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Thread Statistics | Show CCP posts - 1 post(s) |
Kirah Sommersord
Royal Uhlans Amarr Empire
4
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Posted - 2013.05.07 18:40:00 -
[1] - Quote
Just to say that Uprising fixed a lot of stuff but broke a few things too. But everything in the current build is fixable if we give CCP our opinions on the game as is.
One thing at the forefront of my mind is how vastly underpowered the Amarr medium range of suits is.
I've been an Eve player for a number of years and a part of what makes the Amarr Amarrian is that they have amazing armor. Nevertheless I was quite worried to see that the Gallente series of medium suits not only had better armor but more low slots for tanking than the Amarr suits. Not to mention that the only bonus for this appeared to be an increased shield amount.
I can't quite fathom why this would be the case.
Gallente Suits appear to occupy the niche that Amarrian suits should have in that they are top tier armor tankers. Where as Gallente suits should really be more about speed and damage (And drones when those come about).
Whilst a few things will eventually come to be balanced from the forum discussions I hope that the Amarr suits are not left out as at the moment they seem terribly lackluster in comparison to their counter parts. Especially considering that atleast in Eve, Amarrian armor is the best in the galaxy.
If anyone has any good ideas to make Amarrian suits adhere to their Eve lore and background whilst remaining within their own niche please feel free to post here. That goes for all you logibros out there who are wrestling with less slots and equipment for an otherwise useless sidearm slot. |
Delirium Inferno
Edoras Corporation
139
|
Posted - 2013.05.07 18:46:00 -
[2] - Quote
Amarr medium suit has more total hit points than the other three, so you could think of that as a pre-determined mod slot that doesn't take up any CPU/PG. |
Kirah Sommersord
Royal Uhlans Amarr Empire
4
|
Posted - 2013.05.07 18:52:00 -
[3] - Quote
Delirium Inferno wrote:Amarr medium suit has more total hit points than the other three, so you could think of that as a pre-determined mod slot that doesn't take up any CPU/PG.
Yet the other suits can use that mod slot to not only make up the difference but exceed it considerably and still have the same number of mod slots free as the Amarr suit has. For instance the Minmatar suit can place a shield extender in and have vastly more shield HP and still have the 3 slots the Amarr suit has.
I still can't quite understand why the Amarr suits have equal shielding and armor when in Eve Amarr have utterly poor shielding. It seems like a bit of an illogical jump. |
Delirium Inferno
Edoras Corporation
139
|
Posted - 2013.05.07 18:55:00 -
[4] - Quote
Kirah Sommersord wrote:Delirium Inferno wrote:Amarr medium suit has more total hit points than the other three, so you could think of that as a pre-determined mod slot that doesn't take up any CPU/PG. Yet the other suits can use that mod slot to not only make up the difference but exceed it considerably and still have the same number of mod slots free as the Amarr suit has. For instance the Minmatar suit can place a shield extender in and have vastly more shield HP and still have the 3 slots the Amarr suit has. I still can't quite understand why the Amarr suits have equal shielding and armor when in Eve Amarr have utterly poor shielding. It seems like a bit of an illogical jump. I'm talking total hp, not just shield or armor. If Minmatar medium puts a shield extender do they have more total HP? Also while others can use the slot for more customization, keep in mind these extra hit points don't take up any CPU/PG.
And I'm with you, I'm not sure when Amarr became the race of balance. |
Kirah Sommersord
Royal Uhlans Amarr Empire
4
|
Posted - 2013.05.07 19:02:00 -
[5] - Quote
Delirium Inferno wrote:Kirah Sommersord wrote:Delirium Inferno wrote:Amarr medium suit has more total hit points than the other three, so you could think of that as a pre-determined mod slot that doesn't take up any CPU/PG. Yet the other suits can use that mod slot to not only make up the difference but exceed it considerably and still have the same number of mod slots free as the Amarr suit has. For instance the Minmatar suit can place a shield extender in and have vastly more shield HP and still have the 3 slots the Amarr suit has. I still can't quite understand why the Amarr suits have equal shielding and armor when in Eve Amarr have utterly poor shielding. It seems like a bit of an illogical jump. I'm talking total hp, not just shield or armor. If Minmatar medium puts a shield extender do they have more total HP? Also while others can use the slot for more customization, keep in mind these extra hit points don't take up any CPU/PG. And I'm with you, I'm not sure when Amarr became the race of balance.
