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21. Increase swarm launcher range to 300m - in Feedback/Requests [original thread]
Deveshi wrote: The swarm launcher already has so many draw backs: - Cannot defend against infanty without a secondary weapon. - Has pitiful damage compared to the forge gun. - Tracking is appauling. - 6 rounds of ammo on an advanced version! ...
- by EnglishSnake - at 2013.01.01 13:12:00
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22. (REQUEST) CPU & PG MODULE!!!! - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: A definate NO to PG+CPU combo module as it would be such a 'win' module. Now you have to choose. As always, I promote difficult selections in a game. I agree this is way to easy This module promotes lazyness and in g...
- by EnglishSnake - at 2012.12.26 16:25:00
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23. SP, how they could fix it PERFECTLY - in Feedback/Requests [original thread]
Beld Errmon wrote: Laurent Cazaderon wrote: Beld Errmon wrote: The way these style of games thrive is by allowing people to grind and play as much as they want to while getting somewhere, even slow progression is better then none, as it i...
- by EnglishSnake - at 2012.12.25 14:49:00
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24. Larger 'Squad' Formats and Vehicles to Suit! - in Feedback/Requests [original thread]
I want to see a 4man tank Driver and 3 gunners much more tank in general, shield version 6high/4low armor reversed, PG/CPU increase, HAV 5 Caldari lvl 4/5 At least a current squad would be able to fit in it
- by EnglishSnake - at 2012.12.25 14:18:00
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25. [Feedback] A change to shotguns - in Feedback/Requests [original thread]
lol no Shotguns are the only guns which do what they say they do - That is high damage at a very short range They actually work very well in this game and anywhere outside 10m they are **** and they should be, every other FPS i have played hav...
- by EnglishSnake - at 2012.12.24 13:47:00
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26. Orbital Strike Testing Results - in Feedback/Requests [original thread]
With 12000 damage being applied to Gunlogis we can defo say that a Sagaris would die just as quick As for ammo types sounds about right and the lazer one does sound awesome to watch tbh
- by EnglishSnake - at 2012.12.24 13:15:00
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27. What's up with all the vehicle hate? - in Feedback/Requests [original thread]
Tanks are not tanks I can go the cheapest weapon and i can barely add on extra tank With a general fit i can get close to 7k shields on a Sagaris and that may be good right? right? wrong in most cases since forges will take chunks out of shield...
- by EnglishSnake - at 2012.12.22 15:32:00
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28. One Pro and One Con of Chromosome - in Feedback/Requests [original thread]
Pro - Gameplay is smoother Con - AV still broke as ****, HAV lost CPU, HAV lost mods, railgun got nerfed, armor plates got nerfed
- by EnglishSnake - at 2012.12.20 15:36:00
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29. [Request/Feedback] Forge gun/Railgun Damage - in Feedback/Requests [original thread]
+1
- by EnglishSnake - at 2012.12.20 13:57:00
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30. [Request] Regards To Vehicle Fitting Slots - in Feedback/Requests [original thread]
I guess your an armor tanker and realise all mods **** you up TBH the way mods are it follows in EVE closely a bit Damage mods are all low, tracking comp should be medium but enhancer is low
- by EnglishSnake - at 2012.12.19 16:40:00
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31. (FEEDBACK) SENSITIVITY is 2 high - in Feedback/Requests [original thread]
Lower it then
- by EnglishSnake - at 2012.12.18 15:54:00
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32. IDIOTS - in Feedback/Requests [original thread]
Garrett Blacknova wrote: EnglishSnake wrote: Garrett Blacknova wrote: EnglishSnake wrote: HMG/Forge gun and swarm users shouldnt be allowed to jump when using said weapons HMG and Forge Gun users can barely jump anyway, and why would...
- by EnglishSnake - at 2012.12.18 14:30:00
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33. IDIOTS - in Feedback/Requests [original thread]
Vermaak Kuvakei wrote: EnglishSnake wrote: HMG/Forge gun and swarm users shouldnt be allowed to jump when using said weapons No Forge gun jump abuser when said forge gun says no movement when charging yet he can still jump with it
- by EnglishSnake - at 2012.12.18 14:01:00
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34. IDIOTS - in Feedback/Requests [original thread]
Garrett Blacknova wrote: EnglishSnake wrote: HMG/Forge gun and swarm users shouldnt be allowed to jump when using said weapons HMG and Forge Gun users can barely jump anyway, and why would a LIGHT WEAPON restrict your movement like that an...
- by EnglishSnake - at 2012.12.18 14:00:00
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35. IDIOTS - in Feedback/Requests [original thread]
HMG/Forge gun and swarm users shouldnt be allowed to jump when using said weapons
- by EnglishSnake - at 2012.12.18 13:18:00
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36. Lasers are magic - in Feedback/Requests [original thread]
OP
- by EnglishSnake - at 2012.12.17 13:11:00
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37. WP must be increased for AV roles to fix this discrepancy. - in Feedback/Requests [original thread]
I find i get more ISK and maybe SP when i shoot down alot of bolas tbh, tanks are rare and if its proto vs proto its a all match job and ended in 2 shots If its milita tanks and t1 then its meh, lavs alot of them can also help the wallet But f...
- by EnglishSnake - at 2012.12.15 14:13:00
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38. WP must be increased for AV roles to fix this discrepancy. - in Feedback/Requests [original thread]
Wakko03 wrote: The dark cloud wrote: AV is a secondary specialisation in my opinion and should be useless against infantry. All what is left is to reduce the blast radius from forgeguns and we are set. The devs stated that a forgegun is basi...
- by EnglishSnake - at 2012.12.15 13:29:00
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39. Jump POST. (How is it Trolling?) - in Feedback/Requests [original thread]
I agree with jump tbh AV ppl annoy me when they jump around while charging forge guns or using swarms from behind a hill its BS I want my tank to jump instead to i can avoid forge guns and hit ppl over a hill too
- by EnglishSnake - at 2012.12.14 13:16:00
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40. [Request] Alternative to hard range limit (no disappearing shots) - in Feedback/Requests [original thread]
+1
- by EnglishSnake - at 2012.12.13 19:50:00
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