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81. Cloak: You do not decloak when hacking an objective or vehicle. - in Feedback/Requests [original thread]
It'll definitely make speed hacking minjas an important role on the battlefield. Think about it: Minmattar Scout fitted with cloak, hacking, and biotic modules, runs around map invisible, hacks point in 2-3 seconds, invis again, onto next point! ...
- by Funkmaster Whale - at 2014.03.14 20:11:00
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82. [Feedback] Racial rifle balance by firing type & range vs DPS - in Feedback/Requests [original thread]
Good use of data but a big problem occurs when you look at the damage profiles. I think the reason so many people see the CR/RR as OP is because the overall meta has shifted from Shields to Armor in the past few patches. GalLogi prior to 1.7 was...
- by Funkmaster Whale - at 2014.03.13 06:48:00
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83. Remove invincibility after switching suits at supply depots - in Feedback/Requests [original thread]
You honestly should not be able to switch fits for something like 15 seconds after taking damage from an enemy. This has been such a stupid feature in the game for way too long.
- by Funkmaster Whale - at 2014.02.23 21:09:00
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84. [Discussion] Hit Detection is Great; Tone back Aim Assist? - in Feedback/Requests [original thread]
Quil Evrything wrote: KA24DERT wrote: Agree. Removing aim assist from the game is the first step in balancing the rifles. Aim assist has nothing to do with the reason behind the fact I die in 0.2 seconds from a duvolle. That's a prett...
- by Funkmaster Whale - at 2013.11.22 01:37:00
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85. [Discussion] Hit Detection is Great; Tone back Aim Assist? - in Feedback/Requests [original thread]
Komodo Jones wrote: Aim assist was put in to counteract the power you get from using mouse and keyboard, if aim assist is being removed then they need to work on controller sensitivity (allow very fine movements while making quicker turns possi...
- by Funkmaster Whale - at 2013.11.21 16:46:00
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86. [Discussion] Hit Detection is Great; Tone back Aim Assist? - in Feedback/Requests [original thread]
KA24DERT wrote: Agree. Removing aim assist from the game is the first step in balancing the rifles. They worked so hard to bring it back that I doubt they'd simply "remove" it. As a start, aim assist shouldn't be allowed in competitive (PC)...
- by Funkmaster Whale - at 2013.11.21 16:06:00
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87. [Discussion] Hit Detection is Great; Tone back Aim Assist? - in Feedback/Requests [original thread]
medomai grey wrote: We have aim-assist, not auto-aim. There's a bid difference between the 2. I never state that AA(aim-assist) locks on to targets. AA actually only kicks in when you directly aim at a target; I have no idea why you claim it ...
- by Funkmaster Whale - at 2013.11.18 22:56:00
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88. 15 min match ban for quitting an unfinished battle please - in Feedback/Requests [original thread]
Only if matchmaking quit putting me in half-done matches. Seriously, I have to end up quitting at least 1/3 of the matches it puts me in right away because the game is already about to end or within a few minutes of being over.
- by Funkmaster Whale - at 2013.11.17 19:57:00
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89. [Discussion] Hit Detection is Great; Tone back Aim Assist? - in Feedback/Requests [original thread]
I'm wondering what people would think about toning back the aim assist back to what it was before (before magnetism and adhesion) and simply keep aim friction. People have been complaining about low TTK since 1.6 hit. Before, gunfights were incr...
- by Funkmaster Whale - at 2013.11.17 19:51:00
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90. [Request] - in Feedback/Requests [original thread]
We've been asking for a fix to the equipment nonsense for a while now and CCP has yet to hear our plea. Just gonna have to deal with it.
- by Funkmaster Whale - at 2013.11.17 19:14:00
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91. Grenades - in Feedback/Requests [original thread]
Damage needs to be capped at 500 and radius at 6.0m for regular grenades with variants offering low damage/high radius or high damage/low radius. So you'd have: Locus: 400 Dmg, 6.0m M1 Locus: 450, 6.0m M1 Packed Locus: 500, 4.0m M1 Sleek Locus:...
- by Funkmaster Whale - at 2013.10.31 16:57:00
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92. Grenades - in Feedback/Requests [original thread]
People say it's AR 514, which is maybe true in pubs. In PC, It's Core Locus/Forge Gun 514.
- by Funkmaster Whale - at 2013.10.31 16:23:00
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93. [FEEDBACK] Scanning Mechanics - in Feedback/Requests [original thread]
Information regarding Assault scan profile is found here . Scan profile is 50dB and scan precision is 55dB. And yeah your math is right. It would take 2 complex dampeners not 3, my bad. Either way, that's still a huge waste of 2 low slots just ...
- by Funkmaster Whale - at 2013.10.24 18:45:00
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94. [FEEDBACK] Scanning Mechanics - in Feedback/Requests [original thread]
Profile dampening is borderline useless as it is right now for anyone but a Gallente Scout. They're effectively the only ones that can avoid a PRO scanner with a dampeners. The Duvolle Quantum has a precision of 28 dB. An assault suit (50 dB) wou...
- by Funkmaster Whale - at 2013.10.24 16:05:00
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95. [FEEDBACK] Scanning Mechanics - in Feedback/Requests [original thread]
So I've been playing with an Active Scanner since about 1.3 and, having played FPS games for well over 15 years, I can without a doubt say that Active Scanners are pretty much the equivalent of a wallhack in any other game. The fact that I can lig...
- by Funkmaster Whale - at 2013.10.24 14:19:00
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96. I have solved the problem of proto stomping. - in Feedback/Requests [original thread]
ILLUSIONxox wrote: Templar 514 wrote: Funkmaster Whale wrote: Proto gear doesn't magically make you a 10+ KD player. You're gonna get stomped by people who are better and more organized than you regardless of what gear they're wearing. Th...
- by Funkmaster Whale - at 2013.10.19 19:20:00
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97. I have solved the problem of proto stomping. - in Feedback/Requests [original thread]
Proto gear doesn't magically make you a 10+ KD player. You're gonna get stomped by people who are better and more organized than you regardless of what gear they're wearing. The matchmaking simply needs to do a better job of pitting squads vs. squ...
- by Funkmaster Whale - at 2013.10.19 15:53:00
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98. [REQUEST] Revise OB Requirements in Pubs - in Feedback/Requests [original thread]
Draco Cerberus wrote: The OB requirements are fine the way they are but I feel the mechanics are lacking. I believe that OBs should *ONLY* come from Eve participation in our matches. No more MCC OBs no more magical fire from the sky where there...
- by Funkmaster Whale - at 2013.10.01 15:52:00
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99. [REQUEST] Revise OB Requirements in Pubs - in Feedback/Requests [original thread]
Torneido Achura wrote: A regular player easily obtains 500 WP in almost every match, and I usually get 1k; while when I squad up we usually get at least 2 OBs. So going by standards I'd say maybe for squads with 1-3 mercs require 2500, and 4 an...
- by Funkmaster Whale - at 2013.10.01 11:24:00
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100. [REQUEST] Revise OB Requirements in Pubs - in Feedback/Requests [original thread]
Orbital Strikes have really started to get out of hand with 6-man squads, and I seriously think with the new WP rewards we are going to start seeing squads get 5-6 orbitals on average if the requirements don't change. The original 2,500 WP requir...
- by Funkmaster Whale - at 2013.09.29 02:33:00
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