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CharCharOdell
Shining Flame Amarr Empire
1220
|
Posted - 2013.10.23 03:33:00 -
[31] - Quote
movement speed should be 7+ m/s. sprint should be like 13 m/s out of the box. seriously. strafe should be 6.4 m/s. proto scouts should have scan profile of 25(i think) so that one dampener = invisible! better passive scans by a lot. better jumping. like jumping 3m high would be sweet.
mobility and stealth need a buff. possibly a 15% pg/cpy buff, too.
i have a scout alt, too. im not a complete idiot. it's a scary world as a scout! |
Rusty Shallows
Black Jackals
432
|
Posted - 2013.10.23 03:42:00 -
[32] - Quote
*sigh*
Read into that what you will. Before the major stealth changes the Devs started in theory to review the class. That was last July. With a little luck someone is reading these threads for ideas to consider. |
Icedslayer
SVER True Blood Public Disorder.
138
|
Posted - 2013.10.23 04:11:00 -
[33] - Quote
Dusters Blog wrote:Reading through the 'fill me in on the scouts' thread was pretty enlightening. the class simply isnt asking for much. They are the other side of the spectrum when compared to the Heavy. They sacrifice hp and cpu&pg for stealth and speed. We cant allow players of any class to cheat the system and circumvent the role they choose. no suit even maxed out with all the bells & whistles should have comparable speed and stealth to a scout, as much equipment as a logi or the resilience of the heavy.
part of the problem is CCP still hasnt prevented this from happening logis can still stack armor and suits like the minmatar assault can have scouts strengths w/o any of the tradeoff. this cant happen for a number of reasons. customization is good but it needs ceilings and floors.
some of the things scouts need seem basic to their role.
1) expand on scan radius and scan profile - they should have the best passive scanning ability and should be the hardest to detect. this is basic stuff. we were shocked to learn all suits now have the same radius...lore says they have adaptive camouflage and optic sensors so this needs to be one of the first fixes.
1: scouts will have the least amount of gear and CPU + PG. we all understand this.
2: they should have the highest resistance to active and passive scanning of all suits
3: we know speed has been an issue when it comes to hit detection but they need a slight buff here as fast assault suits are comparable. scouts need to be significantly faster than assault dropsuits..keep in mind they sacrifice health.
4: strafing is another past issue, but if the scout strafes at the same speed of other suits the cons of low health dont outweigh the benefits. it must be significantly faster.
5: Their stamina must increase. scouts should be the fastest dropsuits but should also have the most endurance as they carry hardly any gear.
we invite longtime scouts to chime in here with good suggestions so that CCP can make the right changes so each class fills its role.
If there's someone familiar with scouts willing to do a well-written, objective piece we'll give you the space on our blog.
As a veteran scout (been playing scout exclusively since May 2012) i completely agree with all the points listed, and when you pick up a scout suit you know what your giving up and you have to change your play style to account for that. The thing that ****'s me off the most is that logi's and Assualt can do our job better, they can out strafe us because CCP can't fix a armor plate glitch, they can out DPS us, they can out tank us, they can out run us, they can out hack us and they can if they wanted to out scan and evade than us.
Ill add that if they bring cloaking out that it should be built into the Scout suit . Not only that i would like to see Scout exclusive Mods and gear. We're not asking for you to make us OP like logi's and assualt's, we're asking you to give us a niche/role on the battlefield that only a scout can fill. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
592
|
Posted - 2013.10.23 04:16:00 -
[34] - Quote
OP is on the spot. All those things are reasonable and will not make scouts OP.
Two other things I would consider depending on how much buff scout gets otherwise is higher jump (not being able to clear hand rails under fire is a huge bummer for a scout) - maybe 10-20% higher, nothing too outrageous. So that's the main one. The second one that I can take or leave is better melee damage, at least for minni - it should make sense for a scout to melee. Now scouts have the weakest melee damage. |
Icedslayer
SVER True Blood Public Disorder.
138
|
Posted - 2013.10.23 04:25:00 -
[35] - Quote
Ludvig Enraga wrote:OP is on the spot. All those things are reasonable and will not make scouts OP.
Two other things I would consider depending on how much buff scout gets otherwise is higher jump (not being able to clear hand rails under fire is a huge bummer for a scout) - maybe 10-20% higher, nothing too outrageous. So that's the main one. The second one that I can take or leave is better melee damage, at least for minni - it should make sense for a scout to melee. Now scouts have the weakest melee damage.
