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Thread Statistics | Show CCP posts - 7 post(s) |
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CCP Cmdr Wang
C C P C C P Alliance
1876
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Posted - 2012.10.03 09:42:00 -
[1] - Quote
Hi all,
In order to help us better track issues in the Codex update, please post your feedback and comments in this thread. Thank you. |
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Blunt Smkr
Doomheim
62
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Posted - 2012.10.03 09:58:00 -
[2] - Quote
Only issue i have with the new update is the invalid label error i get when tryin to join a match. seems to be really random too cause sometimes i have no problem getting into a match but like rite now i've been trying for awhile an still havnt got 1 match kinda sucks. other then that though i'm really enjoying the new update especially the new maps |
Ghural
The Southern Legion
63
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Posted - 2012.10.03 09:59:00 -
[3] - Quote
Aussie player here.
Hit detection seems improved but not by much. Game experience seems really uneven: sometimes a match will be relatively lag free with good hit detection, other times it's crap.
With the item previews: can you make it possible to rotate the object on both x and y axis. Being able to zoom in would be nice. Could you also remove the blue filter that surrounds the item preview, as it often cuts off part of the model (guns with long barrels for example)
I've noticed that you are unable to restock a drop suit during a match if it contains an item that is not on the market, but is in your assets. The flux grenade is an example.
Fring missile from a vehicle is still inaccurate: the missile often appears to the side of the crosshairs. Also noticed that splash damage didn't seem to work at times.
SP farming is still occurring. Now that WPs appear on the skill board, it has become very obvious which players are doing this. |
eukesei GAC
Doomheim
4
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Posted - 2012.10.03 10:18:00 -
[4] - Quote
Sent survey explaining "ISK exploit"; when a player uses new character creation and gives his initial credits to a corp, followed of kicking from corp and erase from account in order to create a new one and repeat the process
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Drommy Hood
Tritan-Industries Legacy Rising
242
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Posted - 2012.10.03 10:18:00 -
[5] - Quote
Laaaaaaaag, hard freezes, voice overs not finishing what they're saying, shooting people standing still capturing points at point blank with shotty multiple times and getting no detection, good half seconds where I change direction and I crash into stuff in front of me.
All in all, I'm having 0 fun after my first few matches, even the walk through video when you enter your quarters the voice was all screwed up.
My question is, is this new build woes? Is it something I'll have to learn to live with like last build and it will slowly get better until next build. If so be it i can suck it up untill such a time its fixed,
Or is my install completely and utterly kitten'd?
I ask because everywhere i look people are saying hit detection and lag are better than before? O am i just looking in the wrong places? |
Drommy Hood
Tritan-Industries Legacy Rising
242
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Posted - 2012.10.03 10:23:00 -
[6] - Quote
eukesei GAC wrote:Sent survey explaining "ISK exploit"; when a player uses new character creation and gives his initial credits to a corp, followed of kicking from corp and erase from account in order to create a new one and repeat the process
It's going to be a pain to sort that. Either a no send isk timer for x amount of days, or probably more easy- cant delete character after its created for x amount of days.
Or cut down the isk on new accounts, or any toon you make after original? |
Mitchman 514
Seituoda Taskforce Command Caldari State
26
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Posted - 2012.10.03 10:40:00 -
[7] - Quote
- Excessive WP exploiting by repairing vehicles in the red zone or similar. - Excessive number of OB, 2-3 dozen per match, can ruin the game. - The font in the result board after the matches and ingame during a match uses a unreadable font for the names of people. Use the normal font and cut off the names earlier instead, at least it's somewhat readable that way. This is with a 50" TV 3 meters from the screen. - When using the fitting screen, there must be numbers above the graph to show how much CPU and PG fitting the item would draw from the suit. It's really unintuitive and quirky as it is now. |
Nova Knife
Seituoda Taskforce Command Caldari State
789
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Posted - 2012.10.03 10:53:00 -
[8] - Quote
I figured I'd spare you guys the massive 8 post megathread and condense a bit :(
My own initial impressions at least:
THE GOOD
Delighted you expanded on my namesake. Disgruntled that it no longer matches the killfeed. Inability to sprint while charging is iffy. Sprinting at reduced speed would make more sense.
Squad orders work like a charm now. No need to spam militia LAV's to set orders.
