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181. Tiericide - in General Discussions [original thread]
we suggested something similar in our piece detailing 'Where Dust Went Wrong' its essentially a model where the better equip is better in subtle ways [an adv AR having a 60 rounds and a red dot sight while a std one has 45 and iron sights, for ins...
- by Dusters Blog - at 2013.08.13 18:48:00
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182. Uplink Balancing - in General Discussions [original thread]
as seen in pc, a small mobile spawn has the ability to break the game. would like to see uplinks cost most cpu/pg as well as be limited to one per player [it is a mini wormhole after all] they should be separated by how many spawns they allow not ...
- by Dusters Blog - at 2013.08.13 18:03:00
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183. New Blog: A Response to 'Where Dust Went Wrong' - in General Discussions [original thread]
Recently we decided to add a voice to this 'Where Dust Went Wrong' series for more balance. We were amazed at much of the dialogue it generated. Some considered it scathing, but most interpreted it as the relevant but honest and necessary piece it...
- by Dusters Blog - at 2013.08.13 17:38:00
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184. Executive Producer Opening: What happened to CCP Jian? - in General Discussions [original thread]
Knightshade Belladonna wrote: FFXIV is on their 3rd EP , it is looking 20x better since shutting down for a year. They have made tons of pre-order sales already and have been doing some good advertising overseas, have not seen much adverts in t...
- by Dusters Blog - at 2013.08.03 12:55:00
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185. New Blog: What Dust needs to improve [part 1] - in General Discussions [original thread]
Sadly there hasnt been enough good news. More importantly, is the game good enough to write about say, twice per week? Interest in the game is waning on many levels and even media is affected at this point. When is the last time you saw a boots on...
- by Dusters Blog - at 2013.08.02 13:37:00
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186. New Blog: What Dust needs to improve [part 1] - in General Discussions [original thread]
As the numbers of active Dust players continue to fall http://t.co/G0NaZCkD7u many will notice our blog has shifted into what can be done to improve the game. Why? In hopes that the issues preventing player retention and game growth can be resol...
- by Dusters Blog - at 2013.08.02 12:55:00
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187. Reward Player Aim [lower splash damage] - in Feedback/Requests [original thread]
One of Dusts worst aspects is how the game translates splash damage. While splash is a constant in FPS, rewarding 'aim by proximity' is a bad idea in a hardcore tactical shooter. While grenades and orbital strikes should have splash damage that is...
- by Dusters Blog - at 2013.07.05 13:46:00
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188. New Blog: New Battle Contracts are Necessary - in General Discussions [original thread]
'Dust 514 is innovative in many ways; its connection to a PC MMO, the level of depth in character building, and its overall ambition. In many ways however, it is far from being original or compelling. One of such areas that Dust 514 is lacking is ...
- by Dusters Blog - at 2013.07.05 13:35:00
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189. We the undersigned, will return when the game is playable: - in General Discussions [original thread]
^ this is a good suggestion.
- by Dusters Blog - at 2013.06.27 19:04:00
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190. We the undersigned, will return when the game is playable: - in General Discussions [original thread]
Numbers are dropping and most corps are suffering a lack of morale and drop in participation from our research. its the reason we did our last blog http://tinyurl.com/krn8oga
- by Dusters Blog - at 2013.06.27 14:52:00
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191. We the undersigned, will return when the game is playable: - in General Discussions [original thread]
this is very interesting and something we alluded to in our last piece about the waning patience level of many veteran players.
- by Dusters Blog - at 2013.06.27 11:42:00
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192. Patch notes solid, but....... - in General Discussions [original thread]
lack any mention of LAV roadkill, contact grenades, unified aim, logis, pilot wps, flaylocks, afk, desertion, command structure, splash damage, pve or expanding the eve & dust connection more game modes. we understand patches have limits but w...
- by Dusters Blog - at 2013.06.26 08:04:00
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193. New Blog: Hardcore Gamers leaving Dust? - in General Discussions [original thread]
Many have recently predicted the demise of Dust 514. We dont agree, but there are several obvious core issues that have yet to be addressed for a game that has [shockingly] had a retail launch. The problem is that many natives are growing restless...
- by Dusters Blog - at 2013.06.24 13:32:00
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194. The real problem with Contact Grenades - in General Discussions [original thread]
RKKR wrote: CCP is actually watching the logs for kills made with contacts nades before considering an adjustment? It's a good thing they are watching these nades but it also sounds like they are going to ignore the arguments against these cont...
- by Dusters Blog - at 2013.06.20 12:04:00
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195. The real problem with Contact Grenades - in General Discussions [original thread]
hes right short fuse grenades ruined gameplay in an earlier build, contact grenades for higher SP players only makes this game more noob unfriendly than it already is. if those wpns are going to be that easy to use they should be very low damage. ...
- by Dusters Blog - at 2013.06.20 11:36:00
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196. Dust Player System Movement - in General Discussions [original thread]
excellent idea. shared social spaces while difficult, but necessary. no relevant discussions will take place in local. theres a reason deals are often struck on the golf course or dinner club.
- by Dusters Blog - at 2013.06.13 02:25:00
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197. New Blog: Dust must be willing to compete - in General Discussions [original thread]
'We watched the Destiny gameplay reveal last night and wow, what a truly beautiful game. Bungie nailed its look, feel, even the little things like how the weapon was placed in first-person [so that it felt like you were truly holding it] or the gr...
- by Dusters Blog - at 2013.06.11 15:27:00
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198. Contact Genades - Sacrificing everything that balances grenades for what? - in General Discussions [original thread]
we did a piece on contact grenades here http://tinyurl.com/l3wqn4j
- by Dusters Blog - at 2013.06.11 00:09:00
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199. New Blog: Reward Player Aim & Skill - in General Discussions [original thread]
'Dust is a game that defies and rejects many of the cheaper, dated and bad mechanics of FPS past [hopefully murder taxis will join the list of past mechanics very soon] At the same time its core FPS mechanics could use some upgrading. While we ant...
- by Dusters Blog - at 2013.06.10 13:13:00
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200. PC dictated by good players alone due to 16vs16 - in Feedback/Requests [original thread]
we addressed how large, medium and small sized warfare can be supported here http://dustmercs.blogspot.com/2013/05/resource-based-warfare.html
- by Dusters Blog - at 2013.06.07 16:20:00
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