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441. CQC QQ neuters RR at Long Range - in Feedback/Requests [original thread]
DeathwindRising wrote: Leadfoot10 wrote: DeathwindRising wrote: he flat out said that he nerfed the RR because it was too popular. it actually wasnt OP at all according to his data. he simply wants to force us to use other weapons. which ...
- by Fox Gaden - at 2014.11.21 17:58:00
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442. CQC QQ neuters RR at Long Range - in Feedback/Requests [original thread]
Blueprint For Murder wrote: Jacques Cayton II wrote: I'm waitng for the rr haters to get in here and say its balanced. http://www.youtube.com/watch?v=eXRM3lFRwRI It is obviously balanced, the RR now has an effective counter that requi...
- by Fox Gaden - at 2014.11.21 17:39:00
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443. [Suggestion] Change Objective location in GRF Domination - in Feedback/Requests [original thread]
The location of the Objective Terminal in Gallente Research Facility domination is generating anti-Sentinel hate, and for good reason. I also feel that the location of this Objective forces people into the HMG Sentinel role and is a major contrib...
- by Fox Gaden - at 2014.11.21 15:16:00
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444. CQC QQ neuters RR at Long Range - in Feedback/Requests [original thread]
Jathniel wrote: I've been using the RR a lot recently. And that delay really is problematic. I don't like firing my weapon when I dont think my shot will connect, and or I don't think I will immediately make the kill. So I tend to fire my RR...
- by Fox Gaden - at 2014.11.21 13:35:00
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445. CQC QQ neuters RR at Long Range - in Feedback/Requests [original thread]
MINA Longstrike wrote: Fox Gaden wrote: What I said about the RR kick after the original change and before it was undone by 1.9. RR Kick QQ thread. Yes, please sweep away legitimate complaints about a weapon being unable to perform b...
- by Fox Gaden - at 2014.11.21 13:32:00
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446. CQC QQ neuters RR at Long Range - in Feedback/Requests [original thread]
Zatara Rought wrote: The RR was simply 2 good in CQC and the only issue was that IMO CCP Rattati did not wait long enough for the data to pour in...instead he saw crying and made a change from the original CQC kick to this. I keep asking, but ...
- by Fox Gaden - at 2014.11.20 20:40:00
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447. Automatic removal from match for multiple suicides - in Feedback/Requests [original thread]
Just keep the number of allowable Suicides high enough to account for people who spawn in walls due to badly placed uplinks. .. and for Senitnels who spawn on roof uplinks and then can't jump over the rail to get down.
- by Fox Gaden - at 2014.11.20 20:05:00
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448. If Extenders give strafe penalties: - in Feedback/Requests [original thread]
Extenders should GǣextendGǥ your shields, making your Shield hit box larger, rather than reducing Strafe speed.
- by Fox Gaden - at 2014.11.20 19:58:00
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449. CQC QQ neuters RR at Long Range - in Feedback/Requests [original thread]
Myron Kundera wrote: Is this accurate? RR should have low-kick and regular charge up time when in ADS, and high-kick and low charge up time when hipfiring. ARR should have low-kick and regular charge up time when hipfiring, and high-kick and...
- by Fox Gaden - at 2014.11.20 19:54:00
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450. Tacnet Directional Arrow - in Feedback/Requests [original thread]
Lonewolf Heavy wrote: Fox Gaden wrote: A Heavy suit is using a lot more power in its servos to move all that additional weight. This would create more electronic and acoustic noise. This is why the Heavy has such a high profile. So, inste...
- by Fox Gaden - at 2014.11.20 19:30:00
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451. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
Also, make the size of the Dot proportional to the Profile of the suit. This would allow Assault suits to avoid Sentinels, or engage Sentinels in a more tactical manner. It would also give Sentinels a reason to use Dampener Modules, to alter the...
- by Fox Gaden - at 2014.11.20 19:18:00
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452. Tacnet Directional Arrow - in Feedback/Requests [original thread]
Lonewolf Heavy wrote: Kaeru Nayiri wrote: Fox Gaden wrote: The directional arrow is needed for Scouts who are trying to be Scouts (as opposed to Brick Tanked Scouts trying to be Logi or Assault) , because they need to know when the other...
- by Fox Gaden - at 2014.11.20 19:13:00
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453. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
CCP Rattati wrote: In DUST, not EVE, why would shield power generators not have weight/mass, even though the shield, being energy, would be weightless? The idea would be to normalize the strafe penalty on HP added. Why would that be unfair? Wi...
- by Fox Gaden - at 2014.11.20 19:04:00
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454. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
CCP Rattati wrote: DeathwindRising wrote: Ripley Riley wrote: HP modules, as in, shield extenders and armor plating? im assuming only for armor plates, as extenders dont have movement penalties extender stacking is also under the sc...
- by Fox Gaden - at 2014.11.20 19:00:00
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455. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
This idea gained traction in another thread, so I am reposting here: What if the directional Arrow only displayed on the inner 25% short range circle?
- by Fox Gaden - at 2014.11.20 18:50:00
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456. Tacnet Directional Arrow - in Feedback/Requests [original thread]
What about only showing the arrow in the inner 25% rang circle?
- by Fox Gaden - at 2014.11.20 18:37:00
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457. Tacnet Directional Arrow - in Feedback/Requests [original thread]
The directional arrow is needed for Scouts who are trying to be Scouts (as opposed to Brick Tanked Scouts trying to be Logi or Assault) , because they need to know when the other guy is looking the other way so they can sneak up behind them, beca...
- by Fox Gaden - at 2014.11.20 18:35:00
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458. To Rattati: ARR final tweaks - in Feedback/Requests [original thread]
Alena Ventrallis wrote: You said here that the ARR is not quite where you want it. I have given many suggestions on what could be done to improve the ARR, many of which have been implemented. I feel like the ARR is my baby now, so I would sug...
- by Fox Gaden - at 2014.11.20 14:22:00
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459. CQC QQ neuters RR at Long Range - in Feedback/Requests [original thread]
What I said about the RR kick after the original change and before it was undone by 1.9.
- by Fox Gaden - at 2014.11.20 14:16:00
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460. CQC QQ neuters RR at Long Range - in Feedback/Requests [original thread]
I am Pissed! Truly Pissed, and that does not happen that often. CQC QQ has caused Rattati to neuter the long range capability of the Rail Rifle. I spawned into an Ambush OMS match were each team spawned with cover separated by 60m of open field....
- by Fox Gaden - at 2014.11.20 13:44:00
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