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BL4CK FRIAR
HDYLTA
51
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Posted - 2013.05.09 00:53:00 -
[31] - Quote
Kirah Sommersord wrote: Gallente Suits appear to occupy the niche that Amarrian suits should have in that they are top tier armor tankers. Where as Gallente suits should really be more about speed and damage (And drones when those come about).
False almost entirely. Im going to use Cruisers here for an example as that seem to be closest to Medium....?
Eve Online & Evemon wrote:Arbitrator Amarr Cruiser skill bonus per level: 7.5% bonus to Tracking Disruptor effectiveness 10% bonus to drone hitpoints, damage and mining yield
Augoror Amarr Cruiser skill bonus per level: 12.5% bonus to Remote Armor Repair System repair amount 5% reduction in Remote Armor Repair System capacitor use
Maller Amarr Cruiser skill bonus per level: 5% bonus to Medium Energy Turret damage 5% bonus to all Armor Resistances
Omen Amarr Cruiser skill bonus per level: 10% bonus to Medium Energy Turret capacitor use 5% bonus to Medium Energy Turret rate of fire
Celestis Gallente Cruiser skill bonus per level: 7.5% bonus to Remote Sensor Dampener effectiveness 10% bonus to Remote Sensor Dampener optimal range and falloff
Excurureriueoreiwo....the ***** shaped one Gallente Cruiser skill bonus per level: 12.5% bonus to Remote Armor Repair System repair amount 5% reduction in Remote Armor Repair System capacitor use
Thorax Gallente Cruiser skill bonus per level: 5% bonus to Medium Hybrid Turret damage 7.5% bonus to Medium Hybrid Turret tracking speed
Vexor Gallente Cruiser skill bonus per level: 5% bonus to Medium Hybrid Turret damage 10% bonus to drone hitpoints, damage and mining yield [/url]
The beefy tanks you speak of in the Amarrian line up are in the Battleship class usually however lets be honest an Abbadon and a Megathron are equally as beefy but are polar opposites in range, however a Hyperion to the Abbie and an Apoc to the Mega are good match's.
Gallente Tank aswell as Amarr, but Amarr usually out range the Frogs, and Frogs usually out DPS the Amarr in a face to face brawl.
[quote=Kirah Sommersord]Whilst a few things will eventually come to be balanced from the forum discussions I hope that the Amarr suits are not left out as at the moment they seem terribly lackluster in comparison to their counter parts. Especially considering that atleast in Eve, Amarrian armor is the best in the galaxy.[/url]
Again im going to say pretty much false, its a range game between these two races.
[quote=Kirah Sommersord]If anyone has any good ideas to make Amarrian suits adhere to their Eve lore and background whilst remaining within their own niche please feel free to post here. That goes for all you logibros out there who are wrestling with less slots and equipment for an otherwise useless sidearm slot.
Bonus to Lazors (which they already have) and either a rep bonus or a +% to armor (like 2%) per racial level, but again aside from the lazors, the Gallente should look a bit the same. |
Serah Phymne
Fraternity of St. Venefice Amarr Empire
1
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Posted - 2013.05.09 05:55:00 -
[32] - Quote
Talos Alomar wrote:Serah Phymne wrote:What the hell is the point of it? Maybe CCP is looking for a different dynamic. look at the stats of the suits. Amarr - Highest base HP, slowest suit Minmatar - lower base HP, fastest suit caldari -Highest shields. Gallente - Highest armor. Unless you can cite the passage in the Pax Amarria that states "thou shalt armor tank" there isn't even a good lore reason for the infantry to be built the exact way as the boats. Just because it's different it doesn't mean that it's wrong, or bad. If anything is changed the minnies should be made an omni tank too. edit - Minnie weapons are not useless. half my kills come from my SMG.
