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DJINN leukoplast
Hellstorm Inc League of Infamy
288
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Posted - 2013.02.19 21:56:00 -
[1] - Quote
I am curious if anybody else have seen or noticed this. It seems as of lately (maybe within the last 2-3 weeks) I have encountered a strange thing happening every so often when a logi is near death.
What happens is say I start to pummel them with my Gek (close range), their health drops as expected based on their shields/armor and how accurate my shots are, but when they get down to the last nub of health (or none at all) they seem to absorb damage at severely slowed pace.
Basically once they get down to their last bit of health, all of a sudden I have to put another half a clip into them to finish them off, when it should have only been a few more bullets based on how rapidly their armor was dropping prior. Quite a few heavies have this as effect as well, its like they have vehicle-like abilities in which they can activate some kind of armor-hardener. Because the damage being done is not consistent when their armor gets near critical.
I was thinking perhaps this is some kind of armor repper glitch (since it is constantly repping armor even if being actively damaged). Or maybe there is some module or skill that reps armor more when it is critical? Cause the inconsistency of damage being done when their armor is critical is very strange.
Also not only do I encounter this strange thing with their armor, but I have also encountered logis that are about as tough to kill as a well-speced heavy. I figured they were shield and/or armor stacking, but even then something feels wrong when shooting certain logi players.
Could be some weird lag thing, but not once have I had this happen when going up against an assault player or scout. |
dent 308
Subdreddit Test Alliance Please Ignore
966
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Posted - 2013.02.19 22:01:00 -
[2] - Quote
Medic murder guilt. The secret weapon of the logi brotherhood. |
Alcare Xavier Golden
DUST University Ivy League
30
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Posted - 2013.02.19 22:05:00 -
[3] - Quote
My logi dies if you sneeze too hard... |
Fornacis Fairchild
Kat 5 Kaos
25
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Posted - 2013.02.19 22:05:00 -
[4] - Quote
/LogiBro casts Level 5 Stoneshield.
Seriously though I've noticed this with a few with my travels....I just figured they had pimp gear. |
Quill Killian
Better Hide R Die
107
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Posted - 2013.02.19 22:11:00 -
[5] - Quote
Hmpfh. Well, as a logi, I wish the OP's observations were true. |
LeroyJethro Gibbs
A.I.
1
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Posted - 2013.02.19 22:14:00 -
[6] - Quote
I have noticed it too.
I am wondering if it is a visual glitch in the shield/armor bar for a particular LogiSuit that only shows the bars with default Shield/Armor and is not showing any extra shield and armor.
Just a wild guess though since they are still killable. They just seem to have an extra hidden 1/2 bar somewhere. |
DJINN leukoplast
Hellstorm Inc League of Infamy
288
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Posted - 2013.02.19 22:22:00 -
[7] - Quote
Quill Killian wrote:Hmpfh. Well, as a logi, I wish the OP's observations were true.
Don't get me wrong, most logis I encounter go down as expected. It's just every once in a while this happens. I'm just trying to figure out if this is a legitimate skill or feature for certain logi suits, or if it's just a strange glitch that only happens when a logi fits things in a a very particular, yet seemingly random, way.
LeroyJethro Gibbs wrote:I have noticed it too. I am wondering if it is a visual glitch in the shield/armor bar for a particular LogiSuit that only shows the bars with default Shield/Armor and is not showing any extra shield and armor. Just a wild guess though since they are still killable. They just seem to have an extra hidden 1/2 bar somewhere.
Interesting thought, it would make perfect sense if that was the case. Cause visually seeing their bar, and what their health really is on the server, could very well be different. |
Ner'Zul Nexhawk
Talos Incorporated
153
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Posted - 2013.02.19 22:48:00 -
[8] - Quote
We have a secret ability - "Will to Survive" - Reduce all damage by 99% for 5 seconds.
On a serious note, it might be the beforementioned glitch also coupled with the repair modules constantly repairing armor. Not to mention that Shield Delay modules can also activate shield repairers almost when the user is dead. |
Mithridates VI
New Eden Research Foundation
164
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Posted - 2013.02.19 22:51:00 -
[9] - Quote
Sorry, this was my fault. I left my triage repair tool on in my pocket on accident. |
Beren Hurin
OMNI Endeavors
183
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Posted - 2013.02.19 22:57:00 -
[10] - Quote
Could have been standing in a repping nano hive. Logis can get pretty high armor if they want. But also could it be that your gek's accuracy goes down the longer you shoot it? Kind of like the opposite of the HMG? |
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DJINN leukoplast
Hellstorm Inc League of Infamy
288
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Posted - 2013.02.19 23:13:00 -
[11] - Quote
Beren Hurin wrote:Could have been standing in a repping nano hive. Logis can get pretty high armor if they want. But also could it be that your gek's accuracy goes down the longer you shoot it? Kind of like the opposite of the HMG?
