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Rei Shepard
Spectre II
205
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Posted - 2013.05.09 14:17:00 -
[31] - Quote
I am wondering when CCP was doing the slot layouts on suits and came across the Caldari Logi and went DERP lets give it 5 high & 4 lows!!!
I mean the dedicated Assault version has 4 high & 3 lows and then there is Amarr with their 3/3 in both suits, pretty much a identical suit.
3 damage mods, 2 shield extenders, auto armor reps of 5 hp / sec leaves 4 lows for hell-O armor & speed mods or EW if you swing that way, coupled with 3 equipment slots.
I saw allot of the old Assault crews running this suit, and no they don't need their sidearm to kill you.
Ive been wondering what to go, but i figured i am gonna go scrambler rifle, ill stick to amarr and i dont need the extra crutch the Caldari Logi provides....when they fix their aiming code. |
Panther Alpha
WarRavens Orion Empire
163
|
Posted - 2013.05.09 14:17:00 -
[32] - Quote
Heathen Bastard wrote:Panther Alpha wrote:
The assault dropsuit have much better shields.
I was an assault in the previous build, and my K/D ratio have drop from 1.80 to 1.00 now that i decided to be a Logi... explain that one.
I sacrifice my K/D ratio, to try to help my Corp in the Planetary Conquest.
you keep getting caught with your pants down(injector/rep tool out) in a firefight. doesn't change the FACT that caldari logi's have bar none the highest non-vehicular, non-installation shields. assault's shields come back faster to allow them to get into the fight after they get shot. logi's are so high that they don't have to worry about getting shot in the first place. In fact, that could be your problem as well, you get used to having kitten-tons of shields, so you just try to power through and when they go down, you panic and die. or, you're so busy looking to assist a team mate that you're simply not being as aggressive as you were with an assault. I went minmatar scout. my KD has risen, and those kills are with kittening knives and nades.(more knives than nades at this point) what's your excuse?
Really ? that is just "explanation" ?
My K/D ratio have drop because i constantly checking my team mates for healing & revives, been a Logi makes you a prime target for the other team, and i only kill know when is "Necessary" for me to do so. |
Rei Shepard
Spectre II
205
|
Posted - 2013.05.09 14:26:00 -
[33] - Quote
Panther Alpha wrote:Medic 1879 wrote:I would still like some kind of comparison with possible eHP between assault proto and logi proto. Not 100% sure, i'll check later ... But is much, much higher.
well the caldari logi can get up to and between 622 - 667 Shield HP, depending on how stacking works, the Dedicated Assault can get up to 563 shield HP +-
Dont forget the logies dont need Armor Reps modules so the proto logi has an extra slot the assault has to use to rep himself..and if he wanted could get around 600 hp armor, but he would be a turtle, say 2 armor plates & 2 kintic movement modules to counter the speed, so the caldari logi is sitting at around 1k hp or 1.2k turtle version.
Its doubtfull, that an assault with 600 hp can take it down when 1 Vs 1 it.
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Delirium Inferno
Edoras Corporation
165
|
Posted - 2013.05.09 14:32:00 -
[34] - Quote
Heathen Bastard wrote: and please, tell me all about how you rez soooooo many mercs. I've gotten 2 revives in the last 3 days. both were from squad members who had trouble locating my corpse even with the marker. I see "triage unit nearby" every ****ing time I go down, and when I signal, then they simply run away from me.
The problem is now logis have to be more aware of their surroundings. I revive a ton of people each match but none of them have the revive symbol pop up. So I just have to watch and know which fallen soldiers are on my team. Even if it says triage unit nearby, we can't see the symbol unless you actually request for help, and even then it only works sometimes. |
Heathen Bastard
Kang Lo Directorate Gallente Federation
254
|
Posted - 2013.05.09 14:36:00 -
[35] - Quote
Caldari prototype assault base HP 210/120 w/ maxed skills it's: 262.5/150 Caldari prototype logistic base HP 180/90 w/ maxed skills it's: 225/112.5
bases start lower for logistics suit. we will be assuming full skills for the purposes of this comparison.
Pertinent Slots: 4H3L assault, 5H4L logistics.
maximum stackable(assuming bonus is only from extension related skill and suit bonus stacking additively to 35% in the logi's favor{base skill to 5 alongside the extra 25% extension bonus of the caldari logi suit, ignoring the 25% shield skill that improved the bases.} leaving the assault with 10%{base skill for extenders to 5})
assault: 552.9/529.5 logistics: 670.5/618.5
Rounded up. A:553/530 L:671/619
difference: 118/89 with 5 hp/s standard repair on armor in the logi's favor.
