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Shijima Kuraimaru
WarRavens
168
|
Posted - 2013.02.02 10:05:00 -
[91] - Quote
What it all comes down to is that no matter what penalty system mechanic is thought of to deal with TKers should FF ever, though doubtfully, go live on pub matches someone will figure out a way to grief with it.
So either FF should be left off to satisfy the carebears, or be brought in fully with community, not mechanic based, punishments.
There is an up side and a down side to both directions. I have considered both sides deeply. I have read what is intended for Dust and have taken the time to understand the nature of New Eden and the spirit that it brings with it.
In keeping with that spirit of challenge, adversity, honor, piracy, subterfuge, and warfare... I support the friendly fire option. |
addsta01
The Southern Legion
12
|
Posted - 2013.02.02 10:07:00 -
[92] - Quote
Ive played BF2 and other mmos FPS before and team killing was one reason i left these games Along with Bots etc,If FF is introduced they will have to address these issues carefully,In my experiance it will get exploted.Alot of players will not like it when there own team kills them on purpose and they lose 100k+ worth of gear especially if its done repeatedly...I cant see a player hanging around to have that happen constantly over and over for revenge or for just being a jackass.. |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
363
|
Posted - 2013.02.02 10:09:00 -
[93] - Quote
Fivetimes Infinity wrote:And, to reiterate, there is already a game which is F2P, which is very similar to Dust in having earning money/experience for matches being a central part of the experience, which has FF. And the FF system they have is coupled with an intelligent and effective way for friendly damage and TK'ing to be automatically and appropriately punished. CCP doesn't need to look any further than World of Tanks to see a game with always-on FF, with zero cost for people to make an account and play, and which does not have any significant problem with TK'ers as a result.
Your fantasy about the solution coming from within the community, and involving a flawed voting system, are totally unneeded, even if they were sensible answers in the first place.
Planetside 2 is much closer to Dust, has Friendly Fire, and doesn't use VTK. Your weapon gets locked after enough FF damage/kills AFAIK.
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Shijima Kuraimaru
WarRavens
168
|
Posted - 2013.02.02 10:11:00 -
[94] - Quote
addsta01 wrote:Ive played BF2 and other mmos FPS before and team killing was one reason i left these games Along with Bots etc,If FF is introduced they will have to address these issues carefully,In my experiance it will get exploted.Alot of players will not like it when there own team kills them on purpose and they lose 100k+ worth of gear especially if its done repeatedly...I cant see a player hanging around to have that happen constantly over and over for revenge or for just being a jackass..
Ugg. I hate aimbotters. Modded controller users aren't much better. But as I've said before, in this thread even, I highly doubt that FF will come to pub matches even though I'd support it. |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
363
|
Posted - 2013.02.02 10:19:00 -
[95] - Quote
Y0UR NAME HERE wrote:Let me tell you why there shouldn't be FF
If you wipe the floor with someone one game, he's on your team next game, how fun do you think he/she would think it to be to kill your proto suit as many times as he could while on your team?
Not much fun at all. Such an unlikely scenario that it's not an issue. If someone is so immature, they'll have really hard time doing that. Matchmaking is random, and you'd have to end up on the same side.
Quote:For MD and LR users, you will be punished for your team running in front of you or getting in blast radius.
Good. Spamming those weapons and grenades should be discouraged.
Quote:For tank drivers, please this is ridiculous.
I drive tanks as much as I can in BF3 and only play on FF servers. It's not an issue. It's just like I said in OP: you can't spray-and-pray, and have to actually look where you shoot.
Quote:Random grenades before a team mate dies kills your 200k suit, because he wants revenge and you happen to be taking that revenge for him.
AV grenades, will they seek friendly vehicles?
Good. Random grenade spam should be discouraged, and FF does that. Nobody with a brain drops a grenade with the 4-sec timer anyway.
Perhaps. Random grenade spam should be discouraged. Vehicles and AV grenades might have an Identify-Friend-or-Foe system.
Quote:When your CRU is camped, there will be many casualties.
Teamwork will consist of staying away from each other for no accidents.
And if your CRU is camped and FF is off, there won't?
On second point, that's how real armies work. Everybody is a lone wolf because otherwise they'd shoot each others' backs.
FF encourages people to be more aware of their surroundings, and where their teammates are. This is a Good Thing. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2013.02.02 12:17:00 -
[96] - Quote
I guess I could go the route of "in-game realism" with this, too. I don't like these arguments, but I guess it's not so terrible in this case. The whole premise behind Dust is that you're a mercenary. The Instant Battle matches you fight are contracts you've accepted from a larger organization. Even ignoring the very real gameplay reasons why FF that is not punished automatically is a bad idea, how would it make any sense in the context of the very premise of the game for FF to not be punished? Like the empire that hired you wouldn't care that you're shooting the other people it hired and causing the mission to be put in jeopardy?
Again, the gameplay reasons are the only really important part and stand on their own, but it's worth considering at least that a mercenary hired to work on a team, who subsequently starts murdering members of that team, would probably be heavily sanctioned by their employer, right? ISK penalties and account suspension all make perfect sense in the context of the game, simply because an employer would not pay you if you violated the terms of your contract, and if you were to do so egregiously they'd certainly be reluctant to hire you again.
But, for the nth time, the gameplay reasons suffice. I just thought I'd mention that FF which didn't have automatic, serious sanctions would be pretty silly from a "lore" or "fluff" perspective, or whatever you call it. If the FF penalties involved reducing, then removing your ISK payout, then booting from a match (contract termination), then account suspension (temporary merc license revocation) and then permanent suspension (merc license termination) after too many account suspensions, it'd be WoT's very effective anti-TK system, and also totally plausible within the context of New Eden.
