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Floyd20 Azizora
L.O.T.I.S. D.E.F.I.A.N.C.E
16
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Posted - 2014.02.24 23:48:00 -
[31] - Quote
Bojo The Mighty wrote:Floyd20 Azizora wrote:Bojo The Mighty wrote:Floyd20 Azizora wrote: does anyone see whats wrong with that? should be much closer then that.
On scouts, that's how it will be. 5 Complex precision enhancers can not reach the 13.9 profile of a double-dampened Gallente. seems quite unbalanced. more so when caldari scouts cant fit 5 of them. and i assume you have counted in all skill bonuses in that. Yes, all skill bonuses accounted for. I can copy and paste my source into corp forums if you want. be interested to see them yeah. was planning on using caldari scouts in 1.8 (assuming command respec), wondering how many will be in gallente through. |
Tectonic Fusion
1130
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Posted - 2014.02.24 23:53:00 -
[32] - Quote
I wonder how dual magsecs will be on a caldari scout.
Solo Player
Squad status: Locked
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Vulpes Dolosus
SVER True Blood General Tso's Alliance
975
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Posted - 2014.02.25 00:10:00 -
[33] - Quote
Floyd20 Azizora wrote:Bojo The Mighty wrote:Floyd20 Azizora wrote: does anyone see whats wrong with that? should be much closer then that.
On scouts, that's how it will be. 5 Complex precision enhancers can not reach the 13.9 profile of a double-dampened Gallente. seems quite unbalanced. more so when caldari scouts cant fit 5 of them. and i assume you have counted in all skill bonuses in that. The lowest precision possible on a Cal scout (lvl5 skills and 4 cplx enhancers) is 10.03dB
45-(45*.35) = 29.25 (Skills only)
29.25-(29.25*.657) Gëê 10.03 (Enhancers plus penalty)
Source for calculations.
ADS Kills: Lost count a while ago...
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Bendtner92
Imperfects Negative-Feedback
1774
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Posted - 2014.02.25 00:23:00 -
[34] - Quote
Vulpes Dolosus wrote:The lowest precision possible on a Cal scout (lvl5 skills and 4 cplx enhancers) is 10.03dB 45-(45*.35) = 29.25 (Skills only) 29.25-(29.25*.657) Gëê 10.03 (Enhancers plus penalty) Source for calculations. That's not how it works.
45 base dB * 0.9 skill * 0.75 suit bonus * 0.8 first mod * approx 0.826 second mod * approx 0.886 third mod * approx 0.944 fourth mod = approx 16.79 dB.
Winner of the EU Squad Cup & the closed beta Tester's Tournament.
Go Go Power Rangers!
R.I.P MAG.
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DEZKA DIABLO
0uter.Heaven
239
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Posted - 2014.02.25 00:26:00 -
[35] - Quote
Vulpes Dolosus wrote:Floyd20 Azizora wrote:Bojo The Mighty wrote:Floyd20 Azizora wrote: does anyone see whats wrong with that? should be much closer then that.
On scouts, that's how it will be. 5 Complex precision enhancers can not reach the 13.9 profile of a double-dampened Gallente. seems quite unbalanced. more so when caldari scouts cant fit 5 of them. and i assume you have counted in all skill bonuses in that. The lowest precision possible on a Cal scout (lvl5 skills and 4 cplx enhancers) is 10.03dB 45-(45*.35) = 29.25 (Skills only) 29.25-(29.25*.657) Gëê 10.03 (Enhancers plus penalty) Source for calculations. And how low can a gal scout go if you don't mind me asking good sir |
Shutter Fly
Molon Labe. General Tso's Alliance
266
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Posted - 2014.02.25 00:31:00 -
[36] - Quote
Vulpes Dolosus wrote:Floyd20 Azizora wrote:Bojo The Mighty wrote:Floyd20 Azizora wrote: does anyone see whats wrong with that? should be much closer then that.
On scouts, that's how it will be. 5 Complex precision enhancers can not reach the 13.9 profile of a double-dampened Gallente. seems quite unbalanced. more so when caldari scouts cant fit 5 of them. and i assume you have counted in all skill bonuses in that. The lowest precision possible on a Cal scout (lvl5 skills and 4 cplx enhancers) is 10.03dB 45-(45*.35) = 29.25 (Skills only) 29.25-(29.25*.657) Gëê 10.03 (Enhancers plus penalty) Source for calculations. It's just speculation, but there is a chance that precision enhancers could get buffed to be on-par with dampeners. Obviously, it's only an idea and there's no harm in running the numbers with what we have, but it's still worth considering.