Listen, if you want to lie then fine. But you and I both know that Amarr are armor tankers in the Eve game and lore. To say otherwise is just a blatant mistruth. In this thread I see a lot of people defending this because they like having massive base HP and resistance to every weapon (Overpowered much?) and knowing that it will only get better when the new weapons roll around. One more thing. This IS the Eve universe and when we're boarding titans and fighting on stations it's going to be even MORE Eve. Just not wanting it to be so you can have a suit which is an omni tank and goes against the lore and style of the game is pretty self defeating. We have 3 (Count them) shielding races at the moment and only 1 armor race. There needs to be balance and this isn't it. And no "Just so I can have the best of both worlds please CCP! LOL" is not a good enough argument. Black Friar please see the post a little above yours which shows that Gallente are Armor rep tankers. Amarr are armor buffers tankers. Which isn't entirely false. Also the only reason you're getting kills from Submachine guns is because it's essentially the only unnerfed weapon in the game at the moment and the reduction on EVERYONE's range means everyone fights at your range. |
Serah Phymne
Fraternity of St. Venefice Amarr Empire
1
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Posted - 2013.05.09 06:05:00 -
[33] - Quote
Talos Alomar wrote:Serah Phymne wrote:What the hell is the point of it? Maybe CCP is looking for a different dynamic. look at the stats of the suits. Amarr - Highest base HP, slowest suit Minmatar - lower base HP, fastest suit caldari -Highest shields. Gallente - Highest armor. Unless you can cite the passage in the Pax Amarria that states "thou shalt armor tank" there isn't even a good lore reason for the infantry to be built the exact way as the boats. Just because it's different it doesn't mean that it's wrong, or bad. If anything is changed the minnies should be made an omni tank too. edit - Minnie weapons are not useless. half my kills come from my SMG.
I tell you what might be easier. You name me two Amarrian ships with shielding bonuses. Not pirate faction. Amarrian vessels. Then I'll take you seriously. Also in the above list you fail to mention that Minmatar are shield tanking and that Amarr are omni tank. Then you start to see the disparity |
Cruor Abominare
Subdreddit Test Alliance Please Ignore
16
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Posted - 2013.05.09 06:07:00 -
[34] - Quote
ITT: people who haven't spent a second of their time theory crafting. Amarr medium suit is fine, hell it's got a 200 ehp lead when it comes to making worthwhile fits.
Starts with higher base, has all the fitting stats of CPU,pg fill all it's slots. Other races start with less hp but get an extra slot, however with lower fitting resources they get to all spend 1 to 2 slots playing catch up on just pg andcpu to fit mods.
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Serah Phymne
Fraternity of St. Venefice Amarr Empire
1
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Posted - 2013.05.09 08:21:00 -
[35] - Quote
Cruor Abominare wrote:ITT: people who haven't spent a second of their time theory crafting. Amarr medium suit is fine, hell it's got a 200 ehp lead when it comes to making worthwhile fits.
Starts with higher base, has all the fitting stats of CPU,pg fill all it's slots. Other races start with less hp but get an extra slot, however with lower fitting resources they get to all spend 1 to 2 slots playing catch up on just pg andcpu to fit mods.
ITT: People who don't actually read the thread. |
Kirah Sommersord
Royal Uhlans Amarr Empire
10
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Posted - 2013.05.09 08:45:00 -
[36] - Quote
Cruor Abominare wrote:ITT: people who haven't spent a second of their time theory crafting. Amarr medium suit is fine, hell it's got a 200 ehp lead when it comes to making worthwhile fits.
Starts with higher base, has all the fitting stats of CPU,pg fill all it's slots. Other races start with less hp but get an extra slot, however with lower fitting resources they get to all spend 1 to 2 slots playing catch up on just pg andcpu to fit mods.
Isn't the Gallente bonus to their suits fitting blasters anyway? So wouldn't that CPU/PG gap between them and Amarr be completely negated with their bonus? |
Don Von Hulio
Not Guilty EoN.
259
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Posted - 2013.05.09 10:35:00 -
[37] - Quote
There is an uber noob in here basically derailing the thread because they have no idea what they are talking about, and their name rhymes with clara.
And i think they should go back to playing EvE because it seems like they cant handle DUST and its differences. |
Eskel Bondfree
DUST University Ivy League
83
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Posted - 2013.05.09 10:40:00 -
[38] - Quote
Kirah Sommersord wrote: Isn't the Gallente bonus to their suits fitting blasters anyway? So wouldn't that CPU/PG gap between them and Amarr be completely negated with their bonus?
