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Prius Vecht
Red and Silver Hand Amarr Empire
390
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Posted - 2014.06.03 12:30:00 -
[1] - Quote
The cloak has a number of features that are bad for a tactical shooter and could use some tuning.
1. Its too long, the cloak time should be 20sec for STD, 40sec for ADV and 60sec for PROTO.
2. The CPM (and much of the veteran playerbase) asked for an obvious cloaking/decloaking sound, and one should be in Legion.
3. The cloak field should be disrupted if the cloaked person takes damage.
4. The switch from cloaked to weapon ready is too fast and rewards "gotcha" style gameplay , make the cloaked person hold the cortex so that uncloaking to actually firing on a target requires them to switch from cortex to weapon first. |
God Hates Lags
The Last of DusT. General Tso's Alliance
1221
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Posted - 2014.06.03 15:00:00 -
[2] - Quote
Prius Vecht wrote:The cloak has a number of features that are bad for a tactical shooter and could use some tuning.
1. Its too long, the cloak time should be 20sec for STD, 40sec for ADV and 60sec for PROTO.
2. The CPM (and much of the veteran playerbase) asked for an obvious cloaking/decloaking sound, and one should be in Legion.
3. The cloak field should be disrupted if the cloaked person takes damage.
4. The switch from cloaked to weapon ready is too fast and rewards "gotcha" style gameplay , make the cloaked person hold the cortex so that uncloaking to actually firing on a target requires them to switch from cortex to weapon first.
1. There is a bigger issue here, which most non cloak users don't realize. The way cloaks work is that when you cloak the cloak meter rapidly deplenishes. Then once uncloaked it replenishes at the same rate. This means that cloaking will be available virtually all of the time. Cloak users are free to decloak, get the kill, then recloak immediately. There needs to be a minimum downtime between cloak sessions and decloaking should deplete your entire cloak, regardless of whether you were cloaked for three seconds or for twenty. The actual time you are able to cloak is less an issue than the fast recharge on cloaks.
2. There already is a clear decloaking sound. The only problem is that your allies make it when they break spawn cloak as well. Hopefully this should at least some degree work itself out with legion. With larger maps and no spawning on objectives hearing the decloak sound should make it much more obvious that you're about to be shot at.
3. It shouldn't immediately go down, but there should be a flash mechanism where they appear briefly. Also cloak should deplete faster when taking damage.
4. Yeah definitely. It's pretty ridiculous right now.
"Look what I destroyed in two days"
Wolfica stole my signature
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Godin Thekiller
shadows of 514
2511
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Posted - 2014.06.03 15:59:00 -
[3] - Quote
Prius Vecht wrote:The cloak has a number of features that are bad for a tactical shooter and could use some tuning.
1. Its too long, the cloak time should be 20sec for STD, 40sec for ADV and 60sec for PROTO.
2. The CPM (and much of the veteran playerbase) asked for an obvious cloaking/decloaking sound, and one should be in Legion.
3. The cloak field should be disrupted if the cloaked person takes damage.
4. The switch from cloaked to weapon ready is too fast and rewards "gotcha" style gameplay , make the cloaked person hold the cortex so that uncloaking to actually firing on a target requires them to switch from cortex to weapon first.
1: Hell no. That solves nothing. Actually, it makes the life of an actual scout harder. I know you're trying to balace for combat scouts, but this isn't the way. Simply making two types of cloaks- a movement cloak with a long duration but has a decloak penalty timer similar to that of EVE's. Then have a combat cloak with a short duration and a long recharge (or same but deletes as soon as you decloak), but has little or no penalty time.
2: If it's obvious, again, that punishes the actual scout.
3: I'm fine with that.
4: Also fine with that
click me
Blup Blub Bloop. Translation: Die -_-
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Reiki Jubo
Amarr Templars Amarr Empire
445
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Posted - 2014.06.03 16:03:00 -
[4] - Quote
i like these suggestions especially shorter time, cloaking depleting all of the cloak and taking damage disrupting the cloak field. cloak was poorly implemented. |
Prius Vecht
Red and Silver Hand Amarr Empire
391
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Posted - 2014.06.03 16:10:00 -
[5] - Quote
Godin Thekiller wrote:Prius Vecht wrote:The cloak has a number of features that are bad for a tactical shooter and could use some tuning.
