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Cat Merc
Ahrendee Mercenaries EoN.
6777
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Posted - 2014.02.25 17:32:00 -
[1] - Quote
They simply don't do enough damage.
A proto shotgun with a complex damage mod is just barely good enough to take down an STD suit in one shot. Shotguns NEED the one shot killing power, since their DPS is garbage.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
864
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Posted - 2014.02.25 17:35:00 -
[2] - Quote
Whut? I've one-shotted plenty of standard suits using a Dren shotgun and no damage mods. I don't even have any points in shotguns at all.
Just be as close as you can and when possible, aim for the head. |
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Cat Merc
Ahrendee Mercenaries EoN.
6777
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Posted - 2014.02.25 17:37:00 -
[3] - Quote
Sana Rayya wrote:Whut? I've one-shotted plenty of standard suits using a Dren shotgun and no damage mods. I don't even have any points in shotguns at all.
Just be as close as you can and when possible, aim for the head. You're literally hugging them. I'm talking 3m range.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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TheD1CK
Dead Man's Game
747
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Posted - 2014.02.25 17:38:00 -
[4] - Quote
really??
From what I've seen the only guys not dying in one shot are heavys
Plasma Cannons works, any less drawbacks
And I would have an atomic bomber on my shoulder
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Thanjac
Ruthless Chaos
25
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Posted - 2014.02.25 17:39:00 -
[5] - Quote
I agree with Cat Merc. At first I thought they are fine , but I when to adv with shotguns and it does not kill as well as the militia. Maybe I am not getting close enough
Proud Commando/ARC Instructor
"Greater love hath no man than this, that a man lay down his life for his friends."
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PARKOUR PRACTIONER
Reapers' Assailant
860
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Posted - 2014.02.25 17:40:00 -
[6] - Quote
My militia can take medium-light suits in 1-3 hits, 1-2 for protostacked heavies if its a headshot. I run Allotek and CreoDron on my alt, the Allotek OHKed ANY suit, but 2 SPC is... no. CreoDron the same. With no damage mods. I think proficiency increases ROF. I don't understand, maybe its the hit detection cause Allotek and CreoDron OHKed EVERY suit.
Psycho Scout
Cool McCoolNess- Incubus
Speedy McFaster- ?
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Cat Merc
Ahrendee Mercenaries EoN.
6782
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Posted - 2014.02.25 17:41:00 -
[7] - Quote
http://cloud-4.steampowered.com/ugc/615042917253089967/5F9111F8299CF10D98F6D9B50165094E1CE814EA/ <--- To anyone who doesn't agree.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
6782
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Posted - 2014.02.25 17:42:00 -
[8] - Quote
PARKOUR PRACTIONER wrote:My militia can take medium-light suits in 1-3 hits, 1-2 for protostacked heavies if its a headshot. I run Allotek and CreoDron on my alt, the Allotek OHKed ANY suit, but 2 SPC is... no. CreoDron the same. With no damage mods. I think proficiency increases ROF. I don't understand, maybe its the hit detection cause Allotek and CreoDron OHKed EVERY suit. I hug a medium suit and yet it still doesn't one shot kill ADV-PRO 
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cody Sietz
Bullet Cluster Legacy Rising
2415
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Posted - 2014.02.25 17:42:00 -
[9] - Quote
TheD1CK wrote:really??
From what I've seen the only guys not dying in one shot are heavys I can one shot most mediums, except for Logis. They sometimes don't even go down in 2(which is more then enough time for a CR/ScR to rip through a scout.
I'd rather they fix the still buggy nature of the weapon first, then I'd like for the weapon to be looked at.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
864
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Posted - 2014.02.25 17:45:00 -
[10] - Quote
I don't think the increased damage with ADV/proto is significant enough to skill up shotguns. You'll most likely still need to land the same number of hits to kill higher EHP suits anyway.
Basic (and in my case BPO) will be what I use, even on my proto suits, once I run out of HKMs. |
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
568
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Posted - 2014.02.25 17:47:00 -
[11] - Quote
Considering logis count as medium frames it's pretty damn hard to take down a proto medium frame in one shot if they tank much. Usually 2 good shots will do it but if they have that trusty CR you'll be dead before you get your second shot off often (assuming they're good).
I fully support the shotgun's needing more power, especially a damage boosting skill instead of the the ROF and the tiers do not increase the damage enough.
