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441. request- cloaking or hiding ability - in Feedback/Requests [original thread]
This is all pretty diverged from the main point of the thread. Yes, spawning in Ambush is kind of a crap shoot. Sometimes you're a sniper and you spawn in front of several enemies with assault rifles. It sucks. Personally, I'd rather the two teams...
- by Fivetimes Infinity - at 2012.09.05 04:08:00
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442. [Suggestion] Tank: Separate the Driver from the main-turret. - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Well then, assign the forward mounted turret to the driver. That way you don't need a full 4 people to operate it, but the driver is still incapable of dominating a map on his lonesome. This is still a very lazy way to a...
- by Fivetimes Infinity - at 2012.09.05 03:59:00
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443. [Suggestion] Buff Logistic suits armor / shield hp - in Feedback/Requests [original thread]
You really shouldn't do the whole "medium" vs. "high" thing. Assault Type-I PG: 30 CPU: 150 Shield: 125 Armor: 175 Run: 5.0 m/s Sprint: 7.0 m/s (15.0 s) 1 LW, 1 S,1 SG, 2 H, 1 L, 1 E Logistics Type-I PG: 39 CPU: 195 Shield: 125 Armor: 150 Ru...
- by Fivetimes Infinity - at 2012.09.05 03:47:00
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444. [Suggestion] Tank: Separate the Driver from the main-turret. - in Feedback/Requests [original thread]
I really don't like this idea. Driving a big, slow vehicle and doing nothing but drive it is incredibly boring. Anyone who played Planetside 1 knows what I'm talking about. Footing the bill for an expensive vehicle, spending all those SP on it, an...
- by Fivetimes Infinity - at 2012.09.05 00:33:00
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445. Squad Spawning. - in Feedback/Requests [original thread]
Squad spawn would be fine if you made it a module that required a command suit to use. Make the command suit squad spawning be worse than drop uplink beacons (such that it maybe takes 30 seconds or so to squad respawn). Drop uplinks wouldn't be ma...
- by Fivetimes Infinity - at 2012.09.05 00:26:00
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446. [Request] Deployable Gear - in Feedback/Requests [original thread]
To be honest I like the idea of a deployable shield. Something durable you could put at an important spot to provide a bit of cover where otherwise there isn't any. Wouldn't be such an amazingly game-changing thing, but they were pretty damn usefu...
- by Fivetimes Infinity - at 2012.09.04 05:11:00
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447. crashing your own LAV for points. - in Feedback/Requests [original thread]
Isn't it... like... really, really boring to do that all game? Do you actually get more points than if you'd just shot people? Anyway, hopefully in the future they tie ownership to vehicles (so people can't steal your fancy ride), in which case th...
- by Fivetimes Infinity - at 2012.09.04 03:18:00
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448. Spot and Mark - in Feedback/Requests [original thread]
Snipers already have a purpose. I dunno how I feel about the current system of spotting. I feel like they've only half-implemented it. Maybe in the future you'll need to deploy sensors to get that persistent red arrow on enemies? If that ever happ...
- by Fivetimes Infinity - at 2012.09.03 22:27:00
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449. Taser Guns =D - in Feedback/Requests [original thread]
Xavier Hastings wrote: It would be great for non-lethal kills. Yes, those elusive non-lethal kills...
- by Fivetimes Infinity - at 2012.09.03 20:42:00
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450. A possible solution to reduce the tank-fest - in Feedback/Requests [original thread]
Paying millions of ISK and skill points for a vehicle that you call in and then use as a taxi to ferry around other people so that they can shoot guys with the tank's guns sounds like the least fun thing in the world. Planetside 1 did tanks this w...
- by Fivetimes Infinity - at 2012.09.03 19:11:00
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451. CCP: Comment about this weekends corp battles - in Feedback/Requests [original thread]
Templar Two wrote: Because in null sec winning a planet will all be about attacking when the enemy is in minority, or missing, or sleeping, and sleeping in the real world. They probably won't allow you to attack whenever you want. You will p...
- by Fivetimes Infinity - at 2012.09.03 12:37:00
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452. Isk transfer - in Feedback/Requests [original thread]
If they allowed people to simply transfer money from EVE, they would completely eliminate the economic side of the game for all EVE players. All of us would forever be walking around in prototype anything, and no matter how many times we lost our ...
- by Fivetimes Infinity - at 2012.09.03 12:04:00
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453. My Total Feedback Thread - in Feedback/Requests [original thread]
Cool posts. Agree with some, disagree with some, but it's good that you took the time to write about it.
- by Fivetimes Infinity - at 2012.09.03 04:46:00
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454. Leveling your Dropsuit. - in Feedback/Requests [original thread]
You're missing the Type-II suits, which require suit skill level 2 to use. Most likely they'll add suits to fill in the empty level 3 at a later date.
- by Fivetimes Infinity - at 2012.09.03 04:36:00
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455. Eye Candy - in Feedback/Requests [original thread]
Oh, okay. Yeah, the whole "barren industrial setting" is kind of done to death. I agree that some deserts and tundras and grasslands and stuff would go a long way. Unfortunately, this genuinely is an "it's beta" issue. There is a ton of unfinish...
- by Fivetimes Infinity - at 2012.09.03 04:29:00
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456. Eye Candy - in Feedback/Requests [original thread]
PC games tend to look better than PS3 games. Maybe when Dust is ported to PC they'll be able to throw on a whole bunch of new graphical flourishes.
- by Fivetimes Infinity - at 2012.09.03 04:23:00
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457. LAV shielding - in Feedback/Requests [original thread]
I wouldn't mind if LAVs were replaced with something that had fully enclosed passenger/driver compartments. It really is such a huge vulnerability that the gunner and even driver can be shot out of the vehicle.
- by Fivetimes Infinity - at 2012.09.03 02:35:00
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458. Wanted: Origin/race specific dropsuite class significance. - in Feedback/Requests [original thread]
Sees-Too-Much wrote: Sleepy Zan wrote: No significance yet but there will probably be in the future. Unless they do a full 180 from their normal practice there will not ever be a permanent affect of your starting faction, bloodline, or cla...
- by Fivetimes Infinity - at 2012.09.02 23:44:00
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459. Another kind of tank balancing. - in Feedback/Requests [original thread]
I agree with the general idea. Railguns I guess are supposed to be anti-vehicle, but they are lethal to infantry, too. I think a lot of balance could be achieved through simply reducing railgun splash, and giving vehicles limited ammunition.
- by Fivetimes Infinity - at 2012.09.02 23:39:00
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460. Sniper Feedback - in Feedback/Requests [original thread]
Nazkim wrote: If they plan on keeping base shield and armor hp from militia to proto the same, sniper rifle damage should probably be looked at. Personally I believe one shot kills that are not a headshot should be something you actually have t...
- by Fivetimes Infinity - at 2012.09.02 23:30:00
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