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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Shrapnels
The Order 1886
136
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Posted - 2013.06.27 18:57:00 -
[31] - Quote
625 vs 1012
yup |
Thor Odinson42
Molon Labe. League of Infamy
448
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Posted - 2013.06.27 19:00:00 -
[32] - Quote
Marston VC wrote:Thor Odinson42 wrote:I like the idea, but with that survivability you will see ZERO of these in a PC battle. You will see a lot of guys that are 0-15 with them in pub matches though.
You'll have to give it heavy type survivability for it to work or you are going to have to make it really fast like a scout.
And no grenade.
You'd have to be crazy to spec into this.
I'm not trying to be a trolling negative guy either. This WILL flop. On what grounds are you basing that??? I have a gallente logi suit that doesn't run much faster then him, and my EHP is 550. I regularly go 25-2 and sometimes even better! With the shield and armor skills maxed out this suit would have 312 shields and 312 armor adding up to 624 total EHP (assuming the skills round down). That is without any shield extenders or armor plates AND you get to have TWO weapons, not to mention a nanohive...... So lets max out the possible tank this suit coulllld have! With two complex shield extenders and one complex armor plate this suit would have..... 457 shields, and 438 armor adding up to 896.5 EHP........ That's a pretty good tank for a suit that supposedly doesn't have one..... And all he would have to do is make sure a logi is backing him up! otherwise he would have to put a complex armor repper on, which still nets him about 750 EHP. Now..... after you factor all of that in, you have to consider the fact that the suit can hold TWO light weapons. Imagine the possibilities! One AR with one SR, or maybe an SR with a shotgun, or an AR/SR + a Swarm launcher. Your utility role would increase tenfold in a squad!
I honestly didn't take into account skills getting the HP up to 624. It's not bad when you break it out.
I stand corrected BASH AWAY.
Good job on the breakdown.
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Beren Hurin
OMNI Endeavors
560
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Posted - 2013.06.27 19:02:00 -
[33] - Quote
Thor Odinson42 wrote:Marston VC wrote:Thor Odinson42 wrote:I like the idea, but with that survivability you will see ZERO of these in a PC battle. You will see a lot of guys that are 0-15 with them in pub matches though.
You'll have to give it heavy type survivability for it to work or you are going to have to make it really fast like a scout.
And no grenade.
You'd have to be crazy to spec into this.
I'm not trying to be a trolling negative guy either. This WILL flop. On what grounds are you basing that??? I have a gallente logi suit that doesn't run much faster then him, and my EHP is 550. I regularly go 25-2 and sometimes even better! With the shield and armor skills maxed out this suit would have 312 shields and 312 armor adding up to 624 total EHP (assuming the skills round down). That is without any shield extenders or armor plates AND you get to have TWO weapons, not to mention a nanohive...... So lets max out the possible tank this suit coulllld have! With two complex shield extenders and one complex armor plate this suit would have..... 457 shields, and 438 armor adding up to 896.5 EHP........ That's a pretty good tank for a suit that supposedly doesn't have one..... And all he would have to do is make sure a logi is backing him up! otherwise he would have to put a complex armor repper on, which still nets him about 750 EHP. Now..... after you factor all of that in, you have to consider the fact that the suit can hold TWO light weapons. Imagine the possibilities! One AR with one SR, or maybe an SR with a shotgun, or an AR/SR + a Swarm launcher. Your utility role would increase tenfold in a squad! I honestly didn't take into account skills getting the HP up to 624. It's not bad when you break it out. I stand corrected BASH AWAY. Good job on the breakdown.
Not only that, but if they run in groups, one of them could have a nanhove while the others have injectors and repair tools. We don't even know yet if the new armor modules will be lowslots, but if they aren't, completely armor fitting these guys with triage in the group will be really crazy. |
Thor Odinson42
Molon Labe. League of Infamy
448
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Posted - 2013.06.27 19:04:00 -
[34] - Quote
Beren Hurin wrote:Thor Odinson42 wrote:Marston VC wrote:Thor Odinson42 wrote:I like the idea, but with that survivability you will see ZERO of these in a PC battle. You will see a lot of guys that are 0-15 with them in pub matches though.