Shijima Kuraimaru wrote:WoT's system is fine for that style of game. I've played WoT. But there's going to be more at stake in New Eden than the immediate match. It's called persistence. Something that WoT has only when it comes to tanks and crews one has in one's available inventory Nothing in WoT carries any real potential weight. When considering the direction Dust is intended to go, and where CCP is inexorably taking Dust because it's their game, we need open friendly fire. If one can't find a way to deal with FF in game without some game breaking mechanic, then one isn't going to be able to deal with New Eden when the main elements of the ground aspect are brought in.
There is nothing at stake in Dust. The idea that it's relevant to EVE is simply an idea that will, a year or more from now, become a reality. For now, WoT has by far more at stake than Dust. Not only are tanks really expensive to buy and equip and maintain (such that people consider WoT a "grindy" game) but the Clan Wars aspect, where you fight for territory, awards you an AUR-equivalent very helpfully called "gold". That's more than you can say for Dust. So let's not pretend Dust is some special snowflake here.
And more importantly, the majority of Dust players will never go beyond Instant Battle. They'll never do corp wars, never do nullsec stuff. They'll just play Dust like any ol' FPS game. And Dust needs to be fun for those people, too. Sacrificing the fun of those casual folks, simply because of some nonsense about how "New Eden" is "supposed to be", as if that's more important than making a fun game, isn't a winning strategy. It's possible for CCP to add FF, and to make FF a good addition rather than a detriment. WoT has done it. Amarhadhsdb and his ideas won't do it. Your opinion that the community will magically find a solution (just like it finds a solution for tanks that start dominating their team, right?) is a work of fiction.
There are real solutions out there that allow FF but don't make Dust into a cesspool of TK'ing. Rejecting those solutions based on your misguided ideas about how EVE works doesn't cut it.
Arramakaian Eka wrote:Planetside 2 is much closer to Dust, has Friendly Fire, and doesn't use VTK. Your weapon gets locked after enough FF damage/kills AFAIK.
You don't lose money when you die in Planetside 2. You do lose money in Dust and World of Tanks. That's what makes WoT a better example than Planetside 2. Death is a very temporary setback of, at most, ~20 seconds in Planetside 2, and nothing more. In Dust, dying can be very expensive. This is why comparing Dust to other FPS games is so useless. Some people who see you using an AUR weapon will kill you simply because they know you're more likely to get pissed off at that loss. They'll blow up your tank because they know those are also expensive. The fact that death matters, and everything is paid for (or so CCP likes to claim) is meant to be one of Dust's biggest draws. With unrestricted FF, it'd make it one of its biggest shortcomings. |
Cravann
Nomadic Genocide Synthetic Systems
1
|
Posted - 2013.02.02 12:29:00 -
[97] - Quote
Coming from EVE I thought DUST would have FF from the get go. I'm looking forward to how it will change some of the current tactcs. Will there be deliberate FF ? For sure...if the Corp battle is important enough or a Merc corp gets noticed you can bet there will be spies. |
Baal Roo
Subdreddit Test Alliance Please Ignore
811
|
Posted - 2013.02.02 12:42:00 -
[98] - Quote
Y0UR NAME HERE wrote:Arramakaian Eka wrote:So Friendly Fire is finally coming to Dust. It's not something we should be concerned about. Note that the exact way it is introduced has not been outlined yet, AFAIK. I hope it will be always on, but it might be on in Corp battles and nullsec only. Any WP/SP/ISK penalties (if any) has not been released, either, and I'd prefer to keep that discussion on another thread. Here why we should welcome FF:
- Friendly Fire promotes more deliberate gameplay, and discourages spray-and-pray since you can't shoot everything that moves
- You will not get TKd all the time. I only play FF modes in FPSs, and I suffer a non-accidental TK perhaps every ten game sessions, and see them rarely
- Griefing happens. CCP might include Vote-To-Kick, which is in most FPSs. I'm ambivalent; it does help dealing with dicks, although is wide open to abuse by organized squads and corps VTKing people they don't like or if they want to make room for corpmates. VTK also doesn't fit EVE universe.
- Accidents happen to you and your teammates. L2P and HTFU; or better yet, laugh about it. Some of the funniest FPS memories I have are of TKs. Like that one time in TO:AOT I threw a grenade which bounced off a ceiling beam right in the middle of my team following me, killing four of them. I didn't even get votekicked, everyone was laughing so hard - this is on pub. Or that other time a teammate popped their head right in the center of my sights as I squeezed the trigger on my sniper rifle. Pop goes the head. Good times.
- TK is a perfectly valid and necessary tactic for corp spies, infiltrators, and assassins. In fact, it will allow for whole new avenues for gameplay we haven't seen in FPSs if CCP has the balls to introduce such contracts.
- TK is a perfectly valid way to deal with AFKers in some games. Not sure if there's a use for it in Dust since you have unlimited spawns and don't get dropped if you don't spawn since you're AFK.
- FF belongs in the ruthless EVE universe where every action has lasting repercussions. This is not your carebear FPS where death has no impact. [late addition to the list]
- And the most important lesson from my EVE days: if you can't afford to lose it, don't use it. It being a dropsuit or gear.
Let me tell you why there shouldn't be FF If you wipe the floor with someone one game, he's on your team next game, how fun do you think he/she would think it to be to kill your proto suit as many times as he could while on your team? For MD and LR users, you will be punished for your team running in front of you or getting in blast radius. For tank drivers, please this is ridiculous. For DS gunners, the missiles spitting out wherever they feel, ya that's fair. Random grenades before a team mate dies kills your 200k suit, because he wants revenge and you happen to be taking that revenge for him. AV grenades, will they seek friendly vehicles? When your CRU is camped, there will be many casualties. Teamwork will consist of staying away from each other for no accidents. I could go on but eeeeh.
I'm confused, this is your list for why there SHOULDN'T be FF? Why do all of these things sound so fun then? |
Henchmen21
Conflagration Federation
3
|
Posted - 2013.02.02 16:33:00 -
[99] - Quote
All these people whining about "I don't want FF because I'll loose expensive gear and have no recourse to do anything about it. I want a safe FPS experience." make's me think some people are just too lazy, or not creative enough, to be able to cope with it in game. They want an automatic mechanic or a lazy button to get rid of the problem rather than putting in time and effort to coordinate a community response.