Hit detection/Movement changes seem better. I can no longer dance in the middle of a group of 7 enemies and kill them all without dying. I approve.
Female models are visually appealing but don't have different sized hotboxes. Purely aesthetic changes are good.
MCC spawning = Cool beans. Being able to just sit inside the mcc for the whole match and issue orders and relay intel via tacmap is pretty awesome (And lets me freeload SP off my compatriots while I forum warrior!)
THE BAD
Dropship maximum height seems a little iffy now. Preferred old build with much higher flight ceiling
Precision strikes are too easy to earn. Almost all game long all we see is nonstop precision strikes after a few minutes as all eight squads in a game start to call them down.
Nova Knives killfeed entries are inconsistent. When charged the killfeed lists [KillerName] ([Tier]) Nova Knives [VictimName] but whenever you click R3 without charging the killfeed lists [KillerName] Melee [VictimName]
Use of Nova Knives is also more awkward and overshadowed by the usefulness of a regular melee with a gun. Smacking someone with your rifle is faster and easier than swapping to knives, and does more dps than charging knives and more reliably at that! Lowering the regular melee damage to considerably less is in order I think. Also, a very small aim assist when using charged knives in very close quarters. It seems to try to lunge you at someone when you release the charge while the crosshair is red, but I've found that this lunge nearly always makes me miss and move past my target for some reason! I've found more success releasing the charge just barely before my crosshair is put on the target for when the knives swing. The lunge is nice, but adding a very small aim assist to it to allow it to actually track a moving target slightly. (Note: It should still be possible to dodge!)
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Cerebral Wolf Jr
Immobile Infantry
760
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Posted - 2012.10.03 11:32:00 -
[9] - Quote
Mitchman 514 wrote:- Excessive WP exploiting by repairing vehicles in the red zone or similar. - Excessive number of OB, 2-3 dozen per match, can ruin the game. - The font in the result board after the matches and ingame during a match uses a unreadable font for the names of people. Use the normal font and cut off the names earlier instead, at least it's somewhat readable that way. This is with a 50" TV 3 meters from the screen. - When using the fitting screen, there must be numbers above the graph to show how much CPU and PG fitting the item would draw from the suit. It's really unintuitive and quirky as it is now.
All this, plus the control changes you've made are horrible.
LAG is disgusting.
Tac assault rifle is broken, i don't think the change was deliberate?
Corp member bug is very bad.
No kick from corp option for CEO/Director.
No Corp tax.
Looks very pretty though, love the new textures, especially on the riles and the new animations. |
Cerebral Wolf Jr
Immobile Infantry
760
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Posted - 2012.10.03 12:08:00 -
[10] - Quote
How does the corp member bug fix work?
Cross posting from twitter so you don't tell me off again. heh. |
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CCP Cmdr Wang
C C P C C P Alliance
1876
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Posted - 2012.10.03 12:12:00 -
[11] - Quote
Cerebral Wolf Jr wrote:How does the corp member bug fix work?
Cross posting from twitter so you don't tell me off again. heh.
Good boy
The corp skills were not being applied so that's why the number of corp members was limited to 11. If the hotfix works as planned, your corp skill bonuses should be working and you can have the proper number of corp members allowed. |
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Cerebral Wolf Jr
Immobile Infantry
760
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Posted - 2012.10.03 12:14:00 -
[12] - Quote
Thank you very much! Hope you enjoyed your week off!
Are the changes to the Tac assault rifle deliberate and are the control changes deliberate or a bug? |
Umbat Boki
Circle of Huskarl Minmatar Republic
157
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Posted - 2012.10.03 12:15:00 -
[13] - Quote
It isn't possible to change weapon/equipment by single-pressing R2.
Weapon/Equipment wheel has a delay to appear after R2 is pressed-and-hold.
After you selected weapon/equipment in Weapon/Equipment wheel by using right stick, you need to hold it in that direction and release R2 or release R2 and right stick simultaneously. This is bit uncomfortable. |
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CCP Cmdr Wang
C C P C C P Alliance
1876
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Posted - 2012.10.03 12:19:00 -
[14] - Quote
Cerebral Wolf Jr wrote:Thank you very much! Hope you enjoyed your week off!
Are the changes to the Tac assault rifle deliberate and are the control changes deliberate or a bug?
