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jenza aranda
BetaMax.
2883
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Posted - 2014.02.27 20:33:00 -
[1] - Quote
What are your opinions on Factional Warfare?
Do you like it?
Do you hate it?
Why?
Is there anything that you think can make it better or would dust be better if it didn't exist. Constructive opinions please!
Dust 514 101 // Dust 514 Wiki
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Galthur
Fatal Absolution General Tso's Alliance
393
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Posted - 2014.02.27 20:34:00 -
[2] - Quote
I like it for LP, it would be better if there was a chance of rouge drone invasions.
What do you post in the war room when CCP is gone and PC is locked? 14:44 [CCP]Logibro: Not Anime.
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dent 308
Subdreddit Test Alliance Please Ignore
2456
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Posted - 2014.02.27 20:35:00 -
[3] - Quote
I like it because it is something to do, and LP loot is nice. I hate it because the warzone is broken.
Two factions maintaining 100% warzone control since it has been switched on is broken.
Hail Satan
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Ripley Riley
711
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Posted - 2014.02.27 20:36:00 -
[4] - Quote
I like fighting for my Amarr brothers and Caldari allies. (Role playing is cool I guess)
I like the rewards and non-ISK based reward currency.
Friendly fire is terrible and often keeps me from FW more than once or twice a week at most.
Make it better: disable friendly fire. Increase the rate you "Rank up" in faction standings.
"I need not food nor water. Your tears alone sustain me." - Ripley Riley
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The Attorney General
2325
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Posted - 2014.02.27 20:37:00 -
[5] - Quote
Higher LP payouts, and make them dependent on performance.
I hate struggling for a victory only to realize that I did it in spite of a few muppets who went 0/10, 0/12 or 0/15.
Mr. Hybrid Vayu.
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Syeven Reed
RETR0 PR0 GAMERS
433
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Posted - 2014.02.27 20:39:00 -
[6] - Quote
I like it because it's a break from the monotony that is PUB matches.... Even though thinking bout it its exactly the same thing just with a different reward.... hmmmm
Well it's a different grind! LP instead of ISK "Wooo!"
Gÿé Syeven 514
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Surt gods end
Demon Ronin
1622
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Posted - 2014.02.27 20:41:00 -
[7] - Quote
jenza aranda wrote:What are your opinions on Factional Warfare?
Do you like it?
Do you hate it?
Why?
Is there anything that you think can make it better or would dust be better if it didn't exist. Constructive opinions please!
Well jenza. Do I like it? Tough question as I can certainly say that I don't hate it. Which obviously answers that second question. Now why? Becouse I like it. To which answers the first question.
Now I'll admit that to anyone not invested into eve side of things FW is well just a novelty. But by this time only die hard eve and ccp fans are probably the base of this game huh?
Now my question to you lass. Spaghetti? or lasagna? Diner? or restaurant?
*You cad*
I've been gone for abit. making up lost time. sorry ladies. |
ReGnYuM
Escrow Removal and Acquisition
2289
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Posted - 2014.02.27 20:42:00 -
[8] - Quote
jenza aranda wrote:What are your opinions on Factional Warfare?
Do you like it?
Do you hate it?
Why?
Is there anything that you think can make it better or would dust be better if it didn't exist. Constructive opinions please!
What Do I like about FW:
-I like that it means more than a public contract, but at the sametime it is not as serious as a PC match.
-I like that it easy to Q-sync whole teams.
- I like knowing that a big space ship is calling down my Orbital Strikes.
- I like specialist LP weapons because they give me the ability to upgrade my character through fitting
What I dislike about FW:
-The grind is not worth the rewards.
-I do not like how Skirmish is the only Game Mode.
-I do not like that I will have to break my RP to get weapons I would being using in PC.
-I do not feel like I am making an impact, even after winning.
Official Imperfect Title: Supreme Leader of the Endless Sunset
I Slay, for thy Empress
Do you even PC... Brah
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Beren Hurin
Onslaught Inc RISE of LEGION
2109
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Posted - 2014.02.27 20:42:00 -
[9] - Quote
The CORE problem that I've encountered with it is kind of a group dynamics/trust problem. It feels a little immersive, and you can see the potential for what it could mean for the game. The gameplay seems a little more high stakes and you have to be realistic about what you spend.
