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Reiki Jubo
Amarr Templars Amarr Empire
442
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Posted - 2014.06.01 16:17:00 -
[1] - Quote
one of the biggest issues with Dust is it lacks no variety. Constant Skirmish, Ambush and Dom killed this game. give Legion a chance by focusing on this.
its frustrating because it has some of the best lore in gaming. It should literally have the most game modes in FPS. Now you don't have to implement them in typical game mode fashion, but do it like Kagehoshi said with a contract system.
if im a solo player or corp CEO or director/tco let me toggle through NPC and player contracts to see who wants services and how much theyre willing to pay.
having a number of contracts available including some where corps can escort materials, take out a bounty on a opposing player or create contracts for the capture, destruction, stealing or assasination of certain personnel or property is just the thing to give the game some variety.
http://dustmercs.blogspot.com/2013/06/new-battle-contracts.html#more |
Godin Thekiller
shadows of 514
2499
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Posted - 2014.06.01 16:20:00 -
[2] - Quote
Or how about we go away from gamemodes entirely..................
click me
Blup Blub Bloop. Translation: Die -_-
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Prius Vecht
Red and Silver Hand Amarr Empire
388
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Posted - 2014.06.01 16:24:00 -
[3] - Quote
Reiki Jubo wrote:one of the biggest issues with Dust is it lacks no variety. Constant Skirmish, Ambush and Dom killed this game. give Legion a chance by focusing on this. its frustrating because it has some of the best lore in gaming. It should literally have the most game modes in FPS. Now you don't have to implement them in typical game mode fashion, but do it like Kagehoshi said with a contract system. if im a solo player or corp CEO or director/tco let me toggle through NPC and player contracts to see who wants services and how much theyre willing to pay. having a number of contracts available including some where corps can escort materials, take out a bounty on a opposing player or create contracts for the capture, destruction, stealing or assasination of certain personnel or property is just the thing to give the game some variety. http://dustmercs.blogspot.com/2013/06/new-battle-contracts.html#more
Agree 100%. Contracts with different objectives is a perfect way to vary the gameplay, while keeping sandbox principles. And this game needs variety, badly. |
Ryder Azorria
Amarr Templars Amarr Empire
1003
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Posted - 2014.06.01 19:40:00 -
[4] - Quote
Godin Thekiller wrote:Or how about we go away from gamemodes entirely.................. Or how about not - as had been mentioned countless times, structured game modes and sandbox freeroam modes are not mutually exclusive in a game, although an individual player will be able to only play one or the other should they so wish. |
Hawk-eye Occultus
ARKOMBlNE
219
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Posted - 2014.06.01 20:00:00 -
[5] - Quote
Godin Thekiller wrote:Or how about we go away from gamemodes entirely..................
Please, for the love of all things holy, USE. THREE (or 4). DOTS!
Why do I even bother...
Shofixti beats an Ur-Quan Dreadnought and a Kor-Ah Marauder.
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Dusters Blog
Galactic News Network
745
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Posted - 2014.06.01 20:42:00 -
[6] - Quote
would love to see contracts for destroying a certain corps planetary industry/facilities or capturing/destroying a station for instance.
Stay tuned for the largest community project ever! The Legion Whiteboard. Email us here: [email protected]
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Hawk-eye Occultus
ARKOMBlNE
219
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Posted - 2014.06.01 21:13:00 -
[7] - Quote
Dusters Blog wrote:would love to see contracts for destroying a certain corps planetary industry/facilities or capturing/destroying a station for instance.
For a minute, I thought that you said destroying things for insurance.
Then again, insurance fraud sounds like a nice game mode...
Shofixti beats an Ur-Quan Dreadnought and a Kor-Ah Marauder.
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Godin Thekiller
shadows of 514
2506
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Posted - 2014.06.02 02:27:00 -
[8] - Quote
Ryder Azorria wrote:Godin Thekiller wrote:Or how about we go away from gamemodes entirely.................. Or how about not - as had been mentioned countless times, structured game modes and sandbox freeroam modes are not mutually exclusive in a game, although an individual player will be able to only play one or the other should they so wish.
In doing so you would have to divide up the land, to have land for such gmemodes, and never let people go on said land.
If you want structured things, VR arenas can be done, and missions can be done. Hisec NPC fights? lolno. They don't even make sense.............
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
shadows of 514
2506
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Posted - 2014.06.02 02:29:00 -
[9] - Quote
Hawk-eye Occultus wrote:Godin Thekiller wrote:Or how about we go away from gamemodes entirely.................. Please, for the love of all things holy, USE. THREE (or 4). DOTS! Why do I even bother...
Because I feel like pondering for a long period of silence after I make a statement.................
click me
Blup Blub Bloop. Translation: Die -_-
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God Hates Lags
The Last of DusT. General Tso's Alliance
1213
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Posted - 2014.06.02 02:48:00 -
[10] - Quote
Godin Thekiller wrote:Or how about we go away from gamemodes entirely..................