I want to win the match not spend all my time rounding up a community response. The other team gets an easy win because my team is too busy spawn camping a TK'er so he can't kill them.....awesome. Now that's something I would come back to do time and time again rather then go play any of the thousand other games in existence. |
Shijima Kuraimaru
WarRavens
168
|
Posted - 2013.02.02 20:47:00 -
[100] - Quote
Fivetimes Infinity wrote:But, for the nth time, the gameplay reasons suffice. I just thought I'd mention that FF which didn't have automatic, serious sanctions would be pretty silly from a "lore" or "fluff" perspective, or whatever you call it. If the FF penalties involved reducing, then removing your ISK payout, then booting from a match (contract termination), then account suspension (temporary merc license revocation) and then permanent suspension (merc license termination) after too many account suspensions, it'd be WoT's very effective anti-TK system, and also totally plausible within the context of New Eden.
Ok. You came in with something here that I didn't think about and that isn't a complete piece of crap solution. Isk, SP payout penalties and salvage confiscation for gross TKing sounds perfectly legit and fitting. But it should never dip into pre match ISK, SP, and gear that the merc already has. But the account suspension side of it is crap. Just because one client might not rehire a merc for "transgressions" doesn't mean another won't. So no, I cannot support a suspension mechanic.
Fivetimes Infinity wrote:There is nothing at stake in Dust. The idea that it's relevant to EVE is simply an idea that will, a year or more from now, become a reality. For now, WoT has by far more at stake than Dust. Not only are tanks really expensive to buy and equip and maintain (such that people consider WoT a "grindy" game) but the Clan Wars aspect, where you fight for territory, awards you an AUR-equivalent very helpfully called "gold". That's more than you can say for Dust. So let's not pretend Dust is some special snowflake here.
And more importantly, the majority of Dust players will never go beyond Instant Battle. They'll never do corp wars, never do nullsec stuff. They'll just play Dust like any ol' FPS game. And Dust needs to be fun for those people, too. Sacrificing the fun of those casual folks, simply because of some nonsense about how "New Eden" is "supposed to be", as if that's more important than making a fun game, isn't a winning strategy. It's possible for CCP to add FF, and to make FF a good addition rather than a detriment. WoT has done it. Amarhadhsdb and his ideas won't do it. Your opinion that the community will magically find a solution (just like it finds a solution for tanks that start dominating their team, right?) is a work of fiction.
There are real solutions out there that allow FF but don't make Dust into a cesspool of TK'ing. Rejecting those solutions based on your misguided ideas about how EVE works doesn't cut it.
I've played WoT. It's a shallow tank based FPS. I know that you don't have to spend one bit of real world cash to do anything in Wot just like you don't have to spend any real world cash to do anything in Dust. And though there is nothing at stake in Dust right now beyond faction warfare, one's inventory, and ones skills, doesn't mean that CCP should stop working towards their goals of what needs to be before the main elements are brought in just to satisfy a bunch of whiny carebears afraid of anything that could allow them to be killed by their own team accidentally or on purpose.
And where do you get off pretending to be a psychic and claiming to know what will happen within the Dust community when the main elements are in place? That's just arrogance. Under the same auspice, you can't claim to know what I will think is fun, just like you can't claim to know what others will think is fun, as I'm a "casual" player and I think FF would serve a very needed purpose. And then there's the point where you appear to think the game can be fun for everyone. It's not going to be a game for everyone. Not everyone will like it no matter which way CCP goes with it. You appear to want the ideology behind the game sacrificed to give you a safer less intense game experience in Dust. Yes Ps2 and Wot may have friendly fire, but they've handled it in a very carebear friendly manner.
In the end, Dust will be what it will be FF or not. Those that don't like it will leave but there will be plenty who will like it and will come because of the difference.
And as far as what you consider my "misguided ideas about how EVE works", I spent over two years as an Eve pilot. I know very well how Eve works because everything I've brought up Eve wise I've either done or had done to me. So no, My notions about how Eve works aren't misguided as I have very real experience in Eve.
Fivetimes Infinity wrote:You don't lose money when you die in Planetside 2. You do lose money in Dust and World of Tanks. That's what makes WoT a better example than Planetside 2. Death is a very temporary setback of, at most, ~20 seconds in Planetside 2, and nothing more. In Dust, dying can be very expensive. This is why comparing Dust to other FPS games is so useless. Some people who see you using an AUR weapon will kill you simply because they know you're more likely to get pissed off at that loss. They'll blow up your tank because they know those are also expensive. The fact that death matters, and everything is paid for (or so CCP likes to claim) is meant to be one of Dust's biggest draws. With unrestricted FF, it'd make it one of its biggest shortcomings.
See above for penalties you concepted that I can agree with. And I'm sure that many AUR gear kills are more because they're on the opposing team. Tanks and DS get targeted not because they're expensive, but because they're a viable target and a significant threat on the battlefield. That they're expensive probably has very little to do with it for most. And WoT is also a worse example as it does have a pay to win aspect in that if you buy their gold, you can buy premium tanks and ammo. |
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Shijima Kuraimaru
WarRavens
168
|
Posted - 2013.02.02 20:51:00 -
[101] - Quote
Henchmen21 wrote:
All these people whining about "I don't want FF because I'll loose expensive gear and have no recourse to do anything about it. I want a safe FPS experience." make's me think some people are just too lazy, or not creative enough, to be able to cope with it in game. They want an automatic mechanic or a lazy button to get rid of the problem rather than putting in time and effort to coordinate a community response.
I want to win the match not spend all my time rounding up a community response. The other team gets an easy win because my team is too busy spawn camping a TK'er so he can't kill them.....awesome. Now that's something I would come back to do time and time again rather then go play any of the thousand other games in existence.