I understand it's a bonus for the suit for the EHP. However I'm not entirely convinced that the 30 or so HP in shielding is worth the value of a mod slot that all of the other medium class suits possess except the Amarrian version.
But I do hope that there is atleast some change to it in the coming patches. It just doesn't sit right with having an Amarrian suit middle of the road for shields and armor. |
Eskel Bondfree
DUST University Ivy League
82
|
Posted - 2013.05.07 21:47:00 -
[6] - Quote
Consider the Amarr suit a jack of all trades: it's the only suit where both shield and armor tanking are viable options. Shield tanking gallente is impossible, as is armor tanking minmatar. Armor tanking caldari is also suboptimal due to a large portion of HP tied up in shields, making you more vulnerable to flux and laser weapons. So while an amarr tank will always somewhat lack behind the best armor/shield/speed tank you can get with the other races, you gain the ability to adapt to any battle situation efficiently. Also, the large power and cpu advantage of amarr suits gives them the biggest potential for stacking damage mods. |
Chinduko
KILL-EM-QUICK RISE of LEGION
34
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Posted - 2013.05.07 22:04:00 -
[7] - Quote
I'd prefer the Amar suit keep a balance of high to low modules slots since it is a balanced shield to armor suit. I've been considering trying it out myself for dual tanking. |
KING CHECKMATE
Tal-Romon Legion Amarr Empire
21
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Posted - 2013.05.07 22:15:00 -
[8] - Quote
I disagree.
Having a total of 360 HP (180/180). The medium armor with the MOST Stamina (200) (Even if slower, its 20 seconds average of sprinting time) And the only one in the Medium Path that gives advantages to Laser rifles. Proto, with 3 [--] and 3 [ | ] seems fair.
Its just not for everybody. Plus its slower,but not THAT slow.
180 both Shield and armor makes the Amarr Medium the one Drop suit to take more advantage of shield control and field mechanics bonuses. :3
IMO anyways. |
Don Von Hulio
Not Guilty EoN.
252
|
Posted - 2013.05.07 22:17:00 -
[9] - Quote
Amarr takes full advantage of shield and armor passive skills. You dont have those "Oh ****" moments you usually do when shield tanking as a Caldari.
As an Amarr Medium... you can just kinda set there an kill things. |
Infekti0n
One-Armed Bandits Atrocitas
22
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Posted - 2013.05.07 22:21:00 -
[10] - Quote
Also the Amarr proto suit has 50 more CPU and 20 more PG then the other Proto suits. It stacks the best off of passive skills out of all the dropsuits. Since it has the most Base Health if u 180 + 180 its the most u get out of any suit. They run a bit slower but have faster shield regen delay if the shield is not dropped. I must say the Gallente 25% cpu reduction on the Assault skill is a bit too much.
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
23
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Posted - 2013.05.07 23:17:00 -
[11] - Quote
Infekti0n wrote:Also the Amarr proto suit has 50 more CPU and 20 more PG then the other Proto suits. It stacks the best off of passive skills out of all the dropsuits. Since it has the most Base Health if u 180 + 180 its the most u get out of any suit. They run a bit slower but have faster shield regen delay if the shield is not dropped. I must say the Gallente 25% cpu reduction on the Assault skill is a bit too much.
LOL i was just bout to point exactly this. +1 |
Garrett Blacknova
Codex Troopers
2758
|
Posted - 2013.05.07 23:26:00 -
[12] - Quote
With an Amarr character, I noticed the Amarr Starter Assault doesn't have a single Low Slot.
That just seems wrong to me. |
Serah Phymne
Fraternity of St. Venefice Amarr Empire
0
|
Posted - 2013.05.08 10:16:00 -
[13] - Quote
The fact that Amarr suits are now omni tanks is stupid. The reason you don't do an omni tank in eve is because you can't focus on making both tanks work. Also why the hell are Amarr suits now shield tankers? What the hell is that about? Amarr have always been armour tank. And now you people are like "Yeah that totally makes sense" instead of "No it's never been like that and it's stupid." |
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CCP Eterne
C C P C C P Alliance
1554
|
Posted - 2013.05.08 10:19:00 -
[14] - Quote
Moving this from General Discussions to Feedback and Requests.
It's a good debate. |
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Don Von Hulio
Not Guilty EoN.
