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61. Missiles: a simple solution - in Feedback/Requests [original thread]
Give me a cargohold so i can put ammo in it But before that can i lock my HAV up and kick out useless blue dots who may hop in it so they dont waste my ammo
- by EnglishSnake - at 2012.12.06 13:00:00
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62. Permanent non-militia suits should not be cost-free - in Feedback/Requests [original thread]
TBH free suits are fine They are only T1 suits if that and are better than milita but nothing more
- by EnglishSnake - at 2012.12.05 18:08:00
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63. Make AR's Less like CoD and More like BF3. - in Feedback/Requests [original thread]
BF3 - Lets have a foregrip that adds recoil
- by EnglishSnake - at 2012.12.05 12:56:00
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64. CCP!!! Where Is our Gladiator Arena!!! - in Feedback/Requests [original thread]
In Rome
- by EnglishSnake - at 2012.12.04 16:33:00
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65. [Suggestion / Debate] HeadShot damage multiplier ! - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: EnglishSnake wrote: If you want to argue realism I shot you in both legs now go crawl As it is now its fine tbh, your lucky you get a bonus for a HS because tbh a well placed chest shot can kill you anyways, ...
- by EnglishSnake - at 2012.12.04 16:22:00
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66. [Suggestion / Debate] HeadShot damage multiplier ! - in Feedback/Requests [original thread]
If you want to argue realism I shot you in both legs now go crawl As it is now its fine tbh, your lucky you get a bonus for a HS because tbh a well placed chest shot can kill you anyways, i could argue i want a damage muliplier over the heart ...
- by EnglishSnake - at 2012.12.04 15:36:00
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67. [Request] Vehicle mods dropping as salvage - in Feedback/Requests [original thread]
Laurent Cazaderon wrote: EnglishSnake wrote: So we finish a game and sometimes we get salavage, like guns/grenades and even sometimes vehicles like the top tier HAVs/dropships and LAVs and dropsuits We even get officer and faction guns Wh...
- by EnglishSnake - at 2012.12.04 12:23:00
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68. Fix snipers and the terrain - in Feedback/Requests [original thread]
Same happens with the forge gun tbh
- by EnglishSnake - at 2012.12.03 18:26:00
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69. [Request] Vehicle mods dropping as salvage - in Feedback/Requests [original thread]
Really no one wants this?
- by EnglishSnake - at 2012.12.03 17:45:00
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70. [Request] Vehicle mods dropping as salvage - in Feedback/Requests [original thread]
So we finish a game and sometimes we get salavage, like guns/grenades and even sometimes vehicles like the top tier HAVs/dropships and LAVs and dropsuits We even get officer and faction guns What we dont get is vehicle mods salvage, we dont eve...
- by EnglishSnake - at 2012.12.03 16:32:00
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71. Missile turret splash needs tweaking again! - in Feedback/Requests [original thread]
My Large turret is 3m Ive had a scout 20m in front of my tank take next to no damage for the large missiles, splash is nonexistant and i need a direct hit which is even more unlikely thanks to random missile spread
- by EnglishSnake - at 2012.12.01 13:12:00
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72. [Request] balance tanks / AV on players, not ISK - in Feedback/Requests [original thread]
R F Gyro wrote: EnglishSnake wrote: Yea its a no from me I'm not massively surprised by that Could you support this if the MTACS were introduced at the same time as this change, so that you still have your single-player mech-monster? ...
- by EnglishSnake - at 2012.12.01 13:11:00
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73. VEHICLES NEEDS TO APPEAR ON RADAR - in Feedback/Requests [original thread]
You need to look at the tank to have it come up No look no tank
- by EnglishSnake - at 2012.11.30 12:29:00
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74. [Request] Reduce fall damage. - in Feedback/Requests [original thread]
Fall damage sucks Its like BF3 you can jump over a rock and take damage I agree with OP we should be able to jump off quite a few things and be fine
- by EnglishSnake - at 2012.11.30 12:28:00
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75. [Request] balance tanks / AV on players, not ISK - in Feedback/Requests [original thread]
R F Gyro wrote: EnglishSnake wrote: So you want to gimp the driver by limiting his veiw and make him look constantly forward while having a pointless small turret to control Gimp the main gun because its not like they are already slow as i...
- by EnglishSnake - at 2012.11.29 12:56:00
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76. [Request] balance tanks / AV on players, not ISK - in Feedback/Requests [original thread]
R F Gyro wrote: EnglishSnake wrote: stuff about current gameplay I was talking about the way I think it should be, not the way it is right now. Specifically, I think the following changes should be made to tanks... * The driver should c...
- by EnglishSnake - at 2012.11.28 18:07:00
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77. [Request] balance tanks / AV on players, not ISK - in Feedback/Requests [original thread]
TBH in pub matches it really doesnt matter but if you talk about an organized corp battle for example a 3man tank crew will prob get alpha'd by a 3man AV crew as it stands since AV vs tanks is unbalanced You cannot teamwork in a tank as it is no...
- by EnglishSnake - at 2012.11.28 13:32:00
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78. [Request] Removing turrets from Vehicles - in Feedback/Requests [original thread]
To the top once more
- by EnglishSnake - at 2012.11.28 13:18:00
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79. [Suggestion] Repurposing the 'Large' Missile Turrets - in Feedback/Requests [original thread]
Nope No other HAV turret is made just for one thing, they can all do AV and AI to an extent This idea would make the missile launcher and the tank itself useless if no tanks are about, its not like we can go to the supply depot and swap out tur...
- by EnglishSnake - at 2012.11.28 13:16:00
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80. [Request] Removing turrets from Vehicles - in Feedback/Requests [original thread]
Back to the top I would love to take off all 3 turrets and test an idea out
- by EnglishSnake - at 2012.11.27 13:55:00
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