We'll have to do more testing before we pass a verdict (don't want knee jerk reactions here) perhaps another player vs. dev event to see if it's borked? |
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CCP Cmdr Wang
C C P C C P Alliance
1876
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Posted - 2012.10.03 12:20:00 -
[15] - Quote
Umbat Boki wrote:It isn't possible to change weapon/equipment by single-pressing R2.
Weapon/Equipment wheel has a delay to appear after R2 is pressed-and-hold.
After you selected weapon/equipment in Weapon/Equipment wheel by using right stick, you need to hold it in that direction and release R2 or release R2 and right stick simultaneously. This is bit uncomfortable.
We do plan to implement button remapping, so you can at least pick a different button for weapon switching, and we probably won't even charge you for it. |
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Cerebral Wolf Jr
Immobile Infantry
760
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Posted - 2012.10.03 12:22:00 -
[16] - Quote
CCP Cmdr Wang wrote:Cerebral Wolf Jr wrote:Thank you very much! Hope you enjoyed your week off!
Are the changes to the Tac assault rifle deliberate and are the control changes deliberate or a bug? We'll have to do more testing before we pass a verdict (don't want knee jerk reactions here) perhaps another player vs. dev event to see if it's borked?
I wouldn't complain about that.
I've been thinking about the new FW stuff thats in and at the moment it seems to me like it's just a glorified way of making a staged match between 2 sides.
Are there any plans to expand on it? It feels kinda expensive and pointless at the moment. |
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CCP Cmdr Wang
C C P C C P Alliance
1876
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Posted - 2012.10.03 12:25:00 -
[17] - Quote
Cerebral Wolf Jr wrote:CCP Cmdr Wang wrote:Cerebral Wolf Jr wrote:Thank you very much! Hope you enjoyed your week off!
Are the changes to the Tac assault rifle deliberate and are the control changes deliberate or a bug? We'll have to do more testing before we pass a verdict (don't want knee jerk reactions here) perhaps another player vs. dev event to see if it's borked? I wouldn't complain about that. I've been thinking about the new FW stuff thats in and at the moment it seems to me like it's just a glorified way of making a staged match between 2 sides. Are there any plans to expand on it? It feels kinda expensive and pointless at the moment.
There will be mroe iterations on that in the future. Remember, baby steps FTW. |
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HK-40
120
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Posted - 2012.10.03 12:28:00 -
[18] - Quote
Still unable to download it due to what seems an incredibly unstable server. Previous 2 builds had problems but this is impossible.
https://forums.dust514.com/default.aspx?g=posts&t=38705&find=unread
Edit: I have emailed [email protected] about this issue already. Waiting for response. |
Cerebral Wolf Jr
Immobile Infantry
760
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Posted - 2012.10.03 12:29:00 -
[19] - Quote
This is CCP, we're use to massive steps and then taking baby steps and months to fix what you broke when you put it in the first time. :D
You should give me a job, CCP Newcastle just turned me down for a QA position. I'd get things on track. |
Drommy Hood
Tritan-Industries Legacy Rising
242
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Posted - 2012.10.03 12:31:00 -
[20] - Quote
Only ever had 1 problem with the original build, turned out to be my ps3's wifi connection.
Use an Ethernet. It increased my d/l speed by a factor of 5. And it stopped failing |
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Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
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Posted - 2012.10.03 13:13:00 -
[21] - Quote
CCP Cmdr Wang wrote:Hi all,
In order to help us better track issues in the Codex update, please post your feedback and comments in this thread. Thank you.
Kind Sir Philip Wang.
I was in a game yesterday where the use of Precision Strikes was close to non stop. The PS were obtained by enemy folks crashing LAvs in the spawn and then repairing the resulting damage to obtain WP to rain down non stop strikes on us.
The non stop use of PS renders the millions of SP to train tanks pointless as the HAVs are one shoted no matter the skill levels or HAV fittings not to mention the millions of ISK each fitted HAV costs.
Will there be a fix to SP/ WP abusers/farmers that rain down constant PS via the repair glitch??
Thank you. |
Umbat Boki
Circle of Huskarl Minmatar Republic
157
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Posted - 2012.10.03 13:21:00 -
[22] - Quote
CCP Cmdr Wang wrote:Umbat Boki wrote:It isn't possible to change weapon/equipment by single-pressing R2.
