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461. Sniper Feedback - in Feedback/Requests [original thread]
Well, that might be true. I've thought about the DS3 stuff a bit and, truth be told, I'm not a console FPS player. I avoid console FPS games, generally speaking. So maybe I am just bad at shooting with a DS3. Maybe there are DS3 users comparable t...
- by Fivetimes Infinity - at 2012.09.02 21:45:00
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462. Progression, a thought on dropsuits - in Feedback/Requests [original thread]
Altman Stormsinger wrote: I would love having more customizition and dropsuit progression. imagine a heavy dropsuit with a built in spawn point. it would be a terrifing thing to have to defend against. I bet command suits will be able to fi...
- by Fivetimes Infinity - at 2012.09.02 17:24:00
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463. Progression, a thought on dropsuits - in Feedback/Requests [original thread]
I like it in concept. I'm not so sure about trying to shoe-horn MTACs in there, but having very expensive, somewhat more powerful suits that you'd save up for and use in corp matches would be cool. In general, though, emphasizing their price but m...
- by Fivetimes Infinity - at 2012.09.02 16:03:00
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464. Killcams - in Feedback/Requests [original thread]
Planetside 2 has a good death cam. The camera hovers over your body, looking down on you at a fairly close range, and superimposed over the screen is a picture of the person who killed you, some of their stats, the weapon(s) they killed you with, ...
- by Fivetimes Infinity - at 2012.09.02 14:32:00
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465. Suggestion for making Logi a more realistic role.... - in Feedback/Requests [original thread]
You still run out of ammo relatively quickly. Nano hives are still very, very useful to have someone carrying. I do not get the impression logistics is such a undervalued role right now. And, rather than nerfing ammo, how about as an alternative a...
- by Fivetimes Infinity - at 2012.09.02 04:54:00
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466. request change the sights of ARs - in Feedback/Requests [original thread]
Yeah, I find the futuristic camera-scopes a nice touch. Feels appropriately advanced. Iron sights would be kind of silly. Maybe for Minmatar I guess?
- by Fivetimes Infinity - at 2012.09.02 03:57:00
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467. CCP is attempting to test tank warfare (tanks counter tanks) - in Feedback/Requests [original thread]
I am guessing they did think of these things and don't mind much if teams lose due to insufficient tanks. Actual corps in the future will make sure they have enough tanks. The pre-made corps right now which do not have enough tanks to be competiti...
- by Fivetimes Infinity - at 2012.09.02 01:34:00
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468. Objectives should not be spawn points - in Feedback/Requests [original thread]
Skihids wrote: It would add importance to using drop uplinks and DS's as mobile spawn points. Except in random games you couldn't count on your team doing that, or there being a drop uplink in the right location, so in practice it could real...
- by Fivetimes Infinity - at 2012.09.01 17:53:00
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469. sniper rifle use - idiosyncrasies that could use some TLC - in Feedback/Requests [original thread]
Is there a degree of inaccuracy with the militia rifle? I've always felt there was but never bothered using it enough to be sure. Anyway, if there is scatter then where the shot went is irrelevant. Simply place the reticule over the target and fir...
- by Fivetimes Infinity - at 2012.09.01 17:24:00
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470. [Request] Third Person View - in Feedback/Requests [original thread]
Definitely a bad idea. Being able to look around corners and other obstacles without exposing yourself is never a good thing. Tell your friend to take some dimenhydrinate, making substantial changes to the game to accommodate the handful of people...
- by Fivetimes Infinity - at 2012.09.01 12:10:00
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471. Corp battles; Lag, lag, bad framerate, tanks, lag - in Feedback/Requests [original thread]
Behold, the reasons they may have done this testing stuff at all.
- by Fivetimes Infinity - at 2012.09.01 03:04:00
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472. Corp-Battle - in Feedback/Requests [original thread]
No, the heavy suit armor was intentionally lowered. All suits, currently, do not gain armor/shielding based on tier, they only gain slots, PG, and CPU. They're giving it a shot to see how it works. Also, various AV weapons (grenades, swarm launche...
- by Fivetimes Infinity - at 2012.08.31 21:49:00
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473. Where are the mines - in Feedback/Requests [original thread]
Eskel Bondfree wrote: And what is so exceptional about being able to point a virtual view at some entity and then push a button? Uh, well, you have to actually hit a moving target, you're putting yourself in danger because the target is enga...
- by Fivetimes Infinity - at 2012.08.31 17:20:00
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474. So many Tanks and Snipers tonight >_< - in Feedback/Requests [original thread]
Scouts are actually the hardest to kill as a sniper, in part due to their speed, but mainly because even when they're standing still it seems like you have only a 50/50 chance of your shot registering. The hit detection on scouts is monumentally t...
- by Fivetimes Infinity - at 2012.08.31 07:21:00
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475. Sniper Feedback - in Feedback/Requests [original thread]
Eternal Technique wrote: This is a lie. Also most of the people on the top of the kd leaderboards are tank drivers. It is objectively true, as you will never be able to achieve the same kind of rapid precision with a thumbstick as you can wi...
- by Fivetimes Infinity - at 2012.08.31 03:33:00
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476. Stupid decision to require Aurum to use chat function - in Feedback/Requests [original thread]
Chao Wolf wrote: folks devs have said that uvt will be required for corp and alliance voice chat as well... When you're out of a match, yeah. When you're in a match, you'll be able to use voice chat. That is completely fine.
- by Fivetimes Infinity - at 2012.08.30 22:00:00
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477. Where are the mines - in Feedback/Requests [original thread]
Eskel Bondfree wrote: You have a strange definition of 'skill'. Fast reflexes and physical dexterity are not the only kind of 'skill' you can apply in a FPS, you know. Thinking, planning and being smart about what you do are skills aswell, and ...
- by Fivetimes Infinity - at 2012.08.30 21:58:00
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478. REQUEST:allow people to call in orbital bombardments while inside tanks too - in Feedback/Requests [original thread]
The real issue here sounds like they need to add some form of vehicle locking to prevent people from driving your tank/whatever.
- by Fivetimes Infinity - at 2012.08.30 04:43:00
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479. Petition to make Universal transmitter Free, not pay - in Feedback/Requests [original thread]
CCP is going to charge money for this because the game is otherwise free. If the majority of people said they want everything in the game to be free, CCP wouldn't care, because they aren't doing this for charity. So you will need to accept that ce...
- by Fivetimes Infinity - at 2012.08.30 03:28:00
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480. Petition to make Universal transmitter Free, not pay - in Feedback/Requests [original thread]
Ignatius Crumwald wrote: Again, for the 500th time, UVT is for creating custom voice channels and Eve cross talk. All other voice is free.
- by Fivetimes Infinity - at 2012.08.30 02:21:00
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