If your team would be spawn camping a TKer then your team would deserve to loose. It's easy to have a TKer considered a shoot on sight target just like any other enemy soldier. If that's too hard, then maybe another game is in your future should FF ever be brought to pub matches. |
Shijima Kuraimaru
WarRavens
168
|
Posted - 2013.02.02 21:52:00 -
[102] - Quote
Having be somewhat inspired by 5x Inf, who I've apparently been butting heads the most with on this thread I could see something like this being a viable system where FF is concerned. It takes into account how a Contractor might respond to TKing.
1. Friendly fire at 100% damage.
2. Penalties for ISK, SP, and Salvage chance equal to twice what would have been earned had the friendly killed been an enemy soldier. (Applies only to NPC corp contracts only)
3a. As accidents do happen have a threshold of X TKs over X time. Example 4+ TK over a rolling 4 minute period. What this means is that a TK remains on the offender for 4 minutes before falling off. Should the offender reach the threshold, their clone dies (this could be attributed to the contractor having a kill switch) with all losses normally incurred by clone death. Contractor denies clone access for X minutes during match and denies further contracts from offended contractor for X days based on offender's use of negligent/indiscriminate use of weaponry. This does not apply to OB/PS as they're use is very limited and sometimes sacrifices will have to be made. (Applies to NPC corp contracts only)
3b. Like 3a but, after killswitch death, the offender looses all rewards, payments, and kill stats (tracking still active for deaths) for the current match and respawns in random locations, flagged with a green X over them that shows on everyone's HUD at all times. They can still move, shoot, and have access to their personal assets, but they would be a viable rewardable target for both teams and suffer standard losses for deaths. However, they cannot take objectives, supply depots, or CRUs. Turrets and vehicles, however, could still be taken. (Applies to NPC corp contracts only)
So with this system, as there are (I think) only 4 NPC corps at the moment, could have a dedicated TKer out of pub matches for a significant amount of time in just four matches where the TKers kill streak would be very limited, or turn them into a target for everyone on the battle field with no ISK, SP, or salvage gains for the offender. At the same time, it would discourage indiscriminate spamming of explosives and careless spray-n-pray. But notice that there's nothing in this involving auto kicking or VTKing someone out of a match.
It could still be abused by suicide griefers, but it doesn't get anyone permanently suspended from Dust and can have reasonable penalties. What player owned clan/corps do with TKers in their ranks in private battles is up to them. And if someone goes so far as to make enough PSN accounts to be able to continuously TK under 3a, then there wouldn't be any way to stop them no matter what's done without just keeping pub matches FF free which w |
Henchmen21
Conflagration Federation
3
|
Posted - 2013.02.02 23:42:00 -
[103] - Quote
Shijima Kuraimaru wrote:Henchmen21 wrote:
All these people whining about "I don't want FF because I'll loose expensive gear and have no recourse to do anything about it. I want a safe FPS experience." make's me think some people are just too lazy, or not creative enough, to be able to cope with it in game. They want an automatic mechanic or a lazy button to get rid of the problem rather than putting in time and effort to coordinate a community response.
I want to win the match not spend all my time rounding up a community response. The other team gets an easy win because my team is too busy spawn camping a TK'er so he can't kill them.....awesome. Now that's something I would come back to do time and time again rather then go play any of the thousand other games in existence.
If your team would be spawn camping a TKer then your team would deserve to loose. It's easy to have a TKer considered a shoot on sight target just like any other enemy soldier. If that's too hard, then maybe another game is in your future should FF ever be brought to pub matches.
I have no problem just shooting them. What I have a problem with is having to devote attention to making sure I shoot the right blue guy. Of course if there is penalties for TKing then that's just a double win for the TK'er now isn't it. Now I am fine with FF even in pubs as long as there is a system to deal with TK'ers. I'll settle for the same system as in eve. After a few TK's that person is flagged and is orange to both sides. That way I don't get TK penalties myself and I do not have to think about can I shoot him or not. He's just another target that might shoot me in the back. Having no team would make it so he couldn't use any team controlled spawns or installations so he would have to get random spawns preferably in the middle of nowhere just to make his life that much harder. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2013.02.03 00:58:00 -
[104] - Quote
All of these ideas for making teamkilling work....some people going out of their way and suggesting all sorts of calculated penalties.
This is the only idea that'll work......DO NOT IMPLEMENT FRIENDLY FIRE.
If CCP blows this and places ff into this game....don't QQ when you lose $300K suit to an idiot or deliberate troll. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2013.02.03 01:13:00 -
[105] - Quote
Shijima Kuraimaru wrote:Y0UR NAME HERE wrote:Arramakaian Eka wrote:So Friendly Fire is finally coming to Dust. It's not something we should be concerned about. Note that the exact way it is introduced has not been outlined yet, AFAIK. I hope it will be always on, but it might be on in Corp battles and nullsec only. Any WP/SP/ISK penalties (if any) has not been released, either, and I'd prefer to keep that discussion on another thread. Here why we should welcome FF:
- Friendly Fire promotes more deliberate gameplay, and discourages spray-and-pray since you can't shoot everything that moves
- You will not get TKd all the time. I only play FF modes in FPSs, and I suffer a non-accidental TK perhaps every ten game sessions, and see them rarely
- Griefing happens. CCP might include Vote-To-Kick, which is in most FPSs. I'm ambivalent; it does help dealing with dicks, although is wide open to abuse by organized squads and corps VTKing people they don't like or if they want to make room for corpmates. VTK also doesn't fit EVE universe.
- Accidents happen to you and your teammates. L2P and HTFU; or better yet, laugh about it. Some of the funniest FPS memories I have are of TKs. Like that one time in TO:AOT I threw a grenade which bounced off a ceiling beam right in the middle of my team following me, killing four of them. I didn't even get votekicked, everyone was laughing so hard - this is on pub. Or that other time a teammate popped their head right in the center of my sights as I squeezed the trigger on my sniper rifle. Pop goes the head. Good times.