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Panther Alpha
WarRavens Orion Empire
163
|
Posted - 2013.05.09 14:39:00 -
[36] - Quote
Rei Shepard wrote:Panther Alpha wrote:Medic 1879 wrote:I would still like some kind of comparison with possible eHP between assault proto and logi proto. Not 100% sure, i'll check later ... But is much, much higher. well the caldari logi can get up to and between 622 - 667 Shield HP, depending on how stacking works, the Dedicated Assault can get up to 563 shield HP +- Dont forget the logies dont need Armor Reps modules so the proto logi has an extra slot the assault has to use to rep himself..and if he wanted could get around 600 hp armor, but he would be a turtle, say 2 armor plates & 2 kintic movement modules to counter the speed, so the caldari logi is sitting at around 1k hp or 1.2k turtle version. Its doubtfull, that an assault with 600 hp can take it down when 1 Vs 1 it.
And how that compares to the Heavy max Hp ?... or is this an attack to the assault dropsuits, and not just the Logi's ? |
Medic 1879
The Tritan Industries RISE of LEGION
253
|
Posted - 2013.05.09 14:52:00 -
[37] - Quote
Heathen Bastard wrote:Caldari prototype assault base HP 210/120 w/ maxed skills it's: 262.5/150 Caldari prototype logistic base HP 180/90 w/ maxed skills it's: 225/112.5
bases start lower for logistics suit. we will be assuming full skills for the purposes of this comparison.
Pertinent Slots: 4H3L assault, 5H4L logistics.
maximum stackable(assuming bonus is only from extension related skill and suit bonus stacking additively to 35% in the logi's favor{base skill to 5 alongside the extra 25% extension bonus of the caldari logi suit, ignoring the 25% shield skill that improved the bases.} leaving the assault with 10%{base skill for extenders to 5})
assault: 552.9/529.5 logistics: 670.5/618.5
Rounded up. A:553/530 L:671/619
difference: 118/89 with 5 hp/s standard repair on armor in the logi's favor.
See that kind of thing is useful having stats and info and it shows the discrepancy but that is only applicable if they run with no equipment otherwise they wouldn't be able to afford stacked proto mods which is why I think logi's should be invalid fittings if they dont fill their equipment slots and I dont see why the logi got the bonus to stacked shields instead of assault.
So thanks for comparison. |
Rei Shepard
Spectre II
205
|
Posted - 2013.05.09 14:55:00 -
[38] - Quote
Panther Alpha wrote:Rei Shepard wrote:Panther Alpha wrote:Medic 1879 wrote:I would still like some kind of comparison with possible eHP between assault proto and logi proto. Not 100% sure, i'll check later ... But is much, much higher. well the caldari logi can get up to and between 622 - 667 Shield HP, depending on how stacking works, the Dedicated Assault can get up to 563 shield HP +- Dont forget the logies dont need Armor Reps modules so the proto logi has an extra slot the assault has to use to rep himself..and if he wanted could get around 600 hp armor, but he would be a turtle, say 2 armor plates & 2 kintic movement modules to counter the speed, so the caldari logi is sitting at around 1k hp or 1.2k turtle version. Its doubtfull, that an assault with 600 hp can take it down when 1 Vs 1 it. And how that compares to the Heavy max Hp ?... or is this an attack to the assault dropsuits, and not just the Logi's ?
Considering the logies smaller frame & hitbox, it has a better chance then a heavy idd say. |
Heathen Bastard
Kang Lo Directorate Gallente Federation
254
|
Posted - 2013.05.09 15:00:00 -
[39] - Quote
Panther Alpha wrote:
And how that compares to the Heavy max Hp ?... or is this an attack to the assault dropsuits, and not just the Logi's ?
sentinel base w/ passives: 506.25/506.25
slots: 1H4L
sentinel maxed: 578.85/1012.25
rounded
579/1012
logistic HP: 671/619 sentinel HP: 579/1012
difference: -92/+393
sentinel heavy has significantly greater armor points. enough to replace a high slot with a rep and maintain higher EHP/ or a pocket logi if they just want to stack armor. |
Panther Alpha
WarRavens Orion Empire
164
|
Posted - 2013.05.09 15:11:00 -
[40] - Quote
Heathen Bastard wrote:Panther Alpha wrote:
And how that compares to the Heavy max Hp ?... or is this an attack to the assault dropsuits, and not just the Logi's ?
sentinel base w/ passives: 506.25/506.25 slots: 1H4L sentinel maxed: 578.85/1012.25 rounded 579/1012 logistic HP: 671/619 sentinel HP: 579/1012 difference: -92/+393 sentinel heavy has significantly greater armor points. enough to replace a high slot with a rep and maintain higher EHP/ or a pocket logi if they just want to stack armor.
