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281. Reasonable RE fix - in Feedback/Requests [original thread]
Don't change REs, they are fine. Who is complaining about these in any regard except after downed? You limit the number you can carry, bye bye any chances for AV with them. I shouldn't have to fully skill to have a chance to kill a tank. There ...
- by Galvan Nized - at 2014.02.28 01:34:00
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282. Defending the Proto-Stomp - in General Discussions [original thread]
Patrick57 wrote: Galvan Nized wrote: My question to you is this: what's more important to you, maxing your SP use or competitive gameplay? Would you rather stomp noobs with proto gear or fight competitive matches in non-proto? Would you r...
- by Galvan Nized - at 2014.02.28 00:51:00
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283. Defending the Proto-Stomp - in General Discussions [original thread]
My question to you is this: what's more important to you, maxing your SP use or competitive gameplay? Would you rather stomp noobs with proto gear or fight competitive matches in non-proto?
- by Galvan Nized - at 2014.02.28 00:42:00
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284. Aim Assist and TTK - in General Discussions [original thread]
What I don't understand about AA is why not all weapons get it. Forges, Plasma cannon, shotguns, lasers, md etc don't have AA, why? AA has been plastered on to hit scan weapons but nothing else, creating disparity between weapons. Rifles are the ...
- by Galvan Nized - at 2014.02.28 00:38:00
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285. Yet another reason why the new logi racial bonuses seem so silly - in General Discussions [original thread]
Now specializing is an option, before there was almost no need to specialize in one type of equipment. Sure you could only run hives as a Caldari and you'll be amazing in that role, better than anyone else could hope to be. However, you lose that...
- by Galvan Nized - at 2014.02.27 22:25:00
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286. Yet another CPM question. - in General Discussions [original thread]
Awry Barux wrote: My personal favorite would be the creation of an "odds" system: If, say, the Amarr FW side is historically losing 9 out of 10 matches (over a month period or so), a win for the Amarr should reward 5 to 10 times the base payo...
- by Galvan Nized - at 2014.02.27 21:29:00
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287. Who ever said........ - in General Discussions [original thread]
Quik Django wrote: The electronic module skills are are only useful for gallente scouts but they ARE useful. Stack 4 complex range extenders and you get something around 100m passive scan. Stick on a complex precision enhancer and you're a walk...
- by Galvan Nized - at 2014.02.27 15:33:00
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288. A slot for our helmet. Tactical vision - in Feedback/Requests [original thread]
I think it's a good idea but not sure if there is enough to fully flesh it out. Going with better ADS zoom is a scope on a weapons job. Better passive scanning is precision enhancers/range amplifiers field. Night vision is pretty meaningless whe...
- by Galvan Nized - at 2014.02.27 15:26:00
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289. laser rifle buff in 1.8 details - in General Discussions [original thread]
Aikuchi Tomaru wrote: CCP Logibro wrote: Just to help explain, the Laser Rifle isn't actually getting more damage. It's just getting a better optimal/effective range curve so you do more damage over a wider range (both closer and further awa...
- by Galvan Nized - at 2014.02.27 15:04:00
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290. Scanner mods - in Rookie Training Grounds [original thread]
Bojo The Mighty wrote: knight of 6 wrote: speaking only from personal experience I've never found a use for precision enhancers. damps are good for new scouts and scouts that need to avoid proto scanners, but are really optional with high pa...
- by Galvan Nized - at 2014.02.27 08:53:00
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291. New scout needs help- G/1 fitting and general advice - in Rookie Training Grounds [original thread]
I'd find a way to not run a CPU enhancer. Use STD remotes-you gain very little using ADV, same goes with flux nades. I'd take off 1 shield extender replacing it with a DMG mod (if I had the extra CPU but needed PG) or a Precision Enhancer (very ch...
- by Galvan Nized - at 2014.02.27 08:42:00
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292. The Solution to Protostomping Is.... - in General Discussions [original thread]
I'm going with matchmaking. Preferably match squads against squads. You have a 6 man squad wanting to go into a match you make them wait until at least a 4 man squad is opposite of them. Making a squad wait is fine, they can always break up if th...
- by Galvan Nized - at 2014.02.27 08:24:00
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293. Requesting CCP coment on Dust + PS4 FAR future - in General Discussions [original thread]
Let's see what standard CCP response best fits this situation: Soon? Soon (TM)? Definitely not this one. We are aware of the situation? Doesn't really fit. Silence. This one is a possibility. We have no plans but it could be in the future? Bingo.
- by Galvan Nized - at 2014.02.27 07:18:00
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294. Dev Blog. - in General Discussions [original thread]
Nirwanda Vaughns wrote: my guess is March 11th for devblogs with 1.8 releasing march 18th (1.8 get it ) Well then we're screwed. We want Dev Blogs so we can see updated stats and give further feedback, not just so we can marvel at their cre...
- by Galvan Nized - at 2014.02.27 06:36:00
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295. Remote Ideas - in General Discussions [original thread]
You can't throw Remotes very far unless you jump or are above your target. If you see someone charging you in a scout suit that should raise some questions. If you see him throw anything GET THE HELL AWAY. If you manage to kill him don't stay aro...
- by Galvan Nized - at 2014.02.27 02:36:00
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296. Scanner Bug ??? or stupid blues - in General Discussions [original thread]
Active scanners only give results to you and your squad. Passive scanning only reveals enemies to you.
- by Galvan Nized - at 2014.02.26 20:43:00
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297. CCP we didn't forget about this - in General Discussions [original thread]
Remember the shield bubble revealed a year ago? We haven't forgot about that either.
- by Galvan Nized - at 2014.02.26 05:59:00
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298. Shotguns are underpowered - in General Discussions [original thread]
PARKOUR PRACTIONER wrote: My militia can take medium-light suits in 1-3 hits, 1-2 for protostacked heavies if its a headshot. I run Allotek and CreoDron on my alt, the Allotek OHKed ANY suit, but 2 SPC is... no. CreoDron the same. With no dama...
- by Galvan Nized - at 2014.02.25 18:28:00
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299. 2600 Dmg over 350m? Waaaa? - in General Discussions [original thread]
Vitharr Foebane wrote: Drapedup Drippedout wrote: Base dmg (1750)+ pro 5(15%) + 2x dmg mods(18.6) = 2336 If Maddy, plus 10% for armor add about 170 and you are looking at 2500 dmg easy on a hit anywhere. From a forger, hitting the sweet s...
- by Galvan Nized - at 2014.02.25 18:15:00
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300. How will you build your Caldari scout? - in General Discussions [original thread]
Bendtner92 wrote: Vulpes Dolosus wrote: Bendtner92 wrote: That's not how it works. 45 base dB * 0.9 skill * 0.75 suit bonus * 0.8 first mod * approx 0.826 second mod * approx 0.886 third mod * approx 0.944 fourth mod = approx 16.79 dB. ...
- by Galvan Nized - at 2014.02.25 08:58:00
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