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61. [Suggestion] Rollback the Gallente Tactical Assault Rifle to 1.0 sta... - in Feedback/Requests [original thread]
Mobius Kaethis wrote: No. What you are asking for will lead to people with modded controllers spamming that weapon like it was going out of style, again. All it needs is a slight range buff (to just below the combat rifle's range) and it will b...
- by Funkmaster Whale - at 2014.03.29 20:50:00
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62. [Petition] Range - Forge Gun v.s. Rail Turret - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Funkmaster Whale wrote: **** off dude. Forge guns have been nerfed in every patch since 1.6. The last thing they need is something to make them even more useless. They don't even properly fire right now 90% of the ti...
- by Funkmaster Whale - at 2014.03.29 20:42:00
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63. Nerf the Forge Gun range to 199m. - in Feedback/Requests [original thread]
GVGMODE wrote: I encourage you to take a look at the following thread Range - Forge Guns v.s. Rail Turrets I encourage you to ignore it.
- by Funkmaster Whale - at 2014.03.29 20:36:00
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64. [Petition] Range - Forge Gun v.s. Rail Turret - in Feedback/Requests [original thread]
GVGISDEAD wrote: Jagganath88 wrote: So he pretty much wants FG's range nerfed to Railgun"s range... sounds like you lost some tanks to FG : p Not really I rarely loose tanks to FGs, maybe I am so silly for petitioning to CCP that a proto ...
- by Funkmaster Whale - at 2014.03.29 20:31:00
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65. [Petition] Range - Forge Gun v.s. Rail Turret - in Feedback/Requests [original thread]
**** off dude. Forge guns have been nerfed in every patch since 1.6. The last thing they need is something to make them even more useless. They don't even properly fire right now 90% of the time and you want to nerf their range? Cry more dude.
- by Funkmaster Whale - at 2014.03.29 20:27:00
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66. Nerf the Forge Gun range to 199m. - in Feedback/Requests [original thread]
The last thing the Forge Gun needs is more nerfs. It's been bashed, beaten, and broken for the past 3 patches. Hell, the current bug on the FG prevents it from even firing 90% of the time. It had its splash radius cut in 1.6, damage and charge ti...
- by Funkmaster Whale - at 2014.03.29 20:22:00
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67. Hard counter to Clacks! - in Feedback/Requests [original thread]
Shadow of War88 wrote: Funkmaster Whale wrote: I think this is a silly idea. Fluxes are single use, have a max of two grenades, a small radius, and make way more sense from a technical standpoint (electromagnetic distortion) in terms of why...
- by Funkmaster Whale - at 2014.03.29 20:10:00
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68. Hard counter to Clacks! - in Feedback/Requests [original thread]
I think this is a silly idea. Fluxes are single use, have a max of two grenades, a small radius, and make way more sense from a technical standpoint (electromagnetic distortion) in terms of why they should deactivate cloaks. Scanning on the other...
- by Funkmaster Whale - at 2014.03.29 20:03:00
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69. Idea:Logis/Assault stat swap - in Feedback/Requests [original thread]
Meee One wrote: You...don't even understand what you're commenting on?(see underlined) Well now you know how us logis feel,minus a sidearm and plus some very expensive EQ. Also,this idea is a possible balance to logis and assaults,not logi...
- by Funkmaster Whale - at 2014.03.29 17:14:00
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70. It seems like the mouse hits dont hit - in Feedback/Requests [original thread]
Jathniel wrote: [quote=Funkmaster Whale]So THATS been the problem? I thought I was the only one! At first, I'm like, "why the hell am i missing headshots like this?" I thought the magsec had too much kick, because it was going everywhere else...
- by Funkmaster Whale - at 2014.03.29 17:11:00
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71. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
Why is it that Scouts and Heavies get suit bonuses that apply no matter how you fit the suit, while Assaults and Logis are pinholed into using specific equipment/weapons to make use of their bonuses? There's a distinct disparity between the suit ...
- by Funkmaster Whale - at 2014.03.29 16:59:00
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72. Idea:Logis/Assault stat swap - in Feedback/Requests [original thread]
Meee One wrote: Wow,just wow. It's a 100% fair trade. Slots for stats. Lemme guess,you want highest base stats AND most slots? T-t-that level of selfishness is simply crazy. Logis have a right to survive just as much as assaults do. You ca...
- by Funkmaster Whale - at 2014.03.29 16:33:00
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73. Idea:Logis/Assault stat swap - in Feedback/Requests [original thread]
Meee One wrote: Assaults are annoyed that logis have more slots. They desire these module slots because they say it negates any base stats advantage they have.... While it wouldn't be fair to have more base stats and the most module slots they ...
- by Funkmaster Whale - at 2014.03.29 15:59:00
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74. Idea:Logis/Assault stat swap - in Feedback/Requests [original thread]
Fizzer94 wrote: Assaults would whine about not having the best base stats. Assaults whine about everything. Just like Scouts, Heavies, and Tankers whined for months and months. Then CCP suddenly makes them the new FotM and lo and behold.
- by Funkmaster Whale - at 2014.03.29 15:57:00
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75. It seems like the mouse hits dont hit - in Feedback/Requests [original thread]
Aim assist. Controller gets it. Mouse doesn't. Insane input lag, framerate lag, and hit detection make it really hard. I got an EagleEye M/KB converter to play Mouse with Aim Assist. Magically fixes all hit detection issues and CQC gunplay. It's...
- by Funkmaster Whale - at 2014.03.29 09:31:00
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76. Request:Possible buffs for Assaults/Logis - in Feedback/Requests [original thread]
I would start with rebalancing the slots and CPU/PG of Assault suits a bit. I still can't fit nearly what I want on a Assault ck.0 with maxed fitting skills without a CPU enhancer. Compare that to my Sentinel ck.0 that has more CPU/PG than he kn...
- by Funkmaster Whale - at 2014.03.29 06:38:00
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77. [Feedback] 1.8 Damage Modules - in Feedback/Requests [original thread]
I'm pretty sure most people are in agreement that nerfing damage modules was needed, but the way CCP went about rebalancing them has put them in the cabinet of "borderline useless" modules. Some have suggested doing something like 3% / 5% / 7%. ...
- by Funkmaster Whale - at 2014.03.28 04:53:00
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78. The Communities Perfect PC. - in Feedback/Requests [original thread]
To play at 30 FPS.
- by Funkmaster Whale - at 2014.03.17 07:14:00
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79. Caldari Assault/ logi shield recharge delay - wrong way round - in Feedback/Requests [original thread]
Wow! I just noticed that. Serioiusly CCP? Why the hell would Logi suits get better regen delays? CCP you guys make absolutely no sense when it comes to balance.
- by Funkmaster Whale - at 2014.03.16 19:55:00
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80. Time for an infantry-only queue? - in Feedback/Requests [original thread]
They should separate Ambush and Ambush OMS. OMS means "Off Map Support" and I'm pretty sure Vehicles should constitute as "off map support".
- by Funkmaster Whale - at 2014.03.16 04:29:00
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