252
|
Posted - 2013.05.08 10:25:00 -
[15] - Quote
Serah Phymne wrote:The fact that Amarr suits are now omni tanks is stupid. The reason you don't do an omni tank in eve is because you can't focus on making both tanks work. Also why the hell are Amarr suits now shield tankers? What the hell is that about? Amarr have always been armour tank. And now you people are like "Yeah that totally makes sense" instead of "No it's never been like that and it's stupid."
But this isnt EvE? And as of yet, the only way to effectively armor tank is when you are being backed by a logi.
We only have a set number of suits and each of them have to be noticeably different from each other. Gallente = Armor Caldari = Shield Minmatar = Fast Amarr = Mid shield/Armor
Amarr dosnt need to be changed, but some more suit variants could be added. |
Serah Phymne
Fraternity of St. Venefice Amarr Empire
0
|
Posted - 2013.05.08 10:55:00 -
[16] - Quote
Don Von Hulio wrote:Serah Phymne wrote:The fact that Amarr suits are now omni tanks is stupid. The reason you don't do an omni tank in eve is because you can't focus on making both tanks work. Also why the hell are Amarr suits now shield tankers? What the hell is that about? Amarr have always been armour tank. And now you people are like "Yeah that totally makes sense" instead of "No it's never been like that and it's stupid." But this isnt EvE? And as of yet, the only way to effectively armor tank is when you are being backed by a logi. We only have a set number of suits and each of them have to be noticeably different from each other. Gallente = Armor Caldari = Shield Minmatar = Fast Amarr = Mid shield/Armor Amarr dosnt need to be changed, but some more suit variants could be added.
No this is Eve. It is an online persistent shooter set in the Eve universe. Coming out with "It's not Eve" is blatantly wrong. Amarr have always been the Armor tanking race of the Eve universe far more than the Gallente have been. This is the equivalent of making the Caldari armor tankers.
Gallente - Armor repair/Damage with Blasters/Drones Caldari - Shield buffer/Damage with Railguns/Missiles Minmatar - Shield boosting/ Damage with Autoguns/Fast Amarr - Armor buffer/Damage with Lasers/Drones
It's not difficult to differentiate between the four races. To me it just seems like they lamed out at Amarr suits instead of putting a bit of effort into differentiating between the two shield tank races and the two armor tank races. |
Kirah Sommersord
Royal Uhlans Amarr Empire
6
|
Posted - 2013.05.08 12:01:00 -
[17] - Quote
Serah Phymne wrote:Don Von Hulio wrote:Serah Phymne wrote:The fact that Amarr suits are now omni tanks is stupid. The reason you don't do an omni tank in eve is because you can't focus on making both tanks work. Also why the hell are Amarr suits now shield tankers? What the hell is that about? Amarr have always been armour tank. And now you people are like "Yeah that totally makes sense" instead of "No it's never been like that and it's stupid." But this isnt EvE? And as of yet, the only way to effectively armor tank is when you are being backed by a logi. We only have a set number of suits and each of them have to be noticeably different from each other. Gallente = Armor Caldari = Shield Minmatar = Fast Amarr = Mid shield/Armor Amarr dosnt need to be changed, but some more suit variants could be added. No this is Eve. It is an online persistent shooter set in the Eve universe. Coming out with "It's not Eve" is blatantly wrong. Amarr have always been the Armor tanking race of the Eve universe far more than the Gallente have been. This is the equivalent of making the Caldari armor tankers. Gallente - Armor repair/Damage with Blasters/Drones Caldari - Shield buffer/Damage with Railguns/Missiles Minmatar - Shield boosting/ Damage with Autoguns/Fast Amarr - Armor buffer/Damage with Lasers/Drones It's not difficult to differentiate between the four races. To me it just seems like they lamed out at Amarr suits instead of putting a bit of effort into differentiating between the two shield tank races and the two armor tank races. One extra problem with the current setup for Amarr suits is that like in Eve, you now need to max out your SP in both Armor AND shield tanking in order to make the suit work. Which is just ridiculous since you only need to bother maxing out Shields for Mini's and Caldari and Armor for Gallente. Yet for the Amarr suit you're putting in over double the SP just to keep up with what the Gallente suit can do with more armor and 2 extra low slots.
+1 really.
It just doesn't make sense to me the current situation revolving around Amarrian medium dropsuits. Especially since they seem to have been potted into middle of the line jack of all trades which they have never been.
