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421. 0 WP -> 0 SP & 0 ISK/LP - in Feedback/Requests [original thread]
Aderek wrote: Hello. You not have to remove idle bots from battles, only make this small change: 0 WP => 0 SP and 0 ISK/LP and bots run away :) Normal players cannot enter to battle and fight, because bots ocupied all slots! Please, mak...
- by Fox Gaden - at 2014.11.24 16:45:00
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422. strafe penalties on HP mods - in Feedback/Requests [original thread]
Maybe it is being implemented to make it easier for bad Logi to keep their Sentinel between them and the guys shooting at them. On a related note, I donGÇÖt think it makes sense for Shield Extenders to slow you down, and think it would be better ...
- by Fox Gaden - at 2014.11.24 16:10:00
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423. [Feedback] Mini-map- heavies - in Feedback/Requests [original thread]
While I have suggested that the size of the dot should be proportional to the Profile of the suit, the current implementation has all dots the same size. (Unless a change was slipped in on the weekend without me noticing.)
- by Fox Gaden - at 2014.11.24 16:04:00
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424. Assault Suit feedback. - in Feedback/Requests [original thread]
Cat Merc wrote: Breakin Stuff wrote: Assaults are bluntly better statted and more powerful than when they were kings of the battlefield. Their primary weapons are just crap for killing. Everything is relative. You have to remember that sin...
- by Fox Gaden - at 2014.11.24 15:07:00
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425. STOP FIGHTING OVER THE EQ BANDWIDTH IDEA (Proposal with spreadsheet) - in Feedback/Requests [original thread]
John Demonsbane wrote: So, one, I'm obviously cool with BW and agree that there is a serious lack of vision on the part of those who oppose it from our (the logi's) side. But I think your proposal, while excellent for nanohives, is less de...
- by Fox Gaden - at 2014.11.24 14:50:00
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426. Sticky:[Feedback] Bundled ISK fits for New Players - in Feedback/Requests [original thread]
If you are giving multiple people Write access to the document, remember to back it up often.
- by Fox Gaden - at 2014.11.24 13:49:00
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427. Sticky:[Feedback] Maps and Battlegrounds - in Feedback/Requests [original thread]
I-Shayz-I wrote: This is legit you guys. If I'm not mistaken, several of my ideas made it into the game as of 1.9 (Fracture road ladders to get up on the ledge and the extra supply depot on line harvest). These were both posted in the map feed...
- by Fox Gaden - at 2014.11.24 13:32:00
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428. [Suggestion] Change Objective location in GRF Domination - in Feedback/Requests [original thread]
ROMULUS H3X wrote: Okay, with the addition of cheaper and more precise orbitals this type of situation won't be a problem. Nay on changing location. Yay for orbital solutions. True, the problem became a lot more pronounced when the WP for a...
- by Fox Gaden - at 2014.11.24 13:08:00
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429. [Suggestion] Change Objective location in GRF Domination - in Feedback/Requests [original thread]
CCP Rattati wrote: I think we should just remove the Depot and see what happens. I don't think that is the core problem, but removing it would be the quickest way to find out for sure. I suggest replacing is with a CRU.
- by Fox Gaden - at 2014.11.24 12:56:00
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430. [Suggestion] Change Objective location in GRF Domination - in Feedback/Requests [original thread]
I-Shayz-I wrote: Just...no The objective placement is not the issue The fact that there is a supply depot with only two ways in is the issue. Equipment spam is the issue: https://www.youtube.com/watch?v=5_aYzUxOCMo& I think you are ref...
- by Fox Gaden - at 2014.11.22 20:59:00
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431. [Suggestion] Change Objective location in GRF Domination - in Feedback/Requests [original thread]
John Demonsbane wrote: The main reason I wouldn't like to see the change suggested in the OP, though, is that I don't think any Dom objective should be that well shielded from an orbital . That's what keeps this map in check, IMO. My first r...
- by Fox Gaden - at 2014.11.22 20:47:00
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432. [Suggestion] Change Objective location in GRF Domination - in Feedback/Requests [original thread]
Terry Webber wrote: I think you should include a link to a picture of the map, Fox. That's probably why people aren't replying. Gallente Research Facility (The Objective in Domination is located at J7 in the basement, and I am suggesting t...
- by Fox Gaden - at 2014.11.21 20:43:00
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433. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
Jadd Hatchen wrote: Stop this... Stop saying that scouts main role in life is to be anti-vehicle... it takes taht role away from the heavies and the assaults and the logis who are supposed to be doing this stuff. Second no tank should be a so...
- by Fox Gaden - at 2014.11.21 20:35:00
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434. [Feedback] Color Deficient Player: Green/Red/Violet/Blue - in Feedback/Requests [original thread]
I used to work for a guy who could not see Pink.
- by Fox Gaden - at 2014.11.21 20:07:00
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435. [Feedback] Color Deficient Player: Green/Red/Violet/Blue - in Feedback/Requests [original thread]
Aeon Amadi wrote: OOOOOOOOOOOOOOOOOOOOOOOOR -And I'm just throwing a shot in the dark here based on the thread title- MAYBE HE'S COLOR BLIND???? EVER THINK OF THAT? Thank your Aeon. If I had to facepalm a third time it would have given me a...
- by Fox Gaden - at 2014.11.21 20:05:00
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436. [Suggestion] Change Objective location in GRF Domination - in Feedback/Requests [original thread]
So no one has an opinion on this, one way or the other?
- by Fox Gaden - at 2014.11.21 20:01:00
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437. CQC QQ neuters RR at Long Range - in Feedback/Requests [original thread]
Zindorak wrote: Fox Gaden wrote: Zindorak wrote: Ahh yes now the RR needs some skill to operate unlike the previous RRs Compensating for kick takes skill. What the RR requires right now is precognition in order to know where your target...
- by Fox Gaden - at 2014.11.21 19:48:00
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438. CQC QQ neuters RR at Long Range - in Feedback/Requests [original thread]
Kaeru Nayiri wrote: Miokai Zahou wrote: [...] Keep the rail rifle profile as is and introduce a more suitable bonus to the caldari assault suit that decreases charge time per level... give us loyalists a proper racial bonus for our rifle d...
- by Fox Gaden - at 2014.11.21 19:45:00
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439. CQC QQ neuters RR at Long Range - in Feedback/Requests [original thread]
Espla El espia wrote: Blueprint For Murder wrote: Jacques Cayton II wrote: I'm waitng for the rr haters to get in here and say its balanced. http://www.youtube.com/watch?v=eXRM3lFRwRI It is obviously balanced, the RR now has an eff...
- by Fox Gaden - at 2014.11.21 19:37:00
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440. CQC QQ neuters RR at Long Range - in Feedback/Requests [original thread]
Zindorak wrote: Ahh yes now the RR needs some skill to operate unlike the previous RRs Compensating for kick takes skill. What the RR requires right now is precognition in order to know where your target will be in 0.6 seconds.
- by Fox Gaden - at 2014.11.21 19:35:00
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