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421. Sniper Shot Warning - in Feedback/Requests [original thread]
Stile451 wrote: Only some of us can snipe a moving target(when hit detection is fixed this will likely change). I too yearn for the day that sniping is brought in line with the rest of the fighting. The lack of SP awarded for the same amount o...
- by Fivetimes Infinity - at 2012.09.10 04:31:00
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422. About next update (Knife) - in Feedback/Requests [original thread]
I'm so amazingly apathetic about knives. It's weird they get all this attention. How many kills have people even gotten with knives? How many times have they died trying to get a knife kill? I bet you the balance is in favour of senseless deaths. ...
- by Fivetimes Infinity - at 2012.09.10 04:27:00
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423. Regarding the Color palate - in Feedback/Requests [original thread]
Amazigh Stormrage wrote: the planet we are playing on during beta is a BARREN planet, ofc you only see dust and sand. Get ready on release, ice planets, gas planets, lava planents, plasma planats..... and more. Nah, it's temperate. All of t...
- by Fivetimes Infinity - at 2012.09.09 23:16:00
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424. Sniper Shot Warning - in Feedback/Requests [original thread]
Assume you are always being targeted by a sniper. There really isn't anything you can do. Platitudes like "keep moving and stay in cover" aren't worth the time it takes to write it out. Just deal with being suddenly killed from out of nowhere, whe...
- by Fivetimes Infinity - at 2012.09.09 22:50:00
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425. Urban warfare, and Anti Tank - in Feedback/Requests [original thread]
Mines are really terrible. Nobody should be dying to things that someone put on the ground 5 minutes ago and then wandered away from to go actually fight. EMP mines that temporarily impair vehicles or shut down your dropsuit's UI would be okay, bu...
- by Fivetimes Infinity - at 2012.09.09 18:07:00
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426. Sniping - in Feedback/Requests [original thread]
kas croixe wrote: yea, frustrating is a word for it, another word for it is "**** I just put 7 bullets in that guy's chest, and he killed me with an assault rifle. on full auto, from around 200 meters out, screw this I'm going to be the only lo...
- by Fivetimes Infinity - at 2012.09.09 16:05:00
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427. [ REQUEST ] anti vehicle mines - in Feedback/Requests [original thread]
They're adding webifier mines or something, which presumably impair a vehicle's mobility when hit. Damaging mines would not be a very fun addition to the game, but web mines would be a nice addition.
- by Fivetimes Infinity - at 2012.09.09 16:01:00
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428. Sniping - in Feedback/Requests [original thread]
Spartan XXI wrote: What I'm having problems in with sniping is that i will shoot someone, their shield flash, the crosshairs pop up that shows I hit them, but yet their shield doesn't go down and there armor doesnt either. This is HIGHLY frustr...
- by Fivetimes Infinity - at 2012.09.08 19:40:00
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429. [Suggestion] Empire - Corporation changer for AUR - in Feedback/Requests [original thread]
Consdiering you're a mercenary I would imagine you'll be able to switch sides as you prefer. It would be a strange thing to lock people into a particular corporation/side, if for no other reason than, as this beta has shown, some sides are vastly ...
- by Fivetimes Infinity - at 2012.09.08 19:39:00
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430. Sniping - in Feedback/Requests [original thread]
I'm pretty sure the OP doesn't realize that if you crouch, the sniper rifle doesn't sway at all. Thus his "impossible to aim" remark.
- by Fivetimes Infinity - at 2012.09.07 23:54:00
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431. Stability Control when Sniping - in Feedback/Requests [original thread]
"Super-stabilize"? When you crouch for a second the reticule sways exactly not-at-all. I am not sure how much more stabilized you could possibly get.
- by Fivetimes Infinity - at 2012.09.07 23:51:00
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432. Ideas for new game modes - in Feedback/Requests [original thread]
Kaif Zel wrote: Lovin the vehicle map idea, but wouldn't the no-respawn mode defeat the whole "Immortal soldier" thing? why would a corp send in such a finite amount of troops? The only way i could think of it being explained is maybe the facil...
- by Fivetimes Infinity - at 2012.09.06 05:32:00
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433. Logistics - sidearms... - in Feedback/Requests [original thread]
PDXooo wrote: Not giving Logistics a side arm - limits it to only Assault rifles... That's my problem - I'm a submachine gun\grenade launcher kind of guy... >.> So then logistics clearly isn't the suit for you. PDXooo wrote: mcb...
- by Fivetimes Infinity - at 2012.09.06 05:12:00
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434. [Feedback] Reworking the vehicle turrets to fit specific roles - in Feedback/Requests [original thread]
I like all of these ideas. I like ammo, and I definitely like making the anti-armor railgun less able at flattening infantry. Definitely a good direction for turrets to be taken.
- by Fivetimes Infinity - at 2012.09.06 04:28:00
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435. Logistics - sidearms... - in Feedback/Requests [original thread]
Logistics is slightly slower (4.7 and 6.6 m/s run/sprint vs. 5.0 and 7.0 m/s), has slightly less armor (25 less), but has more high or low slots than assault (depending on suit type), more equipment slots, and it has more PG/CPU than assault. Log...
- by Fivetimes Infinity - at 2012.09.06 00:39:00
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436. Ideas for new game modes - in Feedback/Requests [original thread]
A game mode where the two teams spawn, and the round doesn't end until everyone is dead, with no respawning (only reviving) allowed, or until one side captures a central objective. So, basically a mode with no CRUs, and no MCC. The entire game ses...
- by Fivetimes Infinity - at 2012.09.05 22:30:00
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437. still bullshit that you can get ontop of buildings - in Feedback/Requests [original thread]
Billi Gene wrote: As an aside... I have heard tales of snipers taking drop ship gunners out with a head shot... unverified by my own shite sniper skills, but i have heard it more then once. Yeah, you can kill the gunners with a sniper rifle....
- by Fivetimes Infinity - at 2012.09.05 17:47:00
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438. Sniping with a mouse. - in Feedback/Requests [original thread]
There's a slight delay in the second shot, and yeah, that's intended to counter-balance the first shot being unparalleled in its power. Since writing this thread I've shifted my opinion such that I think the charge rifle simply being prototype wou...
- by Fivetimes Infinity - at 2012.09.05 14:23:00
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439. [Suggestion] Buff Logistic suits armor / shield hp - in Feedback/Requests [original thread]
Slightly less armor, slightly slower, more module slots to fit extra armor in, more PG/CPU to fit better quality modules in if they forgo equipment, and no sidearm. Logistics suits are excellent, and ironically enough, the suggestion that the OP g...
- by Fivetimes Infinity - at 2012.09.05 04:18:00
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440. [Suggestion] Tank: Separate the Driver from the main-turret. - in Feedback/Requests [original thread]
Do you really believe the average player would find tanks more enjoyable if all they could do was drive it and maybe shoot its small turret, as opposed to driving it and shooting the main gun? Do you imagine the average player does not enjoy firin...
- by Fivetimes Infinity - at 2012.09.05 04:15:00
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