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101. The AR - A neutral look - Mathematics included - in Feedback/Requests [original thread]
IMO CCP needs to release other weapon variants to compete with the AR instead of fidgeting with numbers right now. I know it's not feasible at the moment, but it would make more sense to release the variants then start giving each weapon an accord...
- by Funkmaster Whale - at 2013.09.17 10:55:00
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102. [FEEDBACK] CCP Logibro, equipment spam is NOT a bug! Please read! - in Feedback/Requests [original thread]
I wouldn't consider a "bug" more than a "faulty game mechanic". Face it guys, the fact that you can drop 20+ uplinks/nanohives in a game with the availability of a supply depot really destabilizes the game. Not only does it cause massive amounts...
- by Funkmaster Whale - at 2013.09.14 16:38:00
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103. [Feedback] Snipers are done. - in Feedback/Requests [original thread]
The new structures are great. Sucks for snipers, true. But that's why you have skill points to try out new things. Complaining wont get you anywhere.
- by Funkmaster Whale - at 2013.09.14 01:44:00
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104. Announcement:Level Design and Environment Art want your feedback about complexity of the maps. - in Feedback/Requests [original thread]
The framerate issue is most evident when you have Logis crowding the supply depot in the Gallente Research Facility and subsequently proceed to drop an uplink/Nanohive in every corridor and hallway in that map. Trying to walk through the hallways ...
- by Funkmaster Whale - at 2013.09.13 13:45:00
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105. Vehicle Locks - in Feedback/Requests [original thread]
pegasis prime wrote: Sigh . Use the search function if you did then you should know vehicle locking is on route for 1.5 Negative, Ghost Rider. Vehicle locks aren't coming in 1.5 but are en route shortly after, most likely 1.6.
- by Funkmaster Whale - at 2013.09.12 13:54:00
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106. [Request] Player Active Equipment Limit - in Feedback/Requests [original thread]
SirManBoy wrote: Garbage suggestion, OP. Thanks to 1.4 you assault types had your wet dream wishes granted with auto aim. But now you're suggesting a limit on equipment too? Typical. Stop trying to make this a ****** game, guys. Diversity makes...
- by Funkmaster Whale - at 2013.09.06 15:07:00
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107. [Request] Assault Rifles & Aim Assist - in Feedback/Requests [original thread]
It's not the AR, it's the ridiculous aim assist, just as OP stated. Tune down the magnetism and other aim assist features so every scrub who can pull a trigger doesn't have all-but-perfect aim.
- by Funkmaster Whale - at 2013.09.06 13:39:00
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108. [Request] Player Active Equipment Limit - in Feedback/Requests [original thread]
I-Shayz-I wrote: OMG brb, making more fittings with every uplink available on the market Honestly, the problem is that each variant of uplink has its own limit. If there was a limit to 3 uplinks per player, no matter what the variant, this wo...
- by Funkmaster Whale - at 2013.09.06 13:35:00
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109. [Request] Player Active Equipment Limit - in Feedback/Requests [original thread]
One of the biggest things I think that continuously exacerbates the performance issues people have in this game is the sheer enormous amounts of equipment that are on the field at any given time. Particularly in PC, sometimes the maps/sockets are ...
- by Funkmaster Whale - at 2013.09.06 05:58:00
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110. [Feedback] Aim Assist balancing weapons and bringing new players - in Feedback/Requests [original thread]
Aim assist should stay. The only thing I ask is that they tune down the "magnetism" feature from it. That itself is too strong right now because it effectively tracks the target for you as long as you don't fight the aim assist. The game should ne...
- by Funkmaster Whale - at 2013.09.06 05:42:00
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111. [Feedback] Aim Assist is Too Strong - in Feedback/Requests [original thread]
There's been some really good discussion here so I'm going to try and keep this thread alive. Shameless bump.
- by Funkmaster Whale - at 2013.09.06 05:40:00
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112. [Feedback] Aim Assist is Too Strong - in Feedback/Requests [original thread]
Lazy Scumbag wrote: Aim assist was only needed to compensate for the ridiculous strafe speeds. It should be the easiest thing in the world to shoot someone five feet away, but superhuman strafe speed made the aiming feel terrible. I was under t...
- by Funkmaster Whale - at 2013.09.05 11:48:00
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113. Sticky:The Community Team wants your feedback and ideas on events! - in Feedback/Requests [original thread]
With the SP events, you guys really seem to be convoluting things more and more each time. First it's straight triple SP, which people were fine with. Then it was double SP cap with only double SP accrual from war points, and now it's this weird s...
- by Funkmaster Whale - at 2013.09.05 11:38:00
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114. [Feedback] Aim Assist is Too Strong - in Feedback/Requests [original thread]
General12912 wrote: Correct me if im wrong, but i do think aim-assist has always been in the game. I find it funny that people are just now noticing it. People are mad cuz the improved hit feature. So this is how stupid it is, instead of reques...
- by Funkmaster Whale - at 2013.09.05 10:52:00
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115. [Petition] Return the 1.3 dropship camera angle - in Feedback/Requests [original thread]
We need to keep this afloat. Dropships are unbearable. Whatever CCP's definition of an "improved dropship camera" is completely ass-backwards. Please revert the camera and controls to what they were before!
- by Funkmaster Whale - at 2013.09.04 18:08:00
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116. [Feedback] Aim Assist is Too Strong - in Feedback/Requests [original thread]
Torneido Achura wrote: Funkmaster Whale wrote: Torneido Achura wrote: Funkmaster Whale wrote: zibathy numbertwo wrote: I get no satisfaction from kills anymore. The aim assist is enough to make me not want to play this game right no...
- by Funkmaster Whale - at 2013.09.04 15:37:00
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117. [Feedback] Aim Assist is Too Strong - in Feedback/Requests [original thread]
Torneido Achura wrote: Funkmaster Whale wrote: zibathy numbertwo wrote: I get no satisfaction from kills anymore. The aim assist is enough to make me not want to play this game right now. I used to win every 1v1 because i had better aim a...
- by Funkmaster Whale - at 2013.09.04 15:23:00
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118. [Feedback] Aim Assist is Too Strong - in Feedback/Requests [original thread]
zibathy numbertwo wrote: I get no satisfaction from kills anymore. The aim assist is enough to make me not want to play this game right now. I used to win every 1v1 because i had better aim and i strafed intelligently, but now all it is, is tra...
- by Funkmaster Whale - at 2013.09.04 15:14:00
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119. [Feedback] Aim Assist is Too Strong - in Feedback/Requests [original thread]
Ferindar wrote: I'm inclined to agree. When the patch hit, I made a new character in the Academy, a heavy with a HMG to try it out. Unless I was facing my foe and got the drop on them, they could destroy my heavy suit in 3/4ths of a clip from a...
- by Funkmaster Whale - at 2013.09.04 13:02:00
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120. [Feedback] Aim Assist is Too Strong - in Feedback/Requests [original thread]
So I've been playing around with the aim assist features with various weapons to kind of get the feel of just how effective it is. First and foremost I'm so glad that not all weapons get aim assist. The biggest thing I noticed is how powerful the ...
- by Funkmaster Whale - at 2013.09.04 11:43:00
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