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Commander Tuna
KILL-EM-QUICK RISE of LEGION
13
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Posted - 2013.05.10 00:38:00 -
[61] - Quote
I-X-I wrote:RKKR wrote:What's the point of the Amarr logi then? If someone finds the answer let me know. I speced into Amar Logistics so my toon would stay "true" to his faction. I hope they offer a one time paid repec at some point in the foreseeable future. Lower our damge by 25%? You gotta be kitten me? I understand you are attempting to "fix" people from using the Logi to run assault, but this is very counter intuitive. Do you know how hard it is for me to stay alive long enough to actually run support for my team? This bright ass yellow color is a death wish for those actually attempting to run support. You may as well strip us actual Logi's of any means to defend ourself. I am not one to complain, but I really hope CCP takes a look at the Logistics "overall" support role again and perhaps makes a few tweaks in the near future. See that bright yellow Calderi Logistics guy running with an assault build and not playing the support role? Flux grenade for the win! Please use them because it frustrates be beyond belief when people run Logistics as an Assault.
How does amarr logi have 25% less damage?
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DigiOps
Kirkinen Risk Control Caldari State
206
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Posted - 2013.05.10 00:50:00 -
[62] - Quote
What happened to the weapon slot on a logistics suit being for a side arm? I remember in chromosome it was labeled with the "S", but it could still take light weapons. I was a bit confused by that. |
Llan Heindell
One-Armed Bandits
76
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Posted - 2013.05.10 00:56:00 -
[63] - Quote
Commander Tuna wrote:I-X-I wrote:RKKR wrote:What's the point of the Amarr logi then? If someone finds the answer let me know. I speced into Amar Logistics so my toon would stay "true" to his faction. I hope they offer a one time paid repec at some point in the foreseeable future. Lower our damge by 25%? You gotta be kitten me? I understand you are attempting to "fix" people from using the Logi to run assault, but this is very counter intuitive. Do you know how hard it is for me to stay alive long enough to actually run support for my team? This bright ass yellow color is a death wish for those actually attempting to run support. You may as well strip us actual Logi's of any means to defend ourself. I am not one to complain, but I really hope CCP takes a look at the Logistics "overall" support role again and perhaps makes a few tweaks in the near future. See that bright yellow Calderi Logistics guy running with an assault build and not playing the support role? Flux grenade for the win! Please use them because it frustrates be beyond belief when people run Logistics as an Assault. How does amarr logi have 25% less damage?
Logis should have a 20% less CPU/PG usage for infantry gear and a 50% penalty for weapons. So no logi would be able to equip a proto weapon without sacrificing either equipment or defensive modules. Specially the shields that consumes a lot of PG/CPU. |
Logi Bro
Greatness Achieved Through Training EoN.
1443
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Posted - 2013.05.10 01:00:00 -
[64] - Quote
I feel the need to comment here.
Logi's don't have too many modules, we don't have too much CPU/PG, we don't have too much of anything, it's just that everyone else has too little of everything. Stop with the goddamn nerfs and start with the buffs. This game gets slower and slower gameplay with every nerf, how about we change some of the racial bonuses around to begin with.
Caldari Assault Dropsuit SHOULD have the 5% bonus the shield extenders per level. Caldari Logistics Dropsuit SHOULD have a 5% bonus to nanohive nanite capacity per level.(the logistics racial bonuses should actually apply to being logistics.) While we're at it, give the Amarr Sentinel Dropsuit a 3% small-arms gunfire damage reduction per level. Minmatar and Gallente logi bonuses actually apply to being logistics so they can stay, the Amarr Logistics Dropsuit SHOULD give a 5% bonus to stamina and stamina regen per level, to keep pace with other units since their base speeds are the lowest.
The general Assault Dropsuit bonus should be changed from +3% shield regen to +2% hand-held weapon damage per level, to support the fact that they should be killing people. Electronics and Engineering SP costs need to be lowered so that non-logi's can have the CPU and PG to equip what they need to. You can do all of this without nerfing the logistics class and handicapping the only class that has been free from this idiotic nerf-spree CCP has been set on. |
arimal lavaren
L.O.T.I.S. RISE of LEGION
240
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Posted - 2013.05.10 01:09:00 -
[65] - Quote
Logi Bro, you deserve a cookie. Wait no, a medal. Oh I know get this man a hooker. I got it, a cookie a medal and a hooker.
Or if none of those. Can we at least get this post to the CPM or something. Logic FTW. |
Llan Heindell
One-Armed Bandits
76
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Posted - 2013.05.10 01:18:00 -
[66] - Quote
Logi Bro wrote:I feel the need to comment here.
Logi's don't have too many modules, we don't have too much CPU/PG, we don't have too much of anything, it's just that everyone else has too little of everything. Stop with the goddamn nerfs and start with the buffs. This game gets slower and slower gameplay with every nerf, how about we change some of the racial bonuses around to begin with.