I'll probably be skilling into both Gal and Cal scouts, so here's what I was considering:
Complex Shield Extender x3 (PRO) Shield Recharger / Complex Shield Extender
Complex / Advanced Kinetic Catylizer Shield / Cardiac Regulator
Shotgun Scrambler Pistol / Bolt Pistol / Ion Pistol (won't know until I get to try them) Locus Grenade
Cloak RE / -
Probably the standard go-to base that most will be using for a slayer Cal scout. |
Bendtner92
Imperfects Negative-Feedback
1774
|
Posted - 2014.02.25 00:32:00 -
[37] - Quote
DEZKA DIABLO wrote:And how low can a gal scout go if you don't mind me asking good sir Gallente Scout will get below 15 dB with two Complex Dampeners, so no reason to run more than that.
Winner of the EU Squad Cup & the closed beta Tester's Tournament.
Go Go Power Rangers!
R.I.P MAG.
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Delta 749
Kestrel Reconnaissance
2555
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Posted - 2014.02.25 00:34:00 -
[38] - Quote
Im not going to build it at all since everyone will just QQ up a storm so it gets nerfed just like they do with all the other Caldari things that are anywhere close to effective Shields, nerfed Swarms, nerfed Forge guns, nerfed Logistics suits, nerfed Rail rifle, on the chopping block to get nerfed
I'll start my own war, with hookers, and blackjack!
In fact forget the war and the blackjack.
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Chunky Munkey
Amarr Templars Amarr Empire
3254
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Posted - 2014.02.25 00:52:00 -
[39] - Quote
Tectonic Fusion wrote:I'll personally use my adv with stacked complex shield extenders, compact nanohives, either a ScP or a shotgun, with adv Nova Knives, or an assault/TT-3 ScP with the shotgun. Enhanced kin cats might work, so I might include those with some regs (either the shield or stamina ones). Gotta watch out for those Scrambler Rifles though.
3 extenders, an energizer and a regulator. This will likely need a CPU upgrade, so that too.
Then it'd be a shotty or an AR if it gets the CQC buff it deserves. One of the new sidearms, likely the pistol, to compliment the shotty. Some combination of scanner, injector and hive for equipment slots.
I'd basically just build the shieldiest of all shield suits.
No.
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Tectonic Fusion
1135
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Posted - 2014.02.25 01:09:00 -
[40] - Quote
Chunky Munkey wrote:Tectonic Fusion wrote:I'll personally use my adv with stacked complex shield extenders, compact nanohives, either a ScP or a shotgun, with adv Nova Knives, or an assault/TT-3 ScP with the shotgun. Enhanced kin cats might work, so I might include those with some regs (either the shield or stamina ones). Gotta watch out for those Scrambler Rifles though. 3 extenders, an energizer and a regulator. This will likely need a CPU upgrade, so that too. Then it'd be a shotty or an AR if it gets the CQC buff it deserves. One of the new sidearms, likely the pistol, to compliment the shotty. Some combination of scanner, injector and hive for equipment slots. I'd basically just build the shieldiest of all shield suits. Scanners? I prefer to use my eyes and not rely on wastes of CPU/PG, but whatever floats your boat.
Solo Player
Squad status: Locked
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Vulpes Dolosus
SVER True Blood General Tso's Alliance
975
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Posted - 2014.02.25 01:09:00 -
[41] - Quote
DEZKA DIABLO wrote:And how low can a gal scout go if you don't mind me asking good sir If I did my math right, and taking new stats into account:
35-(35*.35) = 22.75
22.75-(22.75*.6899) Gëê 7.055dB
Bendtner92 wrote:That's not how it works.
45 base dB * 0.9 skill * 0.75 suit bonus * 0.8 first mod * approx 0.826 second mod * approx 0.886 third mod * approx 0.944 fourth mod = approx 16.79 dB. That's not right. The skills alone should come out to 29.25 (for a total of -10% -25% = -35%, no penalty), but your calculations come to only come to 30.375.