On that note, I'd like to throw around some numbers here that I find to be interesting. Yesterday I took out my calculator and did some comparisons on the proto line up of racial medium suits. I looked at the best schield-, armor-, and omni-tank you can get out of each suit, while also fitting a duvolle AR, and how much fitting resources would be left after that.
I assumed all relevant skills at V, resulting in +30% CPU/PG, +25% base HP in schield/armor, +10% HP on schield externders/armor plates, -15% CPU on light weapons, -25% PG on light weapons, and for Gallente an extra -25% CPU/PG on ARs.
The numbers: Looking at omni tank with highest EHP and armor rep, plus duvolle for each race. Number format: schield HP / armor HP (total HP), CPU left / PG left
Caldari: 555/277 (832), 21/2 (3 externder, 2 plates, 1 rep, duvolle) Minmatar: 480/421 (901), 63/8 (4 externders, 2 plates, duvolle. Note: +73 Shield is possible by swapping duvolle for GEK) Gallente: 296/644 (940), 93/2 (2 externder, 3 plates, 1 rep, duvolle) Amarr: 444/479 (923), 111/13 (3 extenders, 2 plates, 1 rep, duvolle)
Results: This shows that the Amarr fitting bonus is not negated at all by the Gallente racial bonus. Both Caldari and Gallente are unable to utilitze all of their slots for an omni tank, they would go into negative PG before fitting any weapon. Minmatar could get away with full omni tank if fitting only a basic or advanced weapon, and Amarr are the only ones that can stack a full omni tank while still having plenty of CPU/PG left for weapon, side arm and equipment. Also of note, Minmatar are surprisingly good at omni tanking, the only down side being a mere 1HP/s armor repair rate (built into the suit).
Don't quote me on the numbers, the game certainly rounds some of them differently, and I might have made mistakes in my calculations. I also assumed a stacking penalty when applying Gallente racial fitting bonues and regular fitting bonues from light weapon skills. |
Kesi Raae Kaae
Much Crying Old Experts
66
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Posted - 2013.05.09 11:29:00 -
[39] - Quote
Stats wise the Amarr suits are cool and differenty.
Lore wise they annoy the hell out of me. |
Talos Alomar
Subdreddit Test Alliance Please Ignore
730
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Posted - 2013.05.09 15:31:00 -
[40] - Quote
Serah Phymne wrote: Listen, if you want to lie then fine. But you and I both know that Amarr are armor tankers in the Eve game and lore. To say otherwise is just a blatant mistruth.
Quote the part in which I claimed that Amarr ships weren't armor tanking. I'm just trying to make the point that not every detail needs to be the exact same as Eve. There is no need to go around slandering people because you have no argument.
Serah Phymne wrote: In this thread I see a lot of people defending this because they like having massive base HP and resistance to every weapon (Overpowered much?) and knowing that it will only get better when the new weapons roll around.
Amarr suit op? Obviously you haven't seen a Gallente Assault with stacked damage mods and 450+ armor shooting a Duvolle Tactical. Everything has it's counter, so maybe you should play the game before claiming somethings OP.
Serah Phymne wrote: One more thing. This IS the Eve universe and when we're boarding titans and fighting on stations it's going to be even MORE Eve. Just not wanting it to be so you can have a suit which is an omni tank and goes against the lore and style of the game is pretty self defeating.
You still haven't demonstrated exactly how the Amarrian infantry forces using personal shielding breaks lore so badly. Sure it's different than the ships, but maybe the Amarrians recognized that the needs of the infantry are different than the needs of the fleet.
The shield could be there to help protect the ground soldier from overheating weaponry, as that's the way it's working in game. There's no reason royal engineers couldn't have recognized the fact that they needed something to protect the harder to repair armor from accidental weapon overcharge. There you go, you just got lore'd.
Serah Phymne wrote: We have 3 (Count them) shielding races at the moment and only 1 armor race. There needs to be balance and this isn't it. And no "Just so I can have the best of both worlds please CCP! LOL" is not a good enough argument.
