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101. Bay doors - in General Discussions [original thread]
You can actually see a bomber unloading his paylout at the end of the intro video, in the lower left corner of the screen. I think CCP cleary has plans in that direction, always had.
- by Eskel Bondfree - at 2012.10.05 23:06:00
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102. Bay doors - in General Discussions [original thread]
Are you kidding? What makes you think we need an extra button to open those doors in the MQ, instead of having the doors open by themselves or just a switch in the wall next to it? The doorst of the MQ are also most certainlay no bay doors. Much...
- by Eskel Bondfree - at 2012.10.05 22:43:00
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103. [Confirmed Bug] Issue With Militia Gear - in General Discussions [original thread]
Guys, I think I have news for you. I just went to the game to check some of the numbers given in this thread, I was suprised by what I found. Seems like there is a bug in the build when it comes to calculating prices for restocking. When restockin...
- by Eskel Bondfree - at 2012.10.03 21:46:00
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104. the maps we play on arent built for this slow game play. - in General Discussions [original thread]
Jax GG wrote: they were built to optimise production, which sadly, and quite often I'd image, rarely go hand in hand with military assaults. I think it makes perfect sense that you are building up military defences around a valuable place t...
- by Eskel Bondfree - at 2012.10.03 12:21:00
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105. the maps we play on arent built for this slow game play. - in General Discussions [original thread]
Stop using the word r-e-t-a-r-d OP, it makes you look like an idiot. Other than that I agree, maps are generally too open, it used to be a problem last build as well. Big part of that problem is the lack of any form of vegetation (like trees or bu...
- by Eskel Bondfree - at 2012.10.03 11:21:00
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106. EVE SP Gains for the unwashed masses. - in General Discussions [original thread]
Dewie Cheecham wrote: Remember the malcontent when they removed teh 4x SP gain multiplier a few builds ago? Imagine having people suddenly earning only a few hundred SP per battle... :P I believe there is still a 2x multiplier in effect, be...
- by Eskel Bondfree - at 2012.09.30 17:18:00
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107. "Diminishing returns for skill points earned from battles are now on a 7-da... - in General Discussions [original thread]
Ad ski wrote: People say SP cap won't make much of a difference but it will to those who actually want to level up their character as quick as they can, you may not understand this but many people like to see how fast they can max a character e...
- by Eskel Bondfree - at 2012.09.30 13:57:00
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108. SP Hard Cap - in General Discussions [original thread]
+1 from me as well. It's also important to note that the majority of SP is still earned by actively playing the game. We don't know yet what the actual cap is in numbers, but I doubt that the majority of players will be hitting the cap on a regula...
- by Eskel Bondfree - at 2012.09.30 13:49:00
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109. "Diminishing returns for skill points earned from battles are now on a 7-da... - in General Discussions [original thread]
Mavado V Noriega wrote: and u my friend dont understand the console community very well. ppl play these sorta games and keep coming back to them because they like unlocking stuff and continuously like gettin new gear etc. why do u think ppl ...
- by Eskel Bondfree - at 2012.09.30 13:22:00
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110. Do YOU know who heals you? - in General Discussions [original thread]
Totally agree. The only clue of being healed is you armor suddenly going up instead of down. I've been on both ends of the problem. As logi it's frustrating when people keep running away, completely oblivious of you trying to heal them. On the oth...
- by Eskel Bondfree - at 2012.09.30 12:45:00
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111. "Diminishing returns for skill points earned from battles are now on a 7-da... - in General Discussions [original thread]
Dusty Mokong wrote: Diminishing returns are for skills gained from battles. Hard caps are for accrual meaning the passive sp increase even when we are not playing/fighting. Why should the hard cap on SP only affect passive income? That doe...
- by Eskel Bondfree - at 2012.09.30 12:31:00
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112. "Diminishing returns for skill points earned from battles are now on a 7-da... - in General Discussions [original thread]
Ad ski wrote: Have you ever thought that for some people ranking up is fun? I like seeing how fast I can rank up etc and if I want to stop I can use an alt account etc. Ok, you have a point there. Personally, I think if someone plays a game ...
- by Eskel Bondfree - at 2012.09.30 12:01:00
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113. "Diminishing returns for skill points earned from battles are now on a 7-da... - in General Discussions [original thread]
ICECREAMK1NG WARRIORS wrote: So I'm guessing ccp's estimate of 7yrs has now gone to roughly 21yrs. I have never seen a game where you get penalised for liking a game and wanting to play it. I believe this is a big misconception. You are no...
- by Eskel Bondfree - at 2012.09.30 10:22:00
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114. CCP. Please confirm that there will be at least one more reset - in General Discussions [original thread]
IIRC the devs stated that there needed to be a reset when moving from singularity to tranquility, which was supposed to happen when introducing the next build. But since the patch notes state that 'codex' will still be deployed on singularity, I t...
- by Eskel Bondfree - at 2012.09.30 10:01:00
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115. CCP'S slolution to SP Farming - in General Discussions [original thread]
Revelations 514 wrote: Every single FPS deals with this problem. All of them have it. All of them deal with it the same way. You report them and move on. You forget that the majority of those FPS are not MMO games, which is why SP farming d...
- by Eskel Bondfree - at 2012.09.26 20:15:00
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116. CCP'S slolution to SP Farming - in General Discussions [original thread]
Sleepy Zan wrote: Wow, your post is just as unhelpful as the rest of the posts you were complaining about except yours actually wasted 3 minutes of my life span. Dude, you're great. You just made a totally pointless and unhelpful post in whi...
- by Eskel Bondfree - at 2012.09.26 16:14:00
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117. CCP'S slolution to SP Farming - in General Discussions [original thread]
So, I've made my way through all five pages of this thread, and I've seen people complaining, raging and throwing out opinions, but very rarely giving an alternative solution to stop SP farming other than the SP cap proposed by CCP. I think a cap ...
- by Eskel Bondfree - at 2012.09.25 19:44:00
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118. Will characters be wiped out by release? - in General Discussions [original thread]
Moonracer2000 wrote: I'm curious as to how items from the merc pack and such will be handled as far as being locked to a character. Hopefully we get to re-assign them to a character upon going live (or any reset) since my choices were based on ...
- by Eskel Bondfree - at 2012.09.17 17:45:00
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119. Remember when the creodon ruled all? - in General Discussions [original thread]
The tactical AR would be fine if it had the same aiming sensitivity like other ARs when scoped in. As it is right now, it's quite hard to follow a moving target even with high sensitivity settings.
- by Eskel Bondfree - at 2012.09.17 17:39:00
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120. Dust = battelfeild not mag - in General Discussions [original thread]
Kira Lannister wrote: Eskel Bondfree wrote: Loss Tovas wrote: Eskel Bondfree wrote: when you people THAT'S RACIST! Lol. I actually had to google that one, because I'm living in Germany. Do you people always get that easily offend...
- by Eskel Bondfree - at 2012.09.16 21:58:00
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