You'll have to give it heavy type survivability for it to work or you are going to have to make it really fast like a scout.
And no grenade.
You'd have to be crazy to spec into this.
I'm not trying to be a trolling negative guy either. This WILL flop. On what grounds are you basing that??? I have a gallente logi suit that doesn't run much faster then him, and my EHP is 550. I regularly go 25-2 and sometimes even better! With the shield and armor skills maxed out this suit would have 312 shields and 312 armor adding up to 624 total EHP (assuming the skills round down). That is without any shield extenders or armor plates AND you get to have TWO weapons, not to mention a nanohive...... So lets max out the possible tank this suit coulllld have! With two complex shield extenders and one complex armor plate this suit would have..... 457 shields, and 438 armor adding up to 896.5 EHP........ That's a pretty good tank for a suit that supposedly doesn't have one..... And all he would have to do is make sure a logi is backing him up! otherwise he would have to put a complex armor repper on, which still nets him about 750 EHP. Now..... after you factor all of that in, you have to consider the fact that the suit can hold TWO light weapons. Imagine the possibilities! One AR with one SR, or maybe an SR with a shotgun, or an AR/SR + a Swarm launcher. Your utility role would increase tenfold in a squad! I honestly didn't take into account skills getting the HP up to 624. It's not bad when you break it out. I stand corrected BASH AWAY. Good job on the breakdown. Not only that, but if they run in groups, one of them could have a nanhove while the others have injectors and repair tools. We don't even know yet if the new armor modules will be lowslots, but if they aren't, completely armor fitting these guys with triage in the group will be really crazy.
I think this is like a heavy, any more than one or two in a squad and it'll lack proper support.
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Master Jaraiya
Ultramarine Corp
329
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Posted - 2013.06.27 19:08:00 -
[35] - Quote
Did any one else read that they would be releasing the other Racial Variants of the Commando in the upcoming patches? Does that mean the Rapid Fire updates?
CCP Eterne wrote:Master Jaraiya wrote:CCP Eterne wrote:Master Jaraiya wrote:Nothing about the missing Racial Variants for existing classes and roles? For the most part, we want to focus on getting things like aiming and movement right and fun before we turn back to filling out these roles. Getting those nailed down has been one of the major pieces of feedback we've heard from players and reviews of the game following the Uprising deployment. This would only make me feel better if I didn't know you were adding new Roles and new Modules. The only reason this issue hasn't received more attention than it has is because the Medium Classes and Roles have all variants. If the shoe were on the other foot and the Light Class/Scout/Pilot and Heavy Class/Sentinel/Commando had all Racial Variants while the Medium Class/Assault had only Caldari and the Medium Class/Logistics had only Minmatar and Gallente you can bet the farm these forums would be on fire with nearly every single player in the game complaining about not having all dropsuit choices available to them upon release and demanding that this be rectified immediately. There will be teams that are still working on the other dropsuits, don't worry. However, they aren't coming out in the immediate point releases that the dev blog is talking about.
So unless I'm completely misunderstanding this, all the Commandos will be added before the Sentinels.
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Driftward
Subdreddit Test Alliance Please Ignore
233
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Posted - 2013.06.27 19:12:00 -
[36] - Quote
Master Jaraiya wrote:Did any one else read that they would be releasing the other Racial Variants of the Commando in the upcoming patches? Does that mean the Rapid Fire updates? So unless I'm completely misunderstanding this, all the Commandos will be added before the Sentinels.
I don't think you can interpret the statements that way....It sounds as if they will release them as they get them "In Updates to come" which is just as non-specific as they've been about other suits racial variants. To me that would mean the racial variants of scout and sentinels would come first, they've had more time to work through the art, slot loadouts, and racial bonusses than they've had for the commandos.