If you actually believe that was my argument I'd wager you are illiterate. I'll TL;DR for you using small words. Amarr suits are a high health suit, that isn't super weak to one type of damage. This is countered by the Minmatar suit which is able to use speed to avoid most of the damage. Calling the Minnie a shield tanker isn't entirely true, either. The Gallente suit has a shield hp of 120, compared to the Minnie's 150. The better way to describe the Minmatar Medium would be 'speed tanked' as they need to just avoid damage. upon further inspection, I don't think a 15hp difference between shield and armor means OMG 3 SUPER SHIELD RACES #YOLOSWAG either. We have one armor suit, one shield suit, one fast suit, and one slow suit.
Serah Phymne wrote: Black Friar please see the post a little above yours which shows that Gallente are Armor rep tankers. Amarr are armor buffers tankers. Which isn't entirely false.
You do see how he pulled facts right from the game itself? And everyone else is lying because you feel right?
quote "Serah Phymne"
Also the only reason you're getting kills from Submachine guns is because it's essentially the only unnerfed weapon in the game at the moment and the reduction on EVERYONE's range means everyone fights at your range.[/quote]
And? Are you agreeing with me that minmatar weapons are effective in their optimal ranges? Are you agreeing with me? |
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Talos Alomar
Subdreddit Test Alliance Please Ignore
757
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Posted - 2013.05.09 15:34:00 -
[41] - Quote
Sorry for the double post, but forum limitations let me only quote 5 times a post.
Serah Phymne wrote: I tell you what might be easier. You name me two Amarrian ships with shielding bonuses. Not pirate faction. Amarrian vessels. Then I'll take you seriously.
I just explained why I don't have to "name two ships that are omni tankers". If this is your only argument you lose. Adapt or die.
Serah Phymne wrote: Also in the above list you fail to mention that Minmatar are shield tanking and that Amarr are omni tank. Then you start to see the disparity
You should also see above where I went into the Minmater speed advantage and how it's shields weren't that much better than it's armor.
The read Eskel Bondfree's great post on why the minnie IS an omni tanker too. |
matsumoto yuichi san
SVER True Blood Unclaimed.
3
|
Posted - 2013.05.14 20:35:00 -
[42] - Quote
i'm generally ok with the amarr medium line as the assault / basic, the logi seems weak as it gets only equipment, and LOSES PG
but the 30 EHP that the amarr suits get over the others for basic / proto, is half a BASIC armor plate, and a basic plate it so light on fitting i could toss it on a suit with 4 lows and get that EHP, the only real thing i like is the CPU/PG being highest, no qualms with that, but slowest for slightly more EHP lowest slot count and greatest fitting room seems weird
generally ok but i really really think you need to reduce that speed penalty on plates
3,5,10 is too much for an FPS where you need to put on 2 or so for being any good at armor tanking , because repair is jsut plain terrible, and for needing 3 mods to get to 475 EHP and a tiny amount of repair (6) vs shield 3 CSE and i get about that on the caldari assault +1 high left, and not slowed, and regen at ~30 at that point
the comparisons have been done before, and everything is workable with armor, less fitting , but much slower regen for more EHP, and being slower is workable as well if it werent so severe
4 CSE 290 EHP 2 CAP 253 EHP aaand 20% movement, on top of the slowest suit
that's acceptable to me at 10% movement or even 12, 20% is really rough
notably when there are TAR that are >100 dmg / round at long range .....
i find the thing that makes armor work at all for more than absorbing alpha is the triage nanohive
which is what i use ALL of that amarr fitting for
thats really going to make this viable
or a logibro
so in general the amarr medium as it is are just fine, armor tanking in general could use a boost in slightly less penalty, EXCEPT amarr logi, if it wasn't the lowest PG of ALL the logi, the slowest, least slots (accounting for sidearm here it is still -2) and barely better base HP, and a bonus that only helps a bit to make up for armor reppers being hella slow, comes off as the runt of the bunch, really the sidearm isn't that useful when lots of things EG AR are just if not more effective in it's engagement rage, so only real use is if you empty your mains clip and can't reload, which begs why are you up there fronlining as a logi ? the sidearm isn't that useful
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Mark0h
SVER True Blood Unclaimed.
