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161. Suggestion for PC 2.0 - in Feedback/Requests [original thread]
So you have all this coded and ready to implement for CCP, right?
- by Funkmaster Whale - at 2013.07.11 19:31:00
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162. Seeker missiles for the flaylock pistol - in Feedback/Requests [original thread]
Yeah let's make the Flaylock easier to use. It's just too hard to get kills with it. While we're at it let's double the splash radius. Also, make the splash damage 100% of the direct damage. There's no reason I should be doing anything other than ...
- by Funkmaster Whale - at 2013.07.11 19:28:00
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163. [Feedback/request] Logistics dropsuit comparison and analysis - in Feedback/Requests [original thread]
Alright, I know a lot of complaints have been made about Logis being over effective but those complaints have never really specified that it's the Caldari Logi that is breaking the game. The problem lies in how incredibly versatile they are while ...
- by Funkmaster Whale - at 2013.07.11 16:56:00
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164. [Feedback] Let's talk about Uplinks... - in Feedback/Requests [original thread]
SponkSponkSponk wrote: Three uplinks per person is still almost 50 uplinks per team, and would only get worse as the player cap increases. That's why I think it's better to have a team cap, just like vehicles. That would still require that ...
- by Funkmaster Whale - at 2013.07.11 04:11:00
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165. [Feedback] Let's talk about Uplinks... - in Feedback/Requests [original thread]
I think at the very least something should be done about the number of active uplinks one character can drop.
- by Funkmaster Whale - at 2013.07.11 00:04:00
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166. Damage mods - in Feedback/Requests [original thread]
BL4CKST4R wrote: Damage modules are pretty useless already. Lol.
- by Funkmaster Whale - at 2013.07.10 15:19:00
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167. [Request] 3x sp every week!! - in Feedback/Requests [original thread]
Aikuchi Tomaru wrote: Rust Rage wrote: Does anyone have a rough estimate for how many million points it takes to make one decent proto fit? That is how long it will take new players to have a fair chance in Dust. If you can't beat a proto...
- by Funkmaster Whale - at 2013.07.10 15:13:00
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168. [Feedback] Forge guns are still broken OP - in Feedback/Requests [original thread]
castba wrote: Judge Rhadamanthus wrote: Take Manus peak. Stand in the middle and DOMINATE the whole map. It's so OP it makes me wonder if you ever tested it. Vid or it didn't happen. forge is fine. Big power but plenty of drawbacks. Only ...
- by Funkmaster Whale - at 2013.07.09 02:38:00
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169. Why AR have 6 skills and others weapons 5 and less? - in Feedback/Requests [original thread]
Meeko Fent wrote: Funkmaster Whale wrote: They have already addressed this. They intend to give each weapon other specialization skills but ran out of time. That's why you see some skills (Fitting Optimization - 6x) which do useless things l...
- by Funkmaster Whale - at 2013.07.06 17:33:00
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170. Why AR have 6 skills and others weapons 5 and less? - in Feedback/Requests [original thread]
They have already addressed this. They intend to give each weapon other specialization skills but ran out of time. That's why you see some skills (Fitting Optimization - 6x) which do useless things like reduce PG on a weapon that doesn't use PG (F...
- by Funkmaster Whale - at 2013.07.06 16:11:00
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171. [Feedback] Let's talk about Uplinks... - in Feedback/Requests [original thread]
M3DIC 2U wrote: Though I have noticed that links seem to die a touch easier with flux grenades or is it just my imagination? Flux grenades do a ton of damage to electronic equipment (>1000) and have a pretty big radius so they're current...
- by Funkmaster Whale - at 2013.07.05 22:28:00
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172. [Feedback] Let's talk about Uplinks... - in Feedback/Requests [original thread]
I'm not advocating all the points I listed be implemented, only that something be done about uplink spam (especially in PC) since it has become the most viable strategy. It's not necessarily one that can be easily countered either since the only c...
- by Funkmaster Whale - at 2013.07.05 22:16:00
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173. [Feedback] Let's talk about Uplinks... - in Feedback/Requests [original thread]
Bump.
- by Funkmaster Whale - at 2013.07.05 15:41:00
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174. [Feedback] Let's talk about Uplinks... - in Feedback/Requests [original thread]
The idea of a creating a custom spawn point is pretty awesome. It lets you decide where you want to spawn and can change the tide of the battle by allowing the team to get into an area quickly and efficiently. The mechanic itself can present many ...
- by Funkmaster Whale - at 2013.07.05 05:52:00
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175. [Request] Reduce Dropsuit Electronics/Engineering to x3 - in Feedback/Requests [original thread]
CCP has ready addressed this. The simple fact is that these skills justify the time investment because they are by far the most useful as far as core skills, so maxing both should be sorta an achievement. I think it makes sense and am fine with ho...
- by Funkmaster Whale - at 2013.06.29 23:06:00
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176. Sniper scopes - in Feedback/Requests [original thread]
Jathniel wrote: Funkmaster Whale wrote: Buster Friently wrote: Funkmaster Whale wrote: Snipers should not get any love until the redline/MCC sniping issue is fixed. You should not be able to shoot at people who have no feasible way of ...
- by Funkmaster Whale - at 2013.06.29 18:45:00
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177. [REQUEST] EM Grenade - in Feedback/Requests [original thread]
As everyone knows, LAVs are right now are pretty rampant and it seems to get worse and worse as people realize that running people over in MLT LAVs and MLT dropsuits is more profitable and way easier than engaging in any actual gunplay. With that ...
- by Funkmaster Whale - at 2013.06.29 18:25:00
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178. Sniper scopes - in Feedback/Requests [original thread]
Buster Friently wrote: Funkmaster Whale wrote: Snipers should not get any love until the redline/MCC sniping issue is fixed. You should not be able to shoot at people who have no feasible way of shooting back aside from sniping. If I have to...
- by Funkmaster Whale - at 2013.06.29 17:48:00
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179. Sniper scopes - in Feedback/Requests [original thread]
Snipers should not get any love until the redline/MCC sniping issue is fixed. You should not be able to shoot at people who have no feasible way of shooting back aside from sniping. If I have to drive/walk across the entire map to hunt you down an...
- by Funkmaster Whale - at 2013.06.29 17:20:00
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180. Missions - in Feedback/Requests [original thread]
I think this is a great idea! This would add a little flavor to the instant battles and give each person a unique experience. There could even be things like daily and weekly missions where daily would reward the player with extra ISK or gear and ...
- by Funkmaster Whale - at 2013.06.29 16:54:00
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