- TK is a perfectly valid and necessary tactic for corp spies, infiltrators, and assassins. In fact, it will allow for whole new avenues for gameplay we haven't seen in FPSs if CCP has the balls to introduce such contracts.
- TK is a perfectly valid way to deal with AFKers in some games. Not sure if there's a use for it in Dust since you have unlimited spawns and don't get dropped if you don't spawn since you're AFK.
- FF belongs in the ruthless EVE universe where every action has lasting repercussions. This is not your carebear FPS where death has no impact. [late addition to the list]
- And the most important lesson from my EVE days: if you can't afford to lose it, don't use it. It being a dropsuit or gear.
Let me tell you why there shouldn't be FF If you wipe the floor with someone one game, he's on your team next game, how fun do you think he/she would think it to be to kill your proto suit as many times as he could while on your team? For MD and LR users, you will be punished for your team running in front of you or getting in blast radius. For tank drivers, please this is ridiculous. For DS gunners, the missiles spitting out wherever they feel, ya that's fair. Random grenades before a team mate dies kills your 200k suit, because he wants revenge and you happen to be taking that revenge for him. AV grenades, will they seek friendly vehicles? When your CRU is camped, there will be many casualties. Teamwork will consist of staying away from each other for no accidents. I could go on but eeeeh. If one can't take the heat one should stay out of the fire. But knowing that there are fewer and fewer players with the maturity to accept their losses and move on... Make their game a living hell by organizing the community against them. If you're getting repeatedly TKed but insist on continuing to bring out the most expensive gear, then you deserve to loose it. But then if you're getting continuously TKed, I doubt it's only one person hunting you. Who did you pi$$ off to be so afraid of FF?
You've been making ridiculous posts one after another. So, you're saying that if I bring out expensive gear (because the other team has brought them out) and I'm trying to win......that I should stop when I'm getting trolled-TKed?? Well, what about the win??
And you don't have to be a jerk to get TKed. You could really just be wiping the floor with someone and now they're on your team for the payback. Or, maybe I could disagree with you on the forums and then you see me in game.
Have you ever played BF3? Have you ever been kicked by an admin? People are jerks...that's the way it is but CCP shouldn't enable them. |
METR0 THE DESTR0YER
Imperfects Negative-Feedback
76
|
Posted - 2013.02.03 01:26:00 -
[106] - Quote
Friendly fire isn't..... |
Parson Atreides
Ahrendee Mercenaries Legacy Rising
131
|
Posted - 2013.02.03 01:45:00 -
[107] - Quote
I'm just glad I'm a miserly scrooge who doesn't have any suits that cost real money.
If I got team-killed and lost a suit that cost something like 200 Aurum or more, I'd be pretty irate. 10 cents isn't a lot, obviously, but if that happens multiple times per game, and then multiple games per day, and then multiple days per week, etc, I would quickly lose interest in this game. Either that, or I'd be much less inclined to both spend aurum (which hurts CCP in the long-run) and use the items I had specialized in (makes me less invested in my character's growth, and thus, the game). It's one thing to lose a suit because I extend too far, or lose a gun fight with some guy, but to lose it because some blue dot wants the WP from the objective I'm hacking? No way. |
KalOfTheRathi
CowTek
168
|
Posted - 2013.02.03 01:52:00 -
[108] - Quote
@Shijima Kuraimaru, you are below Kitten Scrapings.
Your intelligence shines like The Black Hole Of Wishful Thinking.
New Berries come in shooting, today.
They purposefully shoot Blues in the back, today.
They have since the Open Beta.
There are no other servers. There is the one universe and there is one virtual server. There are no self hosted versions with the option to enable FF or not. The Battle Finder is a minimalist solution. It has no options, no filters and Dog Nose when we will ever see any.
Enabling FF will not work and it will accomplish what CCP does not want, which is a lot of dedicated DUST players will rethink their priorities. It will be fine with me because I have plenty of games to play that are significantly better RPGs. RPGs that are not choked by the seven year plan of CCP. It will reconfirm my opinion of back shooters like you and the filth that haunt FPSs.
The goons will love it and DUST will become an unplayable mess.
May you be the first to die by Friendly Fire. |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
363
|
Posted - 2013.02.03 01:58:00 -
[109] - Quote
KalOfTheRathi wrote:Enabling FF will not work and it will accomplish what CCP does not want, which is a lot of dedicated DUST players will rethink their priorities. It will be fine with me because I have plenty of games to play that are significantly better RPGs. RPGs that are not choked by the seven year plan of CCP. It will reconfirm my opinion of back shooters like you and the filth that haunt FPSs.
The goons will love it and DUST will become an unplayable mess.
May you be the first to die by Friendly Fire.
It's funny how every the carebears come in and start spreading the same FUD about griefing in every FPS forum. Yet I've never played an FPS which is ruined by FF - and every single FF mode is better then the one without. Us pro-FF players are not griefers, and there are plenty of reasons to desire FF as listed in the OP, and in numerous follow-ups by me and others. |
Shijima Kuraimaru
WarRavens
168
|
Posted - 2013.02.03 02:03:00 -
[110] - Quote
KalOfTheRathi wrote:@Shijima Kuraimaru, you are below Kitten Scrapings.
Your intelligence shines like The Black Hole Of Wishful Thinking.
New Berries come in shooting, today.
They purposefully shoot Blues in the back, today.
They have since the Open Beta.
There are no other servers. There is the one universe and there is one virtual server. There are no self hosted versions with the option to enable FF or not. The Battle Finder is a minimalist solution. It has no options, no filters and Dog Nose when we will ever see any.
Enabling FF will not work and it will accomplish what CCP does not want, which is a lot of dedicated DUST players will rethink their priorities. It will be fine with me because I have plenty of games to play that are significantly better RPGs. RPGs that are not choked by the seven year plan of CCP. It will reconfirm my opinion of back shooters like you and the filth that haunt FPSs.