Thanks for taking the time to collect the info. +1 to you sir |
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Eskel Bondfree
DUST University Ivy League
84
|
Posted - 2013.05.09 15:36:00 -
[41] - Quote
So how about this:
- give logi suits a fitting bonus on defensive modules (externders, plates etc.) and equipment
- give logi suits the same amount of CPU/PG (possibly even less) than assaults
- give assaults suits (not the basic frames) fitting bonuses on weaponry and/or offensive modules.
Result:
- Logis can still fit a lot of tank (which they need to do their work on the field) and equipment, but at the expense of high tier weapons and gank modules
- Logis are still the most versatile suits in terms of fitting because of high slot number
- Logis will lose most of their tank and equipment when fitting high end weapons and damage mods, which makes them inferior to assaults in this role
TL/DR: Assault suits should force a fitting emphasis on gank, while logi suits should emphasize tank and equipment. Eve Online has been doing this with its ships for a decade now, how hard can it be to pull off the same concept in Dust? |
RKKR
The Southern Legion RISE of LEGION
4
|
Posted - 2013.05.09 16:23:00 -
[42] - Quote
Just a question: Are you guys just annoyed by the Caldari logi suit or also the other races? If so do you think there is a solution that only affects the Caldari one or does the Assault specialization suck so hard maybe?
Are the more anti-shield focussed weapons going to change this?
Too Eskel Bondfrees solution: What's the point of the Amarr logi then? |
Balzich Rotaine
Rotaine Shipping Inc
64
|
Posted - 2013.05.09 16:29:00 -
[43] - Quote
Logi isn't op everyone else is just underpowered leave logi alone |
DUST Fiend
OSG Planetary Operations Covert Intervention
2855
|
Posted - 2013.05.09 16:32:00 -
[44] - Quote
Why CCP made logi's the best combat unit has always puzzled me... |
Chankk Saotome
SyNergy Gaming EoN.
232
|
Posted - 2013.05.09 16:32:00 -
[45] - Quote
RKKR wrote:Just a question: Are you guys just annoyed by the Caldari logi suit or also the other races? If so do you think there is a solution that only affects the Caldari one or does the Assault specialization suck so hard maybe?
Are the more anti-shield focussed weapons going to change this?
Too Eskel Bondfrees solution: What's the point of the Amarr logi then?
The issue isn't even the Cal slots (though I still think 5/4/3 is kind of ridiculous. Give them the reverse of Gall and 5/3/3 or something)
The issue is the +5% bonus to Shield Extender Modules which is a straight % boost on those pushing the Complex from 66 shield to 82.5 per module at lvl5 Cal Logi, of which they can load up five, as stated. |
Eskel Bondfree
DUST University Ivy League
84
|
Posted - 2013.05.09 16:47:00 -
[46] - Quote
RKKR wrote: Too Eskel Bondfrees solution: What's the point of the Amarr logi then?
The point of the Amarr logi seems to be to provide a middle ground between assault and logi capabilites. You could easily achieve this by reducing fitting bonuses to equipment/defensive modules, and providing more raw CPU/PG instead. |
RKKR
The Southern Legion RISE of LEGION
5
|
Posted - 2013.05.09 16:51:00 -
[47] - Quote
Chankk Saotome wrote:RKKR wrote:Just a question: Are you guys just annoyed by the Caldari logi suit or also the other races? If so do you think there is a solution that only affects the Caldari one or does the Assault specialization suck so hard maybe?
Are the more anti-shield focussed weapons going to change this?
Too Eskel Bondfrees solution: What's the point of the Amarr logi then? The issue isn't even the Cal slots (though I still think 5/4/3 is kind of ridiculous. Give them the reverse of Gall and 5/3/3 or something) The issue is the +5% bonus to Shield Extender Modules which is a straight % boost on those pushing the Complex from 66 shield to 82.5 per module at lvl5 Cal Logi, of which they can load up five, as stated.
