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541. BAN TANKS on ambush maps and limit vehivles on all maps to 3 per side at a time. - in Feedback/Requests [original thread]
I do think the size of the map plus the game mode should dictate the amount of havs a map should allow. More than two on the smallest map in ambush turn into tanks killing you before your done spawning. but that would require alot of programming b...
- by Doshneil Antaro - at 2013.02.21 03:13:00
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542. [Request]Fix for AV Grenades - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: Doshneil Antaro wrote: A good tank driver doesnt spearhead into the whole infantry team and expect to live. Most of the time you all do that you will have 4-5 players throwing av's at the same time. Av's are fine, i...
- by Doshneil Antaro - at 2013.02.21 02:52:00
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543. Funny Dust noobstakes come and discuss the hilariousness - in The Locker Room [original thread]
Bainlear Gorrilian wrote: Five people spawn at the same time. Me with a HMG, two other Heavy Machine Gunners, an Assault type, and a red dot in what may have been scout attire. My condolences to that one hilariously screwed player. At least, he...
- by Doshneil Antaro - at 2013.02.21 02:43:00
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544. [bug] no more automatic squading - in Technical Support/Bugs [original thread]
This is a logi's wet dream come true. I put down an uplink, and it used up within minutes, same as nanohives. Also, before, my random squad mates never dropped any themselves it seemed, but now a quick map check and I can find the nearest resupply...
- by Doshneil Antaro - at 2013.02.21 00:59:00
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545. Purposely being killed by your own douche-bag teammates. - in Feedback/Requests [original thread]
Soldiersaint wrote: Doshneil Antaro wrote: I actually like this feature. I have a team on skirmish, was losing bad, looked at my map and 6 guys never even left the red line sniping. Two were just barely out of the red line camping on turrets...
- by Doshneil Antaro - at 2013.02.21 00:32:00
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546. Do you have a "do not help" list? - in General Discussions [original thread]
Vin Vicious wrote: i carry nanite injectors on my AR fits, i do not revive snipers. +1
- by Doshneil Antaro - at 2013.02.21 00:28:00
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547. [NOTICE] Laser Rifles: Complaints of broken skill features. - in Feedback/Requests [original thread]
This is probably the wrong thread for this, but I think the laser rifle needs to be reworked. I think a big buff to damage, minimum range doing the same damage. Good so far I know, but now I throw the curve ball. Heat build up needs to the target ...
- by Doshneil Antaro - at 2013.02.21 00:23:00
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548. droppable shields - in Feedback/Requests [original thread]
Interesting, lav deterrent as well as portable cover. +1
- by Doshneil Antaro - at 2013.02.21 00:14:00
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549. The Sidearm Slot - in Feedback/Requests [original thread]
Lack of sidearm for the logi is the trade off for the best prot suit in the game. It does limit your normal weapon of choice to AR full autos, but I'll take that trade off for a 4x4x4 suit. Lazer rifle is no good, if they get too close you do no d...
- by Doshneil Antaro - at 2013.02.21 00:12:00
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550. [Request]Fix for AV Grenades - in Feedback/Requests [original thread]
A good tank driver doesnt spearhead into the whole infantry team and expect to live. Most of the time you all do that you will have 4-5 players throwing av's at the same time. Av's are fine, it's your lack of skill as in abilities as well as sp pl...
- by Doshneil Antaro - at 2013.02.20 23:59:00
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551. please buff turret AI - in Feedback/Requests [original thread]
Turrets need to be taking out and should be skill based equipment bought and called into the match. Tired of skirmishes when I have 3-4 snipers, and another 3-4 players on turrets, usually all grouped up on the same side of the map, thereby guaran...
- by Doshneil Antaro - at 2013.02.20 23:52:00
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552. [Request] Change Keyboard Controls and Visuals - in Feedback/Requests [original thread]
as it stands I still use the controller for setting squad orders/orbital strikes, calling in vehs, checking the map, and anything out of game for the ease of use. Custom KB/M is needed. I also want the old scroll through weapons/ equipment back on...
- by Doshneil Antaro - at 2013.02.20 23:47:00
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553. Do you have a "do not help" list? - in General Discussions [original thread]
Yesterday I was in a random blueberry tank near death, the driver abandoned ship. I jumped in the driver seat and activated his armor rep and fled to safety. He jumped back in as i came around, I jumped out to give it back to him but he didnt. I g...
- by Doshneil Antaro - at 2013.02.20 23:39:00
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554. Prepare your bodies... - in General Discussions [original thread]
Going proto too early can be hurtful. I pwn protos all day with my advanced A. I think any logi, as long as he has 2.5 mil sp or better if speced right could afford to go proto, plus it would be the biggest upgrade they can get. I just decided a f...
- by Doshneil Antaro - at 2013.02.20 23:30:00
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555. Purposely being killed by your own douche-bag teammates. - in Feedback/Requests [original thread]
I actually like this feature. I have a team on skirmish, was losing bad, looked at my map and 6 guys never even left the red line sniping. Two were just barely out of the red line camping on turrets. That's half the team trying to pad kdr not even...
- by Doshneil Antaro - at 2013.02.20 11:37:00
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556. The logi phenomenon. - in General Discussions [original thread]
As a logi myself, and have been near death and miraculously survive I know the answer. Near death I tend to strafe in an unpredictable paternal and hear and see your rounds fly past my head. A big part of it too is you holding your trigger down cr...
- by Doshneil Antaro - at 2013.02.20 11:18:00
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557. [Suggestiont]2 Player Setting - in Feedback/Requests [original thread]
Ah split screening shenanigans. Let's not add it and say we didn't. Split screening gives the two players too much map information, allowing a crap players better knowledge of their environment giving them an edge not available to everyone else on...
- by Doshneil Antaro - at 2013.02.20 03:40:00
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558. Memo to those wanting a Heavy/HMG nerf. (and to Devs considering it) - in Feedback/Requests [original thread]
I solo hmg's all the time. I simply carefully look around a corner, If a heavy is close, I run, if he follows, I get to max range and unload into him. By the time they realize they are losing badly they can get away from my AR fast enough. If you ...
- by Doshneil Antaro - at 2013.02.20 03:32:00
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559. [BUG] HIT DETECTION & LAG - in Technical Support/Bugs [original thread]
Tip for when your doing no damage: Duck behind cover, reload, then re-engage. This clears it up most of the time.
- by Doshneil Antaro - at 2013.02.20 03:25:00
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560. Request: Option to take out turret on LAV and put in a forth seat. - in Feedback/Requests [original thread]
The lav needs to let the driver control the turret and vehicle like a tank, and add a seat. I have an alt that is a lab build, turret is my weapon l, I get set a a good spot, blueberry jumps in and drives me to my death, and now I lost all the mon...
- by Doshneil Antaro - at 2013.01.30 12:44:00
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