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161. New Assault Rifles coming, and NO Heavy Weapon... GG! - in General Discussions [original thread]
Made a scout thread here https://forums.dust514.com/default.aspx?g=posts&t=116903&find=unread post there with relevant discussion the same as here so we can get this thing resolved. broken classes and weapons hurts everyone.
- by Dusters Blog - at 2013.10.22 23:06:00
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162. Scouts need a BUFF - in General Discussions [original thread]
Reading through the 'fill me in on the scouts' thread was pretty enlightening. the class simply isnt asking for much. They are the other side of the spectrum when compared to the Heavy. They sacrifice hp and cpu&pg for stealth and speed. We ca...
- by Dusters Blog - at 2013.10.22 23:00:00
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163. New Assault Rifles coming, and NO Heavy Weapon... GG! - in General Discussions [original thread]
some very good discussions here. linked it to the new EP and some other devs on twitter. next up is retuning the scout which is almost just as bad off. dont be a person who supports the class you use but could care less about anything else. if ur...
- by Dusters Blog - at 2013.10.22 21:51:00
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164. The 'fix uplinks' movement! - in General Discussions [original thread]
Zaria Min Deir wrote: Dusters Blog wrote: we both agree with change then, good. because all of what i mentioned about uplinks being one of the more poorly designed aspects of this game is true. the wp benefits arent the problem. its the abi...
- by Dusters Blog - at 2013.10.22 13:27:00
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165. Where's the promised info for feedback on weapon ranges and new stats? - in General Discussions [original thread]
now the gallente ar will have 100m of range until the other rifles get here? The problem with this constant redoing of the core aspects of weaponry isnt good. More players have left the game as a result of the constant push & pull of how weap...
- by Dusters Blog - at 2013.10.22 13:15:00
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166. The 'fix uplinks' movement! - in General Discussions [original thread]
Zaria Min Deir wrote: Dusters Blog wrote: your problem is that the people who's opinions you are trying to disregard have played the game at the highest levels for the longest and have a history of making decisions for the games benefit. yo...
- by Dusters Blog - at 2013.10.22 12:50:00
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167. The 'fix uplinks' movement! - in General Discussions [original thread]
Zaria Min Deir wrote: Well, I think many of the people advocating making uplinks pretty much useless (by either limiting people to 1 active, making them take up even more cpu/pg than they do now, only being able to have 1 active link within a 1...
- by Dusters Blog - at 2013.10.22 11:57:00
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168. CCP Devs: Please tell us the roles of the new scout suits (so we can plan SP spe... - in General Discussions [original thread]
We support this as more support for the scout role is sorely needed. We hope that the next patch brings about retuning that enhances their speed and stealth in exchange for lack of hp.
- by Dusters Blog - at 2013.10.22 11:43:00
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169. How can the Gallente rifle have 100m of range? - in General Discussions [original thread]
Enkidu Camuel wrote: CCP said that the current ranges of the Gallente ARs are just a placeholders, the weapon will be reworked when we get the other racial variants: -Gallente AR: Close range -Minmatar Combat Rifle: Close-Medium range -Amarr...
- by Dusters Blog - at 2013.10.21 21:16:00
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170. New Blog: EVE Vegas info a good start - in General Discussions [original thread]
Reiki Jubo wrote: moar game modes! and ur right, what ever happened to gladiator arenas and virtual training rooms? too many promises to little delivery. all great questions. i wish we had answers. try CCP Rouge maybe?
- by Dusters Blog - at 2013.10.21 14:15:00
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171. New Blog: EVE Vegas info a good start - in General Discussions [original thread]
fixed. thank you.
- by Dusters Blog - at 2013.10.21 10:15:00
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172. New Blog: EVE Vegas info a good start - in General Discussions [original thread]
We may be on the cusp of some good things in Dust 514. As long as it doesnt take 6 months to implement them. Dusts core mechanics still need upgrading, but it badly needs some real new content. EVE Vegas revealed some interesting new developments....
- by Dusters Blog - at 2013.10.21 10:09:00
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173. The 'fix uplinks' movement! - in General Discussions [original thread]
we are glad u liked the piece and we support this movement. uplinks are easily one of the more unbalanced mechanics in the game. you have to be careful with spawns. MAG, for example only allowed APCs as a mobile spawn and limited those to 4 per pl...
- by Dusters Blog - at 2013.10.20 14:35:00
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174. New Blog: Sandbox 514, Making Dust Matter - in General Discussions [original thread]
George Moros wrote: I'd like to comment on some of the proposed changes, most particularly in the "Tiericide" section of the article. It is a fact that in some cases (shield extenders and damage mods first come to mind), the attribute differen...
- by Dusters Blog - at 2013.10.14 13:44:00
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175. New Blog: Sandbox 514, Making Dust Matter - in General Discussions [original thread]
Recently a group of hardcore players from the Dust forums decided to do an open letter to the new executive producer CCP Rouge. It inspired the writers at our blog to do the same. While it may take some time for him to change the course of this ti...
- by Dusters Blog - at 2013.10.12 16:00:00
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176. New Blog: Where Dust Went Wrong [part 3] - in General Discussions [original thread]
'In the final part of our look back at the mistakes Dust made, we look at the decisions made regarding Open World, Strategy, Social Aspects, Variety and Core FPS mechanics. The bevy of features and stellar gameplay in all of these aspects in a cas...
- by Dusters Blog - at 2013.10.07 11:53:00
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177. [Request] Tiercide & specifics on how to implement it - in Feedback/Requests [original thread]
it should be a surprise to no one how well subtle differences to gear works in gta online. it promotes competition when veteran players cant survive a hail of bullets that would kill a new player. it also lets skill be the determining factor in vi...
- by Dusters Blog - at 2013.10.07 11:51:00
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178. [Request] Tiercide & specifics on how to implement it - in Feedback/Requests [original thread]
we've supported this for some time and detail it in our first piece regarding where Dust went wrong http://t.co/dAKSWdBVIM .At the heart of the problem is the shooter fan raging when he empties his clip into an enemy who simply turns around and ...
- by Dusters Blog - at 2013.08.19 14:34:00
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179. New Blog: Where Dust Went Wrong [part 2] - in General Discussions [original thread]
'Our first piece detailing the missteps made with Dust certainly made the rounds. Evenews24 is kind enough to repost our pieces and some of the comments and feedback on their comments section were relevant, accurate and provided good insight. To m...
- by Dusters Blog - at 2013.08.19 14:13:00
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180. I swear some people are ******* stupid...... - in General Discussions [original thread]
we suggested something similar in our piece detailing 'Where Dust Went Wrong' its essentially a model where the better equip is better in subtle ways [an adv AR having a 60 rounds and a red dot sight while a std one has 45 and iron sights, for ins...
- by Dusters Blog - at 2013.08.13 19:38:00
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