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121. [Petition] Return the 1.3 dropship camera angle - in Feedback/Requests [original thread]
+1 I'm a KB/M pilot here and the dropship camera is so awful. It is way too close and seems to be incredibly sensitive to any mouse movements regardless of where the sensitivity is set. The vertical movement is way too much and it makes keeping t...
- by Funkmaster Whale - at 2013.09.04 00:09:00
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122. Remove KB/M controls for this game - in Feedback/Requests [original thread]
Removing a feature wouldn't be a very smart decision considering a number of people (including me) started this game because it had KB/M support. This game already has dwindling numbers and I'm certain a good portion of those remaining would quit ...
- by Funkmaster Whale - at 2013.08.31 16:30:00
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123. Request for Economic Damage metric displayed at the end of battle - in Feedback/Requests [original thread]
+1 Something akin to kill mails should be brought over to EVE. Not an actual mail per as but something at the battle report would be awesome.
- by Funkmaster Whale - at 2013.08.27 21:41:00
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124. War Points for Anti-Hacking Contested NULL Cannons - in Feedback/Requests [original thread]
I think the reason it's not there in the first place is to prevent WP farming with continuous hacks/counter hacks. They said they need to come up with ways to prevent people from exploiting the system. The whole WP system is being looked at in 1.5...
- by Funkmaster Whale - at 2013.08.27 21:38:00
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125. [Request] Jump link installations - in Feedback/Requests [original thread]
I've made a similar request for this to be implemented, even so far as to replace uplinks as 2-way teleporters. Right now, especially in PC battles where uplink spam is absolutely insane, deaths mean almost nothing because as soon as you kill so...
- by Funkmaster Whale - at 2013.08.24 15:32:00
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126. 1.4 Daily Bonus Feedback - in Feedback/Requests [original thread]
Absolute Idiom II wrote: It's not actually clear that it's reset to step one if you miss a day, unless I failed to read the devblog carefully. Personally I'm not impressed very much by the whole concept of rewards to being able to log in daily...
- by Funkmaster Whale - at 2013.08.23 14:33:00
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127. [REQUEST] Redesign Uplinks as 2-way Teleporters - in Feedback/Requests [original thread]
Alright so this topic seems to be brought up more and more and it's good people are beginning to debate what I feel is one of the main factors destabilizing PC and gameplay in general: Custom spawnpoints that can literally be spammed at-will by ju...
- by Funkmaster Whale - at 2013.08.14 23:55:00
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128. Fitting folders, increased fitting cap - in Feedback/Requests [original thread]
This would definitely be a cool little feature to add in. Right now I'm having to use my own alphabetical organization system but this would be a simple way to make it more convenient.
- by Funkmaster Whale - at 2013.08.14 23:36:00
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129. Shield regulators - in Feedback/Requests [original thread]
pseudosnipre wrote: Stacking is required for any complex module to be effective. Want to talk about my 12% complex kincats and their stacking penalty? If you want AMAZING shield regeneration, can I tempt you to come scout? Not until their su...
- by Funkmaster Whale - at 2013.08.14 23:31:00
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130. sheild recharge delay - in Feedback/Requests [original thread]
It does. Under "attributes" for each dropsuit.
- by Funkmaster Whale - at 2013.08.14 23:18:00
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131. Mass Drivers: Increase Direct Damage, Reduce Splash Damage - in Feedback/Requests [original thread]
Buster Friently wrote: Funkmaster Whale wrote: Make them less noobtubey and more rewarding for those who actually get direct hits. Thoughts? Yeah. MDs are fine. ARs are way more noob toobey. I don't think you understand what a noob ...
- by Funkmaster Whale - at 2013.08.12 18:30:00
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132. Mass Drivers: Increase Direct Damage, Reduce Splash Damage - in Feedback/Requests [original thread]
Make them less noobtubey and more rewarding for those who actually get direct hits. Thoughts?
- by Funkmaster Whale - at 2013.08.12 18:08:00
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133. [REQUEST] Slight Increase to Assault Base CPU - in Feedback/Requests [original thread]
So I've finally maxed out every single fitting skill (Electronics, Engineering, Core Upgrades, Light Weapon Operation, Nanocircuitry) in hopes that I would be able to manage a fit with all-proto modules that wouldn't have to include a CPU upgrade....
- by Funkmaster Whale - at 2013.08.10 18:23:00
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134. the real problem with explosive weapons - in Feedback/Requests [original thread]
I sincerely hope CCP revises the explosion physics by adding dynamic aspects like consideration of explosion velocity vs target velocity as well as falloff around the edges of explosions.
- by Funkmaster Whale - at 2013.08.04 20:40:00
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135. [FEEDBACK] Grenades: Damage, Radius, and Spamability - in Feedback/Requests [original thread]
Wakko03 wrote: Funkmaster Whale wrote: Wakko03 wrote: Funkmaster Whale wrote: Arkena Wyrnspire wrote: Regarding the spammability of grenades, I would suggest making them only restockable at a supply depot and not at nanohives. Also ...
- by Funkmaster Whale - at 2013.08.02 00:18:00
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136. [FEEDBACK] Grenades: Damage, Radius, and Spamability - in Feedback/Requests [original thread]
Wakko03 wrote: Funkmaster Whale wrote: Arkena Wyrnspire wrote: Regarding the spammability of grenades, I would suggest making them only restockable at a supply depot and not at nanohives. Also possibly reduce the grenade count to 2. I ...
- by Funkmaster Whale - at 2013.08.01 23:39:00
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137. [FEEDBACK] Grenades: Damage, Radius, and Spamability - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Regarding the spammability of grenades, I would suggest making them only restockable at a supply depot and not at nanohives. Also possibly reduce the grenade count to 2. I was considering mentioning this too, but peop...
- by Funkmaster Whale - at 2013.08.01 23:21:00
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138. [FEEDBACK] Grenades: Damage, Radius, and Spamability - in Feedback/Requests [original thread]
Alright, to start off I'd like to note that this is coming from a player who tends to and prefers to play with upper-tier players. This is something I've been noting as the general prevalence of Prototype suits has risen to the point where the ove...
- by Funkmaster Whale - at 2013.08.01 23:07:00
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139. An idea for curbing murder taxiing: LAV damage via merc impact. - in Feedback/Requests [original thread]
This idea has already been suggested multiple times, and CCP has already responded by saying they don't plan to do something like this. Instead, they're fixing the collision models for the LAVs in 1.4 to make it a lot less likely to run a player...
- by Funkmaster Whale - at 2013.07.27 19:03:00
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140. Can you please fix scouts for 1.4? - in Feedback/Requests [original thread]
Scouts definitely need some lovin. They need something to set them apart from the other classes other than 'speed', which is nice but becomes pretty useless as the game progresses. Scouts should get some sort of built-in feature like an active sc...
- by Funkmaster Whale - at 2013.07.27 14:29:00
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