The problem is your skill multipliers are getting mixed together. You're doing (.9 * .75 = .675) rather than adding them together (.25 + .1 = .35, or the way you're saying it, .65). There is no penalty for skill bonuses.
Also, the bonuses apply to the post-skill stat (or else it would be possible to get negative dBs).
ADS Kills: Lost count a while ago...
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Chunky Munkey
Amarr Templars Amarr Empire
3256
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Posted - 2014.02.25 01:15:00 -
[42] - Quote
Tectonic Fusion wrote:Chunky Munkey wrote:Tectonic Fusion wrote:I'll personally use my adv with stacked complex shield extenders, compact nanohives, either a ScP or a shotgun, with adv Nova Knives, or an assault/TT-3 ScP with the shotgun. Enhanced kin cats might work, so I might include those with some regs (either the shield or stamina ones). Gotta watch out for those Scrambler Rifles though. 3 extenders, an energizer and a regulator. This will likely need a CPU upgrade, so that too. Then it'd be a shotty or an AR if it gets the CQC buff it deserves. One of the new sidearms, likely the pistol, to compliment the shotty. Some combination of scanner, injector and hive for equipment slots. I'd basically just build the shieldiest of all shield suits. Scanners? I prefer to use my eyes and not rely on wastes of CPU/PG, but whatever floats your boat.
Well the Cal scout will have the outright best passive scan in the game, and scanners are getting a nerf, so perhaps it won't be needed. But just in case, I'll keep it on the wishlist. Despite the fact I'll be going Minny scout anyway, so this is all redundant :P
No.
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Flix Keptick
Red Star. EoN.
3476
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Posted - 2014.02.25 01:23:00 -
[43] - Quote
Patrick57 wrote:Four Complex Shield Extenders, two Complex Dampeners, and either a Cloak and Remotes or a Scanner and Remotes. It all depends on what I can get around with the Dampeners and what I can fit This is not a logi suit btw, IT'S NEVER GOING TO FIT!!!!
The community is the worst thing that ever happened to this game.
Scout // Tank driver // specialized tank destroyer
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Flix Keptick
Red Star. EoN.
3478
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Posted - 2014.02.25 01:29:00 -
[44] - Quote
Tectonic Fusion wrote:Bojo The Mighty wrote: 2 Dampeners < 5 Precision Enhancers Gallente Profile < Caldari Precision
who the hell woukd put 5 PE's? HOW the hell would you put 5 PE's on a 4 high slot suit??? Again, this isn't a logi
The community is the worst thing that ever happened to this game.
Scout // Tank driver // specialized tank destroyer
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Tectonic Fusion
1135
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Posted - 2014.02.25 01:30:00 -
[45] - Quote
Flix Keptick wrote:Tectonic Fusion wrote:Bojo The Mighty wrote: 2 Dampeners < 5 Precision Enhancers Gallente Profile < Caldari Precision
who the hell woukd put 5 PE's? HOW the hell would you put 5 PE's on a 4 high slot suit??? Again, this isn't a logi lol so true.
Solo Player
Squad status: Locked
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Patrick57
Fatal Absolution
5449
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Posted - 2014.02.25 01:35:00 -
[46] - Quote
Flix Keptick wrote:Patrick57 wrote:Four Complex Shield Extenders, two Complex Dampeners, and either a Cloak and Remotes or a Scanner and Remotes. It all depends on what I can get around with the Dampeners and what I can fit This is not a logi suit btw, IT'S NEVER GOING TO FIT!!!! Let's see....
Caldari Scout ck.0-
PG: 66 CPU: 348
66 * 1.3 (assuming all core skills to five) = 85.8, rounding to 86 348 * 1.3 = 452.4, rounding down to just 452
Complex Shield Extender = 54 CPU, 11 PG
54 * 4 = 216 11 * 4 = 44
86 - 44 = 42 452 - 216 = 236
Complex Profile Dampener = 33 CPU
33 * 2 = 66 0 * 2 = 0
236 - 66 = 170 CPU
So, I'll have 170 CPU and 42 PG left to fill the rest of the slots. Sure, I may need a CPU Enhancer, but otherwise this fit is perfectly viable (unless my math is wrong, in which case someone please correct me :3).