But if the commandos come out one patch before the others....who really cares. As long as they come out. |
KOBLAKA1
Opus Arcana Covert Intervention
96
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Posted - 2013.06.27 19:15:00 -
[37] - Quote
Jin Robot wrote:ChromeBreaker wrote:Bonus to module efficiency... on a suit with no modules... It will help make the most out of the few modules it does have. Also 500 base hp is hardly weak.
with no mods to work with it squishy (militia heavies start at 1000 ehp base [with skills] and arent exactly a force to be reckoned with) especially on heavy's hit box and speed. we cant jump and run around like a light or medium frame. So our tank doubly suffers.
Quote:The heavy Commando dropsuit is less durable than the Sentinel but is faster and more agile, allowing you to better engage and disengage from firefights. ItGÇÖs also currently the only heavy frame to feature an equipment slot. But this flexibility comes at the price of losing a grenade slot and sporting very few module slots (none at the Standard tier, in fact).
1. .3 isnt that much of an increase for losing almost 400 ehp without the ability to equip mods (1012 ehp base on Sentinel STD vs 625 with commando STD and 1590 sentinel proto and 921 commando proto/ [witn complex ] 849 with ferroscale those curious)
2. When you add that loss of a heavy weapon slot in with the rest of those "prices" doesnt seem quite as fair.
STD commando breakdown vs Sentnel (assuming tanked sentinel with skills) additions: .3 km/h speed upgraded sidearm slot (not two light weapons because heavys lsots can fit light weapons) equipment slot
losses: 694 ehp (more if new plates equipped instead of complex to save speed "boost") 3 module slots heavy weapons slot race bonus because no modules grenade slot
no change: heavy's large hitbox turn speed (as far as the dev blog describes no increase here [agility could very well just describe running])
Proto Commando vs Sentinel breakdown (assuming same as before)
additions: .3 km/h speed upgraded sidearm slot equipment slot 3% reload speed per level (sentinel has reload too) 10% module efficiency (used in ehp math so lolz at this)
losses: 893 ehp heavy weapons slot grenade slot 2 module slots
no change: heavy's large hitbox turn speed (as far as the dev blog describes no increase here [agility could very well just describe running])
Take a second and look, the cons do not outweigh the benefits. its not as if you can use both light weapons at once. Plus you have to switch weapons which takes time so mid firefight would be a kitten anyways (not that they have the tank to be in a firefight). This is not a good suit it either needs significantly more speed, more modules, or a heavy weapons slot instead of one of the lights (which you could still use 2 lights if you felt like anyways). This suit will flop and it saddens me because i wanted more heavy content and got it... |
Eskel Bondfree
DUST University Ivy League
116
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Posted - 2013.06.27 19:30:00 -
[38] - Quote
Two ARs on one suit: we finally have a LMG! |
KOBLAKA1
Opus Arcana Covert Intervention
96
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Posted - 2013.06.27 19:32:00 -
[39] - Quote
Eskel Bondfree wrote:Two ARs on one suit: we finally have a LMG! lol the weapon switch acts like the barrel cooldown? |
Ryder Azorria
Amarr Templars Amarr Empire
420
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Posted - 2013.06.27 19:35:00 -
[40] - Quote
Master Jaraiya wrote:So unless I'm completely misunderstanding this, all the Commandos will be added before the Sentinels. What will probably happen is the racial heavy Basic, Sentinel, and Commando suits will all be released at the same time. (Different races might come at different times, but all the roles for a race will come at the same time) |
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Gilbatron
Free-Space-Ranger Nulli Secunda
96
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Posted - 2013.06.27 19:42:00 -
[41] - Quote
i came for screenshots
left dissapointed |
Eskel Bondfree
DUST University Ivy League
116
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Posted - 2013.06.27 19:46:00 -
[42] - Quote
KOBLAKA1 wrote:Eskel Bondfree wrote:Two ARs on one suit: we finally have a LMG! lol the weapon switch acts like the barrel cooldown? Hardly, but if you want cooldown, how about two scrambler rifles, that's 150 rounds in one go Oh wait, by the time you've emptied the second one, the first one will probably have cooled down already. Never mind. |
Shiro hoshi
Ghost Wolf Industries Alpha Wolf Pack
12
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Posted - 2013.06.27 19:51:00 -
[43] - Quote
How about we get the rest of the drop suits online first before we add new types? Stop leaving things 1/2 done this isn't Eve Online. |
The Robot Devil
BetaMax. CRONOS.