But as far as group dynamics my experience has been that I get on and am in corp. I normally squad up from someone in corp or alliance because I've been able to normally reliably do this. The problem is that our alliance is diverse enough that, because of how squads form rather chaotically, FW is an afterthought.
Someone will propose to fight for some faction and at least one person will have an aversion to that. So rather than dissolve part of the squad or penalize that person for their 'conviction' or whatever, the squad just goes on to play another game of pub matches.
A nice solution could be something like the ability to flag yourself out of the whole standings gain/loss thing and instead have your LP converted to isk for a bit of a tax based on your standings maybe? |
Zaria Min Deir
Algintal Core Gallente Federation
552
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Posted - 2014.02.27 20:43:00 -
[10] - Quote
Overall, it's not really that important to me, but can be fun (really depends on the teams, so just like pubs too). It really doesn't fell like a separate game mode most of the time, thought friendly fire does change things up a bit. Honestly, it just doesn't actually feel any more meaningful than pub skirmishes do, mainly because the eve integration is a bit of a failure, but there have been massive discussions about that before, so I won't go into detail.
I think the rewards for it should be adjusted... even at higher standings, the LP payout feels a bit disappointing. Friendly fire needs some fixing too, if the hacked vehicle still counting towards friendly damage issue hasn't been fixed yet, it really should.
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3625
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Posted - 2014.02.27 20:43:00 -
[11] - Quote
I recall someone else mentioning that you don't really feel like you're part of a "war", and suggesting extra AI factional members on either side. So, if you fought for the "Amarr", it would be like you were actually joining an Amarr force as supplementary merc forces, and so on.
While I don't think that makes sense for regular pub contracts, it resonated with me. You don't really feel like you're fighting for "Amarr" or whoever. A bunch of extra AI teammates would go aways towards creating the feeling of a chaotic battleground where two factions were facing off.
Aside from that, the unbalanced factions means it's often near-impossible to actually build standings with the factions that aren't in favor. You can get your LP, but you'll never level up that standing.
Dren and Templar equipment stats, wrong since release.
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
6933
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Posted - 2014.02.27 20:43:00 -
[12] - Quote
The battle finder has a poor UI so many newer players have no clue how to choose a specific faction. Team deployment is desperately needed. LP payouts are too low. Punishments for griefing are too low (no repeat offenses?)
Overall I enjoy FW from a role play perspective, but I enjoyed it much more from Uprising 1.4 - 1.6 when it was basically normal skirmishes with some higher competition, where as now post-1.7 it is something you do to burn ISK (why did CCP need to make FW the place to burn ISK for the PC players who gained too much ISK due to CCP's poor design and foresight?)
Give it better LP payouts (and something a little more exponential based on standings), improved UI so people know what FW is and how to choose who to fight for, and a team deploy feature at bare minimum and it'll start getting better.
Mail me in game if interested in learning about the Amarr Empire and serving them in Faction Warfare.
Amarr Victor!
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Awry Barux
Ametat Security Amarr Empire
1242
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Posted - 2014.02.27 20:46:00 -
[13] - Quote
jenza aranda wrote:What are your opinions on Factional Warfare?
Do you like it?
Do you hate it?
Why?
Is there anything that you think can make it better or would dust be better if it didn't exist. Constructive opinions please!
I like the items available in the LP store, it provides good motivation towards FW, and I like feeling like my wins and losses are affecting EVE in some small way.
However, LP rewards are far too low- even when you win, you're losing value. When you lose, the payout is so low that it's not even worth sticking around- I, and many people, will leave FW matches in the first few minutes if it looks like it's going badly, or stop trying to win with our good gear and switch to pure BPOs, because there's no point in wasting our assets for very close to no reward. If losses are going to provide basically no rewards, wins need to provide many times more rewards.
