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121. Shouldnt the Laser have 120-150m of range? - in General Discussions [original thread]
+3 we support this. we cant get so enamored with the new weapons that we forget where earlier content is supposed to be slotted.
- by Dusters Blog - at 2014.01.17 01:04:00
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122. Why is TTK a problem? - in General Discussions [original thread]
Its not a problem. high SP players are going down faster when facing new players and this is important to keeping the new players around. Right now its a game of skill versus 'whoever has the best gear wins' and thats a good thing. longtime player...
- by Dusters Blog - at 2014.01.16 22:55:00
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123. Giving turret installations more HP: solution to OP tanks? - in General Discussions [original thread]
Erobthedude wrote: wripple wrote: If you want tank spamming to go down just increase their cost. Makes no sense to me how a combat ready soma costs 70,000 ISK while a meta 5 logi can cost 85,000 ISK. People were more conservative and tanked ...
- by Dusters Blog - at 2014.01.16 20:01:00
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124. Shouldnt the Rail Rifle have terrible hipfire? - in General Discussions [original thread]
NAV HIV wrote: Dusters Blog wrote: user skill will never be even. if u can get all headshots with the SCR congratulations, you will do well with any weapon. Aim is king in shooter, no one will ever debate this. but when the weapon design is ...
- by Dusters Blog - at 2014.01.16 19:47:00
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125. Shouldnt the Rail Rifle have terrible hipfire? - in General Discussions [original thread]
user skill will never be even. if u can get all headshots with the SCR congratulations, you will do well with any weapon. Aim is king in shooter, no one will ever debate this. but when the weapon design is bad and everyone can use it against how i...
- by Dusters Blog - at 2014.01.16 19:01:00
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126. Shouldnt the Rail Rifle have terrible hipfire? - in General Discussions [original thread]
Its pretty obvious this needs some tuning. if anyone is interested in doing a piece on this our blog will host it. props to P Dravon for fiinding another separator for rifles. ADS speed is a good way to distinguish rifle traits as well. +1
- by Dusters Blog - at 2014.01.16 17:58:00
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127. Ok CCP, ur aware of the Tank issue. How are u resolving it? - in General Discussions [original thread]
Nothing Certain wrote: The one thing I see missing in most of these discussions is the role of turret installations. If tanks should be hard to destroy, hardened permanent gun emplacements should be nearly indestructible. Right now they are the...
- by Dusters Blog - at 2014.01.16 17:50:00
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128. District Locking - in General Discussions [original thread]
District locking seems like the worst abuse of mechanics and use of avoidance gameplay that exists in the game right now. hopefully its fixed asap.
- by Dusters Blog - at 2014.01.16 17:47:00
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129. Ok CCP, ur aware of the Tank issue. How are u resolving it? - in General Discussions [original thread]
The dark cloud wrote: CCP you could end this debate witth 1 single change to the game: -allow the usage of all weapons while beeing a passanger in a dropship/LAV. The current situation is mainly frustrating for AV cause tanks can just drive off...
- by Dusters Blog - at 2014.01.16 08:09:00
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130. Shouldnt the Rail Rifle have terrible hipfire? - in General Discussions [original thread]
Patrick57 wrote: Reiki Jubo wrote: Its recoil is really noticeable but I noticed the other night that its actually better if you hip-fire it. Its a long range weapon, right? shouldnt the hipfire be horrible then? I like the weapon but its an...
- by Dusters Blog - at 2014.01.16 02:56:00
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131. Solution to FW griefing - in General Discussions [original thread]
Solution: bounties from CONCORD. until a CONCORD mechanic is put in the game put bounties on repeated griefers of say 20M ISK. let mercs pay a locator agent [some kind of marking mechanic] where they can follow the griefer into matches for say 3 h...
- by Dusters Blog - at 2014.01.15 19:25:00
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132. Ok CCP, ur aware of the Tank issue. How are u resolving it? - in General Discussions [original thread]
Rynoceros wrote: +1 But, I have thought.... What if it required all seats to be occupied to operate a HAV? What their teams gains in killing power, they lose in the amount of infantry that is able to make hacks. So, now your team has to decide;...
- by Dusters Blog - at 2014.01.15 18:06:00
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133. The perfect fix for vehicle recall abuse - in General Discussions [original thread]
+1 we def support recall abuse.
- by Dusters Blog - at 2014.01.15 16:42:00
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134. Ok CCP, ur aware of the Tank issue. How are u resolving it? - in General Discussions [original thread]
very good list. we linked it to the devs from our twitter account. we have supported better animations for entering and exiting vehicles for some time.
- by Dusters Blog - at 2014.01.15 16:40:00
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135. Removing Mine detection from tanks. - in Feedback/Requests [original thread]
yes. make this a module and remove it as an 'included' feature. then make mines work & explode when tanks are within 5m of them.
- by Dusters Blog - at 2014.01.14 16:54:00
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136. Conceptual Design for Tiericide - in General Discussions [original thread]
Pokey Dravon we have been a big fan of tiercide since it was mentioned. our blog has always supported making better gear an upgrade by more subtle means rather than have it with more impact than skill. A militia AR that does 34 dmg with 40 rounds,...
- by Dusters Blog - at 2014.01.14 16:38:00
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137. [request] Player initiated corp contracts to increase content - in Feedback/Requests [original thread]
recently played GTA and really like their new mission creator, really adds content to the game. While that wouldnt fly here as most players would probably suck at map creation if we get the tools to initiate contracts it could really be good. hop...
- by Dusters Blog - at 2014.01.14 13:40:00
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138. Suit Tuning: The Scout - in General Discussions [original thread]
'With all of the exciting new changes being introduced into Dust 514, the scout may be the most in need of some worthy additions. Most players were excited after seeing some of the proposed new changes to classes. While most of what we saw was gre...
- by Dusters Blog - at 2014.01.14 00:53:00
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139. Official CCP Response on TTK (Time To Kill) - in General Discussions [original thread]
Aero Yassavi wrote: Tyjus Vacca wrote: u might consider who ur talking to first. I fully understand and accept TTK for scouts will be short, assaults will be medium and heavies will be long in comparison..i have no problem with that. but ri...
- by Dusters Blog - at 2014.01.13 18:16:00
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140. Official CCP Response on TTK (Time To Kill) - in General Discussions [original thread]
Reiki Jubo wrote: Aero Yassavi wrote: Guys, the Proficiency change isn't necessarily happen, read what he wrote. Dusters Blog wrote: this may be unpopular but we hope TTK stays as is as we support tiercide. the biggest hurdle for new pl...
- by Dusters Blog - at 2014.01.13 18:08:00
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