The mic bubble bug... I yield, CCP will be fixing it SOON. Current ETA 1 year since bug
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Dunk Mujunk
RestlessSpirits
527
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Posted - 2014.02.25 17:49:00 -
[12] - Quote
I don't know man, I get dropped in 2 shots easy by militia shotguns all the time, and i'm running an enhanced min assault with 2 enhanced armor plates and an enhanced shield extender. Grant it I don't know what kind of damage mods the attackers were running, but they still seem pretty damn strong. I could get on board with an optimal range increase and dispertion decrease (we are how far in the future and they don't make chokes?) but i'm not sure about a straight damage increase.
I haven't failed 10,000 times, i've successfully found 10,000 ways that won't work.
Thomas Edison
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Disturbingly Bored
The Strontium Asylum
1749
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Posted - 2014.02.25 17:52:00 -
[13] - Quote
I never understood why Shotgun doesn't get a Proficiency damage boost. Without that, it stays a perpetual noob killer and that's about it.
Some pros do well with it, but those same people would do well with just about anything.
I used to own the FAT GAT until this --> [ASCII Art removed - draconian forum overlord CCP Logibro]
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Leadfoot10
Molon Labe. General Tso's Alliance
513
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Posted - 2014.02.25 17:52:00 -
[14] - Quote
Who says a shotgun should kill suits in one shot? |
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Cat Merc
Ahrendee Mercenaries EoN.
6782
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Posted - 2014.02.25 17:52:00 -
[15] - Quote
Dunk Mujunk wrote:I don't know man, I get dropped in 2 shots easy by militia shotguns all the time, and i'm running an enhanced min assault with 2 enhanced armor plates and an enhanced shield extender. Grant it I don't know what kind of damage mods the attackers were running, but they still seem pretty damn strong. I could get on board with an optimal range increase and dispertion decrease (we are how far in the future and they don't make chokes?) but i'm not sure about a straight damage increase. You should get killed by ONE shot.
The shotgun's range is 4 meters. Jus think about it for a second.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
6782
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Posted - 2014.02.25 17:53:00 -
[16] - Quote
Leadfoot10 wrote:Who says a shotgun should kill suits in one shot? I do. Bad DPS, 4m range, slow fire rate...
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Thanjac
Ruthless Chaos
25
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Posted - 2014.02.25 17:54:00 -
[17] - Quote
That RoF boost might be nice, might have to go proto to get it
Proud Commando/ARC Instructor
"Greater love hath no man than this, that a man lay down his life for his friends."
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Texs Red
DUST University Ivy League
252
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Posted - 2014.02.25 17:55:00 -
[18] - Quote
A little (1 or 2 meters) would be helpful too. The range is so short that sometime I have had people accidentally avoid my shots because they walked to the left a little. Then I die because they strafe and leap so bad that it becomes extremely hard to hit them with such a close range weapon. It's sad when I barely kill (or even lose) to someone with a CR simply because he happened to move slightly to the left and managed to dodge most of my shots.
It would also be nice if you didn't move quite as fast when moving left/right or backward. I am not sure if the speed is exactly the same as your forward speed but it feels like it. |
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Zatara Rought
Fatal Absolution
2359
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Posted - 2014.02.25 17:59:00 -
[19] - Quote
I would tend to assert shotguns are fine.
In PC really good players using them do just as well if not better than really good players using other weapons. This isn't the end all be all, but you certainly see shotguns getting more kills than a lot of other weapons.
All i've ever heard about complaint wise from my particular shotties is not the range but the hit detection...even in pubs, being spotty at times.
CEO: FA
B3RT > PFBHz > TP > IMP > FA
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Dexter307
The Unholy Legion Of DarkStar
983
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Posted - 2014.02.25 18:07:00 -
[20] - Quote
Make operations +5% ROF per level Make proficiency +3% damage per level Increase optimal and effective range by 2 meters Fixed shotgun |
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
569
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Posted - 2014.02.25 18:13:00 -
[21] - Quote
Dexter307 wrote:Make operations +5% ROF per level Make proficiency +3% damage per level Increase optimal and effective range by 2 meters Fixed shotgun
Shotguns are anything but fine
Add in reducing backpeddling speed by 10-20% and it's perfect.