My personal favorite would be the creation of an "odds" system: If, say, the Amarr FW side is historically losing 9 out of 10 matches (over a month period or so), a win for the Amarr should reward 5 to 10 times the base payout. If a FW side is winning more than 50% of their matches, they should receive just the base payout. |
Rynoceros
Rise Of Old Dudes
2883
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Posted - 2014.02.27 20:46:00 -
[14] - Quote
I don't like that it's always CvG and MvA. Matches are too predictable.
I think it also needs its own set of maps and modes. There needs to be some real seperation from the plain Jane pub Skirmishes.
PvEvP should be a BIG factor in FW. Again, more immersive than a pub match.
The only incentive for me to bother with FW is trying out upgraded equipment before I skill into it.
I GÖú Kittens.
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IMMORTAL WAR HERO
NECROM0NGERS The CORVOS
94
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Posted - 2014.02.27 20:47:00 -
[15] - Quote
jenza aranda wrote:What are your opinions on Factional Warfare?
Do you like it?
Do you hate it?
Why?
Is there anything that you think can make it better or would dust be better if it didn't exist. Constructive opinions please!
its garbage i use aur have no use 4 loyalty points
Frowned upon by amateurs: The object of war is not to die for your country but make the other bastard die for his. GSP
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Hecarim Van Hohen
ACME SPECIAL FORCES
475
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Posted - 2014.02.27 20:48:00 -
[16] - Quote
dent 308 wrote:I like it because it is something to do, and LP loot is nice. I hate it because the warzone is broken.
Two factions maintaining 100% warzone control since it has been switched on is broken.
This ^
BANGO SKANK WAS HERE
1.7 best match (HMG): 40/9/9 (K/A/D)
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Awry Barux
Ametat Security Amarr Empire
1242
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Posted - 2014.02.27 20:49:00 -
[17] - Quote
IMMORTAL WAR HERO wrote:jenza aranda wrote:What are your opinions on Factional Warfare?
Do you like it?
Do you hate it?
Why?
Is there anything that you think can make it better or would dust be better if it didn't exist. Constructive opinions please! its garbage i use aur have no use 4 loyalty points .......giv it it own game mode add more players to lobby
There is LP gear that is better than anything else in the game, like the Caldari State injector that restores 100% of armor on revive. |
Arkena Wyrnspire
Fatal Absolution
10151
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Posted - 2014.02.27 20:50:00 -
[18] - Quote
Is CCP likely to iterate on this feature anytime soon? Is it actually worth giving feedback?
You have long since made your choice. What you make now is a mistake.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
9646
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Posted - 2014.02.27 20:54:00 -
[19] - Quote
HATE IT
Why: reserved
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Aisha Ctarl
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
3634
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Posted - 2014.02.27 20:55:00 -
[20] - Quote
Basically at this point FW is only good for we RP'ers in an RP sense, when it comes to profitability, it's ISK suicide.
The removal of ISK payouts imo ruined FW. Due to the loss of ISK payouts, you've seen a mass exodus into public matches due to the fact that even if you run BPO's you will go ISK negative every single FW match.
Another problem with FW is how matches are drawn up, once a faction approaches and reaches 100% control, it becomes nigh impossible for the opposing faction to dig themselves out of the hole. If the opposing faction does manage to win back a district, Scotty will simply auto attack it until it flips back into control of the 100% controlling faction.
There also needs to be a separation of Corporations and Factional Armies like in EVE. Either the CEO of a corporation decides to enlist the entire faction into ONE FACTION ARMY OF HIS/HER CHOOSING, or a player forgoes a corporation to join the factional army of their choosing - no more of this "you can fight for any faction you like" BS. Another idea branching off of this would be that say you're in a pub match and your corp is enrolled in the Imperial Guard, if the match is on a Matari planet in Matari highsec space, whichever team that is fighting for the Matari corporation their turrets will auto aggro those who are members of the Imperial Guard (think the CONCORD warning you get in EVE).
I could list the ways how we Amarr are better than you, but your lesser mind wouldn't comprehend it.
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Galthur
Fatal Absolution General Tso's Alliance
393
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Posted - 2014.02.27 20:57:00 -
[21] - Quote
ReGnYuM wrote:jenza aranda wrote:What are your opinions on Factional Warfare?