I take it you didn't play the scout in previous builds? The B-series Scout suit back in codex and chromosome had the highest melee damage among all suits in the game, it hit for a whopping 285 damage, i remember running on players and knocking them the F@ck out XD, the funny ones we're heavies who would try and hit me back, only every-time they hit me i was hitting them for 3 times the damage |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
592
|
Posted - 2013.10.23 04:26:00 -
[36] - Quote
Just because this issue keeps resurfacing I want to make sure ppl comment on it.
Regarding scouts sharing their vision with their squad. That's a hard NO on my part. I.E. I think it would hurt scouts. You can definitely make an argument that it's useful for the team but it will end up adding a lot more frustration to being a scout, to the point that a role that's already hard an useless now would become a role that is most frequently abused by other players on your team. Good comparison: it's like being that tanker who summoned his favorite tank just to see it getting highjacked by a blueberry. |
Niuvo
The Phoenix Federation The Ascendancy
647
|
Posted - 2013.10.23 05:00:00 -
[37] - Quote
Good read OP. We've been posting alot of stuff about the scout role and no response on what the devs will do about it. What we need is our other suits so we can make a decision on where to go in this game. I'm all about specialization. I want to be able to do all that is said under the description of a Scout Dropsuit. Some new scout weapons would be nice. Can I throw my NKs please? |
OZAROW
WarRavens League of Infamy
931
|
Posted - 2013.10.23 11:13:00 -
[38] - Quote
Oswald Rehnquist wrote:This isn't entirely fleshed out but I was thinking of an exchange for removing the light weapon slot make scouts the active module class. They can use any of the active modules but get a bonus to their suits preferred module
Sentinels are the heavy weapons class, the Commando is a duel light weapons class, making heavy frames the unique weapon specialists, Medium frames are the adaptable GÇ£can perform every single roleGÇ¥ class, logis being equipment/module focus and assaults being stat/weapon focused, thus Scouts should be the active module class, allowing them to explode with power in short bursts (this will also fit with how pilot suits would operate). This would replace them getting a second equipment slot and would remove the light weapon slot from their suits.
Scout suit stats arenGÇÖt that great in general to get much of an advantage from % boosting modules, and the module count is small to begin with and limited cpu/pg to stack mods, why not have unique and powerful modules just for the scout suit to have them get past this hard set limitation? They would have long cool downs when ran without bonuses and part of the racial scout bonuses could be applied to the reduction of these cool downs.
Caldari Racial: Tacnet Delusive Module cooldown
Tacnet Delusive Modules- The accuracy of targeting hostile playerGÇÖs Tacnet is dependent on precision beating out targets profile signature.
Solipsism Modules (Tacnet Jammer)- Turns off the mini map, turns off IFF (identify friend foe) indicators, cuts mic communication, prevents calling in of vehicles or strikes
Phantasm modules (decoy, false noise)- When used on the ground it creates false hostile signals on the enemies tacnet, when used on objectives, it falsely claims its being hacked
Mimatar scout active modules effect movement, filling an effective skirmisher role that can excel at hit and run tactics
Hermod Modules (chemical stimulates)- Increases speed by a large margin just as fast or faster than frame rate for a few seconds.
Olorun Modules (jump pack)-Activate the module and your jumps become boosted, you can also double jump with this. Falls can be controlled by slow ascension and dropping on an enemy causes an instant kill.
Amarr- Bonus to capacitor active modules While the capacitor stat doesnGÇÖt really exist in dust its function on how and why modules and weapons take cpu/pg do. Amarr scout would be a really good harrier by debuffing enemies
Neutralize (direct Debuff)- temporarily negates the effect of some of the modules on hostile targets (some modules would be immune for common sense purposes) also slows down enemy units
***PLACE HOLDER*** Though I was debating a teleporting function
Gallente- Bonus to Stealth/Detection Active Modules
Ghost Modules (cloak)- self explanatory
***PLACE HOLDER***
Would I hav to skill into all this stuff too? Dude great ideas but 1. Your asking scouts to be the biggest sp in gaming history 2. This means other classes are gonna want things that are equal to our cool new mods 3. I love my shotgun
I like the op I think that the side arm slot could be interchangeable to a extra equipment slot would be awesome |
knight of 6
SVER True Blood Public Disorder.
479
|
Posted - 2013.10.23 11:44:00 -
[39] - Quote
Aero Yassavi wrote:knight of 6 wrote:this is usually somebody elses job, but...
approved.