Weapon/Equipment wheel has a delay to appear after R2 is pressed-and-hold.
After you selected weapon/equipment in Weapon/Equipment wheel by using right stick, you need to hold it in that direction and release R2 or release R2 and right stick simultaneously. This is bit uncomfortable. We do plan to implement button remapping, so you can at least pick a different button for weapon switching, and we probably won't even charge you for it.
The problem isn't in what button you need to press in order to change weapon/equipment. It's about how you use it.
In the Codex and in the previous patch I play Logi. It means I have 1 weapon and 2-3 equipments (depemnding on how much ISK I want to lose on my death ). I often need to change between weapon-nanite injector-repair tool-etc..
In the previous patch I had two options: 1) Single-click R2 until it circles to weapon/equipment I want. 2) Press R2 with pointing right stick to a direction where necessary item reside. It was a quick move and I achieved fast swapping between different equipments and my weapon.
In the Codex it works in the following way: 1) You can't circle through your weapons and equipments. As mercs wrote in my other post about the wheel (https://forums.dust514.com/default.aspx?g=posts&t=38730&find=unread), it seems you can circle only around your weapons and if you have an equipment in your hand, you swap it to your weapon. 2) There is a delay after you press-and-hold R2 and weapons/equipments wheel appears. Therefore i can't switch between my weapon and equipments as fast as I was able in the previous patch.
My usual weapon-equipment swapping in Codex looks like this: 1) I press R2 and then move right stick to necessary direction; 2) As there is a delay, my camera starts to move in that direction; 3) Then the wheel appears and I release R2 4) As I still need to hold right stick in the selected direction while releasing R2, my camera moves in that direction again.
This is annoying and in order to decrease camera movement I try to do it faster, predicting the delay and so on, resulting in doing wrong sequence and wrong weapon/equipment selection.
As I wrote, there is a thread where you can find some more feedbacks about the wheel.
The best way to understand this is to try to move on a battlefield while trying to change your equipments/weapons (select Logi for this) as fast as possible. |
Naturi Riclenore
BetaMax.
120
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Posted - 2012.10.03 14:17:00 -
[23] - Quote
So I know how CCP wants this to be a "team effort" type game, but to be honest, this latest way it works does not work well with Pick up Groups (PUG, PUB, random people, etc...)
So with this build, it makes it extremely easy to be sniped by any newbie just starting. I'm not really complaining about that. The problem is trying to get random people to work together as a team, esp when
1. They have no mics and 2. don't care about teamwork 3. don't even know how the squad / team system works 4. just don't care (had to say it twice)
While this may be slightly OK for an ambush match, it does not even come close to working for a Skirmish match. With the last build, I could at least hold my own if my team / squad decided to ditch me for whatever reason, but this build i'm a sitting duck.
Personally, I tend to have to run randoms because by the time I get home from work, my corp is already all squad'd up. So I have to run randoms. Getting into a skirmish match, and seeing the SL not call in objectives, get an OB and not call it in, has no mic, and has VC turned off sucks for me. To tell you the truth, I had to ask what the commission points were for because until this past Saturday, I had NEVER seen them. That goes to tell you how well randoms follow orders.
Not to mention, for whatever reason, people seem to want to use me as a human shield (I'm in a logistics suit). Why in the world would you not want to protect your medic? Why use me as your cover? And now, since the W/L ratio has been added, I am being punished for running with a gorup of random people who don't care. I, for the first time, actually rage-quit a match yesterday because of this.
While I like the new tutorials, I really think there should be a tutorial explaining these aspects of the game. It's fine for probably low / null sec / FW where things need to be more organized, but in high-sec, which is where a lot of people will be, you're punishing people over something they have literally no control over.
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YoUnGcUz
Imperfects Negative-Feedback
67
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Posted - 2012.10.03 15:32:00 -
[24] - Quote
Return skill point gain back to last build or this game will die fast on release. Not to many ps3 player fpser what ever u wana call will play for to long with it like this and yes i really like this game. |
S Park Finner
BetaMax.
89
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Posted - 2012.10.03 16:13:00 -
[25] - Quote
On the 10/3 update... Looks like the ISK rewards are lower than yesterday. Does anyone else think so? I didn't think when they said they were going to fix them that they would get smaller :(
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Sin3 DeusNomine
Doomheim
142
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Posted - 2012.10.03 16:42:00 -
[26] - Quote
The ceiling needs to go it effects drop ships in a negative way that forces them into heavy AV space AKA Ground instlations, Forge guns. Which have the ability to quickly pop a dropship.