Do you like it?
Do you hate it?
Why?
Is there anything that you think can make it better or would dust be better if it didn't exist. Constructive opinions please! What Do I like about FW: -I like that it means more than a public contract, but at the sametime it is not as serious as a PC match. -I like that it easy to Q-sync whole teams. - I like knowing that a big space ship is calling down my Orbital Strikes. - I like specialist LP weapons because they give me the ability to upgrade my character through fitting What I dislike about FW: -The grind is not worth the rewards. -I do not like how Skirmish is the only Game Mode. -I do not like that I will have to break my RP to get weapons I would being using in PC. -I do not feel like I am making an impact, even after winning. Do you not like PC because you have to use weapons that break your RP?
What do you post in the war room when CCP is gone and PC is locked? 14:44 [CCP]Logibro: Not Anime.
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J0LLY R0G3R
0uter.Heaven
538
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Posted - 2014.02.27 20:58:00 -
[22] - Quote
Should do something about the people who just mass suicide. Boot them from FW for the day if they die twice in one game to anything that isn't a enemy player.
I see zero reason to play if I see a certain corp on my team.
XD Indeed, chase me friend XD
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
9647
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Posted - 2014.02.27 21:00:00 -
[23] - Quote
Part 2 of why I HATE it. Part 1 here.
It is not financially worth it
KAGEHOSHI Horned Wolf wrote:I did some analysis of faction warfare rewards, LP costs of faction store gear, the results are pretty poopy. [Comparison]A purely ISK-bought standard fitting: STD Minmatar logistics 2X basic shield extended Basic armor plate Basic armor repair module STD mass driver STD RE STD active scanner STD repair tool Cost: 11,850 ISK Now the same fitting in pure LP-bought faction store items (republic and federal): STD Minmatar logistics 2X basic shield extended Basic armor plate Basic armor repair module STD mass driver STD RE STD active scanner STD repair tool Cost: 200 LP (140 Republic / 60 Federal) ISK rewards of public contracts on average range from 70-400K ISK depending on your performance; this is not exact, but based on experience. 70k represents absolute laziness (like AFK farming), and 400k represents performing extremely well. With the ISK rewards you can buy between 6-33 full fits of the STD ISK fitting.
LP rewards of FW contracts on average range from 326-659 LP depending on your standing. This is based on these numbers released by CCP. With the LP rewards you can buy between 1-3 full fits (depending on standing) of the STD LP fitting.
[Findings]The crappy ISK rewards you get from sitting in the MCC and doing nothing will still buy you more than the LP you get after grinding through and winning 200 matches and getting level 10 standing. [But what about the player market?]The argument could be made that once the player market is out that the LP items will make FW worth it since they could be sold to others for a high price, but most LP items are just lowered-SP-requirement variants, and lower-fitting-cost variants; I don't know how much others would be willing to pay for those, but I'd personally never pay more than twice as much for them. So we established that at lv 10 standing you get 659 LP per win, and you can buy 3 standard LP fits whose ISK-equivalent cost 35,550 ISK (11,850 x 3 fits). If you spend your 659 LP on the faction store on 3 fits worth of standard gear, and then sell it for ISK to me (I'm only willing to pay 2x the price of regular items), then when you turn that LP into ISK you get 71,100 ISK (35,550 ISK x 2 since I'm willing to pay 2x the price of the regular equivalent). So IF you have level 10 standing, IF you won the FW battle, and you sell the faction store gear you spent all your winning LP on to me, then you can make about 70k ISK from selling the full product of your victory to me... or you could just AFK-farm in public battles and make perhaps even more ISK, and you wouldn't even need to win. Players will need to value faction store items several times more than their ISK counterparts just to make FW worth it. If valued 3x as much as regular items then you can make about 100k on player market, if valued 4x value is about 140k, for 5x value 177k, for 6x value 213k. When your standing is level 10, players have to value faction store gear to be worth at least 6x the value of regular gear just to make a ISK comparable to a public contract skirmish's ISK rewards. [Conclusion]There is no reason to spend all that time in FW trying to get your standings up; a regular skirmish battle will likely be more profitable (win or lose) then a level 10 standing victory. LP rewards need to be substantially increased, like multiply both wining and losing LP by 8. Source
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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mollerz
Minja Scouts
2445
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Posted - 2014.02.27 21:03:00 -
[24] - Quote
J0LLY R0G3R wrote:Should do something about the people who just mass suicide. Boot them from FW for the day if they die twice in one game to anything that isn't a enemy player.
I see zero reason to play if I see a certain corp on my team.
How about at 3 suicides and you are booted for an entire week? Kind of like bad sport in GTA online. A faction that has so much on the line for its own power would not put up with AWOXing at all.
You gotta hustle if you wanna make a dolla
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Mc Ribwich
Subdreddit Test Alliance Please Ignore
514
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Posted - 2014.02.27 21:27:00 -
[25] - Quote
jenza aranda wrote:What are your opinions on Factional Warfare?
Do you like it?
Sort of, it gave us a reason to fight and the added market items were nice to.
jenza aranda wrote:Is there anything that you think can make it better
Team queuing.
Also let us choose where we fight, or let EVE players choose where we fight, I love the idea of FW but I'm fed up of EVE/Dust operations being a cluserfuck because a battle would spawn far away from the front lines. The current system is nice but it's completely useless if you want EVE/Dust cooperation to be a thing, if EVE players want to help out a Dust player then it becomes more of an errand as he would need to jump all over the warzone to get to the right battle just in time.
Random events or alerts like Planetside would be fun, for example now and then there could be a random event pop up where the Amarr have to take a system while the Minmatar have to defend it. Within this event each planet in the system could maybe have it's own rewards for battling in it, while taking part in the event itself would give you way more LP than usual.
Added to that it would be awesome if there was some big battle that you could take part of when a system is about to fall, it would make FW more engaging.
On a side note it would be nice if we could change our race's mercenary quarters once we get to a high enough standing level, staying in the same MQ all the time sort of makes the game feel boring after a while, it would be nice to be able to change it somehow.
Dust 514 video maker
Subdreddit EU director and co-director of propaganda
Twitter
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Galvan Nized
Deep Space Republic
694
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Posted - 2014.02.27 21:29:00 -
[26] - Quote
Awry Barux wrote:
My personal favorite would be the creation of an "odds" system: If, say, the Amarr FW side is historically losing 9 out of 10 matches (over a month period or so), a win for the Amarr should reward 5 to 10 times the base payout. If a FW side is winning more than 50% of their matches, they should receive just the base payout. This would simulate the empires becoming increasingly desperate to win the ground war, offering larger and larger incentives for the most skilled mercs to join their side.
My biggest issue in doing this is the revolving door it would lead to for the factions. Everyone fights for the Minnies forcing the Amarr back then everyone switches and fights for Amarr to take advantage of increased payouts.
Then you have the same problem of slow to get into a match because who would fight for a faction that isn't paying extra?
The idea is sound I just want a reason to stay and stick with a faction. Maybe declare yourself for a specific faction leading to higher payouts but much steeper losses when fighting for the opposite side. Or you can remain a merc. |
dent 308
Subdreddit Test Alliance Please Ignore
2459
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Posted - 2014.02.27 21:30:00 -
[27] - Quote
Mc Ribwich wrote:
Also let us choose where we fight.
THIS
Hail Satan
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CommanderBolt
ACME SPECIAL FORCES
874
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Posted - 2014.02.27 21:31:00 -
[28] - Quote
I wish that FW was more meaningful. Its like you can fight for one, then another, then their enemies and it all matters little.
Some of the stuff in the LP stores are nice, I wish there was more. It annoys me though that I can barely play FW as times for getting into battles can be 15mins or more. I dont have 15mins to wait about for what could be a redline no fun game.
It would be great if once you pick an alliance thats it, you made your choice. Why would the Gallente for instance, allow me to fight for them after I have been helping my Caldari brothers attack them? If I fight for either Amarr or Caldari - that's it I have made my choice and I should be locked into that alliance (Not totally there should be a long process way to switch sides, with an initial penalty)
The mechanics of the whole thing are ok for now but yea like I said I just wish it was all deeper and with more meaning. It would also be cool if we could actually get into the damn battles but I suppose that is another issue. Besides if FW is not going to pay out any isk, the rewards HAVE to be able to sustain you even if its only in that one races suits and gear.
Playing for Caldari means a loss most of the time, 80 or so LP is terrible. Even when you are winning you still have to go back to pub matches to gather isk.
Join our public channel -
ACME SPECIAL FORCES PUB
For the STATE!
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ResistanceGTA
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
319
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Posted - 2014.02.27 21:41:00 -
[29] - Quote
Higher LP, and, honestly, modules need to be in all stores. The Gallente have 0 High Slot items, so you can't even build a suit just from LP stuff (well, you can, its just not being used to it's full potential). Likewise, the Amarr only have the Heavy Damage Mod, which only has so many uses (Like on Heavies). And the Caldari and Minmatar have pretty much the same available items (with the Caldari getting the coveted Light Damage Mod), the ability to make shield tanking suits, with no variation in Low slots (Regs, CPU, PG).
Also, higher payouts. I can do a pub and lose one Proto suit and still make some level of profit. In FW, you'd be lucky to make a single Advanced suit with current LP payouts. At the very least, start them small, but make levels mean something, a very small increase in LP doesn't give anyone real reason to fight for one faction. Lose a level? That's around 50LP maybe difference, oh well.
Oh, and I don't know if this is a bug in my game, or if its because I'm Gallente, but, the map while searching only looks in Caldari/Gallente space, even though most of my fighting is for the Minmatar.
xSivartx is my Heavy. There are many like him, but he is my own...
So, other Logi's back off, those are my Warpoints!
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virgindestroyer7
Onslaught Inc RISE of LEGION
516
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Posted - 2014.02.27 21:46:00 -
[30] - Quote
Mc Ribwich wrote:
Also let us choose where we fight, or let EVE players choose where we fight, I love the idea of FW but I'm fed up of EVE/Dust operations being a cluserfuck because a battle would spawn far away from the front lines. The current system is nice but it's completely useless if you want EVE/Dust cooperation to be a thing, if EVE players want to help out a Dust player then it becomes more of an errand as he would need to jump all over the warzone to get to the right battle just in time.
Random events or alerts like Planetside would be fun, for example now and then there could be a random event pop up where the Amarr have to take a system while the Minmatar have to defend it. Within this event each planet in the system could maybe have it's own rewards for battling in it, while taking part in the event itself would give you way more LP than usual.
Added to that it would be awesome if there was some big battle that you could take part of when a system is about to fall, it would make FW more engaging.
On a side note it would be nice if we could change our race's mercenary quarters once we get to a high enough standing level, staying in the same MQ all the time sort of makes the game feel boring after a while, it would be nice to be able to change it somehow.
Thanks for asking Jenza.
THIS.
The thing is, that this is the way a standard FW battle goes for us.
Dust Players - Hey, we're queueing. Eve Players - OK I will just wait around. Dust Players - 5 minute wait. Eve Players - what's going on??? DUST Players - ok ok waiting for deployment, go to Planet 3 District 16 EVE Players - ugh.. ok on my way. It's 15 jumps so I might not make it. DUST Players - ok.........
.......................... BATTLE .................................
EVE Players - ok I got here, timer is counting down. DUST Players - ok we just finished the battle. EVE Players - What really? DUST Players - ok we're gonna queue again. EVE Players - ok........... i'll just wait around.................... :( DUST Players - ok 4 minute wait. EVE Players - why do you have to wait so long to play a game???? DUST Players- ok ok waiting for deployment, go to planet 1 district 4 EVE Players - ......... thats 13 jumps.................... i think i am just gonna do my own thing, is that alright?
I mean, you make it so EVE is relevant to the game, which I love. But we can't really take advantage of it or use it. PLEEEEEEEEEEEEEEEEEEEEEEEEEEASE let us. <3
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