I like all of the changes proposed. I've never seen the scout as a hacker but it is an infiltrator so if I were to add something it would be a bonus to uplinks in some manner. get behind enemy lines plant an uplink and let the logis and assaults do their job, ya know? You have to become a Forum Warrior (Forum Warrior Level 1 unlocked at 1000 likes) before you can approve threads. Forum Warrior Level 3 lets you disapprove threads. I do what I want! you can tame me! |
Dusters Blog
Galactic News Network
471
|
Posted - 2013.10.23 15:11:00 -
[40] - Quote
Idye Lotz wrote:You guys are nuts, if you want to run two side arms do it. But shoe horning roles is the wrong way to go. Why do you think we only have one equipment slot? I've posted before that all roles need more diversity. I know some people get upset when people play outside of the typical role of whatever suit they are wearing, but why? What we need is more suit variants like there was in chrome.
My ideas for scout are more about stealth then speed. What is one of the big things for this game? It is hacking objectives, and generally what happens when you hack? The game lets everybody know that this objective/installion is being hacked. Which usually in turn draws every red (dead) or nearby to your current location, throwing out all the work of sneaking around lines for a behind the back hack. So all that to say we need hacking profiles as we as scanning and scouts should have next to none.
Scout squad vision: I know some scouts don't like this, and for pub matches I agree with them, so maybe have it be a toggible (or another module?) option it would be nice for scouts to be able broadcast enemy positions without an active scanner in PC.
Other than that another equipment slot would be nice.
very true. our last blog details the many tells the game has that hurt gameplay. Telling on scouts for hacking a CRU or supply depot? no way, CCP. |
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Delta 749
Kestrel Reconnaissance
2212
|
Posted - 2013.10.23 15:20:00 -
[41] - Quote
I agree with increasing their stamina and base scan radius but I disagree with decreasing their scan profile even more since it would make scanners somewhat useless again
As for mobility I disagree with just straight speed buffs and would rather see maps incorporate terrain that only a scout can get through such as narrow areas like air ducts in installations which would also be faster routes through said installation or rough terrain in the field that only a scout can navigate quickly such steep rocky areas that a medium or heavy could only walk up |
Tyjus Vacca
Valor Coalition
41
|
Posted - 2013.10.23 15:23:00 -
[42] - Quote
Delta 749 wrote:I agree with increasing their stamina and base scan radius but I disagree with decreasing their scan profile even more since it would make scanners somewhat useless again
As for mobility I disagree with just straight speed buffs and would rather see maps incorporate terrain that only a scout can get through such as narrow areas like air ducts in installations which would also be faster routes through said installation or rough terrain in the field that only a scout can navigate quickly such steep rocky areas that a medium or heavy could only walk up
this is good sort of like the spies in splinter cell. would love to see this and ability 2 navigate objects like BF but it means more content. theyll probly fix what they have first. |
Tyjus Vacca
Valor Coalition
43
|
Posted - 2013.10.24 00:08:00 -
[43] - Quote
Reiki Jubo wrote:Cosgar wrote:BARDAS wrote:In my humble opinion: Pre-uprising speed, moar CPU/PG, extra equipment slot, and fix the damn nova knives and shotguns pl0x! CPU/PG fitting reduction on all biotics and EWAR, and most important of all- Cloaking. not to get off topic, but CCP u need to get in here. pretty sure Cosgar just resolved your issue with people armoring up logis or speed stacking assaults and being as fast or as armored as scouts and heavys. gr8 idea!!!!!!!! 1. scouts should have fitting reduction from biotics/ewar. 2. heavies need fitting reduction for armor, shield and damage mods. 3. assaults need fitting reduction for weapons. 4. logis need fitting reduction on equip.
yup and fitting penalty for scout, assault, logis trying to stack armor or heavies trying to stack speed. |
Lightning xVx
R 0 N 1 N
278
|
Posted - 2013.10.24 00:25:00 -
[44] - Quote
I want to know why suits have the same turn speed as me now, wtf CCP? ESPECIALLY a Heavy. (Turning on a dime....gtfo) |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
3162
|
Posted - 2013.10.24 00:35:00 -
[45] - Quote
knight of 6 wrote:Aero Yassavi wrote:knight of 6 wrote:this is usually somebody elses job, but...
approved.
I like all of the changes proposed. I've never seen the scout as a hacker but it is an infiltrator so if I were to add something it would be a bonus to uplinks in some manner. get behind enemy lines plant an uplink and let the logis and assaults do their job, ya know? You have to become a Forum Warrior (Forum Warrior Level 1 unlocked at 1000 likes) before you can approve threads. Forum Warrior Level 3 lets you disapprove threads. I do what I want! you can tame me! I can tame you? Cool |
Alldin Kan
MoIden Heath PoIice Department EoN.