18
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Posted - 2013.05.14 21:38:00 -
[43] - Quote
My only beef with the amarr medium suit, is that the adv. Logi suit does not have the core 3 equipment slots till the proto level. What a huge bummer, not only do u have to spend a ton of sp to even get into the logi suit, but you can't even run a proper logi equipment set. Not until proto. Gross |
Azri Sarum
DUST University Ivy League
8
|
Posted - 2013.05.14 21:57:00 -
[44] - Quote
Talos Alomar wrote: You still haven't demonstrated exactly how the Amarrian infantry forces using personal shielding breaks lore so badly. Sure it's different than the ships, but maybe the Amarrians recognized that the needs of the infantry are different than the needs of the fleet.
The shield could be there to help protect the ground soldier from overheating weaponry, as that's the way it's working in game. There's no reason royal engineers couldn't have recognized the fact that they needed something to protect the harder to repair armor from accidental weapon overcharge. There you go, you just got lore'd.
No, they didn't just get 'lored'. What you posted was just you making something up to try and make your non argument an argument. No actual lore involved. If you need a reference, this is what lore is.
The motivations that caused the different races to build their ships differently is the same motivations that will be used to build their dropsuits. A races preferences and beliefs do not just disappear because its convenient. They do not disappear just because this is DUST.
Amarr design principles - this is how the Amarr people build. We like thick armor and lasers. Shielding is something the caldari like, and to a lesser extent minmatar.
While the game can function with things mixed up how they are now, its something that needs to be fixed. Frankly its a little disturbing to see the state in which things are at. Its like the DUST devs pulled random aspects from eve, shook them up and called it DUST. |
Jack McReady
DUST University Ivy League
205
|
Posted - 2013.05.14 21:57:00 -
[45] - Quote
the amarr logi just needs more PG/CPU and the sidearm slot from the beginning to allow it to run laser + sidearm combo. it pays high price to get the sidearm, namely slots, but the sidearm is not available till proto. |
LAVA WOLF
KILL-EM-QUICK RISE of LEGION
1
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Posted - 2013.05.25 04:14:00 -
[46] - Quote
Serah Phymne wrote:Talos Alomar wrote:I run an Amarr assault suit, and I love it.
Dual tanking works in Dust, and I'm glad the Amarr ground troops have equal armor and shields. This is a terrible segue into a list.
1. You can get a crazy high buffer. Higher than just shield or just armor. 2. You can get better resistances to various types of weapons. A laser can strip you shields but has trouble with your armor, or you can survive a grenade thanks to having good shields. ( the poor sap in the gallente suit next to me got blowd up.) 3. Can be easily justified by a clever item description as to why the Amarr are running both shields and armor. Possibly something about keeping a high buffer, or even better a blurf about how this suit is mass produced by slaves they wanted it to be highly adaptable for any situation as you can't really just go buy another type of suit.
I frankly love the tank I can get going on this suit, and I also love the Amarr suit's bonuses.
Then what drawback is there? There needs to be a balance for each of the races. None of them omni tank for a reason in Eve. And to make them do it here is either completely overpowered or completely underpowered. Not to mention the massive SP drain just to use a suit. So I've got to get my shielding core up to five and my armor core up to five to utilize the suit properly which is twice as much as any other suit. And why the Amarr? Why make the premier armor tank race in the game omni tank? And no it cannot be explained within Eve lore. You could start saying "Oh we can make the Caldari armor tank and just explain it away because it suits me." which is just stupid. Stick to the Eve basics with tanking. This idea of making an omni tank Amarr suit is just stupid. Put it as an Armor tanker which is what they should be. Straight into buffer tanking. Make Gallente repair tanking. Keep the weapon bonuses for each. But now Amarr suits are shield tanks? What the hell.
