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41. On actually balancing ADS - in Feedback/Requests [original thread]
Honestly if that had implemented some sort of system like not awarding points for getting kills in the redline or whatever, it would at least heavily deter redline camping in pubs. PC would be another issue of course since the inherent issue is t...
- by Funkmaster Whale - at 2014.09.14 21:27:00
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42. On actually balancing ADS - in Feedback/Requests [original thread]
Shadow of War88 wrote: lol funk in FA You still brown-nosing Rei?
- by Funkmaster Whale - at 2014.09.14 18:13:00
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43. On actually balancing ADS - in Feedback/Requests [original thread]
On another note, Rail Tanks suffer from this same issue. I'm fairly certain Judge and his pro-vehicle agenda was responsible for the most careless, dumbest "hotfix" I've seen (cutting Railgun range in half) because he was whining about redline rai...
- by Funkmaster Whale - at 2014.09.13 21:39:00
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44. On actually balancing ADS - in Feedback/Requests [original thread]
Regarding Forges, the only thing I would ever ask for is an increase in the max range. Even if I am able to land 100% of my shots, all an ADS has to do is fly UP for a second or two and he or she is out of max range and completely safe from me. I...
- by Funkmaster Whale - at 2014.09.13 21:23:00
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45. Single Simple Change to Balance Scouts - in Feedback/Requests [original thread]
So I've been around here a while with many other vets I'm sure. I remember the glory days of Chromosome and pre-aim assist and all that hoo-hah. I've come to accept most of the changes that have come along but 1.8 was really when this game started...
- by Funkmaster Whale - at 2014.09.04 18:25:00
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46. Request for Rattati - in Feedback/Requests [original thread]
Honeslty as a vet player I have not had any issues with the TAR since the damage buff. It does its job as far as being effective at range. This proposed buff seems like it'd bring it almost back to where it was in Uprising 1.0. They nerfed the h...
- by Funkmaster Whale - at 2014.09.03 16:37:00
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47. Please Rattati, tread carefully into the 15% projectile damage - in Feedback/Requests [original thread]
Cass Caul wrote: Funkmaster Whale wrote: Atiim wrote: But it'll be a nerf against Shield Tanks as well. Not quite as big as the nerf to armor. Armor values are inherently higher than shield values due to the nature of the modules. It sh...
- by Funkmaster Whale - at 2014.09.01 00:44:00
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48. Please Rattati, tread carefully into the 15% projectile damage - in Feedback/Requests [original thread]
Atiim wrote: But it'll be a nerf against Shield Tanks as well. Not quite as big as the nerf to armor. Armor values are inherently higher than shield values due to the nature of the modules. It should be -5% / +5%.
- by Funkmaster Whale - at 2014.08.31 22:02:00
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49. Sticky:[Feedback] Hotfix Delta Narrative - in Feedback/Requests [original thread]
bamboo x wrote: YES YES YES DO ALL OF THESE THINGS RATTATI. +1 Oh yeah and projectile should be 15/15 but I'm a little worried that shields aren't strong enough in this game and this will be a buff to armor damage. I can already see the peopl...
- by Funkmaster Whale - at 2014.08.31 21:58:00
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50. Sticky:[Feedback] Hotfix Delta Narrative - in Feedback/Requests [original thread]
Looks awesome so far. Only comment is Projectile damage should be either -5/+5% or -15/+15% to differentiate it from the other damage types. 20/20 wouldn't make sense since Explosives have that profile.
- by Funkmaster Whale - at 2014.08.31 21:18:00
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51. [Feedback] Rifle Changes Too Small To Be Effective (with math) - in Feedback/Requests [original thread]
CCP Logibro wrote: Another thing I want to add that we're considering with the rifles is normalising the range across all the tiers. What this would mean is the standard and advanced versions of each rifle (Scrambler, Assault/Plasma, Combat, Ra...
- by Funkmaster Whale - at 2014.06.08 21:14:00
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52. @CCP Rattati, changes for Hotfix Beta - in Feedback/Requests [original thread]
CCP Rattati wrote: KAGEHOSHI Horned Wolf wrote: There is no suicide option when incapacitated, pressing O doesn't automatically kill you; it just takes you to the map to select your spawn point, and there is a lot of time between pressing O...
- by Funkmaster Whale - at 2014.05.29 17:20:00
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53. Sticky:[Feedback] The Little Things - in Feedback/Requests [original thread]
Get rid of stun lock.
Get rid of stun lock.
Get rid of stun lock.
Get rid of stun lock.
Get rid of stun lock.
That about sums it up for me.
- by Funkmaster Whale - at 2014.05.16 17:58:00
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54. dropships and av - in Feedback/Requests [original thread]
Xaviah Reaper wrote: .... See my Corp tag? Right here? <- Wouldn't be there if they thought I sucked. .... See my Corp tag? Right here? <--- It doesn't mean sh-t. If you think Swarms need to be nerfed because you're unwilling to ...
- by Funkmaster Whale - at 2014.04.14 07:09:00
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55. [REQUEST] Change proficiency skill for some weapons - in Feedback/Requests [original thread]
I think looking at the damage profiles would be a good start as well. Right now they're a little out of whack with Projectile being too good and Laser and Explosive being too far gone in either direction. The projectile damage profile needs to be...
- by Funkmaster Whale - at 2014.04.11 05:07:00
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56. Jetpacks for Medium frames - in Feedback/Requests [original thread]
This is crazy enough that it just might work. Jetpacks would be awesome. Although, I can see it being a little OP considering how advantageous high ground is in this game. Assaults could just fly up on tall buildings all day and completely avoid...
- by Funkmaster Whale - at 2014.04.03 09:54:00
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57. rail tank changes - in Feedback/Requests [original thread]
The charge mechanic would be fine if they reduced the damage to compensate. It's stupid how much more DPS a Rail Gun does compared to a Forge Gun. I can have a maxed out Prof. V Ishukone Assault Forge Gun with Rapid Reload V and 2x Complex Damag...
- by Funkmaster Whale - at 2014.04.03 09:51:00
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58. Assaults Should Get TWO Grenade Slots - in Feedback/Requests [original thread]
No this wouldn't help Assaults one bit. Honestly the only way Assaults will ever be viable again is if they either (a) nerf Scouts somehow to the distinction between Assault and Scout greater of (b) buff Assaults in some meaningful way that would...
- by Funkmaster Whale - at 2014.04.03 09:43:00
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59. Add Stacking Penalties to Shield Extenders and Armor Plates - in Feedback/Requests [original thread]
Shield Extenders and Armor Plates should just be reworked to provide a percentage increase to base HP. This would prevent the brick tanked scouts we're seeing with 500-750 armor while still sprinting 7.00+ m/s. It'd also put Assaults at a little ...
- by Funkmaster Whale - at 2014.04.02 07:04:00
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60. [Urgent] Balance vehicle armor repair rates - in Feedback/Requests [original thread]
The best suggestion I've seen to fixing these types of problems altogether is to introduce vehicle capacitance. Vehicle armor reps would then be converted into zero-cooldown active modules that would drain a vehicle's capacitance over time. Hard...
- by Funkmaster Whale - at 2014.04.02 04:28:00
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