708
|
Posted - 2013.10.24 00:44:00 -
[46] - Quote
Dusters Blog wrote:Reading through the 'fill me in on the scouts' thread was pretty enlightening. the class simply isnt asking for much. They are the other side of the spectrum when compared to the Heavy. They sacrifice hp and cpu&pg for stealth and speed. We cant allow players of any class to cheat the system and circumvent the role they choose. no suit even maxed out with all the bells & whistles should have comparable speed and stealth to a scout, as much equipment as a logi or the resilience of the heavy.
part of the problem is CCP still hasnt prevented this from happening logis can still stack armor and suits like the minmatar assault can have scouts strengths w/o any of the tradeoff. this cant happen for a number of reasons. customization is good but it needs ceilings and floors.
some of the things scouts need seem basic to their role.
1) expand on scan radius and scan profile - they should have the best passive scanning ability and should be the hardest to detect. this is basic stuff. we were shocked to learn all suits now have the same radius...lore says they have adaptive camouflage and optic sensors so this needs to be one of the first fixes.
1: scouts will have the least amount of gear and CPU + PG. we all understand this.
2: they should have the highest resistance to active and passive scanning of all suits
3: we know speed has been an issue when it comes to hit detection but they need a slight buff here as fast assault suits are comparable. scouts need to be significantly faster than assault dropsuits..keep in mind they sacrifice health.
4: strafing is another past issue, but if the scout strafes at the same speed of other suits the cons of low health dont outweigh the benefits. it must be significantly faster.
5: Their stamina must increase. scouts should be the fastest dropsuits but should also have the most endurance as they carry hardly any gear.
we invite longtime scouts to chime in here with good suggestions so that CCP can make the right changes so each class fills its role.
If there's someone familiar with scouts willing to do a well-written, objective piece we'll give you the space on our blog. Cloaking is all it needs |
Lightning xVx
R 0 N 1 N
279
|
Posted - 2013.10.24 00:45:00 -
[47] - Quote
Alldin Kan wrote:Dusters Blog wrote:Reading through the 'fill me in on the scouts' thread was pretty enlightening. the class simply isnt asking for much. They are the other side of the spectrum when compared to the Heavy. They sacrifice hp and cpu&pg for stealth and speed. We cant allow players of any class to cheat the system and circumvent the role they choose. no suit even maxed out with all the bells & whistles should have comparable speed and stealth to a scout, as much equipment as a logi or the resilience of the heavy.
part of the problem is CCP still hasnt prevented this from happening logis can still stack armor and suits like the minmatar assault can have scouts strengths w/o any of the tradeoff. this cant happen for a number of reasons. customization is good but it needs ceilings and floors.
some of the things scouts need seem basic to their role.
1) expand on scan radius and scan profile - they should have the best passive scanning ability and should be the hardest to detect. this is basic stuff. we were shocked to learn all suits now have the same radius...lore says they have adaptive camouflage and optic sensors so this needs to be one of the first fixes.
1: scouts will have the least amount of gear and CPU + PG. we all understand this.
2: they should have the highest resistance to active and passive scanning of all suits
3: we know speed has been an issue when it comes to hit detection but they need a slight buff here as fast assault suits are comparable. scouts need to be significantly faster than assault dropsuits..keep in mind they sacrifice health.
4: strafing is another past issue, but if the scout strafes at the same speed of other suits the cons of low health dont outweigh the benefits. it must be significantly faster.
5: Their stamina must increase. scouts should be the fastest dropsuits but should also have the most endurance as they carry hardly any gear.
we invite longtime scouts to chime in here with good suggestions so that CCP can make the right changes so each class fills its role.
If there's someone familiar with scouts willing to do a well-written, objective piece we'll give you the space on our blog. Cloaking is all it needs
No |
Cy Clone1
Cy CL0Ne 1
292
|
Posted - 2013.10.24 00:46:00 -
[48] - Quote
Lightning xVx wrote:Alldin Kan wrote:Dusters Blog wrote:Reading through the 'fill me in on the scouts' thread was pretty enlightening. the class simply isnt asking for much. They are the other side of the spectrum when compared to the Heavy. They sacrifice hp and cpu&pg for stealth and speed. We cant allow players of any class to cheat the system and circumvent the role they choose. no suit even maxed out with all the bells & whistles should have comparable speed and stealth to a scout, as much equipment as a logi or the resilience of the heavy.
part of the problem is CCP still hasnt prevented this from happening logis can still stack armor and suits like the minmatar assault can have scouts strengths w/o any of the tradeoff. this cant happen for a number of reasons. customization is good but it needs ceilings and floors.
some of the things scouts need seem basic to their role.