we have a fundametalist amarian |
LAVA WOLF
KILL-EM-QUICK RISE of LEGION
1
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Posted - 2013.05.25 04:19:00 -
[47] - Quote
Serah Phymne wrote:Talos Alomar wrote:Serah Phymne wrote:What the hell is the point of it? Maybe CCP is looking for a different dynamic. look at the stats of the suits. Amarr - Highest base HP, slowest suit Minmatar - lower base HP, fastest suit caldari -Highest shields. Gallente - Highest armor. Unless you can cite the passage in the Pax Amarria that states "thou shalt armor tank" there isn't even a good lore reason for the infantry to be built the exact way as the boats. Just because it's different it doesn't mean that it's wrong, or bad. If anything is changed the minnies should be made an omni tank too. edit - Minnie weapons are not useless. half my kills come from my SMG. Listen, if you want to lie then fine. But you and I both know that Amarr are armor tankers in the Eve game and lore. To say otherwise is just a blatant mistruth. In this thread I see a lot of people defending this because they like having massive base HP and resistance to every weapon (Overpowered much?) and knowing that it will only get better when the new weapons roll around. One more thing. This IS the Eve universe and when we're boarding titans and fighting on stations it's going to be even MORE Eve. Just not wanting it to be so you can have a suit which is an omni tank and goes against the lore and style of the game is pretty self defeating. We have 3 (Count them) shielding races at the moment and only 1 armor race. There needs to be balance and this isn't it. And no "Just so I can have the best of both worlds please CCP! LOL" is not a good enough argument. Black Friar please see the post a little above yours which shows that Gallente are Armor rep tankers. Amarr are armor buffers tankers. Which isn't entirely false. Also the only reason you're getting kills from Submachine guns is because it's essentially the only unnerfed weapon in the game at the moment and the reduction on EVERYONE's range means everyone fights at your range.
its a game, most of the guy of doesnt' give a sh+t about your fundamentalis ideas about imaginary races, they are just armor in a infantery game that is conected to eve. |
Meeko Fent
Mercenary incorperated
41
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Posted - 2013.06.10 21:23:00 -
[48] - Quote
Honestly, the way I see it is that DUST one on One will be like the Famed statement in EVE forums when talking about what Ship I should Fly
The Caldari Logi is the Winmatar of most One On One. The Windari
I Run Caldari Standard Logi, with a GEK, Full Rack Enhanced Shield Extenders, and 1 Complex Armor Plate, and I *** Fresh Kitten Ass routinely in solo.
I Agree with the OP in full. the Amarr are ARMOR TANKERS.
Here are my Points to Balance This. The Points will Probaly Suck as I am a Windari
The Gallante are Speed/Gank/Armor Tankers! Give them Bonuses to Weapon Damage and Dropsuit Speed.
Make the Amarr Have an Ass load of Low Slots. Limit the High slots.
Make the Amarr Slow, Just a Bit Faster (.25 m/s) then their Heavy Cousins.
Give Gallante Slightly Less Low Slots, Slightly More High Slots so they can use Damage Mod, some Armor Plates and some Biotics.
Make the Scrambler Rifle, the ONE decent Amarr Weapon in the Game outside of Sidearms have a Optimal Beyond the ARs.
Make the GARs, including the TAR, have a Absolute Max Optimal of 60 m. Its throwing Fricking Molten Sun at us for Kittens sake! You Don't think that would dissipate quickly?
Anything else I think of, I'll update THIS post. |
Ser Chard
Osmon Surveillance Caldari State
16
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Posted - 2013.06.10 23:20:00 -
[49] - Quote
Lol you guys sound like a bunch of old men. Amarr using shields? It ain't right! Ain't right I say, not in my town!
Its not absurd to believe a race would design infantry and ships slightly different as they face different logistical challenges and different weaponry. I like the idea of protection from overheating weapons - they want to use their lasers, but infantry are more vulnerable to overheating than ships. Should Amarr engineers just let their soldiers cook because its more proper? Are they afraid to add more shields because it'll upset Jamyl?
You make it sound like the Eve races are ******** and would never consider diversity in design to counter enemy trends. Enemy armies develop anti-armor weapons to counter our armor suits? Eh... Just throw more armor on, I don't like the way shields look.
Also, who then would omni-tank? I like the idea of a suit being equally suited to both. Are you against this as a whole?
What if they released an additional Amarr suit that had more armor than shields? Would that make you happy?
Besides, the Amarr suit description says they have a cool way to harness energy from the merc to reinforce the shield system - don't see how this tech could help with armor. |
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