482
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Posted - 2013.06.27 19:55:00 -
[44] - Quote
Shiro hoshi wrote:How about we get the rest of the drop suits online first before we add new types? Stop leaving things 1/2 done this isn't Eve Online.
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KOBLAKA1
Opus Arcana Covert Intervention
96
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Posted - 2013.06.27 19:56:00 -
[45] - Quote
Eskel Bondfree wrote:KOBLAKA1 wrote:Eskel Bondfree wrote:Two ARs on one suit: we finally have a LMG! lol the weapon switch acts like the barrel cooldown? Hardly, but if you want cooldown, how about two scrambler rifles, that's 150 rounds in one go Oh wait, by the time you've emptied the second one, the first one will probably have cooled down already. Never mind. double lol i meant the act of switching weapons is like the HMGs barrel cooling down after an overheat "simulating a LMG" :P |
ladwar
Dead Six Initiative Lokun Listamenn
680
|
Posted - 2013.06.27 20:02:00 -
[46] - Quote
KOBLAKA1 wrote:Jin Robot wrote:ChromeBreaker wrote:Bonus to module efficiency... on a suit with no modules... It will help make the most out of the few modules it does have. Also 500 base hp is hardly weak. with no mods to work with it squishy (militia heavies start at 1000 ehp base [with skills] and arent exactly a force to be reckoned with) especially on heavy's hit box and speed. we cant jump and run around like a light or medium frame. So our tank doubly suffers. Quote:The heavy Commando dropsuit is less durable than the Sentinel but is faster and more agile, allowing you to better engage and disengage from firefights. ItGÇÖs also currently the only heavy frame to feature an equipment slot. But this flexibility comes at the price of losing a grenade slot and sporting very few module slots (none at the Standard tier, in fact). 1. .3 isnt that much of an increase for losing almost 400 ehp without the ability to equip mods (1012 ehp base on Sentinel STD vs 625 with commando STD and 1590 sentinel proto and 921 commando proto/ [witn complex ] 849 with ferroscale those curious) 2. When you add that loss of a heavy weapon slot in with the rest of those "prices" doesnt seem quite as fair. STD commando breakdown vs Sentnel(assuming tanked sentinel with skills) additions: .3 km/h speed upgraded sidearm slot (not two light weapons because heavys slots can fit light weapons) equipment slot losses: 694 ehp (more if new plates equipped instead of complex to save speed "boost") 3 module slots heavy weapons slot race bonus because no modules grenade slot 14 PG 68 CPU no change: heavy's large hitbox turn speed (as far as the dev blog describes no increase here [agility could very well just describe running]) Proto Commando vs Sentinel breakdown(assuming same as before) additions: .3 km/h speed upgraded sidearm slot equipment slot 3% reload speed per level (sentinel has reload too) 10% module efficiency (used in ehp math so lolz at this) losses: 893 ehp heavy weapons slot grenade slot 2 module slots 10 PG 46 CPU no change: heavy's large hitbox turn speed (as far as the dev blog describes no increase here [agility could very well just describe running]) Take a second and look, the cons do not outweigh the benefits. its not as if you can use both light weapons at once. Plus you have to switch weapons which takes time so mid firefight would be a kitten anyways (not that they have the tank to be in a firefight). This is not a good suit it either needs significantly more speed, more modules, or a heavy weapons slot instead of one of the lights (which you could still use 2 lights if you felt like anyways). This suit will flop and it saddens me because i wanted more heavy content and got it... meh its for those heavies that wanted speed over eHP and don't tell me they are not out there, they always get annoying when i tell them if they want to live longer under fire fit a complex plate becuase the base