Caldari Assault Dropsuit SHOULD have the 5% bonus the shield extenders per level. Caldari Logistics Dropsuit SHOULD have a 5% bonus to nanohive nanite capacity per level.(the logistics racial bonuses should actually apply to being logistics.) While we're at it, give the Amarr Sentinel Dropsuit a 3% small-arms gunfire damage reduction per level. Minmatar and Gallente logi bonuses actually apply to being logistics so they can stay, the Amarr Logistics Dropsuit SHOULD give a 5% bonus to stamina and stamina regen per level, to keep pace with other units since their base speeds are the lowest.
The general Assault Dropsuit bonus should be changed from +3% shield regen to +2% hand-held weapon damage per level, to support the fact that they should be killing people. Electronics and Engineering SP costs need to be lowered so that non-logi's can have the CPU and PG to equip what they need to. You can do all of this without nerfing the logistics class and handicapping the only class that has been free from this idiotic nerf-spree CCP has been set on.
I agree with you except for the suggestion for the Amarr logi bonus. It's weird because the class is already handicapped. I would suggest the bonus for Repairer modules to apply to Repair tools as well. That would make sense to keep up with the others races bonuses.We already have extra stamina rates and such.
Llan Heindell. |
Flyingconejo
KILL-EM-QUICK RISE of LEGION
113
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Posted - 2013.05.10 01:23:00 -
[67] - Quote
Medic 1879 wrote:[quote=RKKR][quote=Deadeye Dic] . I have also had blueberries start panicing and throwing grenades and shooting at me when I repair them as they seem to think I have set them on fire or something, there is nothing so comical/sad as starting to rep a bluedot for them to panic spin round lob a grenade at you and suicide before I can explain its a good thing.
^^^^
At first I thought this was pretty fun.
Later I realized it's a true story. Now I find it quite sad. |
Azrael Nightbane
Turalyon Plus
7
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Posted - 2013.05.10 01:27:00 -
[68] - Quote
Chankk Saotome wrote:J-Lewis wrote:IMO Logistics should be restricted to a sidearm instead of a light weapon, so they can focus on being logibros and not Assaults.
That's just my opinion though. HAHAHA! Yes! Hell, why not give them a Logi-only weapon CCP? Make it shoot kittening rainbows to tell the enemy your exact position. In the meantime, let us use the Square button in combat while in a logi suit to emit a comical fart animation, lay down on the ground, and curl up in a ball while sucking our thumbs.
sorry but this weapon has been reserved for the heavy's and there hmg |
DJINN leukoplast
Hellstorm Inc League of Infamy
422
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Posted - 2013.05.10 02:00:00 -
[69] - Quote
Just out of curiosity for those who played as logis in Chromosome. What were those suits stats like? How many high, low, and equipment slots did proto have? What about CPU/PG? Shield and armor values? Speed?
Because if it's the same, or very similar to some racial suit now, then people could have logi assaulted in the previous build too. So why all the QQ about it now?
Seems to me people are just upset that CCP nerfed the assault suit and want to lash out at those of us who chose a smarter path instead of going down with the ship. Now they are wishing and hoping we get the nerf hammer because they are now stuck with their choice. |
Chankk Saotome
SyNergy Gaming EoN.
238
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Posted - 2013.05.10 09:03:00 -
[70] - Quote
You put the banana... in the pajama.... BOOM! Bananas in Pajamas!
Okay, I'm just being silly... I'm bored. DUST was already losing steam and honestly knowing that this new update, rather than leading to higher stations of spec variation and thus order is instead a massive reactionary wave heading toward universal entropy, is just pushing me further from it. I don't mind some imbalance, I like challenges, but with things like this you just predict a huge swing toward everyone copying the same build and design leading to bland, boring encounters and uneventful, unchanging gameplay match after match after match after match after match...
THAT's what's making me feel turned off, and it is, or at the very least soon will be, a serious enough issue that CCP should probably be concerned with such an outcome as well. |
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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
624
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Posted - 2013.05.10 09:12:00 -
[71] - Quote
The other suit classes just suck and the logi suit is just better by comparison. Heavies, Scouts, and Assaults could use a little love in their racial suit bonuses. Heavies especially, they've had it rough |
Prius Vecht
Red and Silver Hand Amarr Empire
92
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Posted - 2013.05.10 11:23:00 -
[72] - Quote
+1 very relevant discussion. |
Otoky
DIOS EX. Gentlemen's Agreement
64
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Posted - 2013.05.10 11:28:00 -
[73] - Quote
Kekklian Noobatronic wrote:Step 1: Remove the ability for Logi's to fit Damage Mods (Tie it to some fluff about the subroutines being incompatible or some bs) Step 2: ??? Step 3: Profit
I think it's silly to say a Logi player cant have a good weapon. I however do agree that Logi's with damage mods encourages a "Logi's are best platform" logic, which is counter-intuitive to even having an Assault class. Best idea so far. |
Eskel Bondfree
DUST University Ivy League
89
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Posted - 2013.05.10 18:35:00 -
[74] - Quote
Otoky wrote:Kekklian Noobatronic wrote:Step 1: Remove the ability for Logi's to fit Damage Mods (Tie it to some fluff about the subroutines being incompatible or some bs) Step 2: ??? Step 3: Profit
I think it's silly to say a Logi player cant have a good weapon. I however do agree that Logi's with damage mods encourages a "Logi's are best platform" logic, which is counter-intuitive to even having an Assault class. Best idea so far. Do you realize that a caldari logi with 680 schield HP isn't fitting any damage mods at all? They are, however, fitting proto weapons and grenades, and that is something they shouldn't be able to do when having this huge tank at the same time. |
RKKR
The Southern Legion RISE of LEGION
14
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Posted - 2013.05.10 19:26:00 -
[75] - Quote
Deadeye Dic wrote:RKKR wrote:Deadeye Dic wrote: If logis were actually reviving people, no. But Logis aren't reviving people. They are armor/shield/rep stacking and running around with big guns and killing people while their teammates bleed out.
