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201. Snipers Are Ruining The Game - in Feedback/Requests [original thread]
I wouldn't mind at all if tracers, drop, travel time, and a charge were added to every sniper rifle. Although giving rifle a brief cocking delay after each shot might not be bad either. In any case, I liked the charge rifle a lot in Precursor. It'...
- by Fivetimes Infinity - at 2012.11.05 06:04:00
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202. Snipers Are Ruining The Game - in Feedback/Requests [original thread]
Scurvy Granger wrote: It has become clear now. It obviously hasn't. Scurvy Granger wrote: Yea I find it kinda funny that Infinity talks about thinking in video game context then has no issue with making the shooting more "realistic" with...
- by Fivetimes Infinity - at 2012.11.05 05:55:00
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203. Snipers Are Ruining The Game - in Feedback/Requests [original thread]
TEXA5 HiTM4N wrote: well snipers already have a bright flash. so yes, tracers would be pointless The flash isn't anything special, and gee whiz, what if you can't see the barrel of their gun? What if you aren't looking in their direction? Ac...
- by Fivetimes Infinity - at 2012.11.05 05:33:00
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204. [Request] Leaderboards - in Feedback/Requests [original thread]
Well, removing individual scores isn't a good idea. They just need to make the leaderboard filter certain players so you can nix all the one-game-wonders like that guy. Making people not show up at all on the leaderboard until they've played 10 or...
- by Fivetimes Infinity - at 2012.11.05 02:35:00
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205. Snipers Are Ruining The Game - in Feedback/Requests [original thread]
Travel time and drop are probably enough. Adding wind would be a bit much, I think. Too sniper sim-like. The shots don't have tracers. Assault rifles do. I think scrambler pistols do too. Sniper rifles don't. They could use them, though, definitely.
- by Fivetimes Infinity - at 2012.11.05 02:26:00
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206. Snipers Are Ruining The Game - in Feedback/Requests [original thread]
Skihids wrote: Don't think about it as being nerfed. Think of it as adding a player skill requirement that will make sniping a balanced and challenging role that a person could both enjoy and take pride in. That's exactly how I think of it, ...
- by Fivetimes Infinity - at 2012.11.05 01:31:00
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207. Snipers Are Ruining The Game - in Feedback/Requests [original thread]
Anyway, words words, nobody cares, sniper rifles are being nerfed as they ought to be, thread over.
- by Fivetimes Infinity - at 2012.11.05 00:27:00
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208. Snipers Are Ruining The Game - in Feedback/Requests [original thread]
They only work on people who are bad at sniping. So I'm not surprised if you've seen them work over and over.
- by Fivetimes Infinity - at 2012.11.05 00:06:00
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209. Snipers Are Ruining The Game - in Feedback/Requests [original thread]
Yes, because sniper rifles cost millions of ISK, so therefore it's the same as people not liking that their AR can't kill a tank.
- by Fivetimes Infinity - at 2012.11.04 23:36:00
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210. Snipers Are Ruining The Game - in Feedback/Requests [original thread]
Scurvy Granger wrote: Actually...yes. Think about it realisticly How about we think about it in the context of a video game instead? Quote: Honestly lets just grab that nerf bat and make all the players in proto gear able to be one shot...
- by Fivetimes Infinity - at 2012.11.04 23:30:00
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211. Snipers Are Ruining The Game - in Feedback/Requests [original thread]
Mobius Wyvern wrote: CCP Wolfman is redoing sniper rifles to have projectile travel time and bullet drop. Snipers will have to compensate for that and lead their targets to get kills. Its being worked on. If this is true, it's outstanding ne...
- by Fivetimes Infinity - at 2012.11.04 23:07:00
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212. Snipers Are Ruining The Game - in Feedback/Requests [original thread]
Roy Ventus wrote: How am I wrong? For stating the obvious choice of tactics? Someone's sniping you and you can't get to them from your position with your current fit. What do you do? Take an alternative and deal with the enemy. As I have sa...
- by Fivetimes Infinity - at 2012.11.04 22:51:00
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213. Serious problem with item scaling - in Feedback/Requests [original thread]
Prototype suits have more slots and higher PG/CPU. That means you can fit better/more defensive items like armor plating or shield extenders. That means your survivability can, in fact, be much higher than in a militia suit. So I'm really not sure...
- by Fivetimes Infinity - at 2012.11.04 21:13:00
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214. Suggestion vehicle ammo and resupply - in Feedback/Requests [original thread]
Several months ago a guy made a thread where he proposed vehicles have technically unlimited ammo, but that each weapon have a limited magazine and fairly long reload times. That was a fairly decent suggestion as well. In any case, the fact that ...
- by Fivetimes Infinity - at 2012.11.04 21:11:00
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215. Snipers Are Ruining The Game - in Feedback/Requests [original thread]
Cortez The Killer wrote: I don't agree on the nerf to sniping.. damage potential was already cut down from the last build. I do agree with the overwhelming number of snipers as being a problem, though not one that CCP can fix with the way maps ...
- by Fivetimes Infinity - at 2012.11.04 21:03:00
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216. Snipers Are Ruining The Game - in Feedback/Requests [original thread]
Roy Ventus wrote: Lol. I play sniper and understand them to some degree. You need to stop assuming that everyone who thinks snipers need to be toned down has never played as a sniper before. Tenchu-13 wrote: And we're at it ... again. ...
- by Fivetimes Infinity - at 2012.11.04 19:34:00
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217. Snipers Are Ruining The Game - in Feedback/Requests [original thread]
I agree. Sniping is very low-skill, very safe, and very powerful. It isn't fun to deal with at all and needs to be reworked. Roy Ventus wrote: Snipers? No problem. Get some dropships and buddies and take em down. Hell a tank can do it. HELL wh...
- by Fivetimes Infinity - at 2012.11.04 18:14:00
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218. Dust Travel? - in Feedback/Requests [original thread]
There's not much reason to have empire travel in. Travel times for its own sake wouldn't be very fun. Only nullsec really needs to have some degree of logistics involved. For doing Instant Battles or Faction Warfare stuff, you should simply select...
- by Fivetimes Infinity - at 2012.11.03 02:58:00
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219. I want INFANTRY only maps. - in Feedback/Requests [original thread]
No, you shouldn't be able to filter out the kinds of things you have trouble fighting against. What they've done with maps right now is to make some areas fairly open and vehicle-friendly, while other areas are more urban/built-up and safer for in...
- by Fivetimes Infinity - at 2012.11.01 16:43:00
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220. [Request] Anti Infantry Proximity Mines - in Feedback/Requests [original thread]
Pointing at the ground and hitting fire once to setup a mine is a very brainless task. The reward should be equally mediocre. The above guy was right in saying they shouldn't be able to one-shot people in similar quality gear. And they should be d...
- by Fivetimes Infinity - at 2012.10.30 22:19:00
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