heavy speed isn't that great to try and dodge rounds and they try saying it does when i LOL stomp them as they try to hop around like scouts. silly heavies.. thanks for the numbers, i wanted to see that i was getting the right ones but i couldn't make heads or tails out of the speed so w/e wait to see it compared with the others before i say anything(but i think this is the shield heavies wanted, well sort of) but if the speed is fast enough it will be that balance i think the amarr will have their full line(assaults as scouts and commandos as assaults) so caldari versions can finally come out. |
KOBLAKA1
Opus Arcana Covert Intervention
96
|
Posted - 2013.06.27 20:10:00 -
[47] - Quote
@ladwar thanks for the appreciation. also thanks for pointing out my typo
should read: "benefits do not outweigh the cons" |
Kevall Longstride
DUST University Ivy League
294
|
Posted - 2013.06.27 20:22:00 -
[48] - Quote
It's an interesting set up and with amour and shield skills at max it'll have a good solid HP total before modules being added.
But I'll wait till the Gallente heavy is availble before considering spending SP on it. Gives me some time to save some at least. |
Shadowswipe
WarRavens League of Infamy
126
|
Posted - 2013.06.27 20:26:00 -
[49] - Quote
People forget what "Going Commando" means. When I eventually spec into a commando suit, I will be going commando while I play Dust, so enjoy the visual.
P.S. No modules = no underwear |
ladwar
Dead Six Initiative Lokun Listamenn
680
|
Posted - 2013.06.27 20:31:00 -
[50] - Quote
KOBLAKA1 wrote:@ladwar thanks for the appreciation. also thanks for pointing out my typo
should read: "benefits do not outweigh the cons" i think if you weigh it against assaults it will come out just fine(minus a nade slot for a light weapon over a sidearm) if the speed is good enough, its clearly not meant to replace the heavy sents. class for eHP but it will top logis and assaults. And without having a heavy weapon slot it really shouldn't be compared against heavies. |
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Sloth9230
Reaper Galactic
2027
|
Posted - 2013.06.27 20:31:00 -
[51] - Quote
Kira Lannister wrote:I wish they gave that bonus to the amarr assault... no kidding. |
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CCP Eterne
C C P C C P Alliance
2133
|
Posted - 2013.06.27 20:38:00 -
[52] - Quote
Just to let you guys know, CCP Remnant is a developer in Shanghai and this blog was put out at roughly... oh... 1:30 AM there. So he'd be in bed.
He will be able to check and respond to your feedback when he gets into the office. |
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Liner ReXiandra
Zumari Force Projection Caldari State
54
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Posted - 2013.06.27 20:38:00 -
[53] - Quote
Dear CCP Remnant,
What's the holdup on the rest of the missing racial suits?, and/or:
What was the reasoning for putting the commando suit out before filling the current holes in the dropsuit repertoire? |
ladwar
Dead Six Initiative Lokun Listamenn
680
|
Posted - 2013.06.27 20:41:00 -
[54] - Quote
CCP Eterne wrote:Just to let you guys know, CCP Remnant is a developer in Shanghai and this blog was put out at roughly... oh... 1:30 AM there. So he'd be in bed.
He will be able to check and respond to your feedback when he gets into the office. where are the pilot dropsuits? |
KOBLAKA1
Opus Arcana Covert Intervention
96
|
Posted - 2013.06.27 20:45:00 -
[55] - Quote
ladwar wrote:KOBLAKA1 wrote:@ladwar thanks for the appreciation. also thanks for pointing out my typo
should read: "benefits do not outweigh the cons" i think if you weigh it against assaults it will come out just fine(minus a nade slot for a light weapon over a sidearm) if the speed is good enough, its clearly not meant to replace the heavy sents. class for eHP but it will top logis and assaults. And without having a heavy weapon slot it really shouldn't be compared against heavies.
