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221. Trouble reviving team mates - in Technical Support/Bugs [original thread]
Brahma El Indio wrote: The medkit in MAG is the best medkit I've ever seen, because all classes could acquire the skill and it fit all load outs. Fact is, that in MAG there was no excuse to not have a Med kit with full rez skills as a result. ...
- by Eskel Bondfree - at 2012.09.09 10:05:00
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222. Cant join CvC matches - in General Discussions [original thread]
I guess the free slots are not on your side then, but on the other corp's side?
- by Eskel Bondfree - at 2012.09.08 22:21:00
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223. Corp vs corp battles - in General Discussions [original thread]
Aighun wrote: I say if you don't show up on time for your Corp. battle you deserve whatever you face with the number of players you can field. "Balls, party of two, balls party of two. Oh, there's only the one of you? The other member is runni...
- by Eskel Bondfree - at 2012.09.08 22:16:00
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224. Passive sp gain decay over time - in Feedback/Requests [original thread]
crazy space wrote: Eskel Bondfree wrote: What's the point of passive SP gain that requires you to actively play the game in order to get it? If you're playing more, you already get more SP as a match reward. Why make passive SP gain dependa...
- by Eskel Bondfree - at 2012.09.08 21:40:00
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225. Passive sp gain decay over time - in Feedback/Requests [original thread]
crazy space wrote: Iron Wolf Saber wrote: Atypical gamer > Rage quits or plays halo 5 in the future for a few months, Halo 5 gets boring, logs back into dust 514. "Whoa! Where all this SP come from? oh cool new features and skill books...
- by Eskel Bondfree - at 2012.09.08 11:21:00
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226. [Feedback] Reworking the vehicle turrets to fit specific roles - in Feedback/Requests [original thread]
Noc Tempre wrote: A big problem with tanks atm is they can do everything no matter how they are fit. Exactly my thoughts. Tanks are too much of a jack of all trades currently, tank drivers should have to decide on their role before they depl...
- by Eskel Bondfree - at 2012.09.05 20:20:00
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227. mouse controls with acceleration - in Feedback/Requests [original thread]
Micccet wrote: While setting the sensitivity to around 4/10 gives a good overall movement speed, aiming on middle/long distance is really hard (you want to go for those headshots :). What we need is an acceleration setting so that when you're ...
- by Eskel Bondfree - at 2012.09.02 11:11:00
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228. Where are the mines - in Feedback/Requests [original thread]
Fivetimes Infinity wrote: Eskel Bondfree wrote: You have a strange definition of 'skill'. Fast reflexes and physical dexterity are not the only kind of 'skill' you can apply in a FPS, you know. Thinking, planning and being smart about what y...
- by Eskel Bondfree - at 2012.08.31 17:06:00
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229. mouse controls with acceleration - in Feedback/Requests [original thread]
Xantanis wrote: My main thing is even with using the mouse controls they have with full sensitivity the turning rate is way too slow. I compared using the DS3 controller to my mouse in the same game, and was quite sad to find I could kill peopl...
- by Eskel Bondfree - at 2012.08.31 16:59:00
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230. mouse controls with acceleration - in Feedback/Requests [original thread]
Micccet wrote: If it's by design, it's a stupid design and it should be changed. What is the reason for capping turning speed? For the DS3 people to have a fair chance? I guess that's one reason, the other one is that the different drop suit...
- by Eskel Bondfree - at 2012.08.30 20:52:00
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231. Request: Reduce Shotgun Range - in Feedback/Requests [original thread]
Militia and basic weapons have the exact same stats except for fitting and skill requirements.
- by Eskel Bondfree - at 2012.08.30 18:03:00
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232. Where are the mines - in Feedback/Requests [original thread]
Fivetimes Infinity wrote: Sure, some people will put them in the middle of nowhere. Maybe they're sniping there and want to blow up any LAVs that run at them? But again, the demand for skill is non-existent on anyone. Vehicle drivers are force...
- by Eskel Bondfree - at 2012.08.30 17:55:00
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233. mouse controls with acceleration - in Feedback/Requests [original thread]
Micccet wrote: I guess you could have a look at the Quake 3 source code as it's available as open source if you need the basics with yaw, pitch etc. There is no reason not to implement this, and it would seriously make or break the game. Wh...
- by Eskel Bondfree - at 2012.08.30 17:33:00
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234. [Request] - Award SP for Mobile CRU use in Vehicles. - in Feedback/Requests [original thread]
Tony Calif wrote: LoL might as well remove Logi Dropships then. They DO award SP iirc. I don't see why you should be rewarded for fitting a militia module. Voice of reason here. I don't see the logic here. You get SP for killing with a militi...
- by Eskel Bondfree - at 2012.08.29 20:00:00
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235. Where are the mines - in Feedback/Requests [original thread]
Fivetimes Infinity wrote: Carelessness is punished by people losing their tank because they wandered into a danger area or didn't retreat to heal when they should have, or whatever. Any PvP game automatically punishes carelessness. There isn't ...
- by Eskel Bondfree - at 2012.08.29 19:51:00
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236. Request AV mine, claymore? - in Feedback/Requests [original thread]
Alshadow wrote: if AV mines were powerful and imune to damage, but were vary obvious to see and had markers on them at certain ranges and also hackable (or defuseable or whatever u want) then that would be a massive change to the AV role I wo...
- by Eskel Bondfree - at 2012.08.28 17:05:00
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237. Request AV mine, claymore? - in Feedback/Requests [original thread]
Fivetimes Infinity wrote: Eskel Bondfree wrote: If you're talking about a death match situation I agree, but in an objective based game mode mines would be very useful for defence purposes. It helps defend multiple entries to an objective an...
- by Eskel Bondfree - at 2012.08.27 19:58:00
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238. Request AV mine, claymore? - in Feedback/Requests [original thread]
Fivetimes Infinity wrote: Weapons that you just place on the ground and an enemy walks into sometime and dies have never been very fun to me. Very low skill and pretty uninvolved in terms of gameplay. I'd rather all the AV (and other) methods r...
- by Eskel Bondfree - at 2012.08.26 20:02:00
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239. Request AV mine, claymore? - in Feedback/Requests [original thread]
A claymore is an anti person mine. I agree that anti tank mines would be a welcome addition. Something that limits the mobility of tanks should be in the game, especially for larger maps. They don't need to be invisible to tank drivers, it shoul...
- by Eskel Bondfree - at 2012.08.26 17:13:00
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240. [Request] Tank limit - in Feedback/Requests [original thread]
Some people seem to forget that the evil 'Eve' aspect of the game is supposed to apply mostly to the nullsec corp battles. Highsec matches are there so people can have fun, and they are meant to be relatively balanced like every other ordinary FPS...
- by Eskel Bondfree - at 2012.08.26 17:07:00
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