1) expand on scan radius and scan profile - they should have the best passive scanning ability and should be the hardest to detect. this is basic stuff. we were shocked to learn all suits now have the same radius...lore says they have adaptive camouflage and optic sensors so this needs to be one of the first fixes.
1: scouts will have the least amount of gear and CPU + PG. we all understand this.
2: they should have the highest resistance to active and passive scanning of all suits
3: we know speed has been an issue when it comes to hit detection but they need a slight buff here as fast assault suits are comparable. scouts need to be significantly faster than assault dropsuits..keep in mind they sacrifice health.
4: strafing is another past issue, but if the scout strafes at the same speed of other suits the cons of low health dont outweigh the benefits. it must be significantly faster.
5: Their stamina must increase. scouts should be the fastest dropsuits but should also have the most endurance as they carry hardly any gear.
we invite longtime scouts to chime in here with good suggestions so that CCP can make the right changes so each class fills its role.
If there's someone familiar with scouts willing to do a well-written, objective piece we'll give you the space on our blog. Cloaking is all it needs No
yes |
knight of 6
SVER True Blood Public Disorder.
489
|
Posted - 2013.10.24 01:10:00 -
[49] - Quote
Cy Clone1 wrote:Lightning xVx wrote:Alldin Kan wrote:Dusters Blog wrote:Reading through the 'fill me in on the scouts' thread was pretty enlightening. the class simply isnt asking for much. They are the other side of the spectrum when compared to the Heavy. They sacrifice hp and cpu&pg for stealth and speed. We cant allow players of any class to cheat the system and circumvent the role they choose. no suit even maxed out with all the bells & whistles should have comparable speed and stealth to a scout, as much equipment as a logi or the resilience of the heavy.
part of the problem is CCP still hasnt prevented this from happening logis can still stack armor and suits like the minmatar assault can have scouts strengths w/o any of the tradeoff. this cant happen for a number of reasons. customization is good but it needs ceilings and floors.
some of the things scouts need seem basic to their role.
1) expand on scan radius and scan profile - they should have the best passive scanning ability and should be the hardest to detect. this is basic stuff. we were shocked to learn all suits now have the same radius...lore says they have adaptive camouflage and optic sensors so this needs to be one of the first fixes.
1: scouts will have the least amount of gear and CPU + PG. we all understand this.
2: they should have the highest resistance to active and passive scanning of all suits
3: we know speed has been an issue when it comes to hit detection but they need a slight buff here as fast assault suits are comparable. scouts need to be significantly faster than assault dropsuits..keep in mind they sacrifice health.
4: strafing is another past issue, but if the scout strafes at the same speed of other suits the cons of low health dont outweigh the benefits. it must be significantly faster.
5: Their stamina must increase. scouts should be the fastest dropsuits but should also have the most endurance as they carry hardly any gear.
we invite longtime scouts to chime in here with good suggestions so that CCP can make the right changes so each class fills its role.
If there's someone familiar with scouts willing to do a well-written, objective piece we'll give you the space on our blog. Cloaking is all it needs No yes no. |
Dachande Anasazi
DUST University Ivy League
39
|
Posted - 2013.10.24 13:06:00 -
[50] - Quote
knight of 6 wrote:Dachande Anasazi wrote:Passive scans work????? How??? lolol they don't work well maxxed skills their range is 15m but they work very well if you're skilled right. they're like wall short range wall hax, you show up on my radar and there is a chevette above you head without LoS(line of sight). once you notice it it becomes really helpful. my favorite skill by far, I just wish It was longer range.
Which skills?? LOL...
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Mossellia Delt
Militaires Sans Jeux
539
|
Posted - 2013.10.24 14:37:00 -
[51] - Quote
Ghost Kaisar wrote:Aero Yassavi wrote:\The Type II scout from Chromosome was the best the scout ever was, trading the sidearm for an extra equipment. If scouts aren't optimal for killing, give them to tools to help out in other ways. This would not take away from logis because I am suggesting they would only ever have at maximum 2 equipment slots.
I would love the Minnie scout to have 2 sidarms, no Light weapon, and 2 equipment
oh god pls no
I enjoy my light weapon and im fine with one equipment slot, an extra high or low mod, speed and cpu/pg increase would be nice though.
Im sure more then a few of you other scouts have seen me rip up the battlefield. |
pseudosnipre
DUST University Ivy League
285
|
Posted - 2013.10.24 15:17:00 -
[52] - Quote
Not getting stuck on terrain and corners would be a nice buff... |
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