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241. Shot gun - in Feedback/Requests [original thread]
Training up the light weapon sharp shooter skill should increase the range of your shotgun. Also, how much did you invest into the shotgun handling skills? They reduce the spread and also help the shotgun to get more effective at range. Don't judg...
- by Eskel Bondfree - at 2012.08.26 16:33:00
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242. Salvage feature. - in Feedback/Requests [original thread]
The salvage feature is obviously still in an early state, and I highly doubt what we have now is what we will get on release. As you said salvage is currently completely random and that doesn't make sense at all. In the future I expect the salvage...
- by Eskel Bondfree - at 2012.08.26 11:28:00
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243. ADS ???????? - in Feedback/Requests [original thread]
Dewie Cheecham wrote: Eskel Bondfree wrote: Stile451 wrote: Dewie Cheecham wrote: CCP don't do Abnormal Doucebag Skills. Translation: ADS usually means television commercials. What does it mean in this instance? My closest guess is ...
- by Eskel Bondfree - at 2012.08.25 18:28:00
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244. [Feedback] About the number of drop uplinks you can deploy - in Feedback/Requests [original thread]
You don't lose your fitting if you switch it at a supply depot, and even if you do it by suiciding, all you have to lose is the single uplink you deployed, about 10k isk. Do you realize what tremendous effect a hidden spawn point behind enemy line...
- by Eskel Bondfree - at 2012.08.25 16:25:00
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245. ADS ???????? - in Feedback/Requests [original thread]
Stile451 wrote: Dewie Cheecham wrote: CCP don't do Abnormal Doucebag Skills. Translation: ADS usually means television commercials. What does it mean in this instance? My closest guess is aiming down scope. ADS stands for Aiming Down th...
- by Eskel Bondfree - at 2012.08.25 16:11:00
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246. ADS ???????? - in Feedback/Requests [original thread]
oneshytalk was not referring to the kick of an assault rifle, but the effect of explosives that detonate near you. Your aim will be thrown off to some random direction, it's very irritating. Try to toss a grenade close to your feet and then watch ...
- by Eskel Bondfree - at 2012.08.25 14:20:00
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247. ADS ???????? - in Feedback/Requests [original thread]
Dewie Cheecham wrote: CCP don't do Abnormal Doucebag Skills. Thanks for your input, it really didn't help. If you're looking for the troll forum, it's called 'general discussions'.
- by Eskel Bondfree - at 2012.08.25 13:28:00
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248. Invalid fits - change - in Feedback/Requests [original thread]
You mean we should be able to run fits without weapons? I've thought about that as well, I think it would make sense and not hurt anyone. After all, the logistics role in Eve is unarmed as well. Why prevent Dust players from having a super strong ...
- by Eskel Bondfree - at 2012.08.25 13:25:00
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249. reapir gun/ tool - in Feedback/Requests [original thread]
Just use a logistics suit and you will have exactly this.
- by Eskel Bondfree - at 2012.08.25 13:18:00
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250. [Feedback] About the number of drop uplinks you can deploy - in Feedback/Requests [original thread]
Anyone noticed that there is no actual limit on how many uplinks can be deployed per player ? The limit is only applied per type of uplink. I was able to deploy seven uplinks simultaneously today, one of each of the basic variants, including th...
- by Eskel Bondfree - at 2012.08.25 12:47:00
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251. ADS ???????? - in Feedback/Requests [original thread]
What exactly is it that annoys you OP? Some details on why you think ADS is bad would be good I think. What annoys me personally is that the sensitivy while in ADS mode is way too high for standard ARs ( I'm using a mouse). On the other hand, ...
- by Eskel Bondfree - at 2012.08.25 12:31:00
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252. Current Militia gear that gives Zero incentive to getting better gear. - in Feedback/Requests [original thread]
Stile451 wrote: What I believe you are experiencing are players who have skilled up the weaponry, light weapon, and shotgun proficiencies to get the best out of the weapon - even militia weapons are dangerous in the right hands. My weaponry sk...
- by Eskel Bondfree - at 2012.08.25 12:23:00
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253. Current Militia gear that gives Zero incentive to getting better gear. - in Feedback/Requests [original thread]
STB Vermaak Doe wrote: The starter fits are suppose to be the back ups as militia will soon be bpc Is that already a fact? Even if it is, starter fits will still use milita gear and militia weapons, won't they? About the titan: I don't know...
- by Eskel Bondfree - at 2012.08.24 22:10:00
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254. Current Militia gear that gives Zero incentive to getting better gear. - in Feedback/Requests [original thread]
STB Vermaak Doe wrote: Citrutex wrote: So let me get this straight, it is your opinion that in this game, expensive Scissors should be able to beat rock? I'm pretty sure thats how eve goes Who told you that? I'm pretty sure it's not.
- by Eskel Bondfree - at 2012.08.24 21:55:00
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255. ok, thats it !.. - in Feedback/Requests [original thread]
spill milk wrote: On board 100% with squad spawning. Can't really comment on the uplink idea, as I have not used them yet. It seems like these would be easily campable though, resulting in the same problem. There's an uplink variant of which...
- by Eskel Bondfree - at 2012.08.24 21:53:00
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256. Current Militia gear that gives Zero incentive to getting better gear. - in Feedback/Requests [original thread]
Militia weapons and modules are supposed to have the same effectiveness as the standard items you can buy on the market. The only difference is the high fitting costs of militia items. That's why you want to upgrade to non milita weapons: to free ...
- by Eskel Bondfree - at 2012.08.24 21:40:00
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257. ok, thats it !.. - in Feedback/Requests [original thread]
Well I see two simple solutions that can help to remedy this probelm: 1. Drop an uplink or two when you first enter the game, especially if it's at the beginning of the match and you're not likely to spawn right in front of an enemy mob. The upli...
- by Eskel Bondfree - at 2012.08.24 18:42:00
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258. Supply depots and Grendes - in General Discussions [original thread]
It's pretty ridiculous, exactly the kind of grenade spam people were afraid of when they discussed whether grenades should be replenished like ammo or not. Hopefully CCP will decrease the replenishment rate of grenades dramatically in the next build.
- by Eskel Bondfree - at 2012.08.18 10:25:00
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259. Why no MAG armor - in General Discussions [original thread]
Unlocking the Type II doesn't take much time, but it certainly takes a lot more money to use it. I'd guess they removed the BPO dropsuits so they can monitor the impact of the new prices more precisely. Otherwise all the merc pack owners will buy...
- by Eskel Bondfree - at 2012.08.18 10:20:00
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260. Mouse sensitivity is too low. - in General Discussions [original thread]
Just a tip for the people in this thread who complain about KB/M being unusable. I suspect you have a) the 'mouse smoothing' option (or what ever it's called in the english version) switched on and are using b) a low dpi mouse (< 2000dpi or s...
- by Eskel Bondfree - at 2012.08.15 20:56:00
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