Pages: 1 2 3 4 5 6 7 8 9 10 |
261. Precursor Patch Notes - in General Discussions [original thread]
Dust Sniffer wrote: Thank you for the update CCP. So it now feels like were chatting to the marketing side of the company and not the developers. we need to get this game as far away from BATTLEFIELD 2142 as possible and guess what its getting ...
- by Eskel Bondfree - at 2012.08.13 17:11:00
|
262. Is the Old Dust dead? Hope not... - in General Discussions [original thread]
For those people misunderstanding: Icy Tiger is not talking about the previous beta build. He's talking about the prototype CCP showed at Fanfest in 2009 . Watch the video he linked. And I don't agree that this game looks better or more fun tha...
- by Eskel Bondfree - at 2012.08.07 18:08:00
|
263. What about sp for the support - in General Discussions [original thread]
Nexus Dragoon 514 wrote: Ok 1 more time and real simple There is no good reason for anyone to play as a drop pilot or logi. (From what i can see) as sp is given according to kills, or am i wrong ?????????????? (as it ends up there is other wa...
- by Eskel Bondfree - at 2012.08.07 17:49:00
|
264. Exploit two sides farming each other first game breaker! - in Feedback/Requests [original thread]
Darkz azurr wrote: are the diminishing returns for an account or for a player ?, whats stopping me from having 3 or more dust accounts and when i cant earm much sp on one of my accounts i just switch to one of my other account and continue farm...
- by Eskel Bondfree - at 2012.08.05 18:16:00
|
265. [Request] Spawn protection - in Feedback/Requests [original thread]
BluMage wrote: Also, some people join in mid game and it is not really fair to join an already losing side and say that he sould play better. It is kind of out of his control at that point... Very true, it's just frustrating to join a game w...
- by Eskel Bondfree - at 2012.08.05 17:42:00
|
266. Exploit two sides farming each other first game breaker! - in Feedback/Requests [original thread]
Well, the amount of SP you earn from a match gets lower the more matches you play per day. This reduces the viabillity of SP farming some what. Maybe diminishing returns for SP should not only depend on the number of matches played, but also on th...
- by Eskel Bondfree - at 2012.08.05 17:15:00
|
267. Logistics/Equipment - in Feedback/Requests [original thread]
The better way to do this is to adjust fitting requirements for certain equipment and/or give some suits boni for using certain types of equipment. The whole point of fitting is to let the players make the choices they want. If you want to play ...
- by Eskel Bondfree - at 2012.08.03 16:24:00
|
268. [Request] Nerf this, Buff that! - in Feedback/Requests [original thread]
Totally agree, hit detection should be fixed to a good measure before nerfing or buffing anything seriously.
- by Eskel Bondfree - at 2012.08.02 17:48:00
|
269. [Feedback] The LAV - in Feedback/Requests [original thread]
I find it annoying that my view always snaps back to the center as soon as I release the right stick when looking around while driving the LAV. It should be possible to keep your view fixed at any angle for as long as you want while driving.
- by Eskel Bondfree - at 2012.08.01 17:07:00
|
270. [Feedback] Point distribution in battle: proposals/thoughts, add your own! - in Feedback/Requests [original thread]
Traynor Youngs wrote: In warfare, it is a legitimate and effective strategy to focus your fire on a choke point (a location where the enemy is funneled into one place). A spawn point is by definition a choke point. If your team has awareness o...
- by Eskel Bondfree - at 2012.08.01 16:53:00
|
271. Grenade resupply - in Feedback/Requests [original thread]
Quote: How about an Advanced Nanocircuitry Nanohive with limited grenade supply? Quote: I think maybe there should be a particular nanohive that only resupplies grenades,and nothing else Absolutely! An advanced nano hive that can res...
- by Eskel Bondfree - at 2012.07.31 18:50:00
|
272. [Request] Hacking (Disarming) Remote Explosives - in Feedback/Requests [original thread]
I think weapon jamming in general is something CPP has already in the pipeline and I hope we will see it already at launch. Reagarding disarming REs: this would make sense especially if you were able to pick up the disarmed REs and use them you...
- by Eskel Bondfree - at 2012.07.31 18:24:00
|
273. [Feedback] Point distribution in battle: proposals/thoughts, add your own! - in Feedback/Requests [original thread]
J'Jor Da'Wg wrote: Dropship pilots: A few ways to get points (ideas) 3. Being in a certain sphere of airspace around an objective gives you extra points for each action taken. "IE MAGs FRAGO system. Includes dropship pilots hovering within a la...
- by Eskel Bondfree - at 2012.07.31 18:10:00
|
274. [Request] Encouraging Team/Objective Gameplay - in Feedback/Requests [original thread]
Rains Akkadian wrote: I don't agree with penalising the losing team. People will lose games and it shouldn't be a case of only the elite (or skillful) get to progress to better equipment, skills, etc That would produce a self fullfilling proph...
- by Eskel Bondfree - at 2012.07.30 18:20:00
|
275. over powered breach, underpowered tactical assault rifles - in Feedback/Requests [original thread]
I say once hit detection gets fixed it's time to re-evaluate the breach weapons and decide whether they are OP, but no sooner. Because of the bad hit detection, breach weapons have imo a big advantage due to their low ROF and high damage. If most ...
- by Eskel Bondfree - at 2012.07.30 18:07:00
|
276. [Request] Encouraging Team/Objective Gameplay - in Feedback/Requests [original thread]
I've made a suggestion regarding spawn camping in this thread as apart of a general feedback on SP distribution. It could help to reduce the amount of spawn camping that is done only to farm easy SP. Basically the idea is to award close to zero ...
- by Eskel Bondfree - at 2012.07.30 17:31:00
|
277. Nanohives need adjustments - in Feedback/Requests [original thread]
Pokey Dravon wrote: I don't see what the issues is. The whole point of a repair hive is to allow a heavy to better hold down a fixed location, which is exactly what heavies are meant for. They can't deploy the hives themselves, and hive are unr...
- by Eskel Bondfree - at 2012.07.30 17:12:00
|
278. Dropship Feedback - in Feedback/Requests [original thread]
You all should keep in mind that there will be a pilot dropsuit in the finished game. That alone will stop most of your team mates from stealing a dropship, because few people will be running around in a pilot suit without an aircraft of their o...
- by Eskel Bondfree - at 2012.07.30 17:00:00
|
279. [Feedback] Point distribution in battle: proposals/thoughts, add your own! - in Feedback/Requests [original thread]
Something I forgot when starting the topic: Give vehicle owners bonus points if someone else is using their vehicle : As it is right now, everyone can just get off with the vehicle you called in for your own. If this is still the case on relea...
- by Eskel Bondfree - at 2012.07.29 18:08:00
|
280. [Feedback] Point distribution in battle: proposals/thoughts, add your own! - in Feedback/Requests [original thread]
JysN Quasai wrote: I pretty much agree with every suggestion but 'Discourage deliberate spawn camping' one. I Also hate spawn Camping in Dust but the sulution isn't given less points but Different Spawning spots. As it is right now you spawn ev...
- by Eskel Bondfree - at 2012.07.29 14:41:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 |
First page | Previous page | Next page | Last page |