Swarms still flip dropships upside down this build. making it very hard to do any pick ups because of swarms either fliping you or slamming you into the ground. |
Kyromus Lyndis Kytaar
Internal Error. Negative-Feedback
27
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Posted - 2012.10.03 17:01:00 -
[27] - Quote
The new anti MMC cannons have collision detection issues, causing jumping, flying, falling, damage. Also related to them, still having some issues firing through the gaps in them. Example sniping someone though it wont work.
Tactical Assault Rifle is way over powered. I've just started using it after getting creamed by someone using it and I've been leaving a trail of bodies in my wake greater than the standard. The scoped in sort of jerky feature makes it sorta balanced? Ish...
Hitting the weekly cap in a day is kind of an issue... Most people have some sort of weekend, and hitting the cap, which is less than 1 mill is kinda wonky... Skill points getting reduced to <1000 is laughably silly, no matter how well you perform.
Still having some troubles with Nanite injectors. Works most of the time though.
The weapon wheel, you kinda screwed up. It's not as responsive as the first two builds, if I held the button in the other builds, quickly moved to the desired spot and released it was a rapid snap to responsive system. It is now less responsive and clunky. It takes quite a bit more time/effort and yeah, very clunky.
Precision strikes. You over did it, made them extremely easy to acquire, removed any chance of someone noticing it and being able to get out, increased the radius. Increased radius is great, but it is far to fast. Or you could alter them, same radius as before with current speed. It feels overboard and unbalanced. I was in a squad simply killing, my squad leader got 12. He spent half his time calling in strikes.
Where are the heavy female models? >.>
I love the laser rifles, thank you for those. They are functional, work well. They have a good nitch.
I've noticed after Corp battles the battle finder gets really wonky. I've inferred there might be some programming/coding issues coordinated between the two?
Also periodic points of drastic frame rate reduction that resets seem to be solving. Been getting like 5 fps, squad mates get it occasionally as well. 5 point maps are pretty terrible lag too, usually unplayable.
Anyway that's all I have or have remembered. Keep up the good work! <3 |
Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2012.10.03 17:03:00 -
[28] - Quote
Hit detection is still an issue for me. I play as a sniper exclusively, so I can really tell when it crops up, because I'll get the blue shield flash on a target and yet do no damage. I am noticing that this issue still exists and occurs at least once a game for me. That said, I seem to notice it far less on moving targets this time. It is enemy snipers I am noticing this with the most, where they are not moving and yet are entirely immune to damage. They'll even look around as I'm putting rounds into them, searching for me as I empty kill shot after kill shot into them to no avail.
Speaking of which, excellent change to sniper rifle power. Making these weapons weaker has helped make one-hit-kills far less common, which is good for everyone in the game. |
Eskel Bondfree
DUST University Ivy League
76
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Posted - 2012.10.03 17:33:00 -
[29] - Quote
The new mouse sensitivity is way too high, just like it was way too low last build.
Seriously, with my 800 dpi MX510 mouse, I can barely walk in a straight line, even with sensitivity at 100 (which supposedly gives the lowest sensitivity in the traditional sense) and mouse smothing turned on. However, that doesn't count for the y-axis, because there sensitivity seems to be half or even less than that of the x-axis.
Another issue with mice: when using extreme low dpi settings on my G500 (200-400 dpi), I start to get severe input lag. Severity of the input lag seems to correspond to the number of people and amount of map geometry I have on screen. Basically, it feels like now I get input lag where last build I got unplayable frame rates. I don't know if that only happens on low dpi settings, or if it's simply not recognizable since I already make a 360 spin by just slightly moving the mouse at 800+ dpi. |
Mitchman 514
Seituoda Taskforce Command Caldari State
26
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Posted - 2012.10.03 17:44:00 -
[30] - Quote
Just to give an example of the WARRIORS exploiting flawed game mechanics:
https://dl.dropbox.com/u/3522383/WP_000471.jpg
That left the rest of us got far less ISK reward than we would normally get, even though we won without these free-riders. Getting cut off from our deserved reward is annoying. |
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