Each time I have encountered this, the logi was not near any hives and was actively on the move.
As for the accuracy, well last night it happened while hip-firing with the logi only a few feet from me, hit-markers were still being triggered and I knew the shots were hitting. Everything was consistent right up until his armor only had a nub left.
Other times while in ADS at close-medium range, even if I could drop their health 99% near instantly and before the dispersion and violent AR shaking occurred, once they hit that special area of armor, the damage just seemed to slow by leaps and bounds.
I only use an AR, have been since I was in closed beta and have used it exclusively after CCP introduced the dispersion/shaking/iron sights/etc. I am pretty familiar with it's capabilities, limitations etc, and something just isn't jiving correctly with some of these logis (and some heavies) when their armor gets to nil. |
Scheneighnay McBob
Bojo's School of the Trades
1058
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Posted - 2013.02.19 23:32:00 -
[12] - Quote
My logi is an armor tank, if that explains anything. |
Icy Tiger
Universal Allies Inc.
1026
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Posted - 2013.02.19 23:43:00 -
[13] - Quote
Maybe Logis have more structure HP than other suits. That's the damage that keeps you from dying once you're at 0 Shields/Armor. |
Sgt Kirk
ZionTCD Legacy Rising
347
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Posted - 2013.02.20 00:02:00 -
[14] - Quote
Some people get careless once they see there is a Logi that's about to die. It's usually a user error with spraying all over the place. I end up killing my aggressors when they think they have me (plus I rely on armour and not shield) |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
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Posted - 2013.02.20 01:14:00 -
[15] - Quote
DJINN leukoplast wrote: . . op post . .
I think everything in Dust has that sort of 'secret' HP, the so-called flesh tank. Especially the dropships. |
Centurion mkII
SVER True Blood Unclaimed.
10
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Posted - 2013.02.20 02:22:00 -
[16] - Quote
About 7 times since we switched to open ive noticed something on my characters.
It has to do with armor repairers.
It happens on militia assualt/logi/heavy with basic/militia. Sometimes im shot to 0 and survive. Im not saying I get to 0 and then take a bunch of bullets to the face. Its just sometimes I'm running away / moving behind cover and I check my shields/armor and there both at 0. A second later I get 2 armor hp ( how the armor repairers work). I think its either a display bug as in Im really at 1 armor ( 2 or 3 ) and it just hasn't registered yet due to the armor repairers being passive. Or people time there shots they assume it will take this long to kill me and so stop shooting at a certain point.
Either way its just when i use a armor repairer i sometimes get behind cover and see my armor at anywhere from 0 to 3 hp. |
Sgt Kirk
ZionTCD Legacy Rising
347
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Posted - 2013.02.20 02:24:00 -
[17] - Quote
Centurion mkII wrote:About 7 times since we switched to open ive noticed something on my characters.
It has to do with armor repairers.
It happens on militia assualt/logi/heavy with basic/militia. Sometimes im shot to 0 and survive. Im not saying I get to 0 and then take a bunch of bullets to the face. Its just sometimes I'm running away / moving behind cover and I check my shields/armor and there both at 0. A second later I get 2 armor hp ( how the armor repairers work). I think its either a display bug as in Im really at 1 armor ( 2 or 3 ) and it just hasn't registered yet due to the armor repairers being passive. Or people time there shots they assume it will take this long to kill me and so stop shooting at a certain point.
Either way its just when i use a armor repairer i sometimes get behind cover and see my armor at anywhere from 0 to 3 hp. It takes -1 to get die. Once you pass the 0 threshold you die. |
undeadsoldier90
UnReaL.
113
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Posted - 2013.02.20 03:11:00 -
[18] - Quote
Well what you are running into is a stacked armor rep logi. I do this with my heavy quite often. I can rep 10 armor every 0.8 seconds. So basically im pulling 10 dmg off lets say every 3 shots. It adds up. Imagine an advanced logi 3 lows 3 5 point armor reps repping at a max 0.7 to 0.6 seconds. Thats half if not most of your dmg. Dont fret though throw a grenade at the end of those scenarios.