I'm not saying all Logis do, but there is a definite increase in Logis on the battlefield and its not because Injectors are the great new thing or Rep tools have suddenly gotten better, it's because Logis can finally pubstomp and they are taking advantage of the fact that they have more CPU and more slots than any other suit.
What pisses me off it that if this were AR guys or for heaven's sake a heavy, Logis and the rest of the community would be up in arms about it tripping over one another to be able to make hate threads about it. But since Logis have the power now, they don't see anything wrong with it and any suggestion to fix it is a reason to hate on someone.
How CCP didn't see this coming is beyond me.
You do realize that reviving is broken as hell right now? Are you running with a logi in your squad? I advice you to find one. So it's only the LogiBros that started these hate threads on the forums? Your solution is to make the LogiBro useless because of some people that didn't help you? Why don't you run Logi yourself if you think they are so OP? Umm yeah, I'm a sniper, so where I hang out on the map isn't where Logis should be in the first place. But I can see very well through my 511 scope. (If doubt how well I can see through that scope, put your ass on the field and I'll give you a haircut from 500M out) As far as why I don't run logi, since I think they are OP, it's not my flavor Pal. Yeah, I realize revive is broken, and I realize that CCP is working on a fix, BUT Logis have already spent the SP, so barring a SP refund AND the revive situation being fixed before or at the time of the refund, I don't see a lot of Logis changing up much. I mean seriously, why would they, this is the most WP Logis have seen in awhile. At the end of the day, your troll argument doesn't change the fact that Logi suits are not balanced. I don't want to see them nerfed exactly, but until CCP finds and implements a way for Logis to get WP from doing what Logis do, I see no reason why the Logi suit should have as much EHP as some heavies do.
Wait...You reallized that the revive system was broken and still decided to complain that logis don't revive?
Then you say that this build is the most WP us logis have seen? Who were those peoples with zero kills on the top of the killboard in the previous build?
And you are calling my post a troll argument?
You finally ended your post with your real concern: you think that (caldari?) logis have to much EHP. See that wasn't so hard...
PS: Congratulations on your sniper skills. I see a lot of red-lining snipers, man they will never change. (wait...is this trolling?)
Anyway the OP edited his original message to make the topic more clear; let s countinue with the discussion...
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ZDub 303
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
72
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Posted - 2013.05.10 19:39:00 -
[76] - Quote
It seems to me like a lot of these racial bonuses are really counter intuitive to what you would expect given the themes of each race.
First off, I think Assault bonus should be increased health, not shield regen (wtf lol?)
Change assault bonus to +2-3% armor and shields per level.
Logi bonus is good at 1 hp/s per level to offset that we cant repair ourselves.
Caldari logi bonus: 5% shield recharge per level would make a lot more sense as a survivability increaser. Caldari Assault bonus: 2% shield extender efficacy per level.
Minmatar seems all about speed and versatility (with no shield vs armor bias). So I feel like:
Min Assault: 2% hybrid weapon reload per level Min Logi: 5% Hacking speed per level
Gallente seem pretty solid as high tech PG/CPU reducers
Amarr are all about armor so...
Amarr weaponry is all charge based, I like the assault reduction to laser weaponry overheat, thats good I think. Amarr heavy is about slow and tank, so I feel like Amarr Sentinel should get a 5% increase to incoming repair sources (both active and passive). Also the heavy bonus of HMG feedback damage? lol?? Give Heavies a 1 HP/s passive reps as well, they need it more than anyone. Amarr logi, i'm struggling here, maybe a 5% reduction to speed penalty on armor plates per level? Or a 5% PG/CPU reduction on armor plates and passive reps per level? Or give the min assault clip size bonus since amarr logis are the only one with sidearm?
Seems to me that this all keeps the bonuses in line with the classes theme. Right now I look at the bonuses and im just scratching my head as to why some of them are the way they are. |
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