Yeah I was wondering why the proposed solutions had to impact all logi races, thanks for clearing this up. |
Jack McReady
DUST University Ivy League
156
|
Posted - 2013.05.09 16:58:00 -
[48] - Quote
so funny, another bunch of scrubs with no clue whining, this is really new and refreshing and never happened on this forum
proto assaults have more PG than proto logi suits. proto assaults have more base hp than proto logi suits. proto assaults have more stamina than proto logi suits. assaults have side arm, logi do not (except amarr but amarr pays with 2 slots for it) assaults have more forward speed than logi suits. and the most important difference, assaults have alot higher STRAFE speed and there is no module to increase it.
and regarding caldari logi: flux, single headshot from scramber pistol (and in the future scrambler rifle) or just burn them under a second with the laser.
so in short: l2p. |
Skyhound Solbrave
Rough Riders..
19
|
Posted - 2013.05.09 17:04:00 -
[49] - Quote
You guys do realize it takes 2mil SP just to get the STD logi suits right? If Caldari Logis become the new OP Meta of the game, then we can all just use scrambler rifles and drink their tears.
I mean MAYBE we can nerf JUST the Caldari suit, but I have no idea why you would want to blanket nerf the entire class. Perhaps limiting the Caldari suit to sidearm wouldn't be THAT bad considering it would have so much shielding that they can still be effective with SMGs. However, there is no reason to hamstring the Amarr, Gallente, and Minmatar Logis with that kind of nerf. |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
261
|
Posted - 2013.05.09 17:05:00 -
[50] - Quote
Make other suits better,
By better i mean either more slots, more cpu/pg along with
Movement speed health.
Noone gives a damn how much you can put on a logi suit if it cant outpace an assault in movement and strafe, same with scouts.
Of course thats predicated on hitscan actually being able to keep pace with those movement speeds.
As is there are no REAL Detterants to logi
No Sidearm-Bah who needs sidearm i run balac fool Slower momvenet-- 0.3 whoa dude im running through mud now Larger hitbox--Oh wait nope.(personally its better this way we are already big ass targets with yellow suits.)
Its just too easy to fit logis with everything a good assault player would want, but thats the versatility of the logi, while it can slay the only reason its able to do so efficiently is there the assualt suits and the scout suit can dance circles around it like they can a heavy suit.
Increase that gap a bit and the suit isnt as amazing anymore.
SEC football has proven time and time again SPEED KILLS. |
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I-X-I
Kinsho Swords Caldari State
1
|
Posted - 2013.05.09 17:13:00 -
[51] - Quote
RKKR wrote:What's the point of the Amarr logi then?
If someone finds the answer let me know. I speced into Amar Logistics so my toon would stay "true" to his faction.
I hope they offer a one time paid repec at some point in the foreseeable future.
Lower our damge by 25%?
You gotta be kitten me?
I understand you are attempting to "fix" people from using the Logi to run assault, but this is very counter intuitive. Do you know how hard it is for me to stay alive long enough to actually run support for my team?
This bright ass yellow color is a death wish for those actually attempting to run support. You may as well strip us actual Logi's of any means to defend ourself.
I am not one to complain, but I really hope CCP takes a look at the Logistics "overall" support role again and perhaps makes a few tweaks in the near future.
See that bright yellow Calderi Logistics guy running with an assault build and not playing the support role?
Flux grenade for the win!
Please use them because it frustrates be beyond belief when people run Logistics as an Assault. |
WyrmHero1945
SyNergy Gaming EoN.
247
|
Posted - 2013.05.09 17:19:00 -
[52] - Quote
DUST Fiend wrote:Why CCP made logi's the best combat unit has always puzzled me...
Thing's slow as hell. Can't jump, loses at strafing, can't sprint down a corner. It doesn't have sidearm so reload = gg. The combat suit is the assault. |
Chinduko
KILL-EM-QUICK RISE of LEGION
46
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Posted - 2013.05.09 17:26:00 -
[53] - Quote
Chankk Saotome wrote:You are all missing the point.
Let me math it out for you:
Caldari Logistics: 5% bonus to Shield Extender Modules
Dropsuit Shield Upgrades: 5% bonus to maximum shield per level (Cal start at 180)
A proto at 5 slots can be running (5*66)*1.25, that's 412 shield from modules alone, max upgrade and another 225, that's 637 shield alone.
Dump in a few armor plates and kinetic booster to balance speed loss and you can have your Logi floating near 1000 HP.
Throw a Duvolle on him and he's now more powerful than any assault with the same on the field and still faster than heavies with near relative HP.
Then he's got his own equipment resupply points.
Not sure why you're all complaining about logis with damage mods, CCP just made a bipedal tank who could use a militia smg and kill you in head-on 1v1 should have you significantly more concerned.
