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101. My opinion after playing it: - in Feedback/Requests [original thread]
Menus are fine, EVE is alot worse
- by EnglishSnake - at 2012.11.16 14:26:00
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102. My proposition to balance vehicles, turrets, and AV - in Feedback/Requests [original thread]
I do think Large turrets should whack anything in scout/assault and maybe for balance sake 2/3 a proper fit heavy or give it some kind of resistance perk to the suit when fighting tanks As for tank fights atm it is who sees who 1st then about dr...
- by EnglishSnake - at 2012.11.16 13:24:00
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103. [Request] Corp deploy for public Skirmish and Ambush - in Feedback/Requests [original thread]
lol you will really get far fielding 16guys against 16 randoms who dont know each other use mics or any teamwork whatsoever
- by EnglishSnake - at 2012.11.14 18:43:00
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104. Take shield regeneration off tanks CCP... - in Feedback/Requests [original thread]
LOL ace card Garrett Blacknova wrote: 4447 wrote: Why should a tank not need teamwork and every post i make you say use teamwork? A tank without infantry support is either redlined already or going to die. A tank without gunners is rare...
- by EnglishSnake - at 2012.11.13 16:31:00
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105. Take shield regeneration off tanks CCP... - in Feedback/Requests [original thread]
Herpn Derpidus wrote: i think both shield and armor reppers for vehicles need a nerf, but overall armor on all vehicles needs big buff, and shileds a small buff, shields should still passively regenerate but armor tanking should have more HP ...
- by EnglishSnake - at 2012.11.13 14:36:00
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106. Take shield regeneration off tanks CCP... - in Feedback/Requests [original thread]
Ops Fox wrote: EnglishSnake wrote: Laurent Cazaderon wrote: Meh, shield regen isnt the problem. It may be their rate tbh. But even then, aint the problem with HAV at the moment. PS: i just love self +1 obvious people. lol. lol shield ...
- by EnglishSnake - at 2012.11.13 14:23:00
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107. Take shield regeneration off tanks CCP... - in Feedback/Requests [original thread]
Laurent Cazaderon wrote: Meh, shield regen isnt the problem. It may be their rate tbh. But even then, aint the problem with HAV at the moment. PS: i just love self +1 obvious people. lol. lol shield regen rate 24-30hp a second lol isnt th...
- by EnglishSnake - at 2012.11.13 14:07:00
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108. Shield Bias (Shields >> Armor) - in Feedback/Requests [original thread]
So AV got an extra 30% damage against armor meaning SL hurt armor tanks so much more, the resistance mods/DC and power diagnostics all got nerfed which effect both armor and shield tanks but overall hurts armor tanks more because they take more da...
- by EnglishSnake - at 2012.11.13 13:30:00
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109. Shield Bias (Shields >> Armor) - in Feedback/Requests [original thread]
Tupni wrote: To summarize, it feels like shields are overall much better than armor in almost every way that matters, that shields are more deciding in combat than armor, and that ultimately armor is substantially inferior while running for an ...
- by EnglishSnake - at 2012.11.13 13:24:00
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110. Take shield regeneration off tanks CCP... - in Feedback/Requests [original thread]
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA No Its the whole point of shields to begin with, they heal overtime Take them off tanks take them off dropsuits aswell
- by EnglishSnake - at 2012.11.12 18:08:00
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111. Feedback on Balance - lack thereof - in Feedback/Requests [original thread]
1. Its true i have done it and seen it done to me because ther is no whay they can lock on in less than a second 2. Aiming lol no its isnt, im ther on my hill see a SL just being launched and back around cover but the missiles hit your cover dont...
- by EnglishSnake - at 2012.11.12 16:11:00
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112. Feedback on Balance - lack thereof - in Feedback/Requests [original thread]
Garrett Blacknova wrote: EnglishSnake wrote: Complains about swarm missiles but yet doesnt say that 1. You can lock on behind cover 2. Missiles will bend around cover to hit a tank, sometimes taking mulitple turns to reach target 3. Fire ...
- by EnglishSnake - at 2012.11.12 15:25:00
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113. [Suggestion/Request] Option to delegate main gun of HAVs - in Feedback/Requests [original thread]
The Black Jackal wrote: Mobius Wyvern wrote: EnglishSnake wrote: I already have 2 gunners, 1 at the front 1 at the back who can turn it around and have a look so thats not a problem but i do it anyways TBH i would like a HAV which is a ...
- by EnglishSnake - at 2012.11.12 14:25:00
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114. [Suggestion] Requirements to drive another person's vehicle - in Feedback/Requests [original thread]
Daera Cadaith wrote: This is a good idea. However if the driver was killed it should become fre for all instead of being locked for anyone. Nope As a driver i have varying mods on my tank and i am willing to bet that the majority do not ha...
- by EnglishSnake - at 2012.11.12 14:19:00
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115. Feedback on Balance - lack thereof - in Feedback/Requests [original thread]
Complains about swarm missiles but yet doesnt say that 1. You can lock on behind cover 2. Missiles will bend around cover to hit a tank, sometimes taking mulitple turns to reach target 3. Fire from otherside of map in safety
- by EnglishSnake - at 2012.11.12 13:24:00
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116. Suggestion vehicle ammo and resupply - in Feedback/Requests [original thread]
Once again no to ammo for now I cannot kick out johnny blue dot out of my guns, it means he would be wasting my ammo if i had any firing at the MCC like an idiot Once i can decide who is in my HAV and have the ability to lock it for squad memb...
- by EnglishSnake - at 2012.11.12 13:22:00
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117. [Suggestion] War Barge fights. A new type of NPC contracts. V1.1 - in Feedback/Requests [original thread]
Laurent Cazaderon wrote: EnglishSnake wrote: Laurent Cazaderon wrote: EnglishSnake wrote: Still how do they get up ther to the warbarge which is orbiting around the planet? Just like they spawn on any CRU on any map. Merc consciousn...
- by EnglishSnake - at 2012.11.12 13:19:00
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118. [Suggestion/Request] Option to delegate main gun of HAVs - in Feedback/Requests [original thread]
I already have 2 gunners, 1 at the front 1 at the back who can turn it around and have a look so thats not a problem but i do it anyways TBH i would like a HAV which is a squad tank 4 seats 1 driver 3 guns This idea i wouldnt use tbh
- by EnglishSnake - at 2012.11.11 15:56:00
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119. [Suggestion/Request] Option to delegate main gun of HAVs - in Feedback/Requests [original thread]
Mobius Wyvern wrote: EnglishSnake wrote: Mobius Wyvern wrote: As everyone likes to say, this game is about giving options to the player, and not forcing certain types of gameplay. With that in mind, I propose that the driver be able to p...
- by EnglishSnake - at 2012.11.11 15:31:00
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120. missiles reprised for CCP - in Feedback/Requests [original thread]
Rails can outdamage missiles easily plus its a near instant hit with next to no travel time from a long distance away Missiles have flight time and and can easily be avoided
- by EnglishSnake - at 2012.11.11 15:13:00
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