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voidfaction
Circle of Huskarl Minmatar Republic
14
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Posted - 2013.07.13 10:32:00 -
[61] - Quote
Godin Thekiller wrote:There's a way around this. If a redline occurred, then there could be a last objective in which the redliners has to hack in the enemy base to insta-end the game. Peace, Godin
I could agree with that. Move the MCC to the center of the red-line and make the MCC so Dropships can transport mercs to it but only after all other objectives held first. red-line only by Dropship to MCC would be a hard way to win but possible. |
stlcarlos989
Sver true blood Public Disorder.
312
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Posted - 2013.07.13 11:10:00 -
[62] - Quote
Keep the redline just make it so that in order to receive any WP/SP for kills or destroying things you have to in the field of battle. |
stlcarlos989
Sver true blood Public Disorder.
312
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Posted - 2013.07.13 11:11:00 -
[63] - Quote
double post. |
voidfaction
Circle of Huskarl Minmatar Republic
15
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Posted - 2013.07.13 11:35:00 -
[64] - Quote
stlcarlos989 wrote:Keep the redline just make it so that in order to receive any WP/SP for kills or destroying things you have to in the field of battle.
And would that mean killing those in the red-line gets nothing either? I get a lot of kills from those sitting sniping from there red-line. As I have stated red-line does not stop me from hitting them and I see it as part of the field of battle. people just need to learn to play and stop thinking the red-line is a safe zone just because they lack the ability to use a weapon with range to fight in it. |
LRMXxX
What The French CRONOS.
7
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Posted - 2013.07.13 11:39:00 -
[65] - Quote
Red line in it's current form is one biggest problem of the game. 90% off pub matches played in squad end up in red line, but the problem isn't only matchmaking. It's the total lack of penalty for loosing a match in pub: no incentive for players to leave redline/mcc once they lost 3 or 4 suits.
The only way I found to have fun in pub is to only join in 2 or 3 man squads, it's kinda dumb for tactical team oriented fps. |
voidfaction
Circle of Huskarl Minmatar Republic
15
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Posted - 2013.07.13 12:17:00 -
[66] - Quote
LRMXxX wrote:Red line in it's current form is one biggest problem of the game. 90% off pub matches played in squad end up in red line, but the problem isn't only matchmaking. It's the total lack of penalty for loosing a match in pub: no incentive for players to leave redline/mcc once they lost 3 or 4 suits.
The only way I found to have fun in pub is to only join in 2 or 3 man squads, it's kinda dumb for tactical team oriented fps.
red-line is by far a problem in the game. The problem is people playing run and gun, getting sp for just being in the game hiding in mcc or red-line, and even those that can't play tactics vs a sniper or tank in the red-zone
You lack the tactical ability to have a counter sniper, lol Keep crying or add a sniper in your squad to target the red-line mercs. the non snipers/tankers in there red-line or mcc hiding where they cant be hit just makes it easier for the other team to control all the objectives and end the match faster. the snipers and tanks can be hit or damaged to force them to take cover which also removes them from being a threat for a short time. You think it's all about the ability to kill them. You don't have to kill them to win. forcing them into cover to heal/repair can give your team the time to take an objective if a red-line sniper or tank is stopping you.
You think it's kinda dumb for a tactical team oriented fps. I think it's dumb you used the word tactical when you are not being tactical you just want to run and gun killing everything. Tactical would mean knowing there is a tank and or sniper in red-zone owning your team and coming up with a tactical plan to remove them so your team can move forward. instead of using tactics you come crying the red-line is a problem wanting it removed so you can run and gun the whole map.
Crying is easier than being tactical. Which one do you want to be known for? |
Sylwester Dziewiecki
BetaMax. CRONOS.
105
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Posted - 2013.07.13 12:23:00 -
[67] - Quote
Banning Hammer wrote:What is the worst that can possibly happen ?
- People will AFK in the top of a mountain !! ( Already happening ) - Tanks will abuse the terrain and hide in a hill !! ( Already happening ) - Snipers will go to the age of the map and be impossible to find!! ( Already happening ) - People will spam the base and don't let you re-spawn !! ( So what ? battles will finish faster when they are unbalance ) - People will hide in the MCC for the full battle ( Already happening )
Really.. is not reason what so ever to have a Red Line... remove it CCP.. at least that way you can actually hunt down red-line snipers and tanks.. is a win, win situation. Adopt.
PS If CCP remove redline we will have massive: "- People will spam the base and don't let you re-spawn !! ( So what ? battles will finish faster when they are unbalance )" yes, we tested it already. |
Banning Hammer
Tal-Romon Legion Amarr Empire
344
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Posted - 2013.07.13 12:30:00 -
[68] - Quote
Sylwester Dziewiecki wrote:Banning Hammer wrote:What is the worst that can possibly happen ?
- People will AFK in the top of a mountain !! ( Already happening ) - Tanks will abuse the terrain and hide in a hill !! ( Already happening ) - Snipers will go to the age of the map and be impossible to find!! ( Already happening ) - People will spam the base and don't let you re-spawn !! ( So what ? battles will finish faster when they are unbalance ) - People will hide in the MCC for the full battle ( Already happening )
Really.. is not reason what so ever to have a Red Line... remove it CCP.. at least that way you can actually hunt down red-line snipers and tanks.. is a win, win situation. Adopt. PS If CCP remove redline we will have massive: "- People will spam the base and don't let you re-spawn !! ( So what ? battles will finish faster when they are unbalance )" yes, we tested it already.
