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261. what are the cal and gal scout bonuses at level 5 again? - in General Discussions [original thread]
Ghosts Chance wrote: Cruxio wrote: Vulpes Dolosus wrote: Awry Barux wrote: I forget who made this spreadsheet- it wasn't me. https://docs.google.com/spreadsheet/ccc?key=0AvYSJ6FRJlihdFhORUVidFFTOEhpUG0xOVRUb0pkakE&usp=drive_w...
- by Galvan Nized - at 2014.02.19 07:20:00
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262. Question about scan radius - in General Discussions [original thread]
Hagintora wrote: Bones McGavins wrote: I can say from sad experience that it no worky while using an installation so I doubt it does in a vehicle. Onto the complex damp. Why complex? What can scan you with complex that you couldn't avoid wi...
- by Galvan Nized - at 2014.02.19 00:11:00
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263. A must read for CCP about empty promises. - in General Discussions [original thread]
StuporKill wrote: Maken Tosch wrote: You don't have to post this. CCP already knows we're not very happy with the current state of affairs here. We drilled this into them for as long as I can remember. I am sure, everyone seems upset, an...
- by Galvan Nized - at 2014.02.18 19:38:00
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264. Has CCP made any comment about weapon changes besides RR/CR nerf? - in General Discussions [original thread]
There's no CR Nerf as far as I remember. There will be a general rifle nerf with extra focus on RRs but nothing focused on just the CR. I imagine the CR will take top spot as weapon of choice once RRs are killed.
- by Galvan Nized - at 2014.02.18 17:41:00
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265. TAAAAAAANKS WTF STAY AND FIGHT - in General Discussions [original thread]
DUST Fiend wrote: I wish CCP had the resources to program in exit / enter animations for vehicles (preferably staying in first person while doing so) I so want this. Until that time they could easily use placeholder animation to serve the s...
- by Galvan Nized - at 2014.02.18 17:30:00
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266. Defending The "Stomp" - in General Discussions [original thread]
I mean why Qsync and run Proto in pubs? I've come to the conclusion that people would Qsync and stomp Academy Battles if they were let in. It's not about a competitive match anymore but humiliating your opponent. Then people come and post their s...
- by Galvan Nized - at 2014.02.18 17:21:00
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267. Things need to change, and it's the punishment/reward scheme - in General Discussions [original thread]
Why would you play pub matches if you are so dedicated to winning? I think FW may fit your playstyle, you get nothing if you lose there. And you can actually build a team if you try so you can stop complaining about blueberries. Plus there is no...
- by Galvan Nized - at 2014.02.18 15:12:00
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268. The info we will be getting in between now and fanfest (CPM words) - in General Discussions [original thread]
The Attorney General wrote: Draxus Prime wrote: via IRC Ironwolf and Hans: "We will be getting most of our info before fanfest" "Expect to see CCP Rouge ALOT soon" so yeah expect a lot of info pouring in between now and fanfest and anot...
- by Galvan Nized - at 2014.02.18 02:06:00
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269. Hardeners are OP - in General Discussions [original thread]
Spkr4theDead wrote: Alena Ventrallis wrote: Limit one hardener per vehicle. Boom. lolno We don't tell you how to fit out your suits. Don't tell us how we can fit our vehicles. Scouts, or any suit really, cannot fit more than one cloak ...
- by Galvan Nized - at 2014.02.15 22:51:00
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270. Electronics get no love from CCP? - in General Discussions [original thread]
XxVEXESxX wrote: Damps out do precision enhancers in every way. Precision enhancers only help your rear 180-¦ passive scan. Precision skill counters people that have points into damps but with no damp mods on. Active scans are damps only cou...
- by Galvan Nized - at 2014.02.15 09:57:00
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271. YOU GUYS! We have HAD PvE ALL THIS TIME (since 1.4 rather) - in General Discussions [original thread]
I just wish they would make installation AI consistent. Why does a blaster turret just pick me out and lock on, never letting me move or leave cover but sometimes a railgun installation just sits there while a tank passes right by? Why do missil...
- by Galvan Nized - at 2014.02.14 23:55:00
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272. Aim Assist - in General Discussions [original thread]
I wouldn't mind AA if it was on all the weapons, it makes no sense why we have put rifles on such a pedestal over the other weapons. Just turn it on for everything, always seemed counter intuitive to put AA on full auto weapons. I mean put a lot...
- by Galvan Nized - at 2014.02.14 07:07:00
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273. its official, we need to nerf remote explosives - in General Discussions [original thread]
I want to see vids of all these people abusing REs. You CANNOT use them like contact grenades they have an arming time, it's a second or 2. Do you know how contact grenades work? You CANNOT throw them that far, you can throw them as far as any o...
- by Galvan Nized - at 2014.02.14 00:28:00
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274. Myofibril Stimulants - An overhaul is needed - in General Discussions [original thread]
DeadlyAztec11 wrote: Galvan Nized wrote: DeadlyAztec11 wrote: Aero Yassavi wrote: DeadlyAztec11 wrote: Too low. The kinetic Catalyzers already go from 5 to 8 to 12. He's referring to the proposed movement speed bonuses. Still,...
- by Galvan Nized - at 2014.02.10 03:49:00
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275. Myofibril Stimulants - An overhaul is needed - in General Discussions [original thread]
DeadlyAztec11 wrote: Aero Yassavi wrote: DeadlyAztec11 wrote: Logi Bro wrote: 12% is A LOT. More like 2%-->3%-->5%. Too low. The kinetic Catalyzers already go from 5 to 8 to 12. He's referring to the proposed movement speed...
- by Galvan Nized - at 2014.02.10 03:05:00
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276. @Caldari Assault users - in General Discussions [original thread]
I'm not a fan of any bonus that only applies to the Rail Rifle, please no reduction in spool of time. There are several other Caldari weapons, not just the Rail Rifle. Also dislike any bonus to damage. That is the commando bonus, we have no reaso...
- by Galvan Nized - at 2014.02.09 20:29:00
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277. Reduce all weapon damage by 15% give assaults a 2% dmg bonus per lev... - in General Discussions [original thread]
Just a blanket damage increase to all weapons? Kind of murdering the commando bonus when you do that.
- by Galvan Nized - at 2014.02.09 17:58:00
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278. Caldari Assault Suit Bonus - in General Discussions [original thread]
Bethhy wrote: Yes let's make a Tank bonus on a DPS class... It's funny to see nothing but people who run logi suit's have massive opinions on assault suits that have been obsolete since 1.2... Instead of having glass cannon DPS suits running...
- by Galvan Nized - at 2014.02.09 16:56:00
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279. Caldari Assault Suit Bonus - in General Discussions [original thread]
We're going to have to see some stats before we really throw around recharge and regulation bonuses. We are pretty sure the Cal Assault is going to have a 40 hp recharge. That means they have 50 hp at Pro with this bonus, that's the same as a sc...
- by Galvan Nized - at 2014.02.09 16:31:00
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280. Galllente Assaults and Shotguns - in General Discussions [original thread]
I feel part of the issue is that we have no way of getting close except speed or stealth. Too much of the game is totally open. That is a mistake, we need a way to break these long LOS. Some kind of mobile cover would do wonders. Where is our shie...
- by Galvan Nized - at 2014.02.09 15:58:00
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