1. Its too long, the cloak time should be 20sec for STD, 40sec for ADV and 60sec for PROTO.
2. The CPM (and much of the veteran playerbase) asked for an obvious cloaking/decloaking sound, and one should be in Legion.
3. The cloak field should be disrupted if the cloaked person takes damage.
4. The switch from cloaked to weapon ready is too fast and rewards "gotcha" style gameplay , make the cloaked person hold the cortex so that uncloaking to actually firing on a target requires them to switch from cortex to weapon first. 1: Hell no. That solves nothing. Actually, it makes the life of an actual scout harder. I know you're trying to balace for combat scouts, but this isn't the way. Simply making two types of cloaks- a movement cloak with a long duration but has a decloak penalty timer similar to that of EVE's. Then have a combat cloak with a short duration and a long recharge (or same but deletes as soon as you decloak), but has little or no penalty time. 2: If it's obvious, again, that punishes the actual scout. 3: I'm fine with that. 4: Also fine with that
Dude, you have some of the worst ideas and its pretty obvious that rather than trying to make the game better you're simply trying to enhance/preserve your playstyle...NO ONE CARES, BRO...seriously. 80 seconds is way too long and cloak/uncloak is more "gotcha" style gameplay.
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Hawk-eye Occultus
ARKOMBlNE
222
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Posted - 2014.06.03 21:58:00 -
[6] - Quote
Godin Thekiller wrote:[...] Hell no. That solves nothing. Actually, it makes the life of an actual scout harder. I know you're trying to balace for combat scouts, but this isn't the way. Simply making two types of cloaks- a movement cloak with a long duration but has a decloak penalty timer similar to that of EVE's. Then have a combat cloak with a short duration and a long recharge (or same but deletes as soon as you decloak), but has little or no penalty time. [...]
Short cloak times make the scout's job easier how?
Although I do agree about different cloak varieties, although I would choose between the following:
* "Normal" cloak: Has a short-medium cloaking time (between 15-35 seconds), depletes same rate regardless of movment.
* Motion-sensitive cloak: Uses advanced- but unstable technologies that allow much longer cloak times (between 30-60 seconds), but looses charge extremely quickly if moving(moving faster will result in more charge loss, with sprinting being able to deplete the cloak in moments) , as well as becoming visible if moving faster than walking pace.
* Min-vis cloak: You remain almost totally invisible regardless of movement speed, but have very limited charge (between 4-8 seconds). Become invisible to scanning while cloaked. Extended recharge time.
Anyone who suggests something akin to the "Dead Ringer", get out.
Shofixti beats an Ur-Quan Dreadnought and a Kor-Ah Marauder.
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Fox Gaden
Immortal Guides
3579
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Posted - 2014.06.03 22:18:00 -
[7] - Quote
Prius Vecht wrote:The cloak has a number of features that are bad for a tactical shooter and could use some tuning.
1. Its too long, the cloak time should be 20sec for STD, 40sec for ADV and 60sec for PROTO.
2. The CPM (and much of the veteran playerbase) asked for an obvious cloaking/decloaking sound, and one should be in Legion.
3. The cloak field should be disrupted if the cloaked person takes damage.
4. The switch from cloaked to weapon ready is too fast and rewards "gotcha" style gameplay , make the cloaked person hold the cortex so that uncloaking to actually firing on a target requires them to switch from cortex to weapon first much like a reload. There should be a version of the Cloak that has a really long duration, but also has a really long delay before you can fire. It would be unsuitable for use in combat, but would be ideal for crossing large open areas.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Godin Thekiller
shadows of 514
2516
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Posted - 2014.06.03 22:21:00 -
[8] - Quote
Prius Vecht wrote:Godin Thekiller wrote:Prius Vecht wrote:The cloak has a number of features that are bad for a tactical shooter and could use some tuning.