The goons will love it and DUST will become an unplayable mess.
May you be the first to die by Friendly Fire.
Yay! I've offended someone to the point of juvenile insults.
Here's a fact for you. In FF games, I never intentionally kill a team mate unless I, with knowledge of the rest of the team, catch them intentionally TKing. I do have the maturity, and faculty of forethought and critical thinking, to realize that this is a game and not my life and not take it so seriously. I'm willing to accept that FF may make it a better game as I've gotten more enjoyment out of games with FF than without. Carebear safety is boring. I made a post in this thread that showed my idea of what I think is an acceptable penalty system if one must be applied. I've have also mentioned that CCP will likely not implement FF for pub matches, but would be pleasantly surprised if they do. |
|
Jonny RIC0
ROGUE SPADES
38
|
Posted - 2013.02.03 02:08:00 -
[111] - Quote
Friendly fire at 33% damage. Job Done.
It's enough of an incentive not to stand next to a friendly grenade, and no-one's gonna waste 2-3 clips trying to TK someone. |
Shijima Kuraimaru
WarRavens
168
|
Posted - 2013.02.03 02:13:00 -
[112] - Quote
Ydubbs81 RND wrote:Shijima Kuraimaru wrote:Y0UR NAME HERE wrote:Arramakaian Eka wrote:So Friendly Fire is finally coming to Dust. It's not something we should be concerned about. Note that the exact way it is introduced has not been outlined yet, AFAIK. I hope it will be always on, but it might be on in Corp battles and nullsec only. Any WP/SP/ISK penalties (if any) has not been released, either, and I'd prefer to keep that discussion on another thread. Here why we should welcome FF:
- Friendly Fire promotes more deliberate gameplay, and discourages spray-and-pray since you can't shoot everything that moves
- You will not get TKd all the time. I only play FF modes in FPSs, and I suffer a non-accidental TK perhaps every ten game sessions, and see them rarely
- Griefing happens. CCP might include Vote-To-Kick, which is in most FPSs. I'm ambivalent; it does help dealing with dicks, although is wide open to abuse by organized squads and corps VTKing people they don't like or if they want to make room for corpmates. VTK also doesn't fit EVE universe.
- Accidents happen to you and your teammates. L2P and HTFU; or better yet, laugh about it. Some of the funniest FPS memories I have are of TKs. Like that one time in TO:AOT I threw a grenade which bounced off a ceiling beam right in the middle of my team following me, killing four of them. I didn't even get votekicked, everyone was laughing so hard - this is on pub. Or that other time a teammate popped their head right in the center of my sights as I squeezed the trigger on my sniper rifle. Pop goes the head. Good times.
- TK is a perfectly valid and necessary tactic for corp spies, infiltrators, and assassins. In fact, it will allow for whole new avenues for gameplay we haven't seen in FPSs if CCP has the balls to introduce such contracts.
- TK is a perfectly valid way to deal with AFKers in some games. Not sure if there's a use for it in Dust since you have unlimited spawns and don't get dropped if you don't spawn since you're AFK.
- FF belongs in the ruthless EVE universe where every action has lasting repercussions. This is not your carebear FPS where death has no impact. [late addition to the list]
- And the most important lesson from my EVE days: if you can't afford to lose it, don't use it. It being a dropsuit or gear.
Let me tell you why there shouldn't be FF If you wipe the floor with someone one game, he's on your team next game, how fun do you think he/she would think it to be to kill your proto suit as many times as he could while on your team? For MD and LR users, you will be punished for your team running in front of you or getting in blast radius. For tank drivers, please this is ridiculous. For DS gunners, the missiles spitting out wherever they feel, ya that's fair. Random grenades before a team mate dies kills your 200k suit, because he wants revenge and you happen to be taking that revenge for him. AV grenades, will they seek friendly vehicles? When your CRU is camped, there will be many casualties. Teamwork will consist of staying away from each other for no accidents. I could go on but eeeeh. If one can't take the heat one should stay out of the fire. But knowing that there are fewer and fewer players with the maturity to accept their losses and move on... Make their game a living hell by organizing the community against them. If you're getting repeatedly TKed but insist on continuing to bring out the most expensive gear, then you deserve to loose it. But then if you're getting continuously TKed, I doubt it's only one person hunting you. Who did you pi$$ off to be so afraid of FF? You've been making ridiculous posts one after another. So, you're saying that if I bring out expensive gear (because the other team has brought them out) and I'm trying to win......that I should stop when I'm getting trolled-TKed?? Well, what about the win?? And you don't have to be a jerk to get TKed. You could really just be wiping the floor with someone and now they're on your team for the payback. Or, maybe I could disagree with you on the forums and then you see me in game. Have you ever played BF3? Have you ever been kicked by an admin? People are jerks...that's the way it is but CCP shouldn't enable them.
No I haven't played BF3. I'm saying that if you're getting trolled and you keep bringing out the good gear while being trolled, then though you're having an unpleasant experience, it's still a problem between you and the troll. If FF comes in and I get trolled, I'll most likely shoot back and keep them in mind as a target for the rest of the match.
So what it comes down to is that you want to ruin the fun of those who want FF and a game that breaks away from the common ones in favor of keeping it fun for carebears and in line with other carebear friendly FPS games. That is your ultimate position right? It doesn't matter what direction it goes, there will always be jerks and someone's fun will always be runine, Can't be avoided. |
TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
|
Posted - 2013.02.03 02:30:00 -
[113] - Quote
Having to spend REAL money is not a laughing matter. |
Shijima Kuraimaru
WarRavens
168
|
Posted - 2013.02.03 03:00:00 -
[114] - Quote
TiMeSpLiT--TeR wrote:Having to spend REAL money is not a laughing matter.
