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41. CCP change the SP gain to full passive - in General Discussions [original thread]
Sponglyboy Squaredoo wrote: Eskel Bondfree wrote: Sponglyboy Squaredoo wrote: Eskel Bondfree wrote: Sponglyboy Squaredoo wrote: Passive SP gain only is a horrible idea. At this point, all the people I see agreeing with it are just p...
- by Eskel Bondfree - at 2013.06.29 22:14:00
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42. CCP change the SP gain to full passive - in General Discussions [original thread]
Sponglyboy Squaredoo wrote: Eskel Bondfree wrote: Sponglyboy Squaredoo wrote: Passive SP gain only is a horrible idea. At this point, all the people I see agreeing with it are just people who don't want to work for their ****. Well you ...
- by Eskel Bondfree - at 2013.06.29 17:28:00
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43. CCP change the SP gain to full passive - in General Discussions [original thread]
Sponglyboy Squaredoo wrote: Passive SP gain only is a horrible idea. At this point, all the people I see agreeing with it are just people who don't want to work for their ****. Well you seem to get the point. I play games to relax and be ente...
- by Eskel Bondfree - at 2013.06.29 12:07:00
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44. My respec saved this game for me! - in General Discussions [original thread]
Marston VC wrote: I chose gallente logistics because I wanted to properly armor tank. Gallente logistics made the most sense because its racial bonus gives it +5 passive armor rep, and it has 5 slots as opposed to to its assault varients four....
- by Eskel Bondfree - at 2013.06.25 20:26:00
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45. CCP: Disable Weapons When Behind Red Line - in General Discussions [original thread]
Well, here's an easy solution to red zone sniping: get rid of the red zone. Honestly, isn't Dust supposed to be a sandbox game? Rather than implementing restrictions and then more restrictions to solve problems stemming from introducing those re...
- by Eskel Bondfree - at 2013.06.23 20:33:00
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46. Fixing aiming: Turning off one lag at a time. - in General Discussions [original thread]
Thumb Green wrote: Personally I think CCP should just copy & paste the code for the controls from Chromosome into Uprising. Software development, it's a matter of what to copy and where to paste it, essentially. Or, maybe it's actually a l...
- by Eskel Bondfree - at 2013.06.23 11:37:00
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47. CCP change the SP gain to full passive - in General Discussions [original thread]
I'm in favor of passive SP, too. But if CCP worries about their active player base (which might or might not be a valid concern), they could at least introduce a booster that lets you gain all the SP of the weekly cap fully passive. This way, dedi...
- by Eskel Bondfree - at 2013.06.23 10:34:00
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48. Logi vs Assault - in General Discussions [original thread]
Jebus McKing wrote: Fix Caldari Logi. Fix Assault Bonus. Leave the rest of the Logis alone. Amarr logi needs fixing too. In a good way.
- by Eskel Bondfree - at 2013.06.21 19:38:00
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49. Question about racial variants of the AR - in General Discussions [original thread]
This is what CCP Remnant has said about the matter: CCP Remnant wrote: Etero Narciss wrote: CCP Remnant wrote: We'll be making some adjustments to the rifle ranges in the near future. We're currently testing the Rail Rifle and Combat Rifl...
- by Eskel Bondfree - at 2013.06.19 20:10:00
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50. What is this obsession.... - in General Discussions [original thread]
Aeon Amadi wrote: I have to say, compared to the Eve community, this community is terrible. Not because it cant be civil or come to a cohesive agreement on anything but because it CHOOSES not to. Actually, I have a similar impression every tim...
- by Eskel Bondfree - at 2013.06.16 21:07:00
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51. What if vehicle balance meant parts of the maps were indoors? - in General Discussions [original thread]
Noc Tempre wrote: The long and short of it... CCP can't do lots of indoor spaces on the PS3, and have stopped trying. (this is summary from forum posts and talks with devs) Do you have any links to threads where devs have been discussing this...
- by Eskel Bondfree - at 2013.06.12 18:59:00
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52. Caldari Logi vs Assault - in General Discussions [original thread]
Bob Teller wrote: And if you take into account that the logi has 5 HP/s built in reps, for which the assault needs to fit an extra complex armor repper (costs 45/11), both are standing at: Assault: 52 CPU/13 PG and 2 lows, Logi: 160 CPU/36 PG ...
- by Eskel Bondfree - at 2013.06.12 16:34:00
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53. Caldari Logi vs Assault - in General Discussions [original thread]
Cross Atu wrote: words Thanks for your detailed response, it seems we mostly of agree on the Caldari logi. Please note that I never attempted to truly 'normalize' the logi and assault suit, the point of suit specializations is that they are d...
- by Eskel Bondfree - at 2013.06.08 16:03:00
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54. Think Dust 514 can be held to its own standard? Think again. - in General Discussions [original thread]
Matakage wrote: I'll repeat myself yet again: Prioritize gameplay mechanics, balance, and ease of new player accessibility over the uniqueness of Dust 514, because those first 3 elements are being held to the standard of popular FPS games by p...
- by Eskel Bondfree - at 2013.05.20 18:30:00
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55. Cumulative bonus when shield stacking ? 15% increase of max ammo on flaylock pis... - in General Discussions [original thread]
reydient wrote: Hmm that's a very interesting concept about shields ... I stand to gain more from level 4 drop suit shields then tanking in extenders to 5 , so now I have no incentive to max out dropsuit shields to 5 . This is a big game play s...
- by Eskel Bondfree - at 2013.05.20 18:21:00
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56. Think Dust 514 can be held to its own standard? Think again. - in General Discussions [original thread]
Matakage wrote: There were many times when I first started playing Dust 514 when I asked myself, "Why am I doing this when I could be playing Battlefield 3 and actually win?" Well, answer that question, and you found one of the reasons why Du...
- by Eskel Bondfree - at 2013.05.20 18:09:00
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57. Cumulative bonus when shield stacking ? 15% increase of max ammo on flaylock pis... - in General Discussions [original thread]
The 25% shield bonus only affects your base HP, not shield externders. Shield externders are affected by the "shield extending" skill (2% per level). Same goes for armor and the respective skills.
- by Eskel Bondfree - at 2013.05.20 17:45:00
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58. Sever Logi BPO = $10 lost? Many Simple Solutions - in General Discussions [original thread]
So what about CCP Frame's comment? CCP Frame wrote: We are very well aware of Valor, Raven and Sever dropsuits changing their SP requirements. We are working on addressing that very soon, and we apologize for the inconvenience this may have ca...
- by Eskel Bondfree - at 2013.05.18 11:16:00
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59. Which Assault Dropsuit is the best? - in General Discussions [original thread]
Noc Tempre wrote: The name of the suit does not determine what it is best at. Well, ideally, that's how it should be
- by Eskel Bondfree - at 2013.05.16 22:13:00
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60. Caldari Logi vs Assault - in General Discussions [original thread]
Cross Atu wrote: A few notes here (some of them questions) Are the SP totals needed to hit required/max skills for both of these suits equal?
What is the ISK cost disparity between the two fits listed?
How do the above change if each ...
- by Eskel Bondfree - at 2013.05.14 19:43:00
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