It depends on what you mean by "gamemodes." There are 67,000 planets in Eve and each of them will have multiple districts. If Legion gets enough players when its first released to have one player per planet then it will have done remarkably well. Having universal freeroam is just not practical early in Legion's life cycle. Some kind of matchmaker that puts players into matches will be necessary.
I do see potential for gamemodes that seem not to be, as has already been discussed in this thread. For instance, a game mode that requires you and teammates to salvage wrecks that periodically pop up over a given timeframe could function like a classic "king of the hill" gamemode. There wouldn't be points, just loot rewards for salvaged wrecks.
You could have a gamemode where you have to steal blueprints from an enemy manufacturing operation. If you succeed the opposing side loses their blueprint and all progress on their manufacturing job. If they win, they get a bonus to manufacturing and reduced manufacturing time. This gamemode is essentially capture the flag, but with more far reaching consequences for the eve universe.
"Look what I destroyed in two days"
Wolfica stole my signature
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Reiki Jubo
Amarr Templars Amarr Empire
445
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Posted - 2014.06.02 02:53:00 -
[11] - Quote
God Hates Lags wrote:Godin Thekiller wrote:Or how about we go away from gamemodes entirely.................. It depends on what you mean by "gamemodes." There are 67,000 planets in Eve and each of them will have multiple districts. If Legion gets enough players when its first released to have one player per planet then it will have done remarkably well. Having universal freeroam is just not practical early in Legion's life cycle. Some kind of matchmaker that puts players into matches will be necessary. I do see potential for gamemodes that seem not to be, as has already been discussed in this thread. For instance, a game mode that requires you and teammates to salvage wrecks that periodically pop up over a given timeframe could function like a classic "king of the hill" gamemode. There wouldn't be points, just loot rewards for salvaged wrecks. You could have a gamemode where you have to steal blueprints from an enemy manufacturing operation. If you succeed the opposing side loses their blueprint and all progress on their manufacturing job. If they win, they get a bonus to manufacturing and reduced manufacturing time. This gamemode is essentially capture the flag, but with more far reaching consequences for the eve universe.
^This. The #1 complaint about PS2 is its too dull because there's only one thing to do. a contract system with variety will address that and increase Legion playability. being contracted to destroy a station in EVE would be epic. |
God Hates Lags
The Last of DusT. General Tso's Alliance
1214
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Posted - 2014.06.02 03:03:00 -
[12] - Quote
Reiki Jubo wrote:
^This. The #1 complaint about PS2 is its too dull because there's only one thing to do. a contract system with variety will address that and increase Legion playability. being contracted to destroy a station in EVE would be epic.
Exactly. If Legion is going to succeed where Planetside 2 failed then it will have to have multiple meaningful gamemodes and a variety of sized battles. A 16 player free-for-all salvaging mode, a 32 skirmish/dom/ambush what we have now. 48 Player squad based king of the hill matches with eight squads of 6 competing to loot three different wreckage sites with squads choosing which squads to go after and when very carefully. A 48 man corp based PC/Capture the flag based sabotage gamemode where one team tries to steal blueprints from another. Then finally Epic level 64 vs. 64 alliance level matches inside of stations, capital ships, and warp gates for control of Eve's most valuable assets.
"Look what I destroyed in two days"
Wolfica stole my signature
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Dusters Blog
Galactic News Network
746
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Posted - 2014.06.02 03:14:00 -
[13] - Quote
hopefully even bigger than 64v64....one of Dusts biggest flaws was PC was decided by 16 players meaning that large corps could never bring their advantage to bear and were largely useless. with PS2s massive battles on pc we'd like to hope legion will be big and do away with asymmetrical warfare. perhaps small districts with 16 players but medium with 64 v64 and large with 256v256 as a max should be the goal.
Stay tuned for the largest community project ever! The Legion Whiteboard. Email us here: [email protected]
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God Hates Lags
The Last of DusT. General Tso's Alliance
1214
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Posted - 2014.06.02 03:25:00 -
[14] - Quote
Dusters Blog wrote:hopefully even bigger than 64v64....one of Dusts biggest flaws was PC was decided by 16 players meaning that large corps could never bring their advantage to bear and were largely useless. with PS2s massive battles on pc we'd like to hope legion will be big and do away with asymmetrical warfare. perhaps small districts with 16 players but medium with 64 v64 and large with 256v256 as a max should be the goal.
I disagree and also agree. PC definitely allowed large corps to shine since those corps could field multiple attacks at a time and thereby hold more districts than their smaller competitors. Look at EoN. and DNS. Both of those alliances wouldn't have been able to effectively hold onto as much of MH as they did if not for their huge numbers.
But PC also left a large number of smaller corps out and feeling as though they had nothing to play but pubs. The most appealing part of the game was lost for them.
