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241. Requesting CCP coment on Dust + PS4 FAR future - in General Discussions [original thread]
Let's see what standard CCP response best fits this situation: Soon? Soon (TM)? Definitely not this one. We are aware of the situation? Doesn't really fit. Silence. This one is a possibility. We have no plans but it could be in the future? Bingo.
- by Galvan Nized - at 2014.02.27 07:18:00
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242. Dev Blog. - in General Discussions [original thread]
Nirwanda Vaughns wrote: my guess is March 11th for devblogs with 1.8 releasing march 18th (1.8 get it ) Well then we're screwed. We want Dev Blogs so we can see updated stats and give further feedback, not just so we can marvel at their cre...
- by Galvan Nized - at 2014.02.27 06:36:00
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243. Remote Ideas - in General Discussions [original thread]
You can't throw Remotes very far unless you jump or are above your target. If you see someone charging you in a scout suit that should raise some questions. If you see him throw anything GET THE HELL AWAY. If you manage to kill him don't stay aro...
- by Galvan Nized - at 2014.02.27 02:36:00
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244. Scanner Bug ??? or stupid blues - in General Discussions [original thread]
Active scanners only give results to you and your squad. Passive scanning only reveals enemies to you.
- by Galvan Nized - at 2014.02.26 20:43:00
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245. CCP we didn't forget about this - in General Discussions [original thread]
Remember the shield bubble revealed a year ago? We haven't forgot about that either.
- by Galvan Nized - at 2014.02.26 05:59:00
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246. Shotguns are underpowered - in General Discussions [original thread]
PARKOUR PRACTIONER wrote: My militia can take medium-light suits in 1-3 hits, 1-2 for protostacked heavies if its a headshot. I run Allotek and CreoDron on my alt, the Allotek OHKed ANY suit, but 2 SPC is... no. CreoDron the same. With no dama...
- by Galvan Nized - at 2014.02.25 18:28:00
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247. 2600 Dmg over 350m? Waaaa? - in General Discussions [original thread]
Vitharr Foebane wrote: Drapedup Drippedout wrote: Base dmg (1750)+ pro 5(15%) + 2x dmg mods(18.6) = 2336 If Maddy, plus 10% for armor add about 170 and you are looking at 2500 dmg easy on a hit anywhere. From a forger, hitting the sweet s...
- by Galvan Nized - at 2014.02.25 18:15:00
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248. How will you build your Caldari scout? - in General Discussions [original thread]
Bendtner92 wrote: Vulpes Dolosus wrote: Bendtner92 wrote: That's not how it works. 45 base dB * 0.9 skill * 0.75 suit bonus * 0.8 first mod * approx 0.826 second mod * approx 0.886 third mod * approx 0.944 fourth mod = approx 16.79 dB. ...
- by Galvan Nized - at 2014.02.25 08:58:00
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249. question about the smg and combat rifle - in General Discussions [original thread]
Chuckles Brown wrote: SMGs are for those losers that have no gun game and need to resort to spraying at their opponent in hopes to save their engagement. Just like the ones that chuck grenades when they start getting manhandled. "Oh crap, he'...
- by Galvan Nized - at 2014.02.23 18:51:00
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250. There Is Nothing More Frustrating - in General Discussions [original thread]
I've had it happen on the ground a few times now. Once I still had 10 secs. It was drive in my lav and pretty much immediately blow up...wtf? Is this their new redline balance, just randomly blow up sometime in the time limit?
- by Galvan Nized - at 2014.02.23 17:53:00
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251. Why nerf damage mods? - in General Discussions [original thread]
It's partially how Dust does math, handling each skill and mod as a completely separate factor that leads to increasingly high numbers...way too high when you include proficiency. Also, it's a dmg increase per bullet. Weapons with high rofs reap ...
- by Galvan Nized - at 2014.02.23 08:40:00
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252. Dampening could become a FotM? - in General Discussions [original thread]
Texs Red wrote: Personally I think it's going to be the fact that all scouts will be able to avoid ADV scanners without any skills needed (unless it's a Gallente logi scanning). The result will be that the only people capable of "seeing" scouts...
- by Galvan Nized - at 2014.02.22 15:16:00
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253. So who all is enjoying the heavy event - in General Discussions [original thread]
I definitely prefer this event over the Shinobi event. It's better for the Heavies than it was for scouts. Plus I don't have to use only knives or kill with just rifles to get something out of the deal. I sure hope the next event changes things u...
- by Galvan Nized - at 2014.02.20 03:18:00
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254. KILL BOOSTING AND ABUSING AN EVENT : ANCIENT EXILES. - in General Discussions [original thread]
Send a ticket in, CCP sometimes takes major offense to this.
- by Galvan Nized - at 2014.02.20 03:10:00
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255. Would you be willing to wait? - in General Discussions [original thread]
thesupertman wrote: Fanfest better be good! It better be good and in the place we call REALITY. According to last year we should have jets and MTACS right now...not even mentioning racial parity. That was such a dream. I want real ideas tha...
- by Galvan Nized - at 2014.02.20 02:17:00
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256. Core FPS gameplay over MMO persistent crap. - in General Discussions [original thread]
At this point I'll take anything from CCP. They need to do something, anything, to breathe any kind of life into the game. Right now it is a terrible FPS and an even worse MMO.
- by Galvan Nized - at 2014.02.20 02:08:00
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257. PROTO vs. MLT/STD/ADV - in General Discussions [original thread]
True Adamance wrote: No there shouldn't, this is a persistent world, you don't get to make those kinds of choices. How do you explain the Battle Academy then? It's pretty much the same thing. This could work, we definitely need at least one...
- by Galvan Nized - at 2014.02.19 22:58:00
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258. Minmatar VS Gallante Scout 1.8 - in General Discussions [original thread]
Gavr1lo Pr1nc1p wrote: the biggest problem with minmitar is that it can't fit enough modules to be faster, have more EHP, and fit a cloak, due to pg constraints and a ludicrous pg cost on extenders. Withmax skills, the minmitar scout will only ...
- by Galvan Nized - at 2014.02.19 10:19:00
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259. Ccps cruel scout joke - in General Discussions [original thread]
Well I've done the math with the new PG/CPU and pretty much all skills at lvl 5 (Core Upgrades, Electronics, Engineering, Light weapon operation, Sidearm operation, CR optimization, Explosives etc). Here's my best build: Lows-2 Pro Kin Cats &...
- by Galvan Nized - at 2014.02.19 08:49:00
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260. Ccps cruel scout joke - in General Discussions [original thread]
Kin cats are a must and so is 1 dampener. You might be able to get by with some precision enhancers in the highs instead of shield extenders. Those have pretty sensible PG/CPU requirements. It's always nice to see people coming. 2 complex precis...
- by Galvan Nized - at 2014.02.19 07:47:00
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