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141. [Request] AV Sidearms - in Feedback/Requests [original thread]
Flaylocks.
- by Funkmaster Whale - at 2013.07.26 23:53:00
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142. [Request] Proposed changes for the Amarr Commando - in Feedback/Requests [original thread]
I think it should get 2H/2L at the proto level and a slight increase in speed/stamina. While the suit is technically considered a "heavy" frame, it hardly operates like one. I'd be wary about buffing the base HP. I'd honestly rather see them have ...
- by Funkmaster Whale - at 2013.07.25 16:30:00
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143. Some ideas for the LLAV - in Feedback/Requests [original thread]
It'd be cool if vehicles had "equipment" modules of sorts that could be used to fit ammo drops, scanners, or reppers. The Logi LAV will apparently get a balance pass in 1.4/1.5 so we will see then how CCP will manage it. First and foremost their...
- by Funkmaster Whale - at 2013.07.25 16:25:00
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144. [Request] Normal/Assault/Breach variants for Plasma Cannon - in Feedback/Requests [original thread]
I'd love to start seeing people wield PLCs. They're so underused and yet remain one of the coolest weapons in my eyes. On that note, I'm pretty sure CCP has stated in one of their weekly feedback that they're going to be tweaking the PLC.
- by Funkmaster Whale - at 2013.07.23 14:14:00
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145. The Caldari logi nerf will be worse than you think. - in Feedback/Requests [original thread]
The suit will now be brought in line with what it was supposed to do and make it much harder to pull off the Super Assault builds we've been seeing. If no one expected this honestly you need only look at TAC ARs and their overwhelming popularity a...
- by Funkmaster Whale - at 2013.07.23 14:08:00
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146. Mass Driver - 50% flux 50% explosive - in Feedback/Requests [original thread]
At the sacrifice of way less damage that would be alright. Mass drivers are pretty damn powerful right now and the only way to survive a good one is to shield tank, and even that is countered by Flux...
- by Funkmaster Whale - at 2013.07.23 14:03:00
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147. so what are we suppose to do for transport now? - in Feedback/Requests [original thread]
First off, a heavy who ran off by himself to get kills and subsequently ran out of ammo should not expect that the CCP gods are just gonna bestow him/her some form of transport just because. Second, there's many alternatives to LAVs. I for one s...
- by Funkmaster Whale - at 2013.07.23 13:32:00
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148. [REQUEST] special slot for Scout LAV - in Feedback/Requests [original thread]
I think a built-in scanner would go a long way in making them at least occasionally used. The reason they're so underused is that they have way less tank than Logi LAVs and the only reason WP-wise to drive an LAV is to run people over, and that pu...
- by Funkmaster Whale - at 2013.07.23 13:23:00
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149. [request] Expand match vehicle limit functionality - in Feedback/Requests [original thread]
Buster Friently wrote: Funkmaster Whale wrote: Vehicle limits are in place because of technical limitations. There is a certain asset/memory budget CCP has to work with in order to not decimate the performance of the game. It's one of the ma...
- by Funkmaster Whale - at 2013.07.20 16:01:00
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150. [Request] Resistance Plating - in Feedback/Requests [original thread]
Yeah I definitely wish there was more dropsuit customization. Right now most people just go for stacking health or damage, which gets kind of boring. I'm all for any sort of customization bonuses as long as they aren't super OP like Logi LAV res...
- by Funkmaster Whale - at 2013.07.20 15:45:00
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151. [request] Expand match vehicle limit functionality - in Feedback/Requests [original thread]
Vehicle limits are in place because of technical limitations. There is a certain asset/memory budget CCP has to work with in order to not decimate the performance of the game. It's one of the main reasons they switched to the Unreal engine. I agr...
- by Funkmaster Whale - at 2013.07.20 01:31:00
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152. Weapon upgrades - My suggestion on how to give them more flavor. - in Feedback/Requests [original thread]
I think this is a pretty cool idea. Although, CCP has stated they don't want broad, passive skills like they did in Chromosome. This is not AS broad as, say, Light Weapon Sharpshooter was, but either way I think it'd be a great way to diversify fi...
- by Funkmaster Whale - at 2013.07.19 23:31:00
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153. No Protos In the Pub room please - in Feedback/Requests [original thread]
The discrepancies you're having is a result of matchmaking and not dropsuits. The tendency is that people who have proto suits have been playing longer and are generally more skilled at the game. Again that is a problem that can be alleviated with...
- by Funkmaster Whale - at 2013.07.19 18:34:00
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154. Better cover - in Feedback/Requests [original thread]
Vyzion Eyri wrote: Also, if we could get a concise explanation of how the scanner currently works, whether or not it's working how it should be, and how it should actually be working if it isn't working properly currently. Cover can be improv...
- by Funkmaster Whale - at 2013.07.18 14:15:00
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155. Vehicle locks - in Feedback/Requests [original thread]
I think a squad lock would be a simple option to implement. It would promote squad play and if you just want to run solo you can create and lock a one-man squad.
- by Funkmaster Whale - at 2013.07.18 00:59:00
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156. [Feedback] Depth of the Game - the one thing that made it rule the rest of the g... - in Feedback/Requests [original thread]
I feel for CCP. It's natural to have huge expectations for a game like both CCP and you have described, but the reality of it is that those kinds of huge projects take vast amounts of both time and money. And, of course, I feel for the playerbase ...
- by Funkmaster Whale - at 2013.07.16 05:13:00
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157. [Request] Allow Armor Repair Skill to affect Reactive plates. - in Feedback/Requests [original thread]
Sgt Kirk wrote: Funkmaster Whale wrote: I'm not even certain that having the skill affect reactive plates would do anything. At level 5 armor repair systems a basic or enhanced plate would give you 1.25 HP/s vs 1 HP/s and the complex would g...
- by Funkmaster Whale - at 2013.07.13 01:23:00
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158. [Request] Allow Armor Repair Skill to affect Reactive plates. - in Feedback/Requests [original thread]
I'm not even certain that having the skill affect reactive plates would do anything. At level 5 armor repair systems a basic or enhanced plate would give you 1.25 HP/s vs 1 HP/s and the complex would give you 2.5 HP/s vs 2 HP/s. Hardly something...
- by Funkmaster Whale - at 2013.07.12 23:51:00
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159. [FEEDBACK] Complex Shield Reg. UP - in Feedback/Requests [original thread]
I just want to mention that it's important to note the efficacy bonus the skill gives you. If you take the bonus into effect then an enhanced regulator will yield -21.2% reduction at level 3 while the complex regulator is -27.5% at level 5. The en...
- by Funkmaster Whale - at 2013.07.12 23:38:00
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160. DYNAMIC SNOW MAPS. - in Feedback/Requests [original thread]
It would be nice, but CCP is already on a pretty tight CPU/memory budget so any extra weather effects would only exacerbate performance issues. I'd venture to say that the game will start looking a lot better once it's ported to the PS4 and we sta...
- by Funkmaster Whale - at 2013.07.12 23:23:00
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