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81. (Feedback/ Request) Balancing AV - in Feedback/Requests [original thread]
AV nades track the vehicle or somehow just find it and stick to it Swarms are a big problem, cant lock on through cover, missiles bend around HAVs cover lock on and forget very easy to use Forge gun - better than a small railgun and can snipe f...
- by EnglishSnake - at 2012.11.26 13:06:00
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82. Can We Make the Hav's Stronger - in Feedback/Requests [original thread]
lol missiles are fine lol Yea right all the missile decide to go for a coffee than to the target, you can stand in the middle of the road and be safe Tanks support infantry no they dont, its other way around you send the infantry in 1st then t...
- by EnglishSnake - at 2012.11.26 13:03:00
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83. [Request] Removing turrets from Vehicles - in Feedback/Requests [original thread]
OP? lolno tanks are weak if i could knock of them useless small turrets to make my survival rate a little bit better i would This should be an option and it would freely allow different options to all vehicle drivers
- by EnglishSnake - at 2012.11.26 12:39:00
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84. [Request] Removing turrets from Vehicles - in Feedback/Requests [original thread]
Back to the top I would also like to keep the gun seats just because why not, armored APC without them spamming turrets like a moron
- by EnglishSnake - at 2012.11.25 15:32:00
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85. SP for damaging vehicles - in Feedback/Requests [original thread]
But its sort of like boosting now if it was in Tanks are weak and when they get hit they back off to recover and sometimes in my tank 1 hit is enough to put it past half shields so i would get pts but they would back up rep and i would do it aga...
- by EnglishSnake - at 2012.11.25 15:30:00
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86. [Request] Removing turrets from Vehicles - in Feedback/Requests [original thread]
Back to the top
- by EnglishSnake - at 2012.11.24 12:28:00
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87. [Request] PDU for infantry - in Feedback/Requests [original thread]
+1
- by EnglishSnake - at 2012.11.24 12:28:00
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88. [Request] Removing turrets from Vehicles - in Feedback/Requests [original thread]
Atm im a HAV driver and i did use the small turrets for my team but sometimes i may need a little extra PG/CPU and i may have to use a diff mod but i really dont want to because it will screw up my fit Now in EVE we can leave turret slots empty b...
- by EnglishSnake - at 2012.11.23 13:36:00
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89. Suggestion vehicle ammo and resupply - in Feedback/Requests [original thread]
Give me a cargohold to store ammo instead
- by EnglishSnake - at 2012.11.22 14:35:00
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90. AoE means Area of Effect... That is what missile launchers are. - in Feedback/Requests [original thread]
AOE not anymore A locus grenade does 400 DPS in a 6m splash, missile does less than 100 in 3m
- by EnglishSnake - at 2012.11.21 18:01:00
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91. CCP WTF - in Feedback/Requests [original thread]
I dont like what they have done but QQ on the forums like a whiny little ***** wont get **** all solved At least offer feedback
- by EnglishSnake - at 2012.11.21 17:59:00
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92. Vehicle module Idea - in Feedback/Requests [original thread]
1.3mil tank - self destructing it Why?
- by EnglishSnake - at 2012.11.21 17:56:00
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93. [Request] Don't have MCC take damage if enemy hold NO Null cannon sites - in Feedback/Requests [original thread]
Noc Tempre wrote: Games are already on the long side. If anything, there should be a slaughter rule in place. If you lose control of ALL points, you have 60 seconds to flip one or your MCC retreats. Nah thats boring Instead they should pay...
- by EnglishSnake - at 2012.11.21 13:01:00
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94. Missile Turrets - in Feedback/Requests [original thread]
Paran Tadec wrote: EnglishSnake wrote: Paran Tadec wrote: Current missile turrets will be changed into 2 forms: Keep current damage, but lower splash, but require lock on to fire, only works for vehicles, effectively making them AV turr...
- by EnglishSnake - at 2012.11.20 12:39:00
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95. Missile Turrets - in Feedback/Requests [original thread]
Paran Tadec wrote: Current missile turrets will be changed into 2 forms: Keep current damage, but lower splash, but require lock on to fire, only works for vehicles, effectively making them AV turrets. Keep dumbfire mod, rename to rockets, a...
- by EnglishSnake - at 2012.11.19 12:43:00
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96. Forge Gun range/damage - in Feedback/Requests [original thread]
Comparing LARGE railgun to a forge gun which is handheld and as small as the SMALL railgun turrets yet it can do everything better than the large railgun
- by EnglishSnake - at 2012.11.18 20:25:00
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97. [Feedback/Request] HAVs ruin "jump in and play" experience - in Feedback/Requests [original thread]
This idea is so bad and its coming from someone who i thought had a head on his shoulders Level of teamwork? lolno its never been easier out of all the builds, now 2 builds ago it required full on teamwork not half assed teamwork with basic AV st...
- by EnglishSnake - at 2012.11.18 15:08:00
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98. CCP lack of intrest - in Feedback/Requests [original thread]
lol vehicle spam Hm hes not gonna like FW or Null at all, maybe you should hide up in high sec where CCP may make a vehicle limit for you
- by EnglishSnake - at 2012.11.18 12:24:00
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99. The problem with AV - in Feedback/Requests [original thread]
DJINN Riot wrote: I have kinda sat back, and played a Pro-CCP role in the AV vs Vehicle debate until now. Playing the roll of a fit better, or the team up guy, but there are some flaws in the AV vs V design that i would like to address having i...
- by EnglishSnake - at 2012.11.16 16:30:00
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100. My opinion after playing it: - in Feedback/Requests [original thread]
SuperMido wrote: EnglishSnake wrote: Menus are fine, EVE is alot worse You're saying that because YOU'RE coming from EVE...But for someone on the PS3, who plays Battlefield, CoD, or MoH, its gonna be a PAIN to get used to it, and most li...
- by EnglishSnake - at 2012.11.16 14:57:00
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