1. Its too long, the cloak time should be 20sec for STD, 40sec for ADV and 60sec for PROTO.
2. The CPM (and much of the veteran playerbase) asked for an obvious cloaking/decloaking sound, and one should be in Legion.
3. The cloak field should be disrupted if the cloaked person takes damage.
4. The switch from cloaked to weapon ready is too fast and rewards "gotcha" style gameplay , make the cloaked person hold the cortex so that uncloaking to actually firing on a target requires them to switch from cortex to weapon first. 1: Hell no. That solves nothing. Actually, it makes the life of an actual scout harder. I know you're trying to balace for combat scouts, but this isn't the way. Simply making two types of cloaks- a movement cloak with a long duration but has a decloak penalty timer similar to that of EVE's. Then have a combat cloak with a short duration and a long recharge (or same but deletes as soon as you decloak), but has little or no penalty time. 2: If it's obvious, again, that punishes the actual scout. 3: I'm fine with that. 4: Also fine with that Dude, you have some of the worst ideas and its pretty obvious that rather than trying to make the game better you're simply trying to enhance/preserve your playstyle...NO ONE CARES, BRO...seriously. 80 seconds is way too long and cloak/uncloak is more "gotcha" style gameplay.
You sir are a idiot, or didn't read my post. I think it's both.
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
shadows of 514
2516
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Posted - 2014.06.03 22:26:00 -
[9] - Quote
Hawk-eye Occultus wrote:Godin Thekiller wrote:[...] Hell no. That solves nothing. Actually, it makes the life of an actual scout harder. I know you're trying to balace for combat scouts, but this isn't the way. Simply making two types of cloaks- a movement cloak with a long duration but has a decloak penalty timer similar to that of EVE's. Then have a combat cloak with a short duration and a long recharge (or same but deletes as soon as you decloak), but has little or no penalty time. [...] Short cloak times make the scout's job easier how? Although I do agree about different cloak varieties, although I would choose between the following: * "Normal" cloak: Has a short-medium cloaking time (between 15-35 seconds), depletes same rate regardless of movment. * Motion-sensitive cloak: Uses advanced- but unstable technologies that allow much longer cloak times (between 30-60 seconds), but looses charge extremely quickly if moving(moving faster will result in more charge loss, with sprinting being able to deplete the cloak in moments) , as well as becoming visible if moving faster than walking pace. * Min-vis cloak: You remain almost totally invisible regardless of movement speed, but have very limited charge (between 4-8 seconds). Become invisible to scanning while cloaked. Extended recharge time. Anyone who suggests something akin to the " Dead Ringer", get out.
1: Either that's a typo and you meant long, or you misread my statement. As for how, it would make it easier due to being able to more easily move undetected. 2: Those solve the Combat scout problem, but it pretty much rids the stealth scout of existing, again.
click me
Blup Blub Bloop. Translation: Die -_-
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Lorhak Gannarsein
Legio DXIV
3359
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Posted - 2014.06.04 11:02:00 -
[10] - Quote
Godin Thekiller wrote:You sir are a idiot, or didn't read my post. I think it's both.
See, you like to whinge about how no-one reads your threads.
This kind of crap is why.
What do you need eighty seconds of cloak for that you couldn't do in sixty seconds?
In what way would a distinctive decloaking sound make a cloaked scout's life harder?
See, you like to make these assertions but you never back them up until pressed. And then sometimes you say 'I can't be bothered'.
BlowoutForCPM
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Reiki Jubo
Amarr Templars Amarr Empire
445
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Posted - 2014.06.04 12:14:00 -
[11] - Quote
Lorhak Gannarsein wrote:Godin Thekiller wrote:You sir are a idiot, or didn't read my post. I think it's both. See, you like to whinge about how no-one reads your threads. This kind of crap is why. What do you need eighty seconds of cloak for that you couldn't do in sixty seconds? In what way would a distinctive decloaking sound make a cloaked scout's life harder? See, you like to make these assertions but you never back them up until pressed. And then sometimes you say 'I can't be bothered'.
just ignore Godin, lorhak thats what we all do. hes like the new version of that idiot tanker takashiro |
Dusters Blog
Galactic News Network
753
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Posted - 2014.06.06 14:23:00 -
[12] - Quote
we sincerely hope a more balanced cloak is on the roadmap for legion. the uncloak to fire time is a very bad feature.
