Pages: 1 2 3 4 5 6 7 8 [9] 10 |
161. Missiles in their current state are absolutely ridiculous - in Feedback/Requests [original thread]
Sentient Archon wrote: EnglishSnake wrote: SL do not need a buff, they need to stop zig zagging ther way around cover to hit me, im not too fussed that they got the buff of 20% but even the milita SL hurt shields enough Thanks for your i...
- by EnglishSnake - at 2012.11.01 16:05:00
|
162. Missiles in their current state are absolutely ridiculous - in Feedback/Requests [original thread]
Sentient Archon wrote: EnglishSnake wrote: A buff? So an extra 20% damage buff on top of being put back to what it once was and bending around cover is not enough while being able to lock on through mountains and fired from the otherside o...
- by EnglishSnake - at 2012.11.01 15:21:00
|
163. vehicles as a whole need to be fixed - in Feedback/Requests [original thread]
I dont mind the 1.3mil price tag its just the stats do not reflect the price If anything gunlogi -200k HAV lvl 1 Sagaris 500k- HAV lvl3 BO HAV - 1mil HAV lvl 3 2 extra HAVs for LVL4/5 which cost 2.5mil and maybe 4mil or something but are proper ...
- by EnglishSnake - at 2012.11.01 15:16:00
|
164. vehicles as a whole need to be fixed - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: EnglishSnake wrote: KAGEHOSHI Horned Wolf wrote: I actually prefer vehicles to be weak , but I think their price needs to reflect that weakness. Right now they are overpriced. There should be a big 35% cost r...
- by EnglishSnake - at 2012.11.01 15:02:00
|
165. Missiles in their current state are absolutely ridiculous - in Feedback/Requests [original thread]
Sentient Archon wrote: EnglishSnake wrote: If you reduce range of missiles then reduce the range of SL missiles which also travel accross the map and then bend around the mountain you are using for cover Quite contrary ole chum, I prefer...
- by EnglishSnake - at 2012.11.01 14:52:00
|
166. vehicles as a whole need to be fixed - in Feedback/Requests [original thread]
Ops Fox wrote: EnglishSnake wrote: Ops Fox wrote: tanks are pretty squishy considering they are tanks it should take a minimum of 2 guys to take out a tank increase the HP by 30% but separate the main gun from the pilot and make their gun...
- by EnglishSnake - at 2012.11.01 14:48:00
|
167. Missiles in their current state are absolutely ridiculous - in Feedback/Requests [original thread]
Sentient Archon wrote: Yes! They are. We know blasters are supposed to be AI. They have a short range and work well against infantry. Rails are AV and Anti Installations and they dont do much damage to infantry. You can snipe tanks and dripsh...
- by EnglishSnake - at 2012.11.01 14:43:00
|
168. vehicles as a whole need to be fixed - in Feedback/Requests [original thread]
Ops Fox wrote: tanks are pretty squishy considering they are tanks it should take a minimum of 2 guys to take out a tank increase the HP by 30% but separate the main gun from the pilot and make their guns require ammo and a special equipment sl...
- by EnglishSnake - at 2012.11.01 14:37:00
|
169. vehicles as a whole need to be fixed - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: I actually prefer vehicles to be weak , but I think their price needs to reflect that weakness. Right now they are overpriced. There should be a big 35% cost reduction on all vehicles to make them reasonably priced...
- by EnglishSnake - at 2012.11.01 14:35:00
|
170. I want INFANTRY only maps. - in Feedback/Requests [original thread]
Sooooo...... You wont mind if i drop a tank in then?
- by EnglishSnake - at 2012.11.01 13:42:00
|
171. Imperfects went 85-0 (Still couting) on my team with Dropship. We need to fix this - in Feedback/Requests [original thread]
Dropship = transport ship Eazy fixes to it tbh 1. Take away all guns 2. Give it more tank 3. Mobile CRU cannot be removed at all 4. Pilot gets points for ppl spawning in, also i feel the transport ship should replenish armor and ammo so pilot ...
- by EnglishSnake - at 2012.11.01 13:11:00
|
172. (Request) Limit missile ammo available for firing - in Feedback/Requests [original thread]
I would prefer a cargohold tbh But only problem is i cant kick out ******** gunners atm who would waste the ammo aswell, nor can i lock out my HAV to blue dots and i dont have an eject button to get rid of blue dot gunners So atm no change unti...
- by EnglishSnake - at 2012.10.30 19:25:00
|
173. Nap over, Fix ze Missiles! - in Feedback/Requests [original thread]
Necrodermis wrote: EnglishSnake wrote: Outdamages the railgun? only if all missiles may hit also take into account flight time Railgun is a near instant impact with high damage straight off the bat and accurate as hell the range is what...
- by EnglishSnake - at 2012.10.30 19:17:00
|
174. Nap over, Fix ze Missiles! - in Feedback/Requests [original thread]
Noc Tempre wrote: I like them as the area of effect, premier anti-personnel weapon, with a medium range. Right now they out damage and out range the rail, while they clear infantry better than the blaster in many situations. Hence why I think t...
- by EnglishSnake - at 2012.10.30 18:52:00
|
175. [Request] Anti Infantry Proximity Mines - in Feedback/Requests [original thread]
Claymores are needed
- by EnglishSnake - at 2012.10.30 18:07:00
|
176. Nap over, Fix ze Missiles! - in Feedback/Requests [original thread]
Noc Tempre wrote: EnglishSnake wrote: Noc Tempre wrote: Tony Calif wrote: I agree they need fixing, but I'm not sure if this is how. Something needs doing, that's for sure. Tbh, someone out there is being paid to make this game. It's a...
- by EnglishSnake - at 2012.10.30 18:00:00
|
177. Nap over, Fix ze Missiles! - in Feedback/Requests [original thread]
Noc Tempre wrote: Tony Calif wrote: I agree they need fixing, but I'm not sure if this is how. Something needs doing, that's for sure. Tbh, someone out there is being paid to make this game. It's about time they started taking things more se...
- by EnglishSnake - at 2012.10.30 16:40:00
|
178. [Request] Rework HAVs - in Feedback/Requests [original thread]
Conraire wrote: For the Bone heads that go oh tanks should be super armored and able tank anything short of another tank or whole unit of swarms/forgers. An RPG 27 (RPG7s big brother) Costs around $500. The m1 Abrams tank costs $6.21m US. That ...
- by EnglishSnake - at 2012.10.30 10:56:00
|
179. A testament to how OP a dropshit is or how UP a swarm launcher - in Feedback/Requests [original thread]
Necrodermis wrote: EnglishSnake wrote: Im seeing more dropships used like flying tanks tbh No CRU more tank in general with gunners and flying around shooting stuff all game, now tbh a dropship is ment to be a transport ship So only way ...
- by EnglishSnake - at 2012.10.29 18:27:00
|
180. Face Direction of your killer - in Feedback/Requests [original thread]
Tony Calif wrote: Please reread my last post. This is about facing the guy with a shotgun who just killed you, so that IF you get rezzed, you don't just get insta shot in the back. Snipers have the least the fear. It's not about a pathetic "...
- by EnglishSnake - at 2012.10.29 17:43:00
|
Pages: 1 2 3 4 5 6 7 8 [9] 10 |
First page | Previous page | Next page | Last page |