I would love to see Amarrian suits as a premium buffer armor tank line with lasers and staying power where as Gallente suits as a fast and hard hitting suit with the ability to repair after the strike. |
Kirah Sommersord
Royal Uhlans Amarr Empire
9
|
Posted - 2013.05.08 13:35:00 -
[18] - Quote
This needs a good bump. |
Talos Alomar
Subdreddit Test Alliance Please Ignore
725
|
Posted - 2013.05.08 14:10:00 -
[19] - Quote
I run an Amarr assault suit, and I love it.
Dual tanking works in Dust, and I'm glad the Amarr ground troops have equal armor and shields. This is a terrible segue into a list.
1. You can get a crazy high buffer. Higher than just shield or just armor. 2. You can get better resistances to various types of weapons. A laser can strip you shields but has trouble with your armor, or you can survive a grenade thanks to having good shields. ( the poor sap in the gallente suit next to me got blowd up.) 3. Can be easily justified by a clever item description as to why the Amarr are running both shields and armor. Possibly something about keeping a high buffer, or even better a blurf about how this suit is mass produced by slaves they wanted it to be highly adaptable for any situation as you can't really just go buy another type of suit.
I frankly love the tank I can get going on this suit, and I also love the Amarr suit's bonuses.
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Beld Errmon
Internal Error. Negative-Feedback
604
|
Posted - 2013.05.08 14:16:00 -
[20] - Quote
Yeah just keep in mind that CCP hates amarr and a large majority of the player base does too, because slavers + religious is about the worst thing you could present to the typical gamer regardless of its just a game, people only like the bad guys if they have red light sabres and force choke.
That said theres always a few gems in the amarrian line up that CCP forgets to make crap, so maybe amarrian suits will be useful with scrambler rifles, wait and see i guess. |
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Serah Phymne
Fraternity of St. Venefice Amarr Empire
0
|
Posted - 2013.05.08 14:19:00 -
[21] - Quote
Talos Alomar wrote:I run an Amarr assault suit, and I love it.
Dual tanking works in Dust, and I'm glad the Amarr ground troops have equal armor and shields. This is a terrible segue into a list.
1. You can get a crazy high buffer. Higher than just shield or just armor. 2. You can get better resistances to various types of weapons. A laser can strip you shields but has trouble with your armor, or you can survive a grenade thanks to having good shields. ( the poor sap in the gallente suit next to me got blowd up.) 3. Can be easily justified by a clever item description as to why the Amarr are running both shields and armor. Possibly something about keeping a high buffer, or even better a blurf about how this suit is mass produced by slaves they wanted it to be highly adaptable for any situation as you can't really just go buy another type of suit.
I frankly love the tank I can get going on this suit, and I also love the Amarr suit's bonuses.
Then what drawback is there? There needs to be a balance for each of the races. None of them omni tank for a reason in Eve. And to make them do it here is either completely overpowered or completely underpowered. Not to mention the massive SP drain just to use a suit. So I've got to get my shielding core up to five and my armor core up to five to utilize the suit properly which is twice as much as any other suit. And why the Amarr? Why make the premier armor tank race in the game omni tank? And no it cannot be explained within Eve lore. You could start saying "Oh we can make the Caldari armor tank and just explain it away because it suits me." which is just stupid. Stick to the Eve basics with tanking. This idea of making an omni tank Amarr suit is just stupid. Put it as an Armor tanker which is what they should be. Straight into buffer tanking. Make Gallente repair tanking. Keep the weapon bonuses for each. But now Amarr suits are shield tanks? What the hell. |
Ulysses Knapse
Bojo's School of the Trades
357
|
Posted - 2013.05.08 14:52:00 -
[22] - Quote
And let's not forget about balance. Now we have three racial dropsuits with good shielding, but only one with good armor. Minmatar weapons are as useless as ever, and Amarr weapons will be as useful as ever. Honestly, who thought this was a good idea? |
Kirah Sommersord
Royal Uhlans Amarr Empire
9
|
Posted - 2013.05.08 15:10:00 -
[23] - Quote
Ulysses Knapse wrote:And let's not forget about balance. Now we have three racial dropsuits with good shielding, but only one with good armor. Minmatar weapons are as useless as ever, and Amarr weapons will be as useful as ever. Honestly, who thought this was a good idea?
+1 to this.