Stay tuned for the largest community project ever! The Legion Whiteboard. Email us here: [email protected]
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BLOOD Ruler
The Lionheart Coalition
329
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Posted - 2014.06.08 15:28:00 -
[13] - Quote
Cloaks should have no more then 25-30sec time while recharge timer be 10-15,cloak should not have a damper as high as 25%.If it does lower it to 10% for all cloaks.std cloak time 20-25,adv cloak 30-35,pro 40-45.Cpu and pg should be the same as in dust.Don't agree.What's with you loser you suck that bad,its 10%damper use a freaken precision enhancer.If they use dampers their smart and you suck if you say they cheated.meaning it only makes you a no skilled player who sucks at future FPS games to a near invisible enemys who you can hear if you just raise the volume.I kill them all the time.only time I died is when proto and out numbered.No skilled new era of scout hate loser scrub.Plus we don't have 80 sec cloak.Only proto fools fit advance,I only use std and use dampers.Scrub get out the future and go back to the past.Everyone here who disagree withe God.....losers go play modern warframe,Its a good gamewith no weird strange future tech that you don't know of.
Taste my knives and shotgun for I am the assassin.
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Godin Thekiller
shadows of 514
2552
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Posted - 2014.06.08 17:12:00 -
[14] - Quote
Lorhak Gannarsein wrote:Godin Thekiller wrote:You sir are a idiot, or didn't read my post. I think it's both. See, you like to whinge about how no-one reads your threads. This kind of crap is why. What do you need eighty seconds of cloak for that you couldn't do in sixty seconds? In what way would a distinctive decloaking sound make a cloaked scout's life harder? See, you like to make these assertions but you never back them up until pressed. And then sometimes you say 'I can't be bothered'.
1: Humm.... What do you need 80 seconds for, when you can't do it in 60........... So you can do it?
2: Why is it bad for a Scout to have a sound that can him/her spotted? Because it'll get them spotted?
It's called common sense people. Get some.
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
shadows of 514
2552
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Posted - 2014.06.08 17:14:00 -
[15] - Quote
Reiki Jubo wrote:Lorhak Gannarsein wrote:Godin Thekiller wrote:You sir are a idiot, or didn't read my post. I think it's both. See, you like to whinge about how no-one reads your threads. This kind of crap is why. What do you need eighty seconds of cloak for that you couldn't do in sixty seconds? In what way would a distinctive decloaking sound make a cloaked scout's life harder? See, you like to make these assertions but you never back them up until pressed. And then sometimes you say 'I can't be bothered'. just ignore Godin, lorhak thats what we all do. hes like the new version of that idiot tanker takashiro
Can you explain why? I say logic. He didn't. Devs actually like my ideas. Because you know, logic.
click me
Blup Blub Bloop. Translation: Die -_-
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Dusters Blog
Galactic News Network
754
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Posted - 2014.06.09 11:45:00 -
[16] - Quote
Prius Vecht wrote:The cloak has a number of features that are bad for a tactical shooter and could use some tuning.
1. Its too long, the cloak time should be 20sec for STD, 40sec for ADV and 60sec for PROTO.
2. The CPM (and much of the veteran playerbase) asked for an obvious cloaking/decloaking sound, and one should be in Legion.
3. The cloak field should be disrupted if the cloaked person takes damage.
4. The switch from cloaked to weapon ready is too fast and rewards "gotcha" style gameplay , make the cloaked person hold the cortex so that uncloaking to actually firing on a target requires them to switch from cortex to weapon first much like a reload.
our blog supports these especially the last one.
Stay tuned for the largest community project ever! The Legion Whiteboard. Email us here: [email protected]
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