The key to Legion's success will need to be a variety of gamemodes that allow corps of any size to still have things to do together. A squad vs squad gamemode would allow small squads to train together then build themselves up and develop a reputation that could lead to more members. On the opposite end of the spectrum there need to be massive battles of at least 64 vs 64 so that the largest corps and mid sized alliances have room to stretch their legs.
No one wants to constantly feel like they're having no impact on the match with 127 other players undoing all their hard work. At the same time fighting 15 other players in matches of 16 or 32 gets old. Variety is the spice of life and it needs to be Legion's life blood.
"Look what I destroyed in two days"
Wolfica stole my signature
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Godin Thekiller
shadows of 514
2514
|
Posted - 2014.06.03 20:08:00 -
[15] - Quote
God Hates Lags wrote:Godin Thekiller wrote:Or how about we go away from gamemodes entirely.................. It depends on what you mean by "gamemodes." There are 67,000 planets in Eve and each of them will have multiple districts. If Legion gets enough players when its first released to have one player per planet then it will have done remarkably well. Having universal freeroam is just not practical early in Legion's life cycle. Some kind of matchmaker that puts players into matches will be necessary. I do see potential for gamemodes that seem not to be, as has already been discussed in this thread. For instance, a game mode that requires you and teammates to salvage wrecks that periodically pop up over a given timeframe could function like a classic "king of the hill" gamemode. There wouldn't be points, just loot rewards for salvaged wrecks. You could have a gamemode where you have to steal blueprints from an enemy manufacturing operation. If you succeed the opposing side loses their blueprint and all progress on their manufacturing job. If they win, they get a bonus to manufacturing and reduced manufacturing time. This gamemode is essentially capture the flag, but with more far reaching consequences for the eve universe.
1: Most systems in EVE have less than 10 people in them. Your point?
2: Having it at the start would mean you'd eventually have to take it away, which will undoubtedly cause a lot of problems.
3: A gamemode implies a specific area of play, a lobby to get to said area of play, and a set amount of people. None of those I want.
click me
Blup Blub Bloop. Translation: Die -_-
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ZDub 303
Escrow Removal and Acquisition
3008
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Posted - 2014.06.03 20:17:00 -
[16] - Quote
Godin Thekiller wrote: 1: Most systems in EVE have less than 10 people in them. Your point?
2: Having it at the start would mean you'd eventually have to take it away, which will undoubtedly cause a lot of problems.
3: A gamemode implies a specific area of play, a lobby to get to said area of play, and a set amount of people. None of those I want.
There are a lot of people who do want that. If you don't want to take part in the contract system and would rather sandbox/roam then feel free to do so. But for CCP to remove the contract system in Legion would be a death sentence. |
Godin Thekiller
shadows of 514
2514
|
Posted - 2014.06.03 20:52:00 -
[17] - Quote
ZDub 303 wrote:Godin Thekiller wrote: 1: Most systems in EVE have less than 10 people in them. Your point?
2: Having it at the start would mean you'd eventually have to take it away, which will undoubtedly cause a lot of problems.
3: A gamemode implies a specific area of play, a lobby to get to said area of play, and a set amount of people. None of those I want.
There are a lot of people who do want that. If you don't want to take part in the contract system and would rather sandbox/roam then feel free to do so. But for CCP to remove the contract system in Legion would be a death sentence.
and it would be how?
click me
Blup Blub Bloop. Translation: Die -_-
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Tolen Rosas
Kang Lo Directorate Gallente Federation
418
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Posted - 2014.06.03 22:49:00 -
[18] - Quote
God Hates Lags wrote:Dusters Blog wrote:hopefully even bigger than 64v64....one of Dusts biggest flaws was PC was decided by 16 players meaning that large corps could never bring their advantage to bear and were largely useless. with PS2s massive battles on pc we'd like to hope legion will be big and do away with asymmetrical warfare. perhaps small districts with 16 players but medium with 64 v64 and large with 256v256 as a max should be the goal. I disagree and also agree. PC definitely allowed large corps to shine since those corps could field multiple attacks at a time and thereby hold more districts than their smaller competitors. Look at EoN. and DNS. Both of those alliances wouldn't have been able to effectively hold onto as much of MH as they did if not for their huge numbers. But PC also left a large number of smaller corps out and feeling as though they had nothing to play but pubs. The most appealing part of the game was lost for them. The key to Legion's success will need to be a variety of gamemodes that allow corps of any size to still have things to do together. A squad vs squad gamemode would allow small squads to train together then build themselves up and develop a reputation that could lead to more members. On the opposite end of the spectrum there need to be massive battles of at least 64 vs 64 so that the largest corps and mid sized alliances have room to stretch their legs. No one wants to constantly feel like they're having no impact on the match with 127 other players undoing all their hard work. At the same time fighting 15 other players in matches of 16 or 32 gets old. Variety is the spice of life and it needs to be Legion's life blood.
this is very good. this game def lacked variety. it also has to provide stuff for solo players i saw this awhile ago and thought this is what I really want to play http://dustmercs.blogspot.com/2013/04/the-return-of-single-death-game-mode.html |
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