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Talos Alomar
Subdreddit Test Alliance Please Ignore
725
|
Posted - 2013.05.08 15:40:00 -
[24] - Quote
Serah Phymne wrote:Put it as an Armor tanker which is what they should be. Straight into buffer tanking. Make Gallente repair tanking. Keep the weapon bonuses for each..
I've tried buffer armor tanking build after build. To have any sort of survivability you have to have reppers. Currently there is no way to make buffer armor tanking not blow ass. It'll all be repair tanking anyway.
I'm glad they are an trying an omni tank. a suit with ok shields and ok armor is a decent addition to the various types of suits. It takes a lot of SP to get the most out of that tank, and due to having to have mods that affect both neither the shield won't be as strong as a caldari, nor will the armor be as good as a gallente. All while being slower and having fewer mod slots than any other suit, so there is your drawback.
@ulysess - When I ran an HMG I always would flux first. It worked pretty well. besides a 5% swing either way isn't that bad. I'd hardly call them useless as I've been getting the SMG to still kill people pretty dang well this build. |
Serah Phymne
Fraternity of St. Venefice Amarr Empire
1
|
Posted - 2013.05.08 15:55:00 -
[25] - Quote
Talos Alomar wrote:Serah Phymne wrote:Put it as an Armor tanker which is what they should be. Straight into buffer tanking. Make Gallente repair tanking. Keep the weapon bonuses for each.. I've tried buffer armor tanking build after build. To have any sort of survivability you have to have reppers. Currently there is no way to make buffer armor tanking not blow ass. It'll all be repair tanking anyway. I'm glad they are an trying an omni tank. a suit with ok shields and ok armor is a decent addition to the various types of suits. It takes a lot of SP to get the most out of that tank, and due to having to have mods that affect both neither the shield won't be as strong as a caldari, nor will the armor be as good as a gallente. All while being slower and having fewer mod slots than any other suit, so there is your drawback. @ulysess - When I ran an HMG I always would flux first. It worked pretty well. besides a 5% swing either way isn't that bad. I'd hardly call them useless as I've been getting the SMG to still kill people pretty dang well this build.
No... Just no... What the hell is the point of it? So armor tanking is **** so you have to have an omni tank? Well while we're at it let's give the Gallente shields too! That'd be only fair right? You're basically throwing the baby out with the bathwater. Why not just make ALL suits shield tank. Forget armor. If that's what you're saying. Currently the omni tank is stupid from both a balance perspective and a lore perspective. Either omni tanks are overpowered or they are underpowered. At this moment I'm tempted to say underpowered since you cannot specialize in both armor and shields without being a vet. Which means the entire line of medium suits is reserved for people with 8+million SP to use where as the other suits are usable by everyone. When the new weapons come in however the suits will instantly be OP. Because mini weapons will be useless and amarr weapons will be useless. The only ones that will work will be blasters and rails. |
Kirah Sommersord
Royal Uhlans Amarr Empire
9
|
Posted - 2013.05.08 16:07:00 -
[26] - Quote
There reasonably needs to be some sort of balance.
It seems strange that only one race has both good armor and good shielding where as the other three are reduced to either armor or shields.
It also seems rather unbalanced to me.
Talos notes that the system is good solely because armor tanking isn't viable at the moment. Well I have to agree with Serah in that just because the armor system needs balancing doesn't mean we should be giving shields to armor tanking races.
In terms of the Eve universe however it seems rather unbelievable that the Amarr have worse armor than the Gallente.
Balance wise it seems unreasonable that armor tanking is left only to the Gallente whilst shield tanking is split amongst three races.
It would be more reasonable to make Amarrian suits Armor dependent to make the effectiveness of weapons like Ulysess points out, fair. At the moment it's not. |
Eskel Bondfree
DUST University Ivy League
82
|
Posted - 2013.05.08 17:12:00 -
[27] - Quote
I agree that Amarr would have been the obvious choice for pure armor tanking, but what's the point debating it, swapping the art on amarr and gallente suits wouldn't change game play at all. It's as pointless as saying "The gallente suits don't look gallente to me, they need more green". This thread was about game balance after all, not lore. |
Kirah Sommersord
Royal Uhlans Amarr Empire
9
|
Posted - 2013.05.08 17:50:00 -
[28] - Quote
Eskel Bondfree wrote:I agree that Amarr would have been the obvious choice for pure armor tanking, but what's the point debating it, swapping the art on amarr and gallente suits wouldn't change game play at all. It's as pointless as saying "The gallente suits don't look gallente to me, they need more green". This thread was about game balance after all, not lore.