True, but nothing says you have to spend real money in Dust. It's not pay to win. There's no premium armor, no premium weapon, no premium vehicle that is better than anything you can buy with ISK and a little more patience in skilling up. That's something different from other games I have experience with such as... BSG Online, Pirate Galaxy, Dark Orbit, World of Tanks, Nine Dragons, Requiem Bloodymare and many many others.
If I misunderstood your intent, I apologize. |
addsta01
The Southern Legion
12
|
Posted - 2013.02.03 17:21:00 -
[115] - Quote
If ccp wants FF then they should alocate this to another 3 maps or whatever give us the choice weather we want to play in a FF map or not our CHOICE. |
Adam Average
Salvage Bucket
6
|
Posted - 2013.02.03 18:49:00 -
[116] - Quote
Let me just put my 0.02 isk in here.
If FF was in this game, and there was no penalty, let me explain what I could do to my team, as of right now. I have blueprint gear, so if i'm killed, i don't lose it. But, since that is true, i can happily kill my own team mates, be focused and hated on forever for the rest of my life, but you know what? I never lose my gear, but those who do not share the same sort of stuff that i do, will. I lose nothing, while others losing something that had to work for to get.
In instant battles, this would invoke more anger then anything else. I can kill you WITHOUT ANY LOSS, absolutely ZERO loss if i were to be killed back, you can never achieve any sort of revenge upon me, that i can unleash back upon you endlessly, without worry.
Do i think FF is a bad thing? No, but it should not be implemented into instant battles, not for those who use big expensive gear in instant battles, but for the players who are just starting out, i can impair their progress, by simply Team killing them endlessly. For unless they are willing to give CCP money to survive the hellish onslaught which instant battle team kills. Dust would then be P2W, for at least the start of the game, for the players with blueprint, could in fact not worry about team killing, it would not hinder their game play like those who must buy into militia gear, to understand how logistics dropsuit works or other militia based weapon types works.
That is my 0.02 isk. Unless you are completely ok with the fact, that i've payed real money, to team kill you, without repercussion in any form, then maybe the idea of FF in instant matchs needs to be rethought upon. I for one don't want this game to be Pay To Win, and nor should you.
TL;DR I can team kill and be team killed, and have no penalty because i payed for the game and you didn't. How is that fair? |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
363
|
Posted - 2013.02.03 20:12:00 -
[117] - Quote
Adam Average wrote:TL;DR I can team kill and be team killed, and have no penalty because i payed for the game and you didn't. How is that fair?
Moot point: Militia gear doesn't cost anything.
Assholes like you will always find a way to grief. We'll just have to live with it. Positives of FF listed in OP and other posts outweigh the negatives. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2013.02.03 20:56:00 -
[118] - Quote
Arramakaian Eka wrote:KalOfTheRathi wrote:Enabling FF will not work and it will accomplish what CCP does not want, which is a lot of dedicated DUST players will rethink their priorities. It will be fine with me because I have plenty of games to play that are significantly better RPGs. RPGs that are not choked by the seven year plan of CCP. It will reconfirm my opinion of back shooters like you and the filth that haunt FPSs.
The goons will love it and DUST will become an unplayable mess.
May you be the first to die by Friendly Fire. It's funny how every the carebears come in and start spreading the same FUD about griefing in every FPS forum. Yet I've never played an FPS which is ruined by FF - and every single FF mode is better then the one without. Us pro-FF players are not griefers, and there are plenty of reasons to desire FF as listed in the OP, and in numerous follow-ups by me and others.
What??? So, you think FF will greatly improve the gameplay of Dust??
The difference between FF in other shooters and Dust is that a death means nothing in other shooters but it means ISK and aur loss here. And people don't mind dying but to get TKed from a troll and lose that currency is NOT cool. And that's the sole reason why I'm against FF in Dust. It isn't cool to lose a dropsuit cause a blue want the hacking points. Or, because he feel like you shouldn't hack the CRU cause he wants to cap it.
FF isn't going to positively impact gameplay. There are other additions that CCP should implement like a good SP system, faster gameplay, faster player movements, more players per battle, etc. How can FF even compare to those when talking about improving gameplay?? Hell, even graphics ranks higher than adding FF. In terms of impacting gameplay, FF ranks with adding debris flying in the air. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2013.02.03 21:02:00 -
[119] - Quote
Shijima Kuraimaru wrote:Ydubbs81 RND wrote:Shijima Kuraimaru wrote:Y0UR NAME HERE wrote:Arramakaian Eka wrote:So Friendly Fire is finally coming to Dust. It's not something we should be concerned about. Note that the exact way it is introduced has not been outlined yet, AFAIK. I hope it will be always on, but it might be on in Corp battles and nullsec only. Any WP/SP/ISK penalties (if any) has not been released, either, and I'd prefer to keep that discussion on another thread. Here why we should welcome FF:
- Friendly Fire promotes more deliberate gameplay, and discourages spray-and-pray since you can't shoot everything that moves
- You will not get TKd all the time. I only play FF modes in FPSs, and I suffer a non-accidental TK perhaps every ten game sessions, and see them rarely
- Griefing happens. CCP might include Vote-To-Kick, which is in most FPSs. I'm ambivalent; it does help dealing with dicks, although is wide open to abuse by organized squads and corps VTKing people they don't like or if they want to make room for corpmates. VTK also doesn't fit EVE universe.
- Accidents happen to you and your teammates. L2P and HTFU; or better yet, laugh about it. Some of the funniest FPS memories I have are of TKs. Like that one time in TO:AOT I threw a grenade which bounced off a ceiling beam right in the middle of my team following me, killing four of them. I didn't even get votekicked, everyone was laughing so hard - this is on pub. Or that other time a teammate popped their head right in the center of my sights as I squeezed the trigger on my sniper rifle. Pop goes the head. Good times.
- TK is a perfectly valid and necessary tactic for corp spies, infiltrators, and assassins. In fact, it will allow for whole new avenues for gameplay we haven't seen in FPSs if CCP has the balls to introduce such contracts.