The mic bubble bug... I yield, CCP will be fixing it SOON. Current ETA 1 year since bug
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Medical Crash
CLONES AGAINST HUMANITY
201
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Posted - 2014.02.25 18:28:00 -
[22] - Quote
CCP not only needs to buff shotgun damage + range, they need to lower joystick Deadzone. I run into "super strafers" every odd time, and there is no godforsaken way they're on a controller(They are keyboard strafing). The controllers max aiming sensitivity is just too slow. With the extremely close range needed to kill with a shotgun, once you're that close to an enemy dropsuit, they will move faster than you can aim.
So for example:
Minmatar ADV Logistics Suit
ADV Shotgun
3 X Complex Shield Extenders
Flux Grenade
2 Complex Dampners
CPU bonus module
K2 Nanohive
ADV or Proto Quantum Scanner
Remote Explosive- ADV
All core skills Maxed
-Ok first thing, after someones taken care of deploying uplinks, next up is to scan-
-*SCAN*- Alright, were up against a good corp, so there are some errors in scanning.
-Enemies on radar for 16 or 25 seconds.
-Shotgun aiming is too slow, will probably lose face to face encounters, must flank to have a chance.
-*COUNTER SCAN* Enemy has scanners of their own, but we "SCAN PREVENTED" it.
-Am taking long route to flank behind enemies
- am within flanking distance, Remote Explosives preferred, because aiming is so ******* at the moment.
- Killed a few enemies, enemies now know someone is sneaking around, Duvolle Focused scanners inbound.
- I've been scanned, the Duvolle blows, so I'm only visible for 5 seconds, I move to another position.
-Find a few enemies, shotgun them in the back.
-Keep engaging enemies, am able to kill two more before my cover is blown. All escape routes are no good, face to face is our only option
-it's a 1 on 1 against a Super Kincatted Assault. He strafes like the Flash on crack,, his strafing of course being twice as fast as my aiming speed ( all Sensitivity at 100%) and I die. The end.
All I use are shotguns, heck I came from Battlefield 3 before coming to Dust. I could hold a position down by myself, with my 870 MCS-Slugs, and My TUG's. Crouching doesn't work because I can still hear you. I have very good audio equipment. If you feed the line out from a 7.1 DD Headphone Decoder to a Quality Soundcards "line in", you can boost the "mids", and you can make enemy footsteps very, very loud. But I find sound in Dust not as useful as in other FPS's
Check out some of my videos, I know what I'm talking about, trust me, the aiming for controllers is just stupid slow in DUST.
TheUltimateCrash videos aka Medical Crash |
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Galvan Nized
Deep Space Republic
687
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Posted - 2014.02.25 18:28:00 -
[23] - Quote
PARKOUR PRACTIONER wrote:My militia can take medium-light suits in 1-3 hits, 1-2 for protostacked heavies if its a headshot. I run Allotek and CreoDron on my alt, the Allotek OHKed ANY suit, but 2 SPC is... no. CreoDron the same. With no damage mods. I think proficiency increases ROF. I don't understand, maybe its the hit detection cause Allotek and CreoDron OHKed EVERY suit.
You are not OHKing a heavy with any kind of shotgun. It just cannot do that much damage, even with mods. MAYBE if every pellet hits the head, but that's pure luck.
Shotgun tiers pretty poorly, gets no damage from proficiency so it will compound less damage with mods, and has terrible rof so cannot take advantage of dmg mods like other weapons. Plus it has 5m range, it cannot compete with the rifles. |
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Sgt Buttscratch
KILL-EM-QUICK
1825
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Posted - 2014.02.25 18:29:00 -
[24] - Quote
2hit proto logis with mine easy enough
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
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CommanderBolt
ACME SPECIAL FORCES
834
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Posted - 2014.02.25 18:31:00 -
[25] - Quote
I would like to see the operation skill and the proficency skill change to be in line with other weapons (Prof = dmg increase) and I would like either more optimal range, not much - just a few more meters. Add to that a less hardcore damage falloff.
I do agree the shotgun is a little underpowered but really it would only need very minor adjustments to be in a great place.
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ACME SPECIAL FORCES PUB
For the STATE!
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Frost Kitty
Fatal Absolution
63
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Posted - 2014.02.25 18:31:00 -
[26] - Quote
Shotguns are fine. If you need tips on "How to Shotgun" feel free to message me in game. =^_^=
Meow...
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Medical Crash
CLONES AGAINST HUMANITY
201
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Posted - 2014.02.25 18:32:00 -
[27] - Quote
Zatara Rought wrote:I would tend to assert shotguns are fine.