It's not that I'm arguing for a swap.
What I'm arguing for is to make the Amarr suits a viable armor tanking alternative to the Gallente.
As the Minmatar are for the Caldari at the moment.
To make the Amarr an omni tank because it's easier to do so just doesn't seem right for me.
In addition lore does play a role in this. Otherwise we wouldn't have any of the four races at all. It's not a terrible to look to lore as a guide line to designing not only the looks of the suits but their function as well since Eve has 10 years of background to fall on.
We should be looking more toward Eve for balance equations with the suits and their bonuses/layouts. |
Talos Alomar
Subdreddit Test Alliance Please Ignore
727
|
Posted - 2013.05.09 00:34:00 -
[29] - Quote
Serah Phymne wrote:What the hell is the point of it?
Maybe CCP is looking for a different dynamic. look at the stats of the suits.
Amarr - Highest base HP, slowest suit Minmatar - lower base HP, fastest suit caldari -Highest shields. Gallente - Highest armor.
Unless you can cite the passage in the Pax Amarria that states "thou shalt armor tank" there isn't even a good lore reason for the infantry to be built the exact way as the boats. Just because it's different it doesn't mean that it's wrong, or bad.
If anything is changed the minnies should be made an omni tank too. |
Don Von Hulio
Not Guilty EoN.
253
|
Posted - 2013.05.09 00:39:00 -
[30] - Quote
Serah Phymne wrote:Don Von Hulio wrote:Serah Phymne wrote:The fact that Amarr suits are now omni tanks is stupid. The reason you don't do an omni tank in eve is because you can't focus on making both tanks work. Also why the hell are Amarr suits now shield tankers? What the hell is that about? Amarr have always been armour tank. And now you people are like "Yeah that totally makes sense" instead of "No it's never been like that and it's stupid." But this isnt EvE? And as of yet, the only way to effectively armor tank is when you are being backed by a logi. We only have a set number of suits and each of them have to be noticeably different from each other. Gallente = Armor Caldari = Shield Minmatar = Fast Amarr = Mid shield/Armor Amarr dosnt need to be changed, but some more suit variants could be added. No this is Eve. It is an online persistent shooter set in the Eve universe. Coming out with "It's not Eve" is blatantly wrong. Amarr have always been the Armor tanking race of the Eve universe far more than the Gallente have been. This is the equivalent of making the Caldari armor tankers. Gallente - Armor repair/Damage with Blasters/Drones Caldari - Shield buffer/Damage with Railguns/Missiles Minmatar - Shield boosting/ Damage with Autoguns/Fast Amarr - Armor buffer/Damage with Lasers/Drones It's not difficult to differentiate between the four races. To me it just seems like they lamed out at Amarr suits instead of putting a bit of effort into differentiating between the two shield tank races and the two armor tank races. One extra problem with the current setup for Amarr suits is that like in Eve, you now need to max out your SP in both Armor AND shield tanking in order to make the suit work. Which is just ridiculous since you only need to bother maxing out Shields for Mini's and Caldari and Armor for Gallente. Yet for the Amarr suit you're putting in over double the SP just to keep up with what the Gallente suit can do with more armor and 2 extra low slots.
No, you dont understand. Just because this is in the "EVE" universe doesnt mean this game is eve. This is DUST... just because you are used to how things are with each race EVE side doesnt mean thats how it should be in DUST.
As infantry, and as of right now. If we had only two different armor suits and two different shield suits, CCP would actually be taking a step back in that regard... because one Shield/Armor suit will be favored over the other because thats how it worked last build with its limited variant selection.
Your thought process would be better geared towards vehicles, because they actually function like ships do in EVE.... you just have to aim manually. With infantry, CCP will have to go a different direction EvE players may not understand/be used to and even CCP themselves is still brainstorming where they want the balance to be.
And quite honestly, its too soon to say what suit trumps all this early in the build. I go up against gallente suits, and imo they are harder to kill than Caldari. But i dont see anyone crying about them.
PS: You should max out all your core skills anyways.... so using "you have to max out two skills" as an excuse doesnt work imo. And if you really think that, then consider that SP spent the price you pay to wear gold. |
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