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101. If tankers insist that it should take 2+ ppl to kill them.... - in General Discussions [original thread]
we have supported this since b4 uprising. Give the driver credit for the kills, but make it so he has to have a gunner [who will get assists] to operate the main cannon.
- by Dusters Blog - at 2014.01.26 06:29:00
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102. Our Blog would like to highlight your stories! - in DUST 514 Fiction [original thread]
thank u. here's a short episodic storyline one of our writers did that we will print on monday, it includes popular players, mechanics and new content we'd like to see. it would be really nice to see these elements in ur fiction as well, but it i...
- by Dusters Blog - at 2014.01.25 23:07:00
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103. Robbing Corp Vaults & Armories? - in General Discussions [original thread]
Prius Vecht wrote: Was thinking there should be a version for the non-sneaky players too. Some ideas: 1. 72M ISK to launch attack 2. Limit it by giving a 48hr reinforcement timer. 3. attackers have 50 clones and defenders 200. 4. attackers hav...
- by Dusters Blog - at 2014.01.25 10:03:00
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104. Robbing Corp Vaults & Armories? - in General Discussions [original thread]
PVE would be a very unique way to make this mechanic work.
- by Dusters Blog - at 2014.01.25 02:14:00
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105. RR sacrifices no DPS compared to AR, gains huge range - in General Discussions [original thread]
support this. would like to see Gal wpns with fast ADS, higher dmg, rof and best hipfire in the game. RR needs bad hipfire, longer spool and slower ADS,
- by Dusters Blog - at 2014.01.24 21:43:00
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106. Robbing Corp Vaults & Armories? - in General Discussions [original thread]
not so long ago our blog did a story about the PFBHz robbing an ISK shipment from PRO. http://dustmercs.blogspot.com/2013/03/pfbhz-intercept-pro-shipment.html it was actually an unusually high reward ContrabanJoe put on a corp battle but we adde...
- by Dusters Blog - at 2014.01.24 21:39:00
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107. What little things do you want in Dust? Like, super duper little things. - in General Discussions [original thread]
what about a running clock when the match starts? this would help players slot wins in terms of how fast they beat the enemy or were defeated. its always good to have a measure of time.
- by Dusters Blog - at 2014.01.24 15:57:00
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108. Rifle "balance" - in General Discussions [original thread]
Ghosts Chance wrote: Assault rifle - best of the "assault" varients against shield tankers, struggles in long range like the other "assault" rifles its varients pick up the slack in this area but are the weaker of the longer ranged rifles as we...
- by Dusters Blog - at 2014.01.24 07:54:00
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109. Allow Ground Pounders (GroPos) to travel the universe! - in General Discussions [original thread]
this is very good. its another reason why the game must expand its use of social areas like corp hangouts..they would be the perfect places for mercs to spend time while traveling.
- by Dusters Blog - at 2014.01.22 20:33:00
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110. Our Blog would like to highlight your stories! - in DUST 514 Fiction [original thread]
Thank You! anyone else ok with us using your stories?
- by Dusters Blog - at 2014.01.22 20:22:00
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111. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
Kevall Longstride wrote: Great news about the cloaking. Thanks for listening. I'm still concerned that there are too many spawn counts with the uplinks. They are an incredibly powerful mechanic and they need to make some limits to prevent spam...
- by Dusters Blog - at 2014.01.22 12:02:00
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112. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
Nova Knife wrote: Some notes about cloak : (Take with a grain of salt, they may have changed or I may have just completely misunderstood.) Logi equipment bonus does not apply to their PG/CPU cost. Only scouts get the bonus to fit cloaks
...
- by Dusters Blog - at 2014.01.22 11:43:00
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113. Can't wait for Dust Gate Camps - in General Discussions [original thread]
Namirial Kensai wrote: Reiki Jubo wrote: would be nice to see a CRU with 100 dust clones in it inside one of those jet cans. they take it inside their ship and?..............TROJAN HORSE. Dustbunnies bust out, fight vs the ship defenses, wor...
- by Dusters Blog - at 2014.01.22 03:22:00
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114. Our Blog would like to highlight your stories! - in DUST 514 Fiction [original thread]
we would love too. Galm or any other writers?
- by Dusters Blog - at 2014.01.22 03:14:00
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115. Strengthening the Link: Idea about letting Dust bunnies fight for specific FW di... - in General Discussions [original thread]
this is very, very good.
- by Dusters Blog - at 2014.01.22 01:35:00
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116. Our Blog would like to highlight your stories! - in DUST 514 Fiction [original thread]
Still, we dont want to offend anyone or use your work against your wishes. Are there any among you who would be ok with us reposting your work on our blog? we would link back here as well.
- by Dusters Blog - at 2014.01.21 21:19:00
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117. New Blog: Keeping the Sniper Relevant - in General Discussions [original thread]
'Understanding the sniper in Dust 514 first requires unlearning everything you have experienced as a sniper in 99 percent of shooters. It was CCPs intention to turn the shooter upside down by replacing casual mechanics with tactical ones in what w...
- by Dusters Blog - at 2014.01.20 22:43:00
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118. CCP, Please dont neglect Gallente and Amarr Weapons.. - in General Discussions [original thread]
PD has some very good ideas on mechanics to use as separators. +1
- by Dusters Blog - at 2014.01.17 19:18:00
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119. Dust 514, Combat Culture Shift. - in General Discussions [original thread]
BL4CKST4R wrote: CCP Logibro wrote: Pretty good overall. I will however add that Gallente actually (generally) have the highest raw DPS (still at short range) while the Minmatar have access to the highest alpha, and have very flexible ranges...
- by Dusters Blog - at 2014.01.17 18:29:00
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120. Dust 514, Combat Culture Shift. - in General Discussions [original thread]
Reiki Jubo wrote: really love the lore pls keep giving it to us. OAN: u need to add tons of lore to PVE and the tutorial so new players can choose a race based on what suits them. would really love to see game modes based on the lore as well...
- by Dusters Blog - at 2014.01.17 18:17:00
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