I assuming you meant "Adapt"?
That is why CCP given us Up-links .. so we can "Adapt"...People will learn to use Up-links more effectively to avoid the Spam camping situations...I thought this game was about Adapting to situations... right ?
After all... people are already doing that in the Ambush game mode.. Spawn areas are so predictable, that people are using Up-links to re-spawn safely .. it will be exactly the same with all the other game modes... people WILL adapt. |
Eskel Bondfree
DUST University Ivy League
125
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Posted - 2013.07.13 12:37:00 -
[69] - Quote
I find save zones that only one team can enter annoying and would like them to go away. This is something I already said elsewhere:
"Just put well designed home bases on the maps. Bases that can not easily be camped and/or locked down, are easily defended with lots of cover, and that are a good way off of the next objective so a siege of the base is not easily sustainable and risks losing objectives through players that could break out unnoticed. In other words, don't make home bases like the ones on 'Ashland'."
Imo, base camping is a map design problem for the most part, and safe zones are the lazy solution to it. I mean really, a game like Battlefield 2 didn't need save zones, and it was just fine. Sure, sometimes a team gets raped in their main spawn, but that's part of the game and it wasn't the norm. Making a last stand in your main base against the entire enemy team can even be great fun, provided that base is more than just a flat piece of ground with a supply depot and some cargo boxes scattered around. |
Niuvo
The Phoenix Federation
194
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Posted - 2013.07.13 13:42:00 -
[70] - Quote
Eskel Bondfree wrote:I find save zones that only one team can enter annoying and would like them to go away. This is something I already said elsewhere:
"Just put well designed home bases on the maps. Bases that can not easily be camped and/or locked down, are easily defended with lots of cover, and that are a good way off of the next objective so a siege of the base is not easily sustainable and risks losing objectives through players that could break out unnoticed. In other words, don't make home bases like the ones on 'Ashland'."
Imo, base camping is a map design problem for the most part, and safe zones are the lazy solution to it. I mean really, a game like Battlefield 2 didn't need save zones, and it was just fine. Sure, sometimes a team gets raped in their main spawn, but that's part of the game and it wasn't the norm. Making a last stand in your main base against the entire enemy team can even be great fun, provided that base is more than just a flat piece of ground with a supply depot and some cargo boxes scattered around. Dude, I love sieges. They are great fun. You either defend the onslaught or you try to take what's theirs. It's the last objective that has to be fought with might or else bad things will happen. |
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Operative 1174 Uuali
D3LTA ACADEMY Inver Brass
26
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Posted - 2013.07.13 15:00:00 -
[71] - Quote
Banning Hammer wrote:What is the worst that can possibly happen ?
- People will AFK in the top of a mountain !! ( Already happening ) - Tanks will abuse the terrain and hide in a hill !! ( Already happening ) - Snipers will go to the age of the map and be impossible to find!! ( Already happening ) - People will spam the base and don't let you re-spawn !! ( So what ? battles will finish faster when they are unbalance ) - People will hide in the MCC for the full battle ( Already happening )
Really.. is not reason what so ever to have a Red Line... remove it CCP.. at least that way you can actually hunt down red-line snipers and tanks.. is a win, win situation.
Then the easy mode protostompers can just run right over to the other side and sit on the opposing team.
The redline represents the rear base camp vs. "the front". It's the area you just don't go because the enemy is en masse. We can't have tons of people representing the main body of an army so we have a representation of it. It also represents the concept of calling in reinforcements where you can't really call in more people. You have that represented by respawn of the same people from a rear protected position.
There should be a place to refit, call in vehicle support, rep up. In essence, become reinforcements.
I don't understand the problem with the redline. The only people that seem to complain about it are people that want to redline players. Everyone else is out in the middle paying attention to the main objective. A redline sniper or tank usually can't do crap to the players inside the outpost doing their job.
The only people that get hit are people who call in a tank too late after a rail tank is sitting on the redline (in which case you otherwise have nothing to shoot at), don't fly dropships properly or don't drop droplinks. |
Jade Hasegawa
Intrepidus XI EoN.
0
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Posted - 2013.07.13 15:16:00 -
[72] - Quote
Forlorn Destrier wrote:Xocoyol Zaraoul wrote:Banning Hammer wrote:What is the worst that can possibly happen ? - People will spam the base and don't let you re-spawn !! ( So what ? battles will finish faster when they are unbalance ) So you want a further unbalanced game and are oblivious to the hordes that would fill the forums with complaints about respawning and instantly dying for three minutes solid until match ends? This already occurred in the old redlines which were very exposed in closed beta, and it was god awful. Away with you and your terribad suggestions, saying "so what" to something unbalanced is just mind blowing. Yes it was pretty bad - safe spawn points were added because without them we got camped like crazy in the lopsided matches. Seriously, you couldn't move 2 meters without being murdered by a tank. That is still happening anyways, me being me,I tend to hang backfrom red line ara so some p*ssed of sniper does;nt quickscope me or flaylock my ass into orbit |
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