- TK is a perfectly valid way to deal with AFKers in some games. Not sure if there's a use for it in Dust since you have unlimited spawns and don't get dropped if you don't spawn since you're AFK.
- FF belongs in the ruthless EVE universe where every action has lasting repercussions. This is not your carebear FPS where death has no impact. [late addition to the list]
- And the most important lesson from my EVE days: if you can't afford to lose it, don't use it. It being a dropsuit or gear.
Let me tell you why there shouldn't be FF If you wipe the floor with someone one game, he's on your team next game, how fun do you think he/she would think it to be to kill your proto suit as many times as he could while on your team? For MD and LR users, you will be punished for your team running in front of you or getting in blast radius. For tank drivers, please this is ridiculous. For DS gunners, the missiles spitting out wherever they feel, ya that's fair. Random grenades before a team mate dies kills your 200k suit, because he wants revenge and you happen to be taking that revenge for him. AV grenades, will they seek friendly vehicles? When your CRU is camped, there will be many casualties. Teamwork will consist of staying away from each other for no accidents. I could go on but eeeeh. If one can't take the heat one should stay out of the fire. But knowing that there are fewer and fewer players with the maturity to accept their losses and move on... Make their game a living hell by organizing the community against them. If you're getting repeatedly TKed but insist on continuing to bring out the most expensive gear, then you deserve to loose it. But then if you're getting continuously TKed, I doubt it's only one person hunting you. Who did you pi$$ off to be so afraid of FF? You've been making ridiculous posts one after another. So, you're saying that if I bring out expensive gear (because the other team has brought them out) and I'm trying to win......that I should stop when I'm getting trolled-TKed?? Well, what about the win?? And you don't have to be a jerk to get TKed. You could really just be wiping the floor with someone and now they're on your team for the payback. Or, maybe I could disagree with you on the forums and then you see me in game. Have you ever played BF3? Have you ever been kicked by an admin? People are jerks...that's the way it is but CCP shouldn't enable them. No I haven't played BF3. I'm saying that if you're getting trolled and you keep bringing out the good gear while being trolled, then though you're having an unpleasant experience, it's still a problem between you and the troll. If FF comes in and I get trolled, I'll most likely shoot back and keep them in mind as a target for the rest of the match. So what it comes down to is that you want to ruin the fun of those who want FF and a game that breaks away from the common ones in favor of keeping it fun for carebears and in line with other carebear friendly FPS games. That is your ultimate position right? It doesn't matter what direction it goes, there will always be jerks and someone's fun will always be runine, Can't be avoided.
So, your solution to a troll is to shoot back?? Listen, when I play...I like to win. And I don't have time to duke it out with a troll when I could be shooting reds. Plus, if you fire back, then you're giving him what he wants.
"Ruin the fun"?? FF was never here, yet you're still playing this game. This isn't about removing FF but adding it. You didn't downloand Dust and said, "Yes! They have friendly fire...I can't wait to play it". You dl'ed dust for other reasons. I never say this but if you want FF, then you should go and play the games that has FF |
gbghg
L.O.T.I.S. Legacy Rising
379
|
Posted - 2013.02.03 21:15:00 -
[120] - Quote
Ydubbs81 RND wrote:Arramakaian Eka wrote:KalOfTheRathi wrote:Enabling FF will not work and it will accomplish what CCP does not want, which is a lot of dedicated DUST players will rethink their priorities. It will be fine with me because I have plenty of games to play that are significantly better RPGs. RPGs that are not choked by the seven year plan of CCP. It will reconfirm my opinion of back shooters like you and the filth that haunt FPSs.
The goons will love it and DUST will become an unplayable mess.
May you be the first to die by Friendly Fire. It's funny how every the carebears come in and start spreading the same FUD about griefing in every FPS forum. Yet I've never played an FPS which is ruined by FF - and every single FF mode is better then the one without. Us pro-FF players are not griefers, and there are plenty of reasons to desire FF as listed in the OP, and in numerous follow-ups by me and others. What??? So, you think FF will greatly improve the gameplay of Dust?? The difference between FF in other shooters and Dust is that a death means nothing in other shooters but it means ISK and aur loss here. And people don't mind dying but to get TKed from a troll and lose that currency is NOT cool. And that's the sole reason why I'm against FF in Dust. It isn't cool to lose a dropsuit cause a blue want the hacking points. Or, because he feel like you shouldn't hack the CRU cause he wants to cap it. FF isn't going to positively impact gameplay. There are other additions that CCP should implement like a good SP system, faster gameplay, faster player movements, more players per battle, etc. How can FF even compare to those when talking about improving gameplay?? Hell, even graphics ranks higher than adding FF. In terms of impacting gameplay, FF ranks with adding debris flying in the air.
i'm going to interject here.
First off the stuff you're complaining about, FF in pub matches? most people will be running militia or basic suits, say around 30000 isk at most, you get TK'ed well there goes 30000 isk, but even the worst players are earning 100k isk per match, and decent players at least 300k, so the argument about loss of isk doesn't really hold weight, you can earn back that money quite quickly. Now if i lost a proto fit to FF i would be pissed, but the only time you're gonna see proto suit's is corp battles, which brings me to my second point.
Corp battles are the biggest reason there is to implement FF, the number of options it offer corp's to screw with each other in the middle of fights is huge and is true New Eden style. if you're losing huge amounts of isk to a couple of well placed traitors, well that's crap for your team, and a huge advantage to your enemies. FF in this situation would mean that Dust is a proper part of the EVE universe and grants corp's a range of options you don't see in a normal FPS which is one of the biggest draws of Dust, it's different and everything you do has some form of impact no matter how small.
And thirdly would you please tell me what FF enabled game's you have played, how long you have played them, and how many times you have been TK'ed in that time. Because i personally have been playing hardcore battlefield for 5 years now and have only been maliciously TK about 6 times
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