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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Sebastian Amlacher
13
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Posted - 2012.07.12 15:06:00 -
[31] - Quote
Piloting V should unlock the plane skill tree and on "{race} plane III" you can use jets and on "{race} plane V" the gunships should be unlocked. attackship skill tree could be unlocked by the same skills as dropships. |
Khun-Al
135
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Posted - 2012.07.12 18:32:00 -
[32] - Quote
I have posted it already in another thread but some aircraft could have the ability to dive into the water. |
Average Joe81
57
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Posted - 2012.07.12 18:43:00 -
[33] - Quote
they alredy had a jet in some kind of eve fanfest which looked cool and worked fine so i dont know why they dont have it now |
Ayures0
259
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Posted - 2012.07.12 20:55:00 -
[34] - Quote
Fighter designs are already in EVE (if you look closely, you can even see lil people in them). They could just adapt those designs to DUST. Here are the bombers. |
Galthur
CrimeWave Syndicate
22
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Posted - 2012.07.12 21:32:00 -
[35] - Quote
You don't even need to take eve fighters go to the Battle Hub and there are 2 Dropship things for vehicles to the far left and right that most people don't notice (I say this so you can see them in detail) and they appear to be armed also in battle when being called in these dropships preform the actions you want adding up to an easy way to get fighters in also the uplink ability to vehicles would be another cool feature that they carry |
Khun-Al
135
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Posted - 2012.07.13 14:46:00 -
[36] - Quote
It wont make sense to put droplinks in fighters because most fighters will probably have just 2 or 3 seats.
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Sebastian Amlacher
13
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Posted - 2012.07.17 08:42:00 -
[37] - Quote
I made an easy model for a gunship. Gunship
DEVs: If you write me a mail i can send you the 3D model. You can do what you want with it. My email adress is: [email protected] |
Encharrion
L.O.T.I.S. Legacy Rising
104
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Posted - 2012.07.17 09:58:00 -
[38] - Quote
If fighters are in the game, there really should be fighter bombers. Also, the maps right now may not be big enough for fighters, but they are planning on increasing the map size so that the largest maps will be 25km^2. |
Darkz azurr
Royal Uhlans Amarr Empire
105
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Posted - 2012.07.17 13:11:00 -
[39] - Quote
i like the look or the templar drone, nobody has said anything about how many players to a fighter, 1 where a pilot flys and shoots, or 2 seater where a pilot flies and someone shoots. imo it should be a 1 seat craft.
for controls maybe: make the right anolog stick control the angle of the thrusters , point the thrusters towards the floor and you go up, increase the angle to behind and towards the floor the fighter would go up and forward, putting the trusters pointing away from the back of the fighter gives you you horizontal flight. L1 to take off, L2 slows you to a hover and decends you. |
Ryan Martel
Sanmatar Kelkoons Minmatar Republic
27
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Posted - 2012.07.17 13:39:00 -
[40] - Quote
I just thought of something that might be useful for the aircraft this topic is based on. Why not have one of the buttons such as Triangle or such act as a mode change switching from hover to fighter so that the changes to the controls can be done quick and it won't needlessly make things overtly complex by trying to design what this machine can do in just one control scheme. Since this thing acts like a VTOL one moment and then a jet soon after, then shouldn't it use two sets of controls with a button to alternate between them?
Hover could use a similar layout to dropship controls and Fighter controls plays like an arcade setup like in Ace Combat. |
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Sebastian Amlacher
13
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Posted - 2012.07.17 13:46:00 -
[41] - Quote
Encharrion wrote:If fighters are in the game, there really should be fighter bombers. Also, the maps right now may not be big enough for fighters, but they are planning on increasing the map size so that the largest maps will be 25km^2.
I guess there will be one chassis which you can fit as bomber, fighter or fighter bomber.
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Southern1Cross
Villore Sec Ops Gallente Federation
10
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Posted - 2012.07.18 06:31:00 -
[42] - Quote
id imagine something simple , something half the size of a dropship a 1 seater ,( because we already got the dropship for gunners and transport) a nose mounted turret and 2 wings with hardpoints for turrets a crosshair in the cockpit which aims all turrets on a central point , not a super fast jet but a mini attack version of the dropship , being in vtol mode /hover like the dropship but slightly faster and more agile , the thought of raining death from above relying on my own piloting skills and not having to worry about passengers would be alotta fun , id imagine a agile attack craft would be constantly moving and hard to hit so id suggest armour and shielding be atleast 30 to 40% less than a regular dropship imo . |
Khun-Al
135
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Posted - 2012.08.09 19:40:00 -
[43] - Quote
There will be more types |
linkxsc514
Osmon Surveillance Caldari State
0
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Posted - 2012.08.12 01:19:00 -
[44] - Quote
I'd love planes when they came out, but only if the controls aren't ********. Battlefield 3 had a decient setup for the most part, but they really screwed you over on the lack ability to look around (something that is extremely necessary while doing air2air combat). Me though I really think they should add a 1st person view to the vehicles, especially the planes. And then as far as their controls. Have the dropship like ones for taking off and landing. But kinda like the F-35s in BF3, once getting up to a certain throttle output/speed, the plane switches to forward movement with typical fighterplane controls. (They should take a page from the book of the ace combat games, They had that down pat.)
Actually really stupid question here... Can a control Scheme for a game be copyrighted? I mean most console FPSes are similar, but they usually switch 1 or 2 buttons around. Halo stands a bit off from them too. Hawx had literally 2 buttons different from Ace Combat. I realize that the concept of that really goes out the window on a PC game because most of them have nearly 100% customization, but is there some real reason why games always try to be a bit different? |
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