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21. Rough Sketch of Sniper Rifle Damage Models. - in General Discussions [original thread]
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- by Dusters Blog - at 2014.06.10 23:07:00
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22. [Request] Balanced Cloak in Legion - in General Discussions [original thread]
Prius Vecht wrote: The cloak has a number of features that are bad for a tactical shooter and could use some tuning. 1. Its too long, the cloak time should be 20sec for STD, 40sec for ADV and 60sec for PROTO. 2. The CPM (and much of the veter...
- by Dusters Blog - at 2014.06.09 11:45:00
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23. [Request] Balanced Cloak in Legion - in General Discussions [original thread]
we sincerely hope a more balanced cloak is on the roadmap for legion. the uncloak to fire time is a very bad feature.
- by Dusters Blog - at 2014.06.06 14:23:00
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24. Prox Chat, Huge Battles, VR Training & Prone... - in General Discussions [original thread]
we're prepared for it being able to hear allies, even so the game still needs it.
- by Dusters Blog - at 2014.06.06 14:08:00
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25. [Request] Make Scan Profile Matter - in General Discussions [original thread]
Lorhak Gannarsein wrote: OP, it pretty obviously does matter. The fact that vehicles don't show up consistently is, I imagine, a result of lag and the speed of the vehicles. They actually have a profile of 150, from memory (someone checked th...
- by Dusters Blog - at 2014.06.05 10:53:00
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26. [Request] Make Scan Profile Matter - in General Discussions [original thread]
No more stealth tanks, lavs or dropships please. they should be a constant on the minimap. altough please do away with the aspect where headlights show up through walls. A kitten dies every time a tank sneaks up on someone.
- by Dusters Blog - at 2014.06.04 21:15:00
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27. [Request] Legion: Make Uplinks Tactical - in General Discussions [original thread]
No one could have known how game-breaking deployable spawn points could be but now we do. this cant transfer over to Legion. a million good suggestions have been made. maybe lore says wormholes cant exist within 60m of each other, maybe gameplay i...
- by Dusters Blog - at 2014.06.04 13:44:00
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28. Prox Chat, Huge Battles, VR Training & Prone... - in General Discussions [original thread]
o7 McPeanut, thank you. just want to go on the record about how essential all those features are, the hardcore community has consistently asked for them to be implemented. With the move to PC many of the immature types are no longer in the player...
- by Dusters Blog - at 2014.06.02 12:20:00
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29. Prox Chat, Huge Battles, VR Training & Prone... - in General Discussions [original thread]
CCP MC Peanut wrote: Dusters Blog wrote: Fox Gaden wrote: Tyjus Vacca wrote: PS2 has moving compass too. CCP MC Peanut has been working on a moving compass prototype. Look at the top of the screen. It looks promising. Right now it ...
- by Dusters Blog - at 2014.06.02 10:32:00
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30. New Blog: The Dust Hall of Fame - in General Discussions [original thread]
Egonz4 wrote: If theres no CEO Pyrex on the list then its not gonna be tooken seriously because a lot of people love/hate him.......he's by far the most popular Dusty of all time...even though people might not like him.......he made a video for...
- by Dusters Blog - at 2014.06.02 10:27:00
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31. Resolve the game mode issue, CCP - in General Discussions [original thread]
hopefully even bigger than 64v64....one of Dusts biggest flaws was PC was decided by 16 players meaning that large corps could never bring their advantage to bear and were largely useless. with PS2s massive battles on pc we'd like to hope legion w...
- by Dusters Blog - at 2014.06.02 03:14:00
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32. Prox Chat, Huge Battles, VR Training & Prone... - in General Discussions [original thread]
Fox Gaden wrote: Tyjus Vacca wrote: PS2 has moving compass too. CCP MC Peanut has been working on a moving compass prototype. Look at the top of the screen. It looks promising. Right now it only has the azimuth number, but he intends to ...
- by Dusters Blog - at 2014.06.02 02:57:00
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33. New Blog: The Dust Hall of Fame - in General Discussions [original thread]
Scheneighnay McBob wrote: 2 big problems with this- Entire corps shouldn't be counted In my (nearly) 2 years of playing, I have never heard of Kevall Longstride then ur not very aware of your contemporaries....because he was the CEO of Dust ...
- by Dusters Blog - at 2014.06.01 22:14:00
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34. New Blog: The Dust Hall of Fame - in General Discussions [original thread]
AFK Godfather wrote: Dusters Blog wrote: keep in mind our intent was to create a top ten list for the HOF. with only 10 slots we wanted as little overlap as possible. we tried to grab the preeminent guy in each field with a focus on what act...
- by Dusters Blog - at 2014.06.01 20:44:00
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35. Resolve the game mode issue, CCP - in General Discussions [original thread]
would love to see contracts for destroying a certain corps planetary industry/facilities or capturing/destroying a station for instance.
- by Dusters Blog - at 2014.06.01 20:42:00
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36. Removing the Redline in Legion - in General Discussions [original thread]
steadyhand amarr wrote: So if your bad at shooters you dont get to play? What an elitest attitude to have, what we need is a way for players who are not great slayers a useful role, The one thing EvE does well everybody can have a role regardl...
- by Dusters Blog - at 2014.06.01 18:17:00
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37. Prox Chat, Huge Battles, VR Training & Prone... - in General Discussions [original thread]
we arent trying to stir up revolt, but many are excited about PS2 with good reason. it even has the jet class and troop carriers in addition to one-man three wheelers to get around with...with just a touch of persistence with territory and resourc...
- by Dusters Blog - at 2014.06.01 17:22:00
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38. The case for always-on friendly fire - in General Discussions [original thread]
we would love to see both concord penalties like massive fines and AI from griefers, but stopping respawn has a lore equivalent if u read Templar One...one of the original templars went crazy and after vince killed him they disabled his respawn. ...
- by Dusters Blog - at 2014.06.01 13:05:00
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39. Prox Chat, Huge Battles, VR Training & Prone... - in General Discussions [original thread]
Add always on Friendly Fire to that...no real tactical game can do without it. If a casual game like PS2 knows how important FF is, well........
- by Dusters Blog - at 2014.06.01 12:48:00
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40. The case for always-on friendly fire - in General Discussions [original thread]
enough with the dumbing down of the game. either its hardcore or its not. until there's an explanation of why our allies are immune to our weapons and orbital strikes, we wont even consider Legion if FF isnt always on.
- by Dusters Blog - at 2014.05.31 18:36:00
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