Dont judge my math you trolls its not completely accurate. |
Jack Of Evermore
KILL-EM-QUICK RISE of LEGION
3
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Posted - 2013.02.20 04:51:00 -
[19] - Quote
I've won some engagements because of this oddity from time to time. I get a split sec more to get one MD round off and walk... well limp away with 0 armor. All of the logi suites I run have armor reps on them maybe it can stall a bullet but nothing I did was likely to save me from a good AR user.
Still if I could ask for one glitch I think just once I would like to get shot and then fall dead on my own nano injector and pop back up, just once is all I ask. |
DJINN leukoplast
Hellstorm Inc League of Infamy
288
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Posted - 2013.02.20 06:20:00 -
[20] - Quote
undeadsoldier90 wrote:Well what you are running into is a stacked armor rep logi. I do this with my heavy quite often. I can rep 10 armor every 0.8 seconds. So basically im pulling 10 dmg off lets say every 3 shots. It adds up. Imagine an advanced logi 3 lows 3 5 point armor reps repping at a max 0.7 to 0.6 seconds. Thats half if not most of your dmg. Dont fret though throw a grenade at the end of those scenarios.
Dont judge my math you trolls its not completely accurate.
If it was the repper, then the armor should still have dropped consistently based on my hits, but that is not the case. I could be giving a perfectly solid stream of bullets, accurately hitting, getting hitmarkers and watching the armor drop at X speed, then it gets to the end and and I have to soak them with a dozen more bullets where, based on the armor dropping previously, they should have been dead with 1 or 2.
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BattleCry1791
Pink Fluffy Bounty Hunterz RISE of LEGION
116
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Posted - 2013.02.20 06:27:00 -
[21] - Quote
I think this is on every suit tbh. If I stumble upon a guy in a fight with a blue dot, I go to kill help the blue dot, and it takes FOREVER to kill of the last little bit of the red dots health. |
fred orpaul
Tritan-Industries Legacy Rising
211
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Posted - 2013.02.20 07:18:00 -
[22] - Quote
TL;DR the whole thread but if no one has said it yet, I've had great success with double complex armor reps on my assault, and with 10+ hp/s and the less then perfect health update speed it might give the effect you described. especialy if you are missing some of your rounds |
fred orpaul
Tritan-Industries Legacy Rising
211
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Posted - 2013.02.20 07:25:00 -
[23] - Quote
DJINN leukoplast wrote:undeadsoldier90 wrote:Well what you are running into is a stacked armor rep logi. I do this with my heavy quite often. I can rep 10 armor every 0.8 seconds. So basically im pulling 10 dmg off lets say every 3 shots. It adds up. Imagine an advanced logi 3 lows 3 5 point armor reps repping at a max 0.7 to 0.6 seconds. Thats half if not most of your dmg. Dont fret though throw a grenade at the end of those scenarios.
Dont judge my math you trolls its not completely accurate. If it was the repper, then the armor should still have dropped consistently based on my hits, but that is not the case. I could be giving a perfectly solid stream of bullets, accurately hitting, getting hitmarkers and watching the armor drop at X speed, then it gets to the end and and I have to soak them with a dozen more bullets where, based on the armor dropping previously, they should have been dead with 1 or 2.
like I said the damage up date is not 100% accurate and I bet that your ps3 updates for hits with out checking for the actual armor value so all of the sudden you start to get armor increases being reported and it has the appearance of stopping/deminishing the damage.
I dont know that this is how it works but given how ive seen health update in this game I wouldn't be surprised. |
rebecca watson
Universal Allies Inc.
41
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Posted - 2013.02.20 10:03:00 -
[24] - Quote
we've all noticed this scenario, it happens with any suit. Thing is, is logi suits look like assault suits, but many logi's (including me) run all plates in our lows, plus we're used to getting shot the F up all the time so getting into cover is key. getting our shields off and some armor is not the whole shebang as they say. |
Doshneil Antaro
SVER True Blood Unclaimed.
24
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Posted - 2013.02.20 11:18:00 -
[25] - Quote
As a logi myself, and have been near death and miraculously survive I know the answer. Near death I tend to strafe in an unpredictable paternal and hear and see your rounds fly past my head. A big part of it too is you holding your trigger down creating a bigger spread. |
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