What was CCP thinking? It's like they have no idea how to balance a FPS. |
Noc Tempre
Imperfects Negative-Feedback
1478
|
Posted - 2013.05.09 17:29:00 -
[54] - Quote
It's even easier. Why does Logi get the most highs and low slots AND the equipment slots. Someone dun goofed. The Logi gains equipment slots, the assault gains tanking slots. Tada! |
achiever
pigs with fricken lazer beams
30
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Posted - 2013.05.09 17:29:00 -
[55] - Quote
most ppl don't play eve here on dust but what you guy don't know in eve caldari are the only race gets electronic warfare and that where that 5 hi slot come in all of the scaning mod are hi slots and if we get some kind of jamming it will be a hi slot so calm down ppl |
Noc Tempre
Imperfects Negative-Feedback
1478
|
Posted - 2013.05.09 17:32:00 -
[56] - Quote
achiever wrote:most ppl don't play eve here on dust but what you guy don't know in eve caldari are the only race gets electronic warfare and that where that 5 hi slot come in all of the scaning mod are hi slots and if we get some kind of jamming it will be a hi slot so calm down ppl
Bad Game Design 101 - putting in tied features in different updates
If that is the reason, then update the suits in the future when said modules exist. Until then, very bad idea. |
Threshner Norack
Fleetworks Silent Infinity
22
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Posted - 2013.05.09 17:33:00 -
[57] - Quote
Ryder Azorria wrote:J-Lewis wrote:IMO Logistics should be restricted to a sidearm instead of a light weapon, so they can focus on being logibros and not Assaults.
That's just my opinion though. That is actually a damn good idea. Make it so CCP.
If this happened with no respec i would leave the game very quickly lol |
Deadeye Dic
Namtar Elite Gallente Federation
41
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Posted - 2013.05.09 18:13:00 -
[58] - Quote
RKKR wrote:Deadeye Dic wrote:
I'm not saying all Logis do, but there is a definite increase in Logis on the battlefield and its not because Injectors are the great new thing or Rep tools have suddenly gotten better, it's because Logis can finally pubstomp and they are taking advantage of the fact that they have more CPU and more slots than any other suit.
What pisses me off it that if this were AR guys or for heaven's sake a heavy, Logis and the rest of the community would be up in arms about it tripping over one another to be able to make hate threads about it. But since Logis have the power now, they don't see anything wrong with it and any suggestion to fix it is a reason to hate on someone.
How CCP didn't see this coming is beyond me.
You do realize that reviving is broken as hell right now? Are you running with a logi in your squad? I advice you to find one. So it's only the LogiBros that started these hate threads on the forums? Your solution is to make the LogiBro useless because of some people that didn't help you? Why don't you run Logi yourself if you think they are so OP?
Umm yeah, I'm a sniper, so where I hang out on the map isn't where Logis should be in the first place. But I can see very well through my 511 scope. (If doubt how well I can see through that scope, put your ass on the field and I'll give you a haircut from 500M out) As far as why I don't run logi, since I think they are OP, it's not my flavor Pal. Yeah, I realize revive is broken, and I realize that CCP is working on a fix, BUT Logis have already spent the SP, so barring a SP refund AND the revive situation being fixed before or at the time of the refund, I don't see a lot of Logis changing up much. I mean seriously, why would they, this is the most WP Logis have seen in awhile. At the end of the day, your troll argument doesn't change the fact that Logi suits are not balanced. I don't want to see them nerfed exactly, but until CCP finds and implements a way for Logis to get WP from doing what Logis do, I see no reason why the Logi suit should have as much EHP as some heavies do.
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Eskel Bondfree
DUST University Ivy League
86
|
Posted - 2013.05.09 22:24:00 -
[59] - Quote
Jack McReady wrote: proto assaults have more PG than proto logi suits.
Actually this is only true for the Amarr, the other logis have about 25% more PG than their assault counter parts. And even the Amarr logi has more PG than any of the other races' assault suits.
Obviously logis need the extra CPU and PG to fit their equipment. But they shouldn't be able to abuse it to gain superior offensive capabilities over the assault while ignoring their intended support role. Hence my proposal to reduce the overall CPU/PG on logis, and give them fitting bonuses for logi specific stuff instead. |
bunnywink
Improvise.
219
|
Posted - 2013.05.10 00:22:00 -
[60] - Quote
Ever since I got this suit, the rate of merc "humpage" in the war barge has skyrocketed by 200%.
Some guys just really like the banana...
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