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1. Vehicle & AV feedback/requests - in Feedback/Requests [original thread]
EnglishSnake wrote: Takahiro Kashuken wrote: Takahiro Kashuken wrote: Bump
- by EnglishSnake - at 2013.07.15 10:47:00
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2. Vehicle & AV feedback/requests - in Feedback/Requests [original thread]
Takahiro Kashuken wrote: Takahiro Kashuken wrote: Bump
- by EnglishSnake - at 2013.07.13 18:39:00
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3. Vehicle & AV feedback/requests - in Feedback/Requests [original thread]
Obodiah Garro wrote: Ops Fox wrote: EnglishSnake wrote: [quote=Obodiah Garro] You dont lead your target, you lock on and let the missiles do the work Guess you don't use the SL competitively? in tight or closed in area or simply firi...
- by EnglishSnake - at 2013.06.10 20:08:00
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4. Vehicle & AV feedback/requests - in Feedback/Requests [original thread]
Obodiah Garro wrote: some truly shocking opinions on the swarm launcher you have there Lock on needs a buff not a nerf - LLAV and HAV need multiple swarms to kill/drive away Missles shouldn't turn on a 6 pence - Shouldn't be trying to run p...
- by EnglishSnake - at 2013.06.10 17:16:00
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5. Vehicle & AV feedback/requests - in Feedback/Requests [original thread]
Logi vehicles - All logi vehicles should get the 2% bonus to shield/armor resistances Logi vehicles - Currently you only need level 1 to use a Logi vehicle, I would hope in the future that level 3 & 5 would give access to 2 advanced/proto Log...
- by EnglishSnake - at 2013.06.10 17:04:00
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6. Vehicle & AV feedback/requests - in Feedback/Requests [original thread]
Full customisable controls - For DS3 & KB + M - I would love to be able to assign keys or empty face buttons to boosters and heat sinks or whatever i deemed as important enough to get its own button, also i wouldnt mind moving keys around Exa...
- by EnglishSnake - at 2013.06.10 17:04:00
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7. Vehicle & AV feedback/requests - in Feedback/Requests [original thread]
Now the problem is we can't really change AV as such because we don't have advanced/proto vehicles and if/when they are added if they are stronger and have more armor/shield and it can stand up to proto then the jobs a good one. So for now we hav...
- by EnglishSnake - at 2013.06.10 17:04:00
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8. Vehicle & AV feedback/requests - in Feedback/Requests [original thread]
Basic problems Militia AV - It's too good, alot of players do use them against basic vehicles, you want players to try them out sure but you also want players to specialize into AV if they like it. Reduce militia AV by 50% damage Militia Vehicle...
- by EnglishSnake - at 2013.06.10 17:03:00
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9. Sticky:[Dev post] Corporation Roles - in Feedback/Requests [original thread]
Looks good I take it that squad member is the lowest rung and that not everyone is already classed as squad member and you have to be assigned that title
- by EnglishSnake - at 2013.06.06 16:17:00
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10. [WTF] Vehicle Recall used to repeatedly prevent vehicle loss (*Exploit?!*) - in Feedback/Requests [original thread]
Its not an exploit Its valid With all the OP proto AV against basic vehicles we should be allowed to do this Deal with it
- by EnglishSnake - at 2013.06.06 11:32:00
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11. [WTF] Vehicle Recall used to repeatedly prevent vehicle loss (*Exploit?!*) - in Feedback/Requests [original thread]
lol@this ppl who are crying over this are the same assault tards who do the exact same thing at supply depots
- by EnglishSnake - at 2013.05.11 09:18:00
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12. [WTF] Vehicle Recall used to repeatedly prevent vehicle loss (*Exploit?!*) - in Feedback/Requests [original thread]
Easy to sort it out OB it, or wait for him to call it away then as he calls it in OB it then I killed a enforcer milita grade tank, they are not good and you should be able to pop it easily enough
- by EnglishSnake - at 2013.05.10 16:58:00
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13. [Feedback] Dropsuit vs Vehicle Electronics and Engineering skills - in Feedback/Requests [original thread]
Needless Sacermendor wrote: These 2 skills have gone from being a single combined skill with a 1x multiplier to individual skills for vehicles and dropsuits. What's grossly out of whack is the 5x multiplier on the dropsuit skill compared to th...
- by EnglishSnake - at 2013.05.09 17:05:00
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14. A Second Respec - in Feedback/Requests [original thread]
I planned ahead with my SP CCP screwed it up by making the skills not work and descriptions wrong which also makes it a stealth nerf to vehicles because the new descriptions are diff to the old ones so we skilled into stuff we didnt want to skil...
- by EnglishSnake - at 2013.05.09 12:14:00
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15. Idea for Vehicles Later On [Feedback] - in Feedback/Requests [original thread]
Well since you called This is pretty much taken from World of Tanks, which im playing atm and i just carried our team with 8 tank kills thus winning the game it was epic and fun, i got damaged several times and did lose tracks and my turret but ...
- by EnglishSnake - at 2013.03.27 14:59:00
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16. Eliminate "Roadkill" deaths - in Feedback/Requests [original thread]
If you get hit by a 40mph 1 ton vehicle you will die end of
- by EnglishSnake - at 2013.01.07 15:42:00
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17. Feedback on actual problems with DUST514 - in Feedback/Requests [original thread]
Few builds back tho how many ppl QQ over the fact that if you were proto gear you were a god while it took several enemy members to kill you if you were not in proto TBH i liked that build, tanks were strong aswell and you had to gear up into pr...
- by EnglishSnake - at 2013.01.02 17:55:00
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18. Increase swarm launcher range to 300m - in Feedback/Requests [original thread]
Deveshi wrote: EnglishSnake wrote: Deveshi wrote: The swarm launcher already has so many draw backs: - Cannot defend against infanty without a secondary weapon. - Has pitiful damage compared to the forge gun. - Tracking is appauling. - 6...
- by EnglishSnake - at 2013.01.01 20:51:00
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19. Tanks and how they should act more like tanks - in Feedback/Requests [original thread]
Skihids wrote: EnglishSnake wrote: Skihids wrote: NovaShadowStorm wrote: Jax Thrife wrote: I can agree with the less power and more armor because honestly since people can easily buy militia forge guns and swarm launchers it is ridi...
- by EnglishSnake - at 2013.01.01 17:07:00
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20. Tanks and how they should act more like tanks - in Feedback/Requests [original thread]
Skihids wrote: NovaShadowStorm wrote: Jax Thrife wrote: I can agree with the less power and more armor because honestly since people can easily buy militia forge guns and swarm launchers it is ridiculous how fast a shield tank drops like ...
- by EnglishSnake - at 2013.01.01 15:51:00
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