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141. Official CCP Response on TTK (Time To Kill) - in General Discussions [original thread]
it may be time to accept the fact that dust may never have a large playerbase. even when its fixed its not the game for everyone. the casuals that have unrestricted access to it because its F2P tend to prefer a different flavor of game. this makes...
- by Dusters Blog - at 2014.01.13 17:05:00
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142. Official CCP Response on TTK (Time To Kill) - in General Discussions [original thread]
ur making our argument however, u support low TTK for new players but not for u? is killing them 1shoturdead skill based? all suits should have hp totals reasonably close to other suits of the same class. give adv and proto suits advantages in rec...
- by Dusters Blog - at 2014.01.13 16:48:00
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143. Official CCP Response on TTK (Time To Kill) - in General Discussions [original thread]
this may be unpopular but we hope TTK stays as is as we support tiercide. the biggest hurdle for new players is the health gap that ensures they have virtually no chance to kill high SP players [see their kdrs for proof] the game will always stru...
- by Dusters Blog - at 2014.01.13 14:23:00
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144. Scouts: what upgrades does your class need? [article research] - in General Discussions [original thread]
the faster ladder suggestion is very, very good.
- by Dusters Blog - at 2014.01.13 14:12:00
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145. To all scouts out there unsatisfied with the new bonuses... - in General Discussions [original thread]
CCP Remnant wrote: Sinboto Simmons wrote: CCP Remnant wrote: hgghyujh wrote: im okay with it, how ever I would like to see other light frame variants for hacking, assassination and battlefield intel. that said current iterations need...
- by Dusters Blog - at 2014.01.13 14:02:00
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146. Email Newsletters in 2014 - in Feedback/Requests [original thread]
we're suckers for the lore as well. how about a short, episodic continuing story in every news letter? we have writers that love that kind of thing if you guys dont have anyone official anymore like u did for the stranded series [which was great b...
- by Dusters Blog - at 2014.01.13 11:49:00
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147. Scouts: what upgrades does your class need? [article research] - in General Discussions [original thread]
one of our writers is working on a blog regarding the scout class and its relevancy. what does ur class need to better play its role and to make the scout worth the low health tradeoff? we've already added possible speed buff, cloak as a direct c...
- by Dusters Blog - at 2014.01.12 13:41:00
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148. Want more game modes in Dust? ME TOO. Let's do something. - in General Discussions [original thread]
just a few of the game modes we have suggested. http://dustmercs.blogspot.com/2013/04/the-return-of-single-death-game-mode.html http://dustmercs.blogspot.com/2013/06/new-battle-contracts.html#more
- by Dusters Blog - at 2013.12.21 05:47:00
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149. New Blog: Why the Weapons Lab & Trainer are Critical - in General Discussions [original thread]
Its past time CCP added the weapons lab and virtual trainers into New Eden for Dust mercenaries. Recently thousands of player purchased the skills necessary to utilize the weapons added by update 1.7 without ever testing out these weapons. Because...
- by Dusters Blog - at 2013.12.19 14:33:00
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150. New Blog: Buff & Nerf the Vicious Cycle - in General Discussions [original thread]
'One of the core problems with Dust 514 is the constant flux and drastic change of weapons and equipment. Players are baffled and frustrated by it and its hurting the experience. Why? Because players are creatures of habit and even moreso seek con...
- by Dusters Blog - at 2013.10.28 13:27:00
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151. Dust 514 and Planetary Interaction - in General Discussions [original thread]
How we think it should work http://dustmercs.blogspot.com/2013/05/resource-based-warfare.html
- by Dusters Blog - at 2013.10.26 21:22:00
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152. EON vs FEC reported on by GamesRadar - in General Discussions [original thread]
congrats to all involved. press like this can spurn interest in the game and help it grow...then CCP has to give those people a reason to stay. http://www.gamesradar.com/dust-514-had-bloody-revolution/
- by Dusters Blog - at 2013.10.26 00:04:00
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153. Dusters Blog CCP Interview - in General Discussions [original thread]
May be doing an interview with CCP soon. What does the community want to know?
- by Dusters Blog - at 2013.10.25 13:34:00
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154. New Blog: Why fitting penalties are Critical - in General Discussions [original thread]
Jack McReady wrote: one of those threads again... oh look all the credibility of anti logi supporters just went down the toilet, again! who would guess that happens funny how those anti logi threads are always wrong and with biased opinions,...
- by Dusters Blog - at 2013.10.24 16:25:00
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155. New Blog: Why fitting penalties are Critical - in General Discussions [original thread]
Prius Vecht wrote: I've never understood the whole "logis need all those slots" thing. Somebody has to explain to me why a Caldari Logi with 350 CPU and 78PG with 3 highs, 2 lows and 3 equip slots cant do its job. couldnt have said it bette...
- by Dusters Blog - at 2013.10.24 14:11:00
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156. Equip Grenades, use L2 to Paint targets - in Feedback/Requests [original thread]
Arc-08 wrote: Grimmiers wrote: I'd like to mention that painting targets and setting defense/capture orders is already available if you hold r2 and push r3 for an alternate wheel. I also had the same exact thoughts as you because I noticed p...
- by Dusters Blog - at 2013.10.24 11:36:00
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157. New Blog: Why fitting penalties are Critical - in General Discussions [original thread]
'While customization is easily one of the best aspects of Dust 514, there are too many instances where classes are not operating as intended and its hurting gameplay. We have zero issue with a Heavy Sniper, Heavy or Scout Shotgunner as the pros an...
- by Dusters Blog - at 2013.10.24 11:23:00
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158. Scouts need a BUFF - in General Discussions [original thread]
Idye Lotz wrote: You guys are nuts, if you want to run two side arms do it. But shoe horning roles is the wrong way to go. Why do you think we only have one equipment slot? I've posted before that all roles need more diversity. I know some peop...
- by Dusters Blog - at 2013.10.23 15:11:00
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159. Equip Grenades, use L2 to Paint targets - in Feedback/Requests [original thread]
one of the main problems with grenades is that a merc can go from firing a two handed weapon to throwing a grenade in an instant. this cant happen in a tactical shooter as it cheapens gameplay. better design should require us to shoulder our weapo...
- by Dusters Blog - at 2013.10.23 10:28:00
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160. [Feedback/Suggestion] Scanners out of control => changes are required - in Feedback/Requests [original thread]
how about giving them a true cooldown? 15 sec for proto, 30 for adv and 45 for std.
- by Dusters Blog - at 2013.10.22 23:14:00
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