Fatal Absolution's official bench warmer (scoot over Faquira) and mascot
I go negative in PC, yay
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Patrick57
Fatal Absolution
5451
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Posted - 2014.02.25 02:15:00 -
[47] - Quote
Patrick57 wrote:Flix Keptick wrote:This is not a logi suit btw, IT'S NEVER GOING TO FIT!!!! Let's see.... Caldari Scout ck.0- PG: 66 CPU: 348 66 * 1.3 (assuming all core skills to five) = 85.8, rounding to 86 348 * 1.3 = 452.4, rounding down to just 452 Complex Shield Extender = 54 CPU, 11 PG 54 * 4 = 216 11 * 4 = 44 86 - 44 = 42 452 - 216 = 236 Complex Profile Dampener = 33 CPU 33 * 2 = 66 0 * 2 = 0 236 - 66 = 170 CPU So, I'll have 170 CPU and 42 PG left to fill the rest of the slots. Sure, I may need a CPU Enhancer, but otherwise this fit is perfectly viable (unless my math is wrong, in which case someone please correct me :3). Aw, come on Flix, you didn't see this?
I guess I wasted my time
Fatal Absolution's official bench warmer (scoot over Faquira) and mascot
I go negative in PC, yay
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Bojo The Mighty
L.O.T.I.S. D.E.F.I.A.N.C.E
3306
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Posted - 2014.02.25 02:24:00 -
[48] - Quote
Vulpes Dolosus wrote:Bendtner92 wrote:That's not how it works.
45 base dB * 0.9 skill * 0.75 suit bonus * 0.8 first mod * approx 0.826 second mod * approx 0.886 third mod * approx 0.944 fourth mod = approx 16.79 dB. That's not right. The skills alone should come out to 29.25 (for a total of -10% -25% = -35%, no penalty), but your calculations come to only come to 30.375. The problem is your skill multipliers are getting mixed together. You're doing (.9 * .75 = .675) rather than adding them together (.25 + .1 = .35, or the way you're saying it, .65). There is no penalty for skill bonuses. Also, the bonuses apply to the post-skill stat (or else it would be possible to get negative dBs). You are making the same mistake as before. Skills don't add they compound. It's 0.9*0.75, not 1-(0.1+0.25)
Bojo - Adding chili powder to your experience since early times
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Bendtner92
Imperfects Negative-Feedback
1775
|
Posted - 2014.02.25 08:32:00 -
[49] - Quote
Vulpes Dolosus wrote:Bendtner92 wrote:That's not how it works.
45 base dB * 0.9 skill * 0.75 suit bonus * 0.8 first mod * approx 0.826 second mod * approx 0.886 third mod * approx 0.944 fourth mod = approx 16.79 dB. That's not right. The skills alone should come out to 29.25 (for a total of -10% -25% = -35%, no penalty), but your calculations come to only come to 30.375. The problem is your skill multipliers are getting mixed together. You're doing (.9 * .75 = .675) rather than adding them together (.25 + .1 = .35, or the way you're saying it, .65). There is no penalty for skill bonuses. Also, the bonuses apply to the post-skill stat (or else it would be possible to get negative dBs). As Bojo says in the post above skills don't add, but compound.
Please tell me how it's possible to get negative values with the way I'm doing it, because it is not. Bonuses (I assume you mean the modules) are in fact applied to the post skill and suit bonus stat, as 45 * 0.9 * 0.75 is 30.375 dB as you said, and then the first mod brings that down to 30.375 * 0.8 = 24.3 dB.
When working with modules/skills/suit bonuses/whatever that give percentages everything is always compounded (just remember stacking penalties still), nothing is ever added together.
I don't mean to be arrogant or anything, but my way of doing it is correct and yours is not. That is a fact.
Winner of the EU Squad Cup & the closed beta Tester's Tournament.
Go Go Power Rangers!
R.I.P MAG.
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Galvan Nized
Deep Space Republic
687
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Posted - 2014.02.25 08:58:00 -
[50] - Quote
Bendtner92 wrote:Vulpes Dolosus wrote:Bendtner92 wrote:That's not how it works.