In PC really good players using them do just as well if not better than really good players using other weapons. This isn't the end all be all, but you certainly see shotguns getting more kills than a lot of other weapons.
All i've ever heard about complaint wise from my particular shotties is not the range but the hit detection...even in pubs, being spotty at times. What about the slow aiming? Does it not bother you? It's too slow. I'm amazed anyone can kill this, I'm not sure how it is for mouse users. |
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Medical Crash
CLONES AGAINST HUMANITY
201
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Posted - 2014.02.25 18:33:00 -
[28] - Quote
Frost Kitty wrote:Shotguns are fine. If you need tips on "How to Shotgun" feel free to message me in game. =^_^= No. The aiming is NOT fine. Shotguns are NOT fine. They need more damage, and DUST needs faster aiming. |
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Dexter307
The Unholy Legion Of DarkStar
985
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Posted - 2014.02.25 18:34:00 -
[29] - Quote
Medical Crash wrote:CCP not only needs to buff shotgun damage + range, they need to lower joystick Deadzone. I run into "super strafers" every odd time, and there is no godforsaken way they're on a controller(They are keyboard strafing). The controllers max aiming sensitivity is just too slow. With the extremely close range needed to kill with a shotgun, once you're that close to an enemy dropsuit, they will move faster than you can aim. So for example: Minmatar ADV Logistics Suit ADV Shotgun 3 X Complex Shield Extenders Flux Grenade 2 Complex Dampners CPU bonus module K2 Nanohive ADV or Proto Quantum Scanner Remote Explosive- ADV All core skills Maxed -Ok first thing, after someones taken care of deploying uplinks, next up is to scan- -*SCAN*- Alright, were up against a good corp, so there are some errors in scanning. -Enemies on radar for 16 or 25 seconds. -Shotgun aiming is too slow, will probably lose face to face encounters, must flank to have a chance. -*COUNTER SCAN* Enemy has scanners of their own, but we "SCAN PREVENTED" it. -Am taking long route to flank behind enemies - am within flanking distance, Remote Explosives preferred, because aiming is so ******* at the moment. - Killed a few enemies, enemies now know someone is sneaking around, Duvolle Focused scanners inbound. - I've been scanned, the Duvolle blows, so I'm only visible for 5 seconds, I move to another position. -Find a few enemies, shotgun them in the back. -Keep engaging enemies, am able to kill two more before my cover is blown. All escape routes are no good, face to face is our only option -it's a 1 on 1 against a Super Kincatted Assault. He strafes like the Flash on crack,, his strafing of course being twice as fast as my aiming speed ( all Sensitivity at 100%) and I die. The end.
All I use are shotguns, heck I came from Battlefield 3 before coming to Dust. I could hold a position down by myself, with my 870 MCS-Slugs, and My TUG's. Crouching doesn't work because I can still hear you. I have very good audio equipment. If you feed the line out from a 7.1 DD Headphone Decoder to a Quality Soundcards "line in", you can boost the "mids", and you can make enemy footsteps very, very loud. But I find sound in Dust not as useful as in other FPS's Check out some of my videos, I know what I'm talking about, trust me, the aiming for controllers is just stupid slow in DUST. TheUltimateCrash videos aka Medical Crash I have no problem hitting my target in dust, ADS through is terrible It's range is to short and damage is a bit to low I agree though |
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CommanderBolt
ACME SPECIAL FORCES
834
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Posted - 2014.02.25 18:37:00 -
[30] - Quote
Medical Crash wrote:Zatara Rought wrote:I would tend to assert shotguns are fine.
In PC really good players using them do just as well if not better than really good players using other weapons. This isn't the end all be all, but you certainly see shotguns getting more kills than a lot of other weapons.
All i've ever heard about complaint wise from my particular shotties is not the range but the hit detection...even in pubs, being spotty at times. What about the slow aiming? Does it not bother you? It's too slow. I'm amazed anyone can kill this, I'm not sure how it is for mouse users.
Mouse aiming is possibly faster than the controller but it is very sluggish and feels totally unnatural. There is also a small amount of input lag so that does not help either.
People from time to time complain about KB/M but trust me, use it for yourself. Any full time computer gamer will tell you straight away that mouse aiming is very bad and very clunky. It gets even worse when it comes to selecting equipment from the radial menu or when you are trying to select spawn locations.
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