It really won't though, its MAX hp is around where an assault/logi (835 MAX with ferroscale why lose your speed bonus...) is plus it slower and has a larger hitbox. The basic amarr heavy frame with stamina mods will be more effective at what this suit is trying to accomplish, especially with the introduction of ferroscale plates as well. Base Amarr heavy frame gets base 1012 hp, plus you can add a DMG mod (remember basic commando gets no mods). Basic amarr can equip flux grenades, scrambler pistol, AR of choice (mix and match however you want ie SCR/SMG/AV nades) = more tank and more gank than a commando plus increased speed AND Stamina. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
1010
|
Posted - 2013.06.27 20:50:00 -
[56] - Quote
So, is the shield/armor bonus a bonus to all kinds of those modules? It could be probably use to be a bit higher with only three slots max, but that's just a guess I suppose.
If it impacts all the modules, then a "reactive" plate would get a bonus to both the armor hp and the armor rep from a single skill, as well as bonuses from your Armor plate & rep skills. Even stacked together though, at 10% this isn't appreciably large. The issue with shield modules is similar, as you're getting a much smaller bonus than the Cal logi - but for all we know, they're getting nerfed down to 10 as well.
I would still really appreciate it if you used the existing suit models as placeholder for the missing suits so we could get pick the racial variant skill we want for commando, pilot, sentinel, scout, etc. when the time comes. That tree access is more important than the art assets (as per Jenza's thread about it). |
Rugman91
Deep Space Republic
174
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Posted - 2013.06.27 20:50:00 -
[57] - Quote
People don't seem to be getting the idea of weapons vs. module slots tradeoff. Seems like you guys want it to be just as good as the med frames but with two weapons. Me thinks you havent fully contemplated the possibilities |
KOBLAKA1
Opus Arcana Covert Intervention
96
|
Posted - 2013.06.27 20:54:00 -
[58] - Quote
Rugman91 wrote:People don't seem to be getting the idea of weapons vs. module slots tradeoff. Seems like you guys want it to be just as good as the med frames but with two weapons. Me thinks you havent fully contemplated the possibilities It should be better than medium frames in everything but speed/agility its a heavy suit. As it stands it will be outperfoermed by evything but a scout. |
Rugman91
Deep Space Republic
175
|
Posted - 2013.06.27 21:06:00 -
[59] - Quote
KOBLAKA1 wrote:Rugman91 wrote:People don't seem to be getting the idea of weapons vs. module slots tradeoff. Seems like you guys want it to be just as good as the med frames but with two weapons. Me thinks you havent fully contemplated the possibilities It should be better than medium frames in everything but speed/agility its a heavy suit. As it stands it will be outperformed by everything but a suit using sniper/swarm/plasma cannon But it has to outpreformed but those suits or otherwise it wouldnt be balanced. You cant keep your tacos and eat them as well. Trading power for versatility is the intended design of the suit |
KOBLAKA1
Opus Arcana Covert Intervention
98
|
Posted - 2013.06.27 21:10:00 -
[60] - Quote
Rugman91 wrote:KOBLAKA1 wrote:Rugman91 wrote:People don't seem to be getting the idea of weapons vs. module slots tradeoff. Seems like you guys want it to be just as good as the med frames but with two weapons. Me thinks you havent fully contemplated the possibilities It should be better than medium frames in everything but speed/agility its a heavy suit. As it stands it will be outperformed by everything but a suit using sniper/swarm/plasma cannon But it has to outpreformed but those suits or otherwise it wouldnt be balanced. You cant keep your tacos and eat them as well. Trading power for versatility is the intended design of the suit
i get that but you forgot WOEFULLY underpowered lol and as i posted earlier outperformed for the same task as a basic armarr heavy |
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