45 base dB * 0.9 skill * 0.75 suit bonus * 0.8 first mod * approx 0.826 second mod * approx 0.886 third mod * approx 0.944 fourth mod = approx 16.79 dB. That's not right. The skills alone should come out to 29.25 (for a total of -10% -25% = -35%, no penalty), but your calculations come to only come to 30.375. The problem is your skill multipliers are getting mixed together. You're doing (.9 * .75 = .675) rather than adding them together (.25 + .1 = .35, or the way you're saying it, .65). There is no penalty for skill bonuses. Also, the bonuses apply to the post-skill stat (or else it would be possible to get negative dBs). As Bojo says in the post above skills don't add, but compound. Please tell me how it's possible to get negative values with the way I'm doing it, because it is not. Bonuses (I assume you mean the modules) are in fact applied to the post skill and suit bonus stat, as 45 * 0.9 * 0.75 is 30.375 dB as you said, and then the first mod brings that down to 30.375 * 0.8 = 24.3 dB. When working with modules/skills/suit bonuses/whatever that give percentages everything is always compounded (just remember stacking penalties still), nothing is ever added together. I don't mean to be arrogant or anything, but my way of doing it is correct and yours is not. That is a fact.
You are indeed correct. Anyone can test this via kin cats (hint if you do try sprint speed is 1.4x base speed before cats or skills).
However, rather than approximate here is the formula for precision enhancers: 45*0.9*0.75*0.8*(1-(0.2*0.869))*(1-(0.2*0.571))*(1-(0.2*0.283))=16.78 Db. This is max a Caldari scout can reach. |
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Flix Keptick
Red Star. EoN.
3479
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Posted - 2014.02.25 13:11:00 -
[51] - Quote
Patrick57 wrote:Patrick57 wrote:Flix Keptick wrote:This is not a logi suit btw, IT'S NEVER GOING TO FIT!!!! Let's see.... Caldari Scout ck.0- PG: 66 CPU: 348 66 * 1.3 (assuming all core skills to five) = 85.8, rounding to 86 348 * 1.3 = 452.4, rounding down to just 452 Complex Shield Extender = 54 CPU, 11 PG 54 * 4 = 216 11 * 4 = 44 86 - 44 = 42 452 - 216 = 236 Complex Profile Dampener = 33 CPU 33 * 2 = 66 0 * 2 = 0 236 - 66 = 170 CPU So, I'll have 170 CPU and 42 PG left to fill the rest of the slots. Sure, I may need a CPU Enhancer, but otherwise this fit is perfectly viable (unless my math is wrong, in which case someone please correct me :3). Aw, come on Flix, you didn't see this? I guess I wasted my time I did :P
The community is the worst thing that ever happened to this game.
Scout // Tank driver // specialized tank destroyer
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Dexter307
The Unholy Legion Of DarkStar
980
|
Posted - 2014.02.25 13:25:00 -
[52] - Quote
Dropsuit: Adv Gallente Scout
L: Adv Shotgun S: Adv Bolt Pistol
H1: Enhanced shield extender H2: Enhanced precision enhancer
L1: Complex Armor Plate L2: Complex Kincat L3: Complex scan range amplifier
EQ1: Adv cloak EQ2: remote explosives
This fit only works with skills maxed |
Sam Tektzby
Better Hide R Die
236
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Posted - 2014.02.25 13:27:00 -
[53] - Quote
Something with pure Caldari tek and that new Caldari cloaking i pressume.
Support - Tactician/Support
Deteis - Orator
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NAV HIV
The Generals General Tso's Alliance
1093
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Posted - 2014.02.25 13:29:00 -
[54] - Quote
Damage mods and SCR and REs |
KingBabar
The Rainbow Effect Negative-Feedback
1938
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Posted - 2014.02.25 14:02:00 -
[55] - Quote
I'm not telling!
FU and FU Dust community, you're mostly a bunch of moronic carebear crybabies. Get good.
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NextDark Knight
Hellstorm Inc League of Infamy
203
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Posted - 2014.02.25 14:08:00 -
[56] - Quote
Two Complex Range Extenders, 4 Complex Precision enhancers, Tactical Sniper riffle. Anything within 72 meters of me is gonna be dead!
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
Original ROF needs to return!
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IVIaster LUKE
Shadow Company HQ Lokun Listamenn
364
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Posted - 2014.02.25 16:37:00 -
[57] - Quote
With Love